FuzzyHelper.cpp 3.8 KB

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  1. /*
  2. * FuzzyHelper.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "FuzzyHelper.h"
  12. #include "../../lib/mapObjects/CommonConstructors.h"
  13. #include "VCAI.h"
  14. FuzzyHelper * fh;
  15. extern boost::thread_specific_ptr<VCAI> ai;
  16. Goals::TSubgoal FuzzyHelper::chooseSolution(Goals::TGoalVec vec)
  17. {
  18. if(vec.empty())
  19. {
  20. logAi->debug("FuzzyHelper found no goals. Returning Goals::Invalid.");
  21. //no possibilities found
  22. return sptr(Goals::Invalid());
  23. }
  24. //a trick to switch between heroes less often - calculatePaths is costly
  25. auto sortByHeroes = [](const Goals::TSubgoal & lhs, const Goals::TSubgoal & rhs) -> bool
  26. {
  27. return lhs->hero.h < rhs->hero.h;
  28. };
  29. boost::sort(vec, sortByHeroes);
  30. for(auto g : vec)
  31. {
  32. setPriority(g);
  33. }
  34. auto compareGoals = [](const Goals::TSubgoal & lhs, const Goals::TSubgoal & rhs) -> bool
  35. {
  36. return lhs->priority < rhs->priority;
  37. };
  38. for(auto goal : vec)
  39. {
  40. logAi->debug("FuzzyHelper evaluated goal %s, priority=%i", goal->name(), goal->priority);
  41. }
  42. Goals::TSubgoal result = *boost::max_element(vec, compareGoals);
  43. logAi->debug("FuzzyHelper returned goal %s, priority=%i", result->name(), result->priority);
  44. return result;
  45. }
  46. ui64 FuzzyHelper::estimateBankDanger(const CBank * bank)
  47. {
  48. //this one is not fuzzy anymore, just calculate weighted average
  49. auto objectInfo = VLC->objtypeh->getHandlerFor(bank->ID, bank->subID)->getObjectInfo(bank->appearance);
  50. CBankInfo * bankInfo = dynamic_cast<CBankInfo *>(objectInfo.get());
  51. ui64 totalStrength = 0;
  52. ui8 totalChance = 0;
  53. for(auto config : bankInfo->getPossibleGuards())
  54. {
  55. totalStrength += config.second.totalStrength * config.first;
  56. totalChance += config.first;
  57. }
  58. return totalStrength / std::max<ui8>(totalChance, 1); //avoid division by zero
  59. }
  60. float FuzzyHelper::evaluate(Goals::VisitTile & g)
  61. {
  62. return visitTileEngine.evaluate(g);
  63. }
  64. float FuzzyHelper::evaluate(Goals::VisitObj & g)
  65. {
  66. return visitObjEngine.evaluate(g);
  67. }
  68. float FuzzyHelper::evaluate(Goals::VisitHero & g)
  69. {
  70. auto obj = ai->myCb->getObj(ObjectInstanceID(g.objid)); //we assume for now that these goals are similar
  71. if(!obj)
  72. return -100; //hero died in the meantime
  73. else
  74. {
  75. auto dummyGoal = Goals::VisitTile(obj->visitablePos()).sethero(g.hero).setisAbstract(g.isAbstract);
  76. g.setpriority(dummyGoal.accept(this));
  77. }
  78. return g.priority;
  79. }
  80. float FuzzyHelper::evaluate(Goals::GatherArmy & g)
  81. {
  82. //the more army we need, the more important goal
  83. //the more army we lack, the less important goal
  84. float army = g.hero->getArmyStrength();
  85. float ratio = g.value / std::max(g.value - army, 2000.0f); //2000 is about the value of hero recruited from tavern
  86. return 5 * (ratio / (ratio + 2)); //so 50% army gives 2.5, asymptotic 5
  87. }
  88. float FuzzyHelper::evaluate(Goals::ClearWayTo & g)
  89. {
  90. if (!g.hero.h)
  91. return 0; //lowest priority
  92. return g.whatToDoToAchieve()->accept(this);
  93. }
  94. float FuzzyHelper::evaluate(Goals::BuildThis & g)
  95. {
  96. return g.priority; //TODO
  97. }
  98. float FuzzyHelper::evaluate(Goals::DigAtTile & g)
  99. {
  100. return 0;
  101. }
  102. float FuzzyHelper::evaluate(Goals::CollectRes & g)
  103. {
  104. return g.priority; //handled by ResourceManager
  105. }
  106. float FuzzyHelper::evaluate(Goals::Build & g)
  107. {
  108. return 0;
  109. }
  110. float FuzzyHelper::evaluate(Goals::BuyArmy & g)
  111. {
  112. return g.priority;
  113. }
  114. float FuzzyHelper::evaluate(Goals::Explore & g)
  115. {
  116. return 1;
  117. }
  118. float FuzzyHelper::evaluate(Goals::RecruitHero & g)
  119. {
  120. return 1;
  121. }
  122. float FuzzyHelper::evaluate(Goals::Invalid & g)
  123. {
  124. return -1e10;
  125. }
  126. float FuzzyHelper::evaluate(Goals::AbstractGoal & g)
  127. {
  128. logAi->warn("Cannot evaluate goal %s", g.name());
  129. return g.priority;
  130. }
  131. void FuzzyHelper::setPriority(Goals::TSubgoal & g) //calls evaluate - Visitor pattern
  132. {
  133. g->setpriority(g->accept(this)); //this enforces returned value is set
  134. }