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CGPandoraBox.cpp 10 KB

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  1. /*
  2. * CGPandoraBox.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGPandoraBox.h"
  12. #include "../NetPacks.h"
  13. #include "../CSoundBase.h"
  14. #include "../spells/CSpellHandler.h"
  15. #include "../StartInfo.h"
  16. #include "../IGameCallback.h"
  17. ///helpers
  18. static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
  19. {
  20. InfoWindow iw;
  21. iw.soundID = soundID;
  22. iw.player = playerID;
  23. iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
  24. IObjectInterface::cb->sendAndApply(&iw);
  25. }
  26. static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
  27. {
  28. const PlayerColor playerID = h->getOwner();
  29. showInfoDialog(playerID,txtID,soundID);
  30. }
  31. CGPandoraBox::CGPandoraBox()
  32. : hasGuardians(false), gainedExp(0), manaDiff(0), moraleDiff(0), luckDiff(0)
  33. {
  34. }
  35. void CGPandoraBox::initObj(CRandomGenerator & rand)
  36. {
  37. blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
  38. hasGuardians = stacks.size();
  39. }
  40. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  41. {
  42. BlockingDialog bd (true, false);
  43. bd.player = h->getOwner();
  44. bd.soundID = soundBase::QUEST;
  45. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  46. cb->showBlockingDialog (&bd);
  47. }
  48. void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
  49. {
  50. afterSuccessfulVisit();
  51. InfoWindow iw;
  52. iw.player = h->getOwner();
  53. bool changesPrimSkill = false;
  54. for (auto & elem : primskills)
  55. {
  56. if(elem)
  57. {
  58. changesPrimSkill = true;
  59. break;
  60. }
  61. }
  62. std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
  63. int abilitiesRequiringSlot = 0;
  64. //filter out unnecessary secondary skills
  65. for (int i = 0; i < abilities.size(); i++)
  66. {
  67. int curLev = h->getSecSkillLevel(abilities[i]);
  68. bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
  69. if (abilityCanUseSlot)
  70. abilitiesRequiringSlot++;
  71. if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
  72. {
  73. unpossessedAbilities.push_back({ abilities[i], abilityLevels[i] });
  74. }
  75. }
  76. if(gainedExp || changesPrimSkill || unpossessedAbilities.size())
  77. {
  78. TExpType expVal = h->calculateXp(gainedExp);
  79. //getText(iw,afterBattle,175,h); //wtf?
  80. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  81. iw.text.addReplacement(h->name);
  82. if(expVal)
  83. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  84. for(int i=0; i<primskills.size(); i++)
  85. if(primskills[i])
  86. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  87. for(auto abilityData : unpossessedAbilities)
  88. iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));
  89. cb->showInfoDialog(&iw);
  90. //give sec skills
  91. for (auto abilityData : unpossessedAbilities)
  92. cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
  93. assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
  94. //give prim skills
  95. for(int i=0; i<primskills.size(); i++)
  96. if(primskills[i])
  97. cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
  98. assert(!cb->isVisitCoveredByAnotherQuery(this, h));
  99. //give exp
  100. if(expVal)
  101. cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
  102. }
  103. //else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
  104. if(!cb->isVisitCoveredByAnotherQuery(this, h))
  105. giveContentsAfterExp(h);
  106. //Otherwise continuation occurs via post-level-up callback.
  107. }
  108. void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
  109. {
  110. bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
  111. std::string msg = message; //in case box is removed in the meantime
  112. InfoWindow iw;
  113. iw.player = h->getOwner();
  114. //TODO: reuse this code for Scholar skill
  115. if(spells.size())
  116. {
  117. std::set<SpellID> spellsToGive;
  118. auto i = spells.cbegin();
  119. while (i != spells.cend())
  120. {
  121. iw.components.clear();
  122. iw.text.clear();
  123. spellsToGive.clear();
  124. for (; i != spells.cend(); i++)
  125. {
  126. const CSpell * sp = (*i).toSpell();
  127. if(h->canLearnSpell(sp))
  128. {
  129. iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
  130. spellsToGive.insert(*i);
  131. }
  132. if(spellsToGive.size() == 8) //display up to 8 spells at once
  133. {
  134. break;
  135. }
  136. }
  137. if (!spellsToGive.empty())
  138. {
  139. if (spellsToGive.size() > 1)
  140. {
  141. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  142. }
  143. else
  144. {
  145. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  146. }
  147. iw.text.addReplacement(h->name);
  148. cb->changeSpells(h, true, spellsToGive);
  149. cb->showInfoDialog(&iw);
  150. }
  151. }
  152. }
  153. if(manaDiff)
  154. {
  155. getText(iw,hadGuardians,manaDiff,176,177,h);
  156. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  157. cb->showInfoDialog(&iw);
  158. cb->setManaPoints(h->id, h->mana + manaDiff);
  159. }
  160. if(moraleDiff)
  161. {
  162. getText(iw,hadGuardians,moraleDiff,178,179,h);
  163. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  164. cb->showInfoDialog(&iw);
  165. GiveBonus gb;
  166. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
  167. gb.id = h->id.getNum();
  168. cb->giveHeroBonus(&gb);
  169. }
  170. if(luckDiff)
  171. {
  172. getText(iw,hadGuardians,luckDiff,180,181,h);
  173. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  174. cb->showInfoDialog(&iw);
  175. GiveBonus gb;
  176. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
  177. gb.id = h->id.getNum();
  178. cb->giveHeroBonus(&gb);
  179. }
  180. iw.components.clear();
  181. iw.text.clear();
  182. for(int i=0; i<resources.size(); i++)
  183. {
  184. if(resources[i] < 0)
  185. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  186. }
  187. if(iw.components.size())
  188. {
  189. getText(iw,hadGuardians,182,h);
  190. cb->showInfoDialog(&iw);
  191. }
  192. iw.components.clear();
  193. iw.text.clear();
  194. for(int i=0; i<resources.size(); i++)
  195. {
  196. if(resources[i] > 0)
  197. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  198. }
  199. if(iw.components.size())
  200. {
  201. getText(iw,hadGuardians,183,h);
  202. cb->showInfoDialog(&iw);
  203. }
  204. iw.components.clear();
  205. // getText(iw,afterBattle,183,h);
  206. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  207. iw.text.addReplacement(h->name);
  208. for(auto & elem : artifacts)
  209. {
  210. iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));
  211. if(iw.components.size() >= 14)
  212. {
  213. cb->showInfoDialog(&iw);
  214. iw.components.clear();
  215. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  216. iw.text.addReplacement(h->name);
  217. }
  218. }
  219. if(iw.components.size())
  220. {
  221. cb->showInfoDialog(&iw);
  222. }
  223. cb->giveResources(h->getOwner(), resources);
  224. for(auto & elem : artifacts)
  225. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
  226. iw.components.clear();
  227. iw.text.clear();
  228. if(creatures.stacksCount())
  229. { //this part is taken straight from creature bank
  230. MetaString loot;
  231. for(auto & elem : creatures.Slots())
  232. { //build list of joined creatures
  233. iw.components.push_back(Component(*elem.second));
  234. loot << "%s";
  235. loot.addReplacement(*elem.second);
  236. }
  237. if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
  238. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  239. else
  240. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  241. iw.text.addReplacement(loot.buildList());
  242. iw.text.addReplacement(h->name);
  243. cb->showInfoDialog(&iw);
  244. cb->giveCreatures(this, h, creatures, false);
  245. }
  246. if(!hasGuardians && msg.size())
  247. {
  248. iw.text << msg;
  249. cb->showInfoDialog(&iw);
  250. }
  251. }
  252. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  253. {
  254. if(afterBattle || !message.size())
  255. {
  256. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  257. iw.text.addReplacement(h->name);
  258. }
  259. else
  260. {
  261. iw.text << message;
  262. afterBattle = true;
  263. }
  264. }
  265. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  266. {
  267. iw.components.clear();
  268. iw.text.clear();
  269. if(afterBattle || !message.size())
  270. {
  271. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  272. iw.text.addReplacement(h->name);
  273. }
  274. else
  275. {
  276. iw.text << message;
  277. afterBattle = true;
  278. }
  279. }
  280. void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  281. {
  282. if(result.winner == 0)
  283. {
  284. giveContentsUpToExp(hero);
  285. }
  286. }
  287. void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  288. {
  289. if(answer)
  290. {
  291. if(stacksCount() > 0) //if pandora's box is protected by army
  292. {
  293. showInfoDialog(hero,16,0);
  294. cb->startBattleI(hero, this); //grants things after battle
  295. }
  296. else if(message.size() == 0 && resources.size() == 0
  297. && primskills.size() == 0 && abilities.size() == 0
  298. && abilityLevels.size() == 0 && artifacts.size() == 0
  299. && spells.size() == 0 && creatures.stacksCount() > 0
  300. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  301. {
  302. showInfoDialog(hero,15,0);
  303. cb->removeObject(this);
  304. }
  305. else //if it gives something without battle
  306. {
  307. giveContentsUpToExp(hero);
  308. }
  309. }
  310. }
  311. void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
  312. {
  313. giveContentsAfterExp(hero);
  314. }
  315. void CGPandoraBox::afterSuccessfulVisit() const
  316. {
  317. cb->removeAfterVisit(this);
  318. }
  319. CGEvent::CGEvent()
  320. : CGPandoraBox(), removeAfterVisit(false), availableFor(0), computerActivate(false), humanActivate(false)
  321. {
  322. }
  323. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  324. {
  325. if(!(availableFor & (1 << h->tempOwner.getNum())))
  326. return;
  327. if(cb->getPlayerSettings(h->tempOwner)->playerID)
  328. {
  329. if(humanActivate)
  330. activated(h);
  331. }
  332. else if(computerActivate)
  333. activated(h);
  334. }
  335. void CGEvent::activated( const CGHeroInstance * h ) const
  336. {
  337. if(stacksCount() > 0)
  338. {
  339. InfoWindow iw;
  340. iw.player = h->tempOwner;
  341. if(message.size())
  342. iw.text << message;
  343. else
  344. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  345. cb->showInfoDialog(&iw);
  346. cb->startBattleI(h, this);
  347. }
  348. else
  349. {
  350. giveContentsUpToExp(h);
  351. }
  352. }
  353. void CGEvent::afterSuccessfulVisit() const
  354. {
  355. if(removeAfterVisit)
  356. {
  357. cb->removeAfterVisit(this);
  358. }
  359. else if(hasGuardians)
  360. hasGuardians = false;
  361. }