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- /*
- * CArtifactHolder.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "MiscWidgets.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct ArtifactLocation;
- VCMI_LIB_NAMESPACE_END
- class CArtifactsOfHero;
- class CAnimImage;
- class CButton;
- class CArtifactHolder
- {
- public:
- CArtifactHolder();
- virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
- virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)=0;
- virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
- virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
- };
- class CArtPlace : public LRClickableAreaWTextComp
- {
- protected:
- std::shared_ptr<CAnimImage> image;
- virtual void createImage()=0;
- public:
- const CArtifactInstance * ourArt; // should be changed only with setArtifact()
- CArtPlace(Point position, const CArtifactInstance * Art = nullptr);
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- virtual void setArtifact(const CArtifactInstance *art)=0;
- };
- class CCommanderArtPlace : public CArtPlace
- {
- protected:
- const CGHeroInstance * commanderOwner;
- ArtifactPosition commanderSlotID;
- void createImage() override;
- void returnArtToHeroCallback();
- public:
- CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr);
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- virtual void setArtifact(const CArtifactInstance * art) override;
- };
- /// Artifacts can be placed there. Gets shown at the hero window
- class CHeroArtPlace: public CArtPlace
- {
- std::shared_ptr<CAnimImage> selection;
- void createImage() override;
- public:
- // consider these members as const - change them only with appropriate methods e.g. lockSlot()
- bool locked;
- bool picked;
- bool marked;
- ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
- CArtifactsOfHero * ourOwner;
- CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr);
- void lockSlot(bool on);
- void pickSlot(bool on);
- void selectSlot(bool on);
- void clickLeft(tribool down, bool previousState) override;
- void clickRight(tribool down, bool previousState) override;
- void select();
- void showAll(SDL_Surface * to) override;
- bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
- void setMeAsDest(bool backpackAsVoid = true);
- void setArtifact(const CArtifactInstance *art) override;
- static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
- const CGHeroInstance *hero);
- };
- /// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
- class CArtifactsOfHero : public CIntObject
- {
- public:
- using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
- using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
- struct SCommonPart
- {
- struct Artpos
- {
- ArtifactPosition slotID;
- const CArtifactsOfHero *AOH;
- const CArtifactInstance *art;
- void clear();
- void setTo(const CHeroArtPlace *place, bool dontTakeBackpack);
- bool valid();
- bool operator==(const ArtifactLocation &al) const;
- } src, dst;
- std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
- void reset();
- };
- std::shared_ptr<SCommonPart> commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
- std::shared_ptr<CButton> leftArtRoll;
- std::shared_ptr<CButton> rightArtRoll;
- bool allowedAssembling;
- std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
- std::function<void(CHeroArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
- void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
- void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst, bool withUIUpdate);
- void artifactRemoved(const ArtifactLocation &al);
- void artifactUpdateSlots(const ArtifactLocation &al);
- ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
- void setHero(const CGHeroInstance * hero);
- const CGHeroInstance *getHero() const;
- void dispose(); //free resources not needed after closing windows and reset state
- void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
- void activate() override;
- void deactivate() override;
- void safeRedraw();
- void markPossibleSlots(const CArtifactInstance * art, bool withRedraw = false);
- void unmarkSlots(bool withRedraw = false); //unmarks slots in all visible AOHs
- void unmarkLocalSlots(bool withRedraw = false); //unmarks slots in that particular AOH
- void updateWornSlots(bool redrawParent = false);
- void updateBackpackSlots(bool redrawParent = false);
- void updateSlot(ArtifactPosition i);
- CArtifactsOfHero(const Point& position, bool createCommonPart = false);
- //Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
- CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
- std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart = false);
- ~CArtifactsOfHero();
- void updateParentWindow();
- friend class CHeroArtPlace;
- private:
- const CGHeroInstance * curHero;
- ArtPlaceMap artWorn;
- std::vector<ArtPlacePtr> backpack; //hero's visible backpack (only 5 elements!)
- int backpackPos; //number of first art visible in backpack (in hero's vector)
- void eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
- void setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
- };
- class CWindowWithArtifacts : public CArtifactHolder
- {
- std::vector<std::weak_ptr<CArtifactsOfHero>> artSets;
- public:
- void addSet(std::shared_ptr<CArtifactsOfHero> artSet);
- std::shared_ptr<CArtifactsOfHero::SCommonPart> getCommonPart();
- void artifactRemoved(const ArtifactLocation &artLoc) override;
- void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
- void artifactDisassembled(const ArtifactLocation &artLoc) override;
- void artifactAssembled(const ArtifactLocation &artLoc) override;
- };
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