ChangeLog 51 KB

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  1. 0.97 -> 0.98
  2. GENERAL:
  3. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  4. ADVENTURE AI:
  5. * AI will try to use Monolith entrances for exploration
  6. * AI will now always revisit each exit of two way monolith if exit no longer visible
  7. ADVENTURE MAP:
  8. * Implemented world view
  9. * Added graphical fading effects
  10. SPELLS:
  11. * New spells handled:
  12. - View Air
  13. - View Earth
  14. - Visions
  15. - Disguise
  16. * Implemented CURE spell negative dispell effect
  17. * Added LOCATION target for spells castable on any hex with new target modifiers
  18. BATTLES:
  19. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  20. RANDOM MAP GENERATOR:
  21. * Implemented "junction" zone type
  22. * Improved zone placing algorithm
  23. * More balanced distribution of treasure piles
  24. * More obstacles within zones
  25. 0.96 -> 0.97 (Nov 01 2014)
  26. GENERAL:
  27. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  28. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  29. * (linux)
  30. * Changes in used librries:
  31. - VCMI can now be compiled with SDL2
  32. - Movies will use ffmpeg library
  33. - change boost::bind to std::bind
  34. - removed boost::asign
  35. - Updated FuzzyLite to 5.0
  36. * Multiplayer load support was implemented through command-line options
  37. ADVENTURE AI:
  38. * Significantly optimized execution time, AI should be much faster now.
  39. ADVENTURE MAP:
  40. * Non-latin characters can now be entered in chat window or used for save names.
  41. * Implemented separate speed for owned heroes and heroes owned by other players
  42. GRAPHICS:
  43. * Better upscaling when running in fullscreen mode.
  44. * New creature/commader window
  45. * New resolutions and bonus icons are now part of a separate mod
  46. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  47. RANDOM MAP GENERATOR:
  48. * Random map generator now creates complete and playable maps, should match original RMG
  49. * All important features from original map templates are implemented
  50. * Fixed major crash on removing objects
  51. * Undeground zones will look just like surface zones
  52. LAUNCHER:
  53. * Implemented switch to disable intro movies in game
  54. 0.95 -> 0.96 (Jul 01 2014)
  55. GENERAL:
  56. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  57. ADVENTURE AI:
  58. * Optimized speed and removed various bottlenecks.
  59. ADVENTURE MAP:
  60. * Heroes auto-level primary and secondary skill levels according to experience
  61. BATTLES:
  62. * Wall hit/miss sound will be played when using catapult during siege
  63. SPELLS:
  64. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  65. RANDOM MAP GENERATOR
  66. * Towns from mods can be used
  67. * Reading connections, terrains, towns and mines from template
  68. * Zone placement
  69. * Zone borders and connections, fractalized paths inside zones
  70. * Guard generation
  71. * Treasue piles generation (so far only few removable objects)
  72. MODS:
  73. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  74. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  75. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  76. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  77. GENERAL:
  78. * Added configuring of heroes quantity per player allowed in game
  79. 0.94 -> 0.95 (Mar 01 2014)
  80. GENERAL:
  81. * Components of combined artifacts will now display info about entire set.
  82. * Implements level limit
  83. * Added WoG creature abilities by Kuririn
  84. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  85. * Added precompiled header compilation for CMake (can be enabled per flag)
  86. * VCMI will detect changes in text files using crc-32 checksum
  87. * Basic support for unicode. Internally vcmi always uses utf-8
  88. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  89. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  90. ADVENTURE AI:
  91. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  92. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  93. * AI will now use SectorMap to find a way to guarded / covered objects.
  94. * Significantly improved exploration algorithm.
  95. * Locked heroes now try to decompose their goals exhaustively.
  96. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  97. * Improvements for army exchange criteria.
  98. * GatherArmy may include building dwellings in town (experimental).
  99. * AI should now conquer map more aggressively and much faster
  100. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  101. CAMPAIGNS:
  102. * Implemented move heroes to next scenario
  103. * Support for non-standard victory conditions for H3 campaigns
  104. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  105. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  106. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  107. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  108. TOWNS:
  109. * Extended building dependencies support
  110. MODS:
  111. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  112. * Custom victory/loss conditions for maps or campaigns
  113. * 7 days without towns loss condition is no longer hardcoded
  114. * Only changed mods will be validated
  115. 0.93 -> 0.94 (Oct 01 2013)
  116. GENERAL:
  117. * New Launcher application, see
  118. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  119. * fixed "get txt" console command
  120. * command "extract" to extract file by name
  121. * command "def2bmp" to convert def into set of frames.
  122. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  123. * fixed duels, added no-GUI mode for automatic AI testing
  124. * Sir Mullich is available at the start of the game
  125. * Upgrade cost will never be negative.
  126. * support for Chinese fonts (GBK 2-byte encoding)
  127. ADVENTURE MAP
  128. * if Quick Combat option is turned on, battles will be resolved by AI
  129. * first hero is awakened on new turn
  130. * fixed 3000 gems reward in shipwreck
  131. BATTLES:
  132. * autofight implemented
  133. * most of the animations is time-based
  134. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  135. * synchronized attack/defence animation
  136. * spell animation speed uses game settings
  137. * fixed disrupting ray duration
  138. * added logging domain for battle animations
  139. * Fixed crashes on Land Mines / Fire Wall casting.
  140. * UI will be correctly greyed-out during opponent turn
  141. * fixed remaining issues with blit order
  142. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  143. * Fixed Remove Obstacle.
  144. *defeating hero will yield 500 XP
  145. * Added lots of missing spell immunities from Strategija
  146. * Added stone gaze immunity for Troglodytes (did you know about it?)
  147. * damage done by turrets is properly increased by built buldings
  148. * Wyverns will cast Poison instead of Stone Gaze.
  149. TOWN:
  150. * Fixed issue that allowed to build multiple boats in town.
  151. * fix for lookout tower
  152. 0.92 -> 0.93 (Jun 01 2013)
  153. GENERAL:
  154. * Support for SoD-only installations, WoG becomes optional addition
  155. * New logging framework
  156. * Negative luck support, disabled by default
  157. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  158. * Fixed stack artifact (and related buttons) not displaying in creature window.
  159. * Fixed crash at month of double population.
  160. MODS:
  161. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  162. * Improved json validation. Now it support most of features from latest json schema draft.
  163. * Icons use path to icon instead of image indexes.
  164. * It is possible to edit data of another mod or H3 data via mods.
  165. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  166. * Removed no longer needed field "projectile spins"
  167. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  168. BATTLES:
  169. * Fixed Death Stare of Commanders
  170. * Projectile blitting should be closer to original H3. But still not perfect.
  171. * Fixed missing Mirth effects
  172. * Stack affected by Berserk should not try to attack itself
  173. * Fixed several cases of incorrect positioning of creatures in battles
  174. * Fixed abilities of Efreet.
  175. * Fixed broken again palette in some battle backgrounds
  176. TOWN:
  177. * VCMI will not crash if building selection area is smaller than def
  178. * Detection of transparency on selection area is closer to H3
  179. * Improved handling buildings with mode "auto":
  180. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  181. - transitive dependencies are handled (A makes B build, and B makes C and D)
  182. SOUND:
  183. * Added missing WoG creature sounds (from Kuririn).
  184. * The Windows package comes with DLLs needed to play .ogg files
  185. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  186. * some missing sounds for battle effects
  187. ARTIFACTS:
  188. * Several fixes to combined artifacts added via mods.
  189. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  190. * Fixed incorrect components of Cornucopia.
  191. * Cheat code with grant all artifacts, including the ones added by mods
  192. 0.91 -> 0.92 (Mar 01 2013)
  193. GENERAL:
  194. * hero crossover between missions in campaigns
  195. * introduction before missions in campaigns
  196. MODS:
  197. * Added CREATURE_SPELL_POWER for commanders
  198. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  199. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  200. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  201. * Double growth creatures are configurable now
  202. * Drain Life now has % effect depending on bonus value
  203. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  204. * Moat damage configurable
  205. * More config options for spells:
  206. - mind immunity handled by config
  207. - direct damage immunity handled by config
  208. - immunity icon configurable
  209. - removed mind_spell flag
  210. * creature config use string ids now.
  211. * support for string subtype id in short bonus format
  212. * primary skill identifiers for bonuses
  213. 0.9 -> 0.91 (Feb 01 2013)
  214. GENERAL:
  215. * VCMI build on OS X is now supported
  216. * Completely removed autotools
  217. * Added RMG interace and ability to generate simplest working maps
  218. * Added loading screen
  219. MODS:
  220. - Simplified mod structure. Mods from 0.9 will not be compatible.
  221. * Mods can be turned on and off in config/modSettings.json file
  222. * Support for new factions, including:
  223. - New towns
  224. - New hero classes
  225. - New heroes
  226. - New town-related external dwellings
  227. * Support for new artifact, including combined, commander and stack artifacts
  228. * Extended configuration options
  229. - All game objects are referenced by string identifiers
  230. - Subtype resolution for bonuses
  231. BATTLES:
  232. * Support for "enchanted" WoG ability
  233. ADVENTURE AI:
  234. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  235. * Improved exploration algorithm
  236. * AI will prioritize dwellings and mines when there are no opponents visible
  237. 0.89 -> 0.9 (Oct 01 2012)
  238. GENERAL:
  239. * Provisional support creature-adding mods
  240. * New filesystem allowing easier resource adding/replacing
  241. * Reorganized package for better compatibility with HotA and not affecting the original game
  242. * Moved many hard-coded settings into text config files
  243. * Commander level-up dialog
  244. * New Quest Log window
  245. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  246. BATTLES
  247. * New graphics for Stack Queue
  248. * Death Stare works identically to H3
  249. * No explosion when catapult fails to damage the wall
  250. * Fixed crash when attacking stack dies before counterattack
  251. * Fixed crash when attacking stack dies in the Moat just before the attack
  252. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  253. * Fleeing hero won't lose artifacts.
  254. * Spellbook won't be captured.
  255. ADVENTURE AI
  256. * support for quests (Seer Huts, Quest Guardians, and so)
  257. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  258. * AI will now understand threat of Abandoned Mine.
  259. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  260. * Fixed strange case when AI found allied town extremely dangerous
  261. * Fixed crash when AI tried to "revisit" a Boat
  262. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  263. * Fixed a possible freeze when exchanging resources at marketplace
  264. BATTLE AI
  265. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  266. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  267. 0.88 -> 0.89 (Jun 01 2012)
  268. GENERAL
  269. * Mostly implemented Commanders feature (missing level-up dialog)
  270. * Support for stack artifacts
  271. * New creature window graphics contributed by fishkebab
  272. * Config file may have multiple upgrades for creatures
  273. * CTRL+T will open marketplace window
  274. * G will open thieves guild window if player owns at least one town with tavern
  275. * Implemented restart functionality. CTRL+R will trigger a quick restart
  276. * Save game screen and returning to main menu will work if game was started with --start option
  277. * Simple mechanism for detecting game desynchronization after init
  278. * 1280x800 resolution graphics, contributed by Topas
  279. ADVENTURE MAP
  280. * Fixed monsters regenerating casualties from battle at the start of new week.
  281. * T in adventure map will switch to next town
  282. BATTLES
  283. * It's possible to switch active creature during tacts phase by clicking on stack
  284. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  285. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  286. * Fixed crash when death stare or acid breath activated on stack that was just killed
  287. * First aid tent can heal only creatures that suffered damage
  288. * War machines can't be healed by tent
  289. * Creatures casting spells won't try to cast them during tactic phase
  290. * Console tooltips for first aid tent
  291. * Console tooltips for teleport spell
  292. * Cursor is reset to pointer when action is requested
  293. * Fixed a few other missing or wrong tooltips/cursors
  294. * Implemented opening creature window by l-clicking on stack
  295. * Fixed crash on attacking walls with Cyclop Kings
  296. * Fixed and simplified Teleport casting
  297. * Fixed Remove Obstacle spell
  298. * New spells supported:
  299. - Chain Lightning
  300. - Fire Wall
  301. - Force Field
  302. - Land Mine
  303. - Quicksands
  304. - Sacrifice
  305. TOWNS:
  306. * T in castle window will open a tavern window (if available)
  307. PREGAME
  308. * Pregame will use same resolution as main game
  309. * Support for scaling background image
  310. * Customization of graphics with config file.
  311. ADVENTURE AI
  312. * basic rule system for threat evaluation
  313. * new town development logic
  314. * AI can now use external dwellings
  315. * AI will weekly revisit dwellings & mills
  316. * AI will now always pick best stacks from towns
  317. * AI will recruit multiple heroes for exploration
  318. * AI won't try attacking its own heroes
  319. 0.87 -> 0.88 (Mar 01 2012)
  320. * added an initial version of new adventure AI: VCAI
  321. * system settings window allows to change default resolution
  322. * introduced unified JSON-based settings system
  323. * fixed all known localization issues
  324. * Creature Window can handle descriptions of spellcasting abilities
  325. * Support for the clone spell
  326. 0.86 -> 0.87 (Dec 01 2011)
  327. GENERAL:
  328. * Pathfinder can find way using ships and subterranean gates
  329. * Hero reminder & sleep button
  330. PREGAME:
  331. * Credits are implemented
  332. BATTLES
  333. * All attacked hexes will be highlighted
  334. * New combat abilities supported:
  335. - Spell Resistance aura
  336. - Random spellcaster (Genies)
  337. - Mana channeling
  338. - Daemon summoning
  339. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  340. - Fear
  341. - Fearless
  342. - No wall penalty
  343. - Enchanter
  344. - Bind
  345. - Dispell helpful spells
  346. 0.85 -> 0.86 (Sep 01 2011)
  347. GENERAL:
  348. * Reinstated music support
  349. * Bonus system optimizations (caching)
  350. * converted many config files to JSON
  351. * .tga file support
  352. * New artifacts supported
  353. - Admiral's Hat
  354. - Statue of Legion
  355. - Titan's Thunder
  356. BATTLES:
  357. * Correct handling of siege obstacles
  358. * Catapult animation
  359. * New combat abilities supported
  360. - Dragon Breath
  361. - Three-headed Attack
  362. - Attack all around
  363. - Death Cloud / Fireball area attack
  364. - Death Blow
  365. - Lightning Strike
  366. - Rebirth
  367. * New WoG abilities supported
  368. - Defense Bonus
  369. - Cast before attack
  370. - Immunity to direct damage spells
  371. * New spells supported
  372. - Magic Mirror
  373. - Titan's Lightning Bolt
  374. 0.84 -> 0.85 (Jun 01 2011)
  375. GENERAL:
  376. * Support for stack experience
  377. * Implemented original campaign selection screens
  378. * New artifacts supported:
  379. - Statesman's Medal
  380. - Diplomat's Ring
  381. - Ambassador's Sash
  382. TOWNS:
  383. * Implemented animation for new town buildings
  384. * It's possible to sell artifacts at Artifact Merchants
  385. BATTLES:
  386. * Neutral monsters will be split into multiple stacks
  387. * Hero can surrender battle to keep army
  388. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  389. * Partial support for Stone Gaze, Paralyze, Mana drain
  390. 0.83 -> 0.84 (Mar 01 2011)
  391. GENERAL:
  392. * Bonus system has been rewritten
  393. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  394. * New artifacts supported:
  395. - Angellic Alliance
  396. - Bird of Perception
  397. - Emblem of Cognizance
  398. - Spell Scroll
  399. - Stoic Watchman
  400. BATTLES:
  401. * Better animations handling
  402. * Defensive stance is supported
  403. HERO:
  404. * New secondary skills supported:
  405. - Artillery
  406. - Eagle Eye
  407. - Tactics
  408. AI PLAYER:
  409. * new AI leading neutral creatures in combat, slightly better then previous
  410. 0.82 -> 0.83 (Nov 01 2010)
  411. GENERAL:
  412. * Alliances support
  413. * Week of / Month of events
  414. * Mostly done pregame for MP games (temporarily only for local clients)
  415. * Support for 16bpp displays
  416. * Campaigns:
  417. - support for building bonus
  418. - moving to next map after victory
  419. * Town Portal supported
  420. * Vial of Dragon Blood and Statue of Legion supported
  421. HERO:
  422. * remaining specialities have been implemented
  423. TOWNS:
  424. * town events supported
  425. * Support for new town structures: Deiety of Fire and Escape Tunnel
  426. BATTLES:
  427. * blocked retreating from castle
  428. 0.81 -> 0.82 (Aug 01 2010)
  429. GENERAL:
  430. * Some of the starting bonuses in campaigns are supported
  431. * It's possible to select difficulty level of mission in campaign
  432. * new cheat codes:
  433. - vcmisilmaril - player wins
  434. - vcmimelkor - player loses
  435. ADVENTURE MAP:
  436. * Neutral armies growth implemented (10% weekly)
  437. * Power rating of neutral stacks
  438. * Favourable Winds reduce sailing cost
  439. HERO:
  440. * Learning secondary skill supported.
  441. * Most of hero specialities are supported, including:
  442. -Creature specialities (progressive, fixed, Sir Mullich)
  443. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  444. -Secondary skill bonuses
  445. -Creature Upgrades (Gelu)
  446. -Resorce generation
  447. -Starting Skill (Adrienne)
  448. TOWNS:
  449. * Support for new town structures:
  450. - Artifact Merchant
  451. - Aurora Borealis
  452. - Castle Gates
  453. - Magic University
  454. - Portal of Summoning
  455. - Skeleton transformer
  456. - Veil of Darkness
  457. OBJECTS:
  458. * Stables will now upgrade Cavaliers to Champions.
  459. New object supported:
  460. - Abandoned Mine
  461. - Altar of Sacrifice
  462. - Black Market
  463. - Cover of Darkness
  464. - Hill Fort
  465. - Refugee Camp
  466. - Sanctuary
  467. - Tavern
  468. - University
  469. - Whirlpool
  470. 0.8 -> 0.81 (Jun 01 2010)
  471. GENERAL:
  472. * It's possible to start campaign
  473. * Support for build grail victory condition
  474. * New artifacts supported:
  475. - Angel's Wings
  476. - Boots of levitation
  477. - Orb of Vulnerability
  478. - Ammo cart
  479. - Golden Bow
  480. - Hourglass of Evil Hour
  481. - Bow of Sharpshooter
  482. - Armor of the Damned
  483. ADVENTURE MAP:
  484. * Creatures now guard surrounding tiles
  485. * New adventura map spells supported:
  486. - Summon Boat
  487. - Scuttle Boat
  488. - Dimension Door
  489. - Fly
  490. - Water walk
  491. BATTLES:
  492. * A number of new creature abilities supported
  493. * First Aid Tent is functional
  494. * Support for distance/wall/melee penalties & no * penalty abilities
  495. * Reworked damage calculation to fit OH3 formula better
  496. * Luck support
  497. * Teleportation spell
  498. HERO:
  499. * First Aid secondary skill
  500. * Improved formula for necromancy to match better OH3
  501. TOWNS:
  502. * Sending resources to other players by marketplace
  503. * Support for new town structures:
  504. - Lighthouse
  505. - Colossus
  506. - Freelancer's Guild
  507. - Guardian Spirit
  508. - Necromancy Amplifier
  509. - Soul Prison
  510. OBJECTS:
  511. New object supported:
  512. - Freelancer's Guild
  513. - Trading Post
  514. - War Machine Factory
  515. 0.75 -> 0.8 (Mar 01 2010)
  516. GENERAL:
  517. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  518. * Implemented assembling and disassembling of combination artifacts.
  519. * Kingdom Overview screen is now available.
  520. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  521. * Replaced TTF fonts with original ones.
  522. ADVENTURE MAP:
  523. * Implemented rivers animations (thx to GrayFace).
  524. BATTLES:
  525. * Fire Shield spell (and creature ability) supported
  526. * affecting morale/luck and casting spell after attack creature abilities supported
  527. HERO:
  528. * Implementation of Scholar secondary skill
  529. TOWN:
  530. * New left-bottom info panel functionalities.
  531. TOWNS:
  532. * new town structures supported:
  533. - Ballista Yard
  534. - Blood Obelisk
  535. - Brimstone Clouds
  536. - Dwarven Treasury
  537. - Fountain of Fortune
  538. - Glyphs of Fear
  539. - Mystic Pond
  540. - Thieves Guild
  541. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  542. OBJECTS:
  543. New objects supported:
  544. - Border gate
  545. - Den of Thieves
  546. - Lighthouse
  547. - Obelisk
  548. - Quest Guard
  549. - Seer hut
  550. A lot of of various bugfixes and improvements:
  551. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  552. 0.74 -> 0.75 (Dec 01 2009)
  553. GENERAL:
  554. * Implemented "main menu" in-game option.
  555. * Hide the mouse cursor while displaying a popup window.
  556. * Better handling of huge and empty message boxes (still needs more changes)
  557. * Fixed several crashes when exiting.
  558. ADVENTURE INTERFACE:
  559. * Movement cursor shown for unguarded enemy towns.
  560. * Battle cursor shown for guarded enemy garrisons.
  561. * Clicking on the border no longer opens an empty info windows
  562. HERO WINDOW:
  563. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  564. TOWNS:
  565. * new special town structures supported:
  566. - Academy of Battle Scholars
  567. - Cage of Warlords
  568. - Mana Vortex
  569. - Stables
  570. - Skyship (revealing entire map only)
  571. OBJECTS:
  572. * External dwellings increase town growth
  573. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  574. * Scholar won't give unavaliable spells anymore.
  575. A lot of of various bugfixes and improvements:
  576. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  577. 0.73 -> 0.74 (Oct 01 2009)
  578. GENERAL:
  579. * Scenario Information window
  580. * Save Game window
  581. * VCMI window should start centered
  582. * support for Necromancy and Ballistics secondary skills
  583. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  584. * VCMI client has its own icon (thx for graphic to Dikamilo)
  585. * Ellipsis won't be split when breaking text on several lines
  586. * split button will be grayed out when no creature is selected
  587. * fixed issue when splitting stack to the hero with only one creatures
  588. * a few fixes for shipyard window
  589. ADVENTURE INTERFACE:
  590. * Cursor shows if tile is accesible and how many turns away
  591. * moving hero with arrow keys / numpad
  592. * fixed Next Hero button behaviour
  593. * fixed Surface/Underground switch button in higher resolutions
  594. BATTLES:
  595. * partial siege support
  596. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  597. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  598. * more creatures special abilities supported
  599. * battle settings will be stored
  600. * fixed crashes occurring on attacking two hex creatures from back
  601. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  602. * even large stack numbers will fit the boxes
  603. * when active stack is killed by spell, game behaves properly
  604. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  605. * ballista can shoot even if there's an enemy creature next to it
  606. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  607. * selecting attack directions works as in H3
  608. * estimating damage that will be dealt while choosing stack to be attacked
  609. * modified the positioning of battle effects, they should look about right now.
  610. * after selecting a spell during combat, l-click is locked for any action other than casting.
  611. * flying creatures will be blitted over all other creatures, obstacles and wall
  612. * obstacles and units should be printed in better order (not tested)
  613. * fixed armageddon animation
  614. * new spells supported:
  615. - Anti-Magic
  616. - Cure
  617. - Resurrection
  618. - Animate Dead
  619. - Counterstrike
  620. - Berserk
  621. - Hypnotize
  622. - Blind
  623. - Fire Elemental
  624. - Earth Elemental
  625. - Water Elemental
  626. - Air Elemental
  627. - Remove obstacle
  628. TOWNS:
  629. * enemy castle can be taken over
  630. * only one capitol per player allowed (additional ones will be lost)
  631. * garrisoned hero can buy a spellbook
  632. * heroes available in tavern should be always different
  633. * ship bought in town will be correctly placed
  634. * new special town structures supported:
  635. - Lookout Tower
  636. - Temple of Valhalla
  637. - Wall of Knowledge
  638. - Order of Fire
  639. HERO WINDOW:
  640. * war machines cannot be unequiped
  641. PREGAME:
  642. * sorting: a second click on the column header sorts in descending order.
  643. * advanced options tab: r-click popups for selected town, hero and bonus
  644. * starting scenario / game by double click
  645. * arrows in options tab are hidden when not available
  646. * subtitles for chosen hero/town/bonus in pregame
  647. OBJECTS:
  648. * fixed pairing Subterranean Gates
  649. New objects supported:
  650. - Borderguard & Keymaster Tent
  651. - Cartographer
  652. - Creature banks
  653. - Eye of the Magi & Hut of the Magi
  654. - Garrison
  655. - Stables
  656. - Pandora Box
  657. - Pyramid
  658. 0.72 -> 0.73 (Aug 01 2009)
  659. GENERAL:
  660. * infowindow popup will be completely on screen
  661. * fixed possible crash with in game console
  662. * fixed crash when gaining artifact after r-click on hero in tavern
  663. * Estates / hero bonuses won't give resources on first day.
  664. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  665. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  666. * 'T' hotkey opens marketplace window
  667. * giving starting spells for heroes
  668. * pressing enter or escape close spellbook
  669. * removed redundant quotation marks from skills description and artifact events texts
  670. * disabled autosaving on first turn
  671. * bonuses from bonus artifacts
  672. * increased char per line limit for subtitles under components
  673. * corrected some exp/level values
  674. * primary skills cannot be negative
  675. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  676. * fixed timed events reappearing
  677. * saving system options
  678. * saving hero direction
  679. * r-click popups on enemy heroes and towns
  680. * hero leveling formula matches the H3
  681. ADVENTURE INTERFACE:
  682. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  683. * The size of the frame around the map depends on the screen size.
  684. * spellbook shows adventure spells when opened on adventure map
  685. * erasing path after picking objects with last movement point
  686. BATTLES:
  687. * spell resistance supported (secondary skill, artifacts, creature skill)
  688. * corrected damage inflicted by spells and ballista
  689. * added some missing projectile infos
  690. * added native terrain bonuses in battles
  691. * number of units in stack in battle should better fit the box
  692. * non-living and undead creatures have now always 0 morale
  693. * displaying luck effect animation
  694. * support for battleground overlays:
  695. - cursed ground
  696. - magic plains
  697. - fiery fields
  698. - rock lands
  699. - magic clouds
  700. - lucid pools
  701. - holy ground
  702. - clover field
  703. - evil fog
  704. TOWNS:
  705. * fixes for horde buildings
  706. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  707. * capitol bar in town hall is grey (not red) if already one exists
  708. * fixed crash on entering hall when town was near map edge
  709. HERO WINDOW:
  710. * garrisoned heroes won't be shown on the list
  711. * artifacts will be present on morale/luck bonuses list
  712. PREGAME:
  713. * saves are sorted primary by map format, secondary by name
  714. * fixed displaying date of saved game (uses local time, removed square character)
  715. OBJECTS:
  716. * Fixed primary/secondary skill levels given by a scholar.
  717. * fixed problems with 3-tiles monoliths
  718. * fixed crash with flaggable building next to map edge
  719. * fixed some descriptions for events
  720. * New objects supported:
  721. - Buoy
  722. - Creature Generators
  723. - Flotsam
  724. - Mermaid
  725. - Ocean bottle
  726. - Sea Chest
  727. - Shipwreck Survivor
  728. - Shipyard
  729. - Sirens
  730. 0.71 -> 0.72 (Jun 1 2009)
  731. GENERAL:
  732. * many sound effects and music
  733. * autosave (to 5 subsequent files)
  734. * artifacts support (most of them)
  735. * added internal game console (activated on TAB)
  736. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  737. * improved randomization
  738. * fixed crash on closing application
  739. * VCMI won't always give all three stacks in the starting armies
  740. * fix for drawing starting army creatures count
  741. * Diplomacy secondary skill support
  742. * timed events won't cause resources amount to be negative
  743. * support for sorcery secondary skill
  744. * reduntant quotation marks from artifact descriptions are removed
  745. * no income at the first day
  746. ADVENTURE INTERFACE:
  747. * fixed crasbug occurring on revisiting objects (by pressing space)
  748. * always restoring default cursor when movng mouse out of the terrain
  749. * fixed map scrolling with ctrl+arrows when some windows are opened
  750. * clicking scrolling arrows in town/hero list won't open town/hero window
  751. * pathfinder will now look for a path going via printed positions of roads when it's possible
  752. * enter can be used to open window with selected hero/town
  753. BATTLES:
  754. * many creatures special skills implemented
  755. * battle will end when one side has only war machines
  756. * fixed some problems with handling obstacles info
  757. * fixed bug with defending / waiting while no stack is active
  758. * spellbook button is inactive when hero cannot cast any spell
  759. * obstacles will be placed more properly when resolution is different than 800x600
  760. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  761. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  762. * new spells:
  763. - frost ring
  764. - fireball
  765. - inferno
  766. - meteor shower
  767. - death ripple
  768. - destroy undead
  769. - dispel
  770. - armageddon
  771. - disrupting ray
  772. - protection from air
  773. - protection from fire
  774. - protection from water
  775. - protection from earth
  776. - precision
  777. - slayer
  778. TOWNS:
  779. * resting in town with mage guild will replenih all the mana points
  780. * fixed Blacksmith
  781. * the number of creatures at the beginning of game is their base growth
  782. * it's possible to enter Tavern via Brotherhood of Sword
  783. HERO WINDOW:
  784. * fixed mana limit info in the hero window
  785. * war machines can't be removed
  786. * fixed problems with removing artifacts when all visible slots in backpack are full
  787. PREGAME:
  788. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  789. * Fix position of maps names.
  790. * Made the slider cursor much more responsive. Speedup the map select screen.
  791. * Try to behave when no maps/saves are present.
  792. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  793. OBJECTS:
  794. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  795. * leaving guardians in flagged mines.
  796. * support for Scholar object
  797. * support for School of Magic
  798. * support for School of War
  799. * support for Pillar of Fire
  800. * support for Corpse
  801. * support for Lean To
  802. * support for Wagon
  803. * support for Warrior's Tomb
  804. * support for Event
  805. * Corpse (Skeleton) will be accessible from all directions
  806. 0.7 -> 0.71 (Apr 01 2009)
  807. GENERAL:
  808. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  809. * morale/luck system and corresponding sec. skills supported
  810. * fixed crash when hero get level and has less than two sec. skills to choose between
  811. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  812. * proper handling of custom portraits of heroes
  813. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  814. * fixed crash when there was no hero available to hire for some player
  815. * fixed problems with 1024x600 screen resolution
  816. * updating blockmap/visitmap of randomized objects
  817. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  818. * further fixes for leveling-up (stability and identical offered skills bug)
  819. * splitting window allows to rebalance two stack with the same creatures
  820. * support for numpad keyboard
  821. * support for timed events
  822. ADVENTURE INTERFACE:
  823. * added "Next hero" button functionality
  824. * added missing path arrows
  825. * corrected centering on hero's position
  826. * recalculating hero path after reselecting hero
  827. * further changes in pathfinder making it more like original one
  828. * orientation of hero can't be change if movement points are exhausted
  829. * campfire, borderguard, bordergate, questguard will be accessible from the top
  830. * new movement cost calculation algorithm
  831. * fixed sight radious calculation
  832. * it's possible to stop hero movement
  833. * faster minimap refreshing
  834. * provisional support for "Save" button in System Options Window
  835. * it's possible to revisit object under hero by pressing Space
  836. BATTLES:
  837. * partial support for battle obstacles
  838. * only one spell can be casted per turn
  839. * blocked opening sepllbook if hero doesn't have a one
  840. * spells not known by hero can't be casted
  841. * spell books won't be placed in War Machine slots after battle
  842. * attack is now possible when hex under cursor is not displayed
  843. * glowing effect of yellow border around creatures
  844. * blue glowing border around hovered creature
  845. * made animation on battlefield more smooth
  846. * standing stacks have more static animation
  847. * probably fixed problem with displaying corpses on battlefield
  848. * fixes for two-hex creatures actions
  849. * fixed hero casting spell animation
  850. * corrected stack death animation
  851. * battle settings will be remembered between battles
  852. * improved damage calculation formula
  853. * correct handling of flying creatures in battles
  854. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  855. * amounts of units taking actions / being an object of actions won't be shown until action ends
  856. * fixed positions of stack queue and battle result window when resolution is != 800x600
  857. * corrected duration of frenzy spell which was incorrect in certain cases
  858. * corrected hero spell casting animation
  859. * better support for battle backgrounds
  860. * blocked "save" command during battle
  861. * spellbook displays only spells known by Hero
  862. New spells supported:
  863. - Mirth
  864. - Sorrow
  865. - Fortune
  866. - Misfortune
  867. TOWN INTERFACE:
  868. * cannot build more than one capitol
  869. * cannot build shipyard if town is not near water
  870. * Rampart's Treasury requires Miner's Guild
  871. * minor improvements in Recruitment Window
  872. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  873. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  874. * fixed blinking resdatabar in town screen when buying (800x600)
  875. * fixed horde buildings displaying in town hall
  876. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  877. PREGAME:
  878. * added scrolling scenario list with mouse wheel
  879. * fixed mouse slow downs
  880. * cannot select heroes for computer player (pregame)
  881. * no crash if uses gives wrong resolution ID number
  882. * minor fixes
  883. OBJECTS:
  884. * windmill gives 500 gold only during first week ever (not every month)
  885. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  886. New objects supported:
  887. * Prison
  888. * Magic Well
  889. * Faerie Ring
  890. * Swan Pond
  891. * Idol of Fortune
  892. * Fountain of Fortune
  893. * Rally Flag
  894. * Oasis
  895. * Temple
  896. * Watering Hole
  897. * Fountain of Youth
  898. * support for Redwood Observatory
  899. * support for Shrine of Magic Incantation / Gesture / Thought
  900. * support for Sign / Ocean Bottle
  901. AI PLAYER:
  902. Minor improvements and fixes.
  903. 0.64 -> 0.7 (Feb 01 2009)
  904. GENERAL:
  905. * move some settings to the config/settings.txt file
  906. * partial support for new screen resolutions
  907. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  908. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  909. * fixed crashbug occurring when hero levelled above 15 level
  910. * support for non-standard screen resolutions
  911. * F4 toggles between full-screen and windowed mode
  912. * minor improvements in creature card window
  913. * splitting stacks with the shift+click
  914. * creature card window contains info about modified speed
  915. ADVENTURE INTERFACE:
  916. * added water animation
  917. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  918. * partial handling r-clicks on adventure map
  919. TOWN INTERFACE:
  920. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  921. * fixed cloning creatures bug in garrisons (and related issues)
  922. BATTLES
  923. * support for the Wait command
  924. * magic arrow *really* works
  925. * war machines support partially added
  926. * queue of stacks narrowed
  927. * spell effect animation displaying improvements
  928. * positive/negative spells cannot be cast on hostile/our stacks
  929. * showing spell effects affecting stack in creature info window
  930. * more appropriate coloring of stack amount box when stack is affected by a spell
  931. * battle console displays notifications about wait/defend commands
  932. * several reported bugs fixed
  933. * new spells supported:
  934. a) Haste
  935. b) lightning bolt
  936. c) ice bolt
  937. d) slow
  938. e) implosion
  939. f) forgetfulness
  940. g) shield
  941. h) air shield
  942. i) bless
  943. j) curse
  944. k) bloodlust
  945. l) weakness
  946. m) stone skin
  947. n) prayer
  948. o) frenzy
  949. AI PLAYER:
  950. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  951. OBJECTS:
  952. * Guardians property for resources is handled
  953. * support for Witch Hut
  954. * support for Arena
  955. * support for Library of Enlightenment
  956. And a lot of minor fixes
  957. 0.63 -> 0.64 (Nov 01 2008)
  958. GENERAL:
  959. * sprites from /Sprites folder are handled correctly
  960. * several fixes for pathfinder and path arrows
  961. * better handling disposed/predefined heroes
  962. * heroes regain 1 mana point each turn
  963. * support for mistycisim and intelligence skills
  964. * hero hiring possible
  965. * added support for a number of hotkeys
  966. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  967. * many minor improvements
  968. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  969. a) woggaladriel -> vcmiainur
  970. b) wogoliphaunt -> vcminoldor
  971. c) wogshadowfax -> vcminahar
  972. d) wogeyeofsauron -> vcmieagles
  973. e) wogisengard -> vcmiformenos
  974. f) wogsaruman -> vcmiistari
  975. g) wogpathofthedead -> vcmiangband
  976. h) woggandalfwhite -> vcmiglorfindel
  977. ADVENTURE INTERFACE:
  978. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  979. * slowed map scrolling
  980. * blocked scrolling adventure map with mouse when left ctrl is pressed
  981. * blocked map scrolling when dialog window is opened
  982. * scholar will be accessible from the top
  983. TOWN INTERFACE:
  984. * partially done tavern window (only hero hiring functionality)
  985. BATTLES:
  986. * water elemental will really be treated as 2 hex creature
  987. * potential infinite loop in reverseCreature removed
  988. * better handling of battle cursor
  989. * fixed blocked shooter behavior
  990. * it's possible in battles to check remeaining HP of neutral stacks
  991. * partial support for Magic Arrow spell
  992. * fixed bug with dying unit
  993. * stack queue hotkey is now 'Q'
  994. * added shots limit
  995. 0.62 -> 0.63 (Oct 01 2008)
  996. GENERAL:
  997. * coloured console output, logging all info to txt files
  998. * it's possible to use other port than 3030 by passing it as an additional argument
  999. * removed some redundant warnings
  1000. * partially done spellbook
  1001. * Alt+F4 quits the game
  1002. * some crashbugs was fixed
  1003. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1004. * magical hero are given spellbook at the beginning
  1005. * added initial secondary skills for heroes
  1006. BATTLES:
  1007. * very significant optimization of battles
  1008. * battle summary window
  1009. * fixed crashbug occurring sometimes on exiting battle
  1010. * confirm window is shown before retreat
  1011. * graphic stack queue in battle (shows when 'c' key is pressed)
  1012. * it's possible to attack enemy hero
  1013. * neutral monster army disappears when defeated
  1014. * casualties among hero army and neutral creatures are saved
  1015. * better animation handling in battles
  1016. * directional attack in battles
  1017. * mostly done battle options (although they're not saved)
  1018. * added receiving exp (and leveling-up) after a won battle
  1019. * added support for archery, offence and armourer secondary abilities
  1020. * hero's primary skills accounted for damage dealt by creatures in battle
  1021. TOWNS:
  1022. * mostly done marketplace
  1023. * fixed crashbug with battles on swamps and rough terrain
  1024. * counterattacks
  1025. * heroes can learn new spells in towns
  1026. * working resource silo
  1027. * fixed bug with the mage guild when no spells available
  1028. * it's possible to build lighthouse
  1029. HERO WINDOW:
  1030. * setting army formation
  1031. * tooltips for artifacts in backpack
  1032. ADVENTURE INTERFACE:
  1033. * fixed bug with disappearing head of a hero in adventure map
  1034. * some objects are no longer accessible from the top
  1035. * no tooltips for objects under FoW
  1036. * events won't be shown
  1037. * working Subterranean Gates, Monoliths
  1038. * minimap shows all flaggable objects (towns, mines, etc.)
  1039. * artifacts we pick up go to the appropriate slot (if free)
  1040. 0.61 -> 0.62 (Sep 01 2008)
  1041. General:
  1042. * restructured to the server-client model
  1043. * support for heroes placed in towns
  1044. * upgrading creatures
  1045. * working gaining levels for heroes (including dialog with skill selection)
  1046. * added graphical cursor
  1047. * showing creature amount in the creature info window
  1048. * giving starting bonus
  1049. Castles:
  1050. * icon in infobox showing that there is hero in town garrison
  1051. * fort/citadel/castle screen
  1052. * taking last stack from the heroes army should be impossible (or at least harder)
  1053. * fixed reading forbidden structures
  1054. * randomizing spells in towns
  1055. * viewing hero window in the town screen
  1056. * possibility of moving hero into the garrison
  1057. * mage guild screen
  1058. * support for blacksmith
  1059. * if hero doesn't have a spell book, he can buy one in a mage guild
  1060. * it's possible to build glyph of fear in fortress
  1061. * creatures placeholders work properly
  1062. Adventure Interface:
  1063. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1064. Hero Window:
  1065. * bugfix: splitting stacks works in hero window
  1066. * removed bug causing significant increase of CPU consumption
  1067. Battles:
  1068. * shooting
  1069. * removed some displaying problems
  1070. * showing last group of frames in creature animation won't crash
  1071. * added start moving and end moving animations
  1072. * fixed moving two-hex creatures
  1073. * showing/hiding graphic cursor
  1074. * a part of using graphic cursor
  1075. * slightly optimized showing of battle interface
  1076. * animation of getting hit / death by shooting is displayed when it should be
  1077. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1078. * minor optimizations
  1079. PreGame:
  1080. * updates settings when selecting new map after changing sorting criteria
  1081. * if sorting not by name, name will be used as a secondary criteria
  1082. * when filter is applied a first available map is selected automatically
  1083. * slider position updated after sorting in pregame
  1084. Objects:
  1085. * support for the Tree of knowledge
  1086. * support for Campfires
  1087. * added event message when picking artifact
  1088. 0.6 -> 0.61 (Jun 15 2008)
  1089. Improvements:
  1090. * improved attacking in the battles
  1091. * it's possible to kill hostile stack
  1092. * animations won't go in the same phase
  1093. * Better pathfinder
  1094. * "%s" substitutions in Right-click information in town hall
  1095. * windmill won't give wood
  1096. * hover text for heroes
  1097. * support for ZSoft-style PCX files in /Data
  1098. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1099. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1100. * stack at the limit of unit's range can now be attacked
  1101. * range of unit is now properly displayed
  1102. * battle log is scrolled down when new event occurs
  1103. * console is closed when application exits
  1104. Bugfixes:
  1105. * stack at the limit of unit's range can now be attacked
  1106. * good background for the town hall screen in Stronghold
  1107. * fixed typo in hall.txt
  1108. * VCMI won't crash when r-click neutral stack during the battle
  1109. * water won't blink behind shipyard in the Castle
  1110. * fixed several memory leaks
  1111. * properly displaying two-hex creatures in recruit/split/info window
  1112. * corrupted map file won't cause crash on initializing main menu
  1113. 0.59 -> 0.6 (Jun 1 2008)
  1114. * partially done attacking in battles
  1115. * screen isn't now refreshed while blitting creature info window
  1116. * r-click creature info windows in battles
  1117. * no more division by 0 in slider
  1118. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1119. * fixed estate problems
  1120. * fixed blinking mana vortex
  1121. * grail increases creature growths
  1122. * new pathfinder
  1123. * several minor improvements
  1124. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1125. * fixed memory leak in battles
  1126. * blitting creature animations to rects in the recruitment window
  1127. * fixed wrong creatures def names
  1128. * better battle pathfinder and unit reversing
  1129. * improved slider ( #58 )
  1130. * fixed problems with horde buildings (won't block original dwellings)
  1131. * giving primary skill when hero get level (but there is still no dialog)
  1132. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1133. * creature levels not messed in Fortress
  1134. * war machines are added to the hero's inventory, not to the garrison
  1135. * support for H3-style PCX graphics in Data/
  1136. * VCMI won't crash when is unable to initialize audio system
  1137. * fixed displaying wrong town defs
  1138. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1139. * creature info window (only r-click)
  1140. * callback for buttons/lists based on boost::function
  1141. * a lot of minor improvements
  1142. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1143. Towns:
  1144. * recruiting creatures
  1145. * working creature growths (including castle and horde building influences)
  1146. * towns give income
  1147. * town hall screen
  1148. * building buildings (requirements and cost are handled)
  1149. * hints for structures
  1150. * updating town infobox
  1151. Garrisons:
  1152. * merging stacks
  1153. * splitting stacks
  1154. Battles:
  1155. * starting battles
  1156. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1157. * leaving battle by pressing flee button
  1158. * moving units in battles and displaying their ranges
  1159. * defend command for units
  1160. General:
  1161. * a number of minor fixes and improvements
  1162. 0.54 -> 0.55 (Feb 29 2008)
  1163. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1164. * randomization quantity of creatures on the map
  1165. * fix of Pandora's Box handling
  1166. * reading disposed/predefined heroes
  1167. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1168. * more detailed logs
  1169. * reported problems with hero flags resolved
  1170. * heroes cannot occupy the same tile
  1171. * hints for most of creature generators
  1172. * some minor stuff
  1173. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1174. * given hero is placed in the town entrance
  1175. * some objects such as river delta won't be blitted "on" hero
  1176. * tiles under FoW are inaccessible
  1177. * giving random hero on RoE maps
  1178. * improved protection against hero duplication
  1179. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1180. * right click popups with infoboxes for heroes/towns lists
  1181. * new interface coloring (many thanks to GrayFace ;])
  1182. * fixed bug in object flag's coloring
  1183. * added hints in town lists
  1184. * eliminated square from city hints
  1185. 0.53 - 0.53b (Feb 20 2008)
  1186. * added giving default buildings in towns
  1187. * town infobox won't crash on empty town
  1188. 0.52 - 0.53 (Feb 18 2008):
  1189. * hopefully the last bugfix of Pandora's Box
  1190. * fixed blockmaps of generated heroes
  1191. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1192. * fixed town randomization
  1193. * fixed hero randomization
  1194. * fixed displaying heroes in preGame
  1195. * fixed selecting/deselecting artifact slots in hero window
  1196. * much faster pathfinder
  1197. * memory usage and load time significantly decreased
  1198. * it's impossible to select empty artifact slot in hero window
  1199. * fixed problem with FoW displaying on minimap on L-sized maps
  1200. * fixed crashbug in hero list connected with heroes dismissing
  1201. * mostly done town infobox
  1202. * town daily income is properly calculated
  1203. 0.51 - 0.52 (Feb 7 2008):
  1204. * [feature] giving starting hero
  1205. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1206. * [feature] picked artifacts are added to hero's backpack
  1207. * [feature] possibility of choosing player to play
  1208. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1209. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1210. * [bugfix] improved randomization
  1211. * [bugfix] pathfinder can't be cheated (what caused errors)
  1212. 0.5 - 0.51 (Feb 3 2008):
  1213. * close button properly closes (same does 'q' key)
  1214. * two players can't have selected same hero
  1215. * double click on "Show Available Scenarios" won't reset options
  1216. * fixed possible crashbug in town/hero lists
  1217. * fixed crashbug in initializing game caused by wrong prisons handling
  1218. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1219. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1220. * fixed crashbug on reading blank Quest Guards
  1221. * better console messages
  1222. * map reading speed up (though it's still slow, especially on bigger maps)
  1223. to 0.5 (Feb 2 2008 - first closed release):
  1224. * Main menu and New game screens
  1225. * Scenario selection, part of advanced options support
  1226. * Partially done adventure map, town and hero interfaces
  1227. * Moving hero
  1228. * Interactions with several objects (mines, resources, mills, and others)