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							- #pragma once
 
- #include "GameConstants.h"
 
- /*
 
-  * StringConstants.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- ///
 
- /// String ID which are pointless to move to config file - these types are mostly hardcoded
 
- ///
 
- namespace GameConstants
 
- {
 
- 	const std::string TERRAIN_NAMES [TERRAIN_TYPES] = {
 
- 	    "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
 
- 	};
 
- 	const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
 
- 	    "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
 
- 	};
 
- 	const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
 
- 		"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
 
- 	};
 
- }
 
- namespace EAlignment
 
- {
 
- 	const std::string names [3] = {"good", "evil", "neutral"};
 
- }
 
- namespace PrimarySkill
 
- {
 
- 	const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
 
- }
 
- namespace NSecondarySkill
 
- {
 
- 	const std::string names [GameConstants::SKILL_QUANTITY] =
 
- 	{
 
- 		"pathfinding",  "archery",      "logistics",    "scouting",     "diplomacy",    //  5
 
- 		"navigation",   "leadership",   "wisdom",       "mysticism",    "luck",         // 10
 
- 		"ballistics",   "eagleEye",     "necromancy",   "estates",      "fireMagic",    // 15
 
- 		"airMagic",     "waterMagic",   "earthMagic",   "scholar",      "tactics",      // 20
 
- 		"artillery",    "learning",     "offence",      "armorer",      "intelligence", // 25
 
- 		"sorcery",      "resistance",   "firstAid"
 
- 	};
 
- 	const std::string levels [4] =
 
- 	{
 
- 	    "none", "basic", "advanced", "expert"
 
- 	};
 
- }
 
- namespace EBuildingType
 
- {
 
- 	const std::string names [44] =
 
- 	{
 
- 		"mageGuild1",       "mageGuild2",       "mageGuild3",       "mageGuild4",       "mageGuild5",
 
- 		"tavern",           "shipyard",         "fort",             "citadel",          "castle",
 
- 		"villageHall",      "townHall",         "cityHall",         "capitol",          "marketplace",
 
- 		"resourceSilo",     "blacksmith",       "special1",         "horde1",           "horde1Upgr",
 
- 		"ship",             "special2",         "special3",         "special4",         "horde2",
 
- 		"horde2Upgr",       "grail",            "extraTownHall",    "extraCityHall",    "extraCapitol",
 
- 		"dwellingLvl1",     "dwellingLvl2",     "dwellingLvl3",     "dwellingLvl4",     "dwellingLvl5",
 
- 		"dwellingLvl6",     "dwellingLvl7",     "dwellingUpLvl1",   "dwellingUpLvl2",   "dwellingUpLvl3",
 
- 		"dwellingUpLvl4",   "dwellingUpLvl5",   "dwellingUpLvl6",   "dwellingUpLvl7"
 
- 	};
 
- }
 
- namespace ETownType
 
- {
 
- 	const std::string names [GameConstants::F_NUMBER] =
 
- 	{
 
- 		"castle",       "rampart",      "tower",
 
- 		"inferno",      "necropolis",   "dungeon",
 
- 		"stronghold",   "fortress",     "conflux"
 
- 	};
 
- }
 
- namespace NArtifactPosition
 
- {
 
- 	const std::string names [19] =
 
- 	{
 
- 		"head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
 
- 		"rightRing", "leftRing", "feet", //8
 
- 		"misc1", "misc2", "misc3", "misc4", //12
 
- 		"mach1", "mach2", "mach3", "mach4", //16
 
- 		"spellbook", "misc5" //18
 
- 	};
 
- 	const std::string backpack = "backpack";
 
- }
 
 
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