| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 |
- /*
- * BattleExchangeVariant.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/AI_Base.h"
- #include "../../lib/battle/ReachabilityInfo.h"
- #include "PotentialTargets.h"
- #include "StackWithBonuses.h"
- struct AttackerValue
- {
- float value;
- bool isRetalitated;
- BattleHex position;
- AttackerValue();
- };
- struct MoveTarget
- {
- float score;
- float scorePerTurn;
- std::vector<BattleHex> positions;
- std::optional<AttackPossibility> cachedAttack;
- uint8_t turnsToRich;
- MoveTarget();
- };
- struct EvaluationResult
- {
- static const int64_t INEFFECTIVE_SCORE = -10000;
- AttackPossibility bestAttack;
- MoveTarget bestMove;
- bool wait;
- float score;
- bool defend;
- EvaluationResult(const AttackPossibility & ap)
- :wait(false), score(INEFFECTIVE_SCORE), bestAttack(ap), defend(false)
- {
- }
- };
- /// <summary>
- /// The class represents evaluation of attack value
- /// of exchanges between all stacks which can access particular hex
- /// starting from initial attack represented by AttackPossibility and further according turn order.
- /// Negative score value means we get more demage than deal
- /// </summary>
- class BattleExchangeVariant
- {
- public:
- BattleExchangeVariant(float positiveEffectMultiplier, float negativeEffectMultiplier)
- : dpsScore(0), positiveEffectMultiplier(positiveEffectMultiplier), negativeEffectMultiplier(negativeEffectMultiplier) {}
- float trackAttack(
- const AttackPossibility & ap,
- std::shared_ptr<HypotheticBattle> hb,
- DamageCache & damageCache);
- float trackAttack(
- std::shared_ptr<StackWithBonuses> attacker,
- std::shared_ptr<StackWithBonuses> defender,
- bool shooting,
- bool isOurAttack,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb,
- bool evaluateOnly = false);
- float getScore() const { return dpsScore; }
- void adjustPositions(
- std::vector<const battle::Unit *> attackers,
- const AttackPossibility & ap,
- std::map<BattleHex, battle::Units> & reachabilityMap);
- private:
- float positiveEffectMultiplier;
- float negativeEffectMultiplier;
- float dpsScore;
- std::map<uint32_t, AttackerValue> attackerValue;
- };
- class BattleExchangeEvaluator
- {
- private:
- std::shared_ptr<CBattleInfoCallback> cb;
- std::shared_ptr<Environment> env;
- std::map<BattleHex, std::vector<const battle::Unit *>> reachabilityMap;
- std::vector<battle::Units> turnOrder;
- float negativeEffectMultiplier;
- public:
- BattleExchangeEvaluator(
- std::shared_ptr<CBattleInfoCallback> cb,
- std::shared_ptr<Environment> env,
- float strengthRatio): cb(cb), env(env) {
- negativeEffectMultiplier = strengthRatio;
- }
- EvaluationResult findBestTarget(
- const battle::Unit * activeStack,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb);
- float calculateExchange(
- const AttackPossibility & ap,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb);
- void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
- std::vector<const battle::Unit *> getExchangeUnits(const AttackPossibility & ap, PotentialTargets & targets, std::shared_ptr<HypotheticBattle> hb);
- bool checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * unit, BattleHex position);
- MoveTarget findMoveTowardsUnreachable(
- const battle::Unit * activeStack,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb);
- std::vector<const battle::Unit *> getAdjacentUnits(const battle::Unit * unit);
- float getPositiveEffectMultiplier() { return 1; }
- float getNegativeEffectMultiplier() { return negativeEffectMultiplier; }
- };
|