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- /*
 
-  * Connection.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BinaryDeserializer.h"
 
- #include "BinarySerializer.h"
 
- struct CPack;
 
- namespace boost
 
- {
 
- 	namespace asio
 
- 	{
 
- 		namespace ip
 
- 		{
 
- 			class tcp;
 
- 		}
 
- 		class io_service;
 
- 		template <typename Protocol> class stream_socket_service;
 
- 		template <typename Protocol,typename StreamSocketService>
 
- 		class basic_stream_socket;
 
- 		template <typename Protocol> class socket_acceptor_service;
 
- 		template <typename Protocol,typename SocketAcceptorService>
 
- 		class basic_socket_acceptor;
 
- 	}
 
- 	class mutex;
 
- }
 
- typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service<boost::asio::ip::tcp>  > TSocket;
 
- typedef boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > TAcceptor;
 
- /// Main class for network communication
 
- /// Allows establishing connection and bidirectional read-write
 
- class DLL_LINKAGE CConnection
 
- 	: public IBinaryReader, public IBinaryWriter
 
- {
 
- 	CConnection(void);
 
- 	void init();
 
- 	void reportState(CLogger * out) override;
 
- 	int write(const void * data, unsigned size) override;
 
- 	int read(void * data, unsigned size) override;
 
- public:
 
- 	BinaryDeserializer iser;
 
- 	BinarySerializer oser;
 
- 	boost::mutex *rmx, *wmx; // read/write mutexes
 
- 	TSocket * socket;
 
- 	bool logging;
 
- 	bool connected;
 
- 	bool myEndianess, contactEndianess; //true if little endian, if endianness is different we'll have to revert received multi-byte vars
 
- 	boost::asio::io_service *io_service;
 
- 	std::string name; //who uses this connection
 
- 	int connectionID;
 
- 	boost::thread *handler;
 
- 	bool receivedStop, sendStop;
 
- 	CConnection(std::string host, std::string port, std::string Name);
 
- 	CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name);
 
- 	CConnection(TSocket * Socket, std::string Name); //use immediately after accepting connection into socket
 
- 	void close();
 
- 	bool isOpen() const;
 
- 	template<class T>
 
- 	CConnection &operator&(const T&);
 
- 	virtual ~CConnection(void);
 
- 	CPack *retreivePack(); //gets from server next pack (allocates it with new)
 
- 	void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID);
 
- 	void disableStackSendingByID();
 
- 	void enableStackSendingByID();
 
- 	void disableSmartPointerSerialization();
 
- 	void enableSmartPointerSerializatoin();
 
- 	void disableSmartVectorMemberSerialization();
 
- 	void enableSmartVectorMemberSerializatoin();
 
- 	void prepareForSendingHeroes(); //disables sending vectorized, enables smart pointer serialization, clears saved/loaded ptr cache
 
- 	void enterPregameConnectionMode();
 
- 	template<class T>
 
- 	CConnection & operator>>(T &t)
 
- 	{
 
- 		iser & t;
 
- 		return * this;
 
- 	}
 
- 	template<class T>
 
- 	CConnection & operator<<(const T &t)
 
- 	{
 
- 		oser & t;
 
- 		return * this;
 
- 	}
 
- };
 
- DLL_LINKAGE std::ostream &operator<<(std::ostream &str, const CConnection &cpc);
 
 
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