CMusicHandler.cpp 17 KB

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  1. /*
  2. * CMusicHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <SDL_mixer.h>
  12. #include <SDL_timer.h>
  13. #include "CMusicHandler.h"
  14. #include "CGameInfo.h"
  15. #include "renderSDL/SDLRWwrapper.h"
  16. #include "eventsSDL/InputHandler.h"
  17. #include "gui/CGuiHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "../lib/GameConstants.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "../lib/CRandomGenerator.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/TerrainHandler.h"
  25. #define VCMI_SOUND_NAME(x)
  26. #define VCMI_SOUND_FILE(y) #y,
  27. // sounds mapped to soundBase enum
  28. static std::string sounds[] = {
  29. "", // invalid
  30. "", // todo
  31. VCMI_SOUND_LIST
  32. };
  33. #undef VCMI_SOUND_NAME
  34. #undef VCMI_SOUND_FILE
  35. void CAudioBase::init()
  36. {
  37. if (initialized)
  38. return;
  39. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  40. {
  41. logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
  42. return;
  43. }
  44. initialized = true;
  45. }
  46. void CAudioBase::release()
  47. {
  48. if(!(CCS->soundh->initialized && CCS->musich->initialized))
  49. Mix_CloseAudio();
  50. initialized = false;
  51. }
  52. void CAudioBase::setVolume(ui32 percent)
  53. {
  54. if (percent > 100)
  55. percent = 100;
  56. volume = percent;
  57. }
  58. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  59. {
  60. setVolume((ui32)volumeNode.Float());
  61. }
  62. CSoundHandler::CSoundHandler():
  63. listener(settings.listen["general"]["sound"]),
  64. ambientConfig(JsonPath::builtin("config/ambientSounds.json"))
  65. {
  66. listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
  67. battleIntroSounds =
  68. {
  69. soundBase::battle00, soundBase::battle01,
  70. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  71. soundBase::battle05, soundBase::battle06, soundBase::battle07
  72. };
  73. }
  74. void CSoundHandler::init()
  75. {
  76. CAudioBase::init();
  77. if(ambientConfig["allocateChannels"].isNumber())
  78. Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
  79. if (initialized)
  80. {
  81. Mix_ChannelFinished([](int channel)
  82. {
  83. CCS->soundh->soundFinishedCallback(channel);
  84. });
  85. }
  86. }
  87. void CSoundHandler::release()
  88. {
  89. if (initialized)
  90. {
  91. Mix_HaltChannel(-1);
  92. for (auto &chunk : soundChunks)
  93. {
  94. if (chunk.second.first)
  95. Mix_FreeChunk(chunk.second.first);
  96. }
  97. }
  98. CAudioBase::release();
  99. }
  100. // Allocate an SDL chunk and cache it.
  101. Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
  102. {
  103. try
  104. {
  105. if (cache && soundChunks.find(sound) != soundChunks.end())
  106. return soundChunks[sound].first;
  107. auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
  108. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  109. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  110. if (cache)
  111. soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
  112. return chunk;
  113. }
  114. catch(std::exception &e)
  115. {
  116. logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
  117. return nullptr;
  118. }
  119. }
  120. Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
  121. {
  122. try
  123. {
  124. std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min((si64)100, data.second));
  125. if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
  126. return soundChunksRaw[startBytes].first;
  127. SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
  128. Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  129. if (cache)
  130. soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
  131. return chunk;
  132. }
  133. catch(std::exception &e)
  134. {
  135. logGlobal->warn("Cannot get sound chunk: %s", e.what());
  136. return nullptr;
  137. }
  138. }
  139. int CSoundHandler::ambientDistToVolume(int distance) const
  140. {
  141. const auto & distancesVector = ambientConfig["distances"].Vector();
  142. if(distance >= distancesVector.size())
  143. return 0;
  144. int volume = static_cast<int>(distancesVector[distance].Integer());
  145. return volume * (int)ambientConfig["volume"].Integer() / 100;
  146. }
  147. void CSoundHandler::ambientStopSound(const AudioPath & soundId)
  148. {
  149. stopSound(ambientChannels[soundId]);
  150. setChannelVolume(ambientChannels[soundId], volume);
  151. }
  152. // Plays a sound, and return its channel so we can fade it out later
  153. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  154. {
  155. assert(soundID < soundBase::sound_after_last);
  156. auto sound = AudioPath::builtin(sounds[soundID]);
  157. logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
  158. return playSound(sound, repeats, true);
  159. }
  160. int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
  161. {
  162. if (!initialized || sound.empty())
  163. return -1;
  164. int channel;
  165. Mix_Chunk *chunk = GetSoundChunk(sound, cache);
  166. if (chunk)
  167. {
  168. channel = Mix_PlayChannel(-1, chunk, repeats);
  169. if (channel == -1)
  170. {
  171. logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
  172. if (!cache)
  173. Mix_FreeChunk(chunk);
  174. }
  175. else if (cache)
  176. initCallback(channel);
  177. else
  178. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  179. }
  180. else
  181. channel = -1;
  182. return channel;
  183. }
  184. int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
  185. {
  186. int channel = -1;
  187. if (Mix_Chunk *chunk = GetSoundChunk(data, cache))
  188. {
  189. channel = Mix_PlayChannel(-1, chunk, repeats);
  190. if (channel == -1)
  191. {
  192. logGlobal->error("Unable to play sound, error %s", Mix_GetError());
  193. if (!cache)
  194. Mix_FreeChunk(chunk);
  195. }
  196. else if (cache)
  197. initCallback(channel);
  198. else
  199. initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
  200. }
  201. return channel;
  202. }
  203. // Helper. Randomly select a sound from an array and play it
  204. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  205. {
  206. return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
  207. }
  208. void CSoundHandler::stopSound(int handler)
  209. {
  210. if (initialized && handler != -1)
  211. Mix_HaltChannel(handler);
  212. }
  213. // Sets the sound volume, from 0 (mute) to 100
  214. void CSoundHandler::setVolume(ui32 percent)
  215. {
  216. CAudioBase::setVolume(percent);
  217. if (initialized)
  218. {
  219. setChannelVolume(-1, volume);
  220. for (auto const & channel : channelVolumes)
  221. updateChannelVolume(channel.first);
  222. }
  223. }
  224. void CSoundHandler::updateChannelVolume(int channel)
  225. {
  226. if (channelVolumes.count(channel))
  227. setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
  228. else
  229. setChannelVolume(channel, getVolume());
  230. }
  231. // Sets the sound volume, from 0 (mute) to 100
  232. void CSoundHandler::setChannelVolume(int channel, ui32 percent)
  233. {
  234. Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
  235. }
  236. void CSoundHandler::setCallback(int channel, std::function<void()> function)
  237. {
  238. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  239. auto iter = callbacks.find(channel);
  240. //channel not found. It may have finished so fire callback now
  241. if(iter == callbacks.end())
  242. function();
  243. else
  244. iter->second.push_back(function);
  245. }
  246. void CSoundHandler::soundFinishedCallback(int channel)
  247. {
  248. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  249. if (callbacks.count(channel) == 0)
  250. return;
  251. // store callbacks from container locally - SDL might reuse this channel for another sound
  252. // but do actualy execution in separate thread, to avoid potential deadlocks in case if callback requires locks of its own
  253. auto callback = callbacks.at(channel);
  254. callbacks.erase(channel);
  255. if (!callback.empty())
  256. {
  257. GH.dispatchMainThread([callback](){
  258. for (auto entry : callback)
  259. entry();
  260. });
  261. }
  262. }
  263. void CSoundHandler::initCallback(int channel)
  264. {
  265. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  266. assert(callbacks.count(channel) == 0);
  267. callbacks[channel] = {};
  268. }
  269. void CSoundHandler::initCallback(int channel, const std::function<void()> & function)
  270. {
  271. boost::mutex::scoped_lock lockGuard(mutexCallbacks);
  272. assert(callbacks.count(channel) == 0);
  273. callbacks[channel].push_back(function);
  274. }
  275. int CSoundHandler::ambientGetRange() const
  276. {
  277. return static_cast<int>(ambientConfig["range"].Integer());
  278. }
  279. void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
  280. {
  281. boost::mutex::scoped_lock guard(mutex);
  282. std::vector<AudioPath> stoppedSounds;
  283. for(auto & pair : ambientChannels)
  284. {
  285. const auto & soundId = pair.first;
  286. const int channel = pair.second;
  287. if(!vstd::contains(soundsArg, soundId))
  288. {
  289. ambientStopSound(soundId);
  290. stoppedSounds.push_back(soundId);
  291. }
  292. else
  293. {
  294. int volume = ambientDistToVolume(soundsArg[soundId]);
  295. channelVolumes[channel] = volume;
  296. updateChannelVolume(channel);
  297. }
  298. }
  299. for(auto soundId : stoppedSounds)
  300. {
  301. channelVolumes.erase(ambientChannels[soundId]);
  302. ambientChannels.erase(soundId);
  303. }
  304. for(auto & pair : soundsArg)
  305. {
  306. const auto & soundId = pair.first;
  307. const int distance = pair.second;
  308. if(!vstd::contains(ambientChannels, soundId))
  309. {
  310. int channel = playSound(soundId, -1);
  311. int volume = ambientDistToVolume(distance);
  312. channelVolumes[channel] = volume;
  313. updateChannelVolume(channel);
  314. ambientChannels[soundId] = channel;
  315. }
  316. }
  317. }
  318. void CSoundHandler::ambientStopAllChannels()
  319. {
  320. boost::mutex::scoped_lock guard(mutex);
  321. for(auto ch : ambientChannels)
  322. {
  323. ambientStopSound(ch.first);
  324. }
  325. channelVolumes.clear();
  326. ambientChannels.clear();
  327. }
  328. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  329. {
  330. setVolume((ui32)volumeNode.Float());
  331. }
  332. CMusicHandler::CMusicHandler():
  333. listener(settings.listen["general"]["music"])
  334. {
  335. listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
  336. auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) -> bool
  337. {
  338. if(id.getType() != EResType::SOUND)
  339. return false;
  340. if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
  341. return false;
  342. logGlobal->trace("Found music file %s", id.getName());
  343. return true;
  344. });
  345. for(const ResourcePath & file : mp3files)
  346. {
  347. if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
  348. addEntryToSet("battle", AudioPath::fromResource(file));
  349. else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
  350. addEntryToSet("enemy-turn", AudioPath::fromResource(file));
  351. }
  352. }
  353. void CMusicHandler::loadTerrainMusicThemes()
  354. {
  355. for (const auto & terrain : CGI->terrainTypeHandler->objects)
  356. {
  357. addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
  358. }
  359. }
  360. void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
  361. {
  362. musicsSet[set].push_back(musicURI);
  363. }
  364. void CMusicHandler::init()
  365. {
  366. CAudioBase::init();
  367. if (initialized)
  368. {
  369. Mix_HookMusicFinished([]()
  370. {
  371. CCS->musich->musicFinishedCallback();
  372. });
  373. }
  374. }
  375. void CMusicHandler::release()
  376. {
  377. if (initialized)
  378. {
  379. boost::mutex::scoped_lock guard(mutex);
  380. Mix_HookMusicFinished(nullptr);
  381. current->stop();
  382. current.reset();
  383. next.reset();
  384. }
  385. CAudioBase::release();
  386. }
  387. void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
  388. {
  389. boost::mutex::scoped_lock guard(mutex);
  390. if (current && current->isPlaying() && current->isTrack(musicURI))
  391. return;
  392. queueNext(this, "", musicURI, loop, fromStart);
  393. }
  394. void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
  395. {
  396. playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
  397. }
  398. void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
  399. {
  400. boost::mutex::scoped_lock guard(mutex);
  401. auto selectedSet = musicsSet.find(whichSet);
  402. if (selectedSet == musicsSet.end())
  403. {
  404. logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
  405. return;
  406. }
  407. if (current && current->isPlaying() && current->isSet(whichSet))
  408. return;
  409. // in this mode - play random track from set
  410. queueNext(this, whichSet, AudioPath(), loop, fromStart);
  411. }
  412. void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
  413. {
  414. if (!initialized)
  415. return;
  416. next = std::move(queued);
  417. if (current.get() == nullptr || !current->stop(1000))
  418. {
  419. current.reset(next.release());
  420. current->play();
  421. }
  422. }
  423. void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
  424. {
  425. queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
  426. }
  427. void CMusicHandler::stopMusic(int fade_ms)
  428. {
  429. if (!initialized)
  430. return;
  431. boost::mutex::scoped_lock guard(mutex);
  432. if (current.get() != nullptr)
  433. current->stop(fade_ms);
  434. next.reset();
  435. }
  436. void CMusicHandler::setVolume(ui32 percent)
  437. {
  438. CAudioBase::setVolume(percent);
  439. if (initialized)
  440. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  441. }
  442. void CMusicHandler::musicFinishedCallback()
  443. {
  444. // call music restart in separate thread to avoid deadlock in some cases
  445. // It is possible for:
  446. // 1) SDL thread to call this method on end of playback
  447. // 2) VCMI code to call queueNext() method to queue new file
  448. // this leads to:
  449. // 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
  450. // 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
  451. GH.dispatchMainThread([this]()
  452. {
  453. boost::unique_lock lockGuard(mutex);
  454. if (current.get() != nullptr)
  455. {
  456. // if music is looped, play it again
  457. if (current->play())
  458. return;
  459. else
  460. current.reset();
  461. }
  462. if (current.get() == nullptr && next.get() != nullptr)
  463. {
  464. current.reset(next.release());
  465. current->play();
  466. }
  467. });
  468. }
  469. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
  470. owner(owner),
  471. music(nullptr),
  472. playing(false),
  473. startTime(uint32_t(-1)),
  474. startPosition(0),
  475. loop(looped ? -1 : 1),
  476. fromStart(fromStart),
  477. setName(std::move(setName))
  478. {
  479. if (!musicURI.empty())
  480. load(std::move(musicURI));
  481. }
  482. MusicEntry::~MusicEntry()
  483. {
  484. if (playing && loop > 0)
  485. {
  486. assert(0);
  487. logGlobal->error("Attempt to delete music while playing!");
  488. Mix_HaltMusic();
  489. }
  490. if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
  491. {
  492. assert(0);
  493. logGlobal->error("Attempt to delete music while fading out!");
  494. Mix_HaltMusic();
  495. }
  496. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  497. if (music)
  498. Mix_FreeMusic(music);
  499. }
  500. void MusicEntry::load(const AudioPath & musicURI)
  501. {
  502. if (music)
  503. {
  504. logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
  505. Mix_FreeMusic(music);
  506. music = nullptr;
  507. }
  508. if (CResourceHandler::get()->existsResource(musicURI))
  509. currentName = musicURI;
  510. else
  511. currentName = musicURI.addPrefix("MUSIC/");
  512. music = nullptr;
  513. logGlobal->trace("Loading music file %s", currentName.getOriginalName());
  514. try
  515. {
  516. auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
  517. music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
  518. }
  519. catch(std::exception &e)
  520. {
  521. logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
  522. logGlobal->error("Exception: %s", e.what());
  523. }
  524. if(!music)
  525. {
  526. logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
  527. return;
  528. }
  529. }
  530. bool MusicEntry::play()
  531. {
  532. if (!(loop--) && music) //already played once - return
  533. return false;
  534. if (!setName.empty())
  535. {
  536. const auto & set = owner->musicsSet[setName];
  537. const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
  538. load(*iter);
  539. }
  540. logGlobal->trace("Playing music file %s", currentName.getOriginalName());
  541. if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
  542. {
  543. float timeToStart = owner->trackPositions[currentName];
  544. startPosition = std::round(timeToStart * 1000);
  545. // erase stored position:
  546. // if music track will be interrupted again - new position will be written in stop() method
  547. // if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
  548. owner->trackPositions.erase(owner->trackPositions.find(currentName));
  549. if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
  550. {
  551. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  552. return false;
  553. }
  554. }
  555. else
  556. {
  557. startPosition = 0;
  558. if(Mix_PlayMusic(music, 1) == -1)
  559. {
  560. logGlobal->error("Unable to play music (%s)", Mix_GetError());
  561. return false;
  562. }
  563. }
  564. startTime = GH.input().getTicks();
  565. playing = true;
  566. return true;
  567. }
  568. bool MusicEntry::stop(int fade_ms)
  569. {
  570. if (Mix_PlayingMusic())
  571. {
  572. playing = false;
  573. loop = 0;
  574. uint32_t endTime = GH.input().getTicks();
  575. assert(startTime != uint32_t(-1));
  576. float playDuration = (endTime - startTime + startPosition) / 1000.f;
  577. owner->trackPositions[currentName] = playDuration;
  578. logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
  579. Mix_FadeOutMusic(fade_ms);
  580. return true;
  581. }
  582. return false;
  583. }
  584. bool MusicEntry::isPlaying()
  585. {
  586. return playing;
  587. }
  588. bool MusicEntry::isSet(std::string set)
  589. {
  590. return !setName.empty() && set == setName;
  591. }
  592. bool MusicEntry::isTrack(const AudioPath & track)
  593. {
  594. return setName.empty() && track == currentName;
  595. }