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- // CMT.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include <cmath>
- #include <string>
- #include <vector>
- #include <queue>
- #include <cmath>
- #include <boost/algorithm/string.hpp>
- #include "boost/filesystem/operations.hpp"
- #include <boost/interprocess/mapped_region.hpp>
- #include <boost/interprocess/shared_memory_object.hpp>
- #include <boost/thread.hpp>
- #include "SDL_ttf.h"
- #include "SDL_mixer.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CGameInfo.h"
- #include "mapHandler.h"
- #include "global.h"
- #include "CPreGame.h"
- #include "CCastleInterface.h"
- #include "CConsoleHandler.h"
- #include "CCursorHandler.h"
- #include "CPathfinder.h"
- #include "CGameState.h"
- #include "CCallback.h"
- #include "CPlayerInterface.h"
- #include "CLuaHandler.h"
- #include "CAdvmapInterface.h"
- #include "hch/CBuildingHandler.h"
- #include "hch/CVideoHandler.h"
- #include "hch/CAbilityHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CCreatureHandler.h"
- #include "hch/CSpellHandler.h"
- #include "hch/CMusicHandler.h"
- #include "hch/CLodHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CAmbarCendamo.h"
- #include "hch/CGeneralTextHandler.h"
- #include "client/Graphics.h"
- #include "client/Client.h"
- #include "lib/Connection.h"
- #include "lib/Interprocess.h"
- #include "lib/VCMI_Lib.h"
- std::string NAME = NAME_VER + std::string(" (client)");
- DLL_EXPORT void initDLL(CLodHandler *b);
- SDL_Surface * screen, * screen2;
- extern SDL_Surface * CSDL_Ext::std32bppSurface;
- std::queue<SDL_Event> events;
- boost::mutex eventsM;
- TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- extern CLogger<0> _log0;
- extern CLogger<1> _log1;
- extern CLogger<2> _log2;
- extern CLogger<3> _log3;
- extern CLogger<4> _log4;
- extern CLogger<5> _log5;
- extern CConsoleHandler *console;// = NULL;
- extern std::ostream *logfile;// = NULL;
- namespace intpr = boost::interprocess;
- void processCommand(const std::string &message);
- #ifndef __GNUC__
- int _tmain(int argc, _TCHAR* argv[])
- #else
- int main(int argc, char** argv)
- #endif
- {
- boost::thread *console = NULL;
- if(argc>2)
- {
- std::cout << "Special mode without new support for console!" << std::endl;
- }
- else
- {
- logfile = new std::ofstream("VCMI_Client_log.txt");
- ::console = new CConsoleHandler;
- *::console->cb = &processCommand;
- console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
- }
- _log0 << "\tConsole and logifle ready!" << std::endl;
- int port;
- if(argc > 1)
- {
- #ifdef _MSC_VER
- port = _tstoi(argv[1]);
- #else
- port = _ttoi(argv[1]);
- #endif
- }
- else
- {
- port = 3030;
- _log0 << "Port " << port << " will be used." << std::endl;
- }
- std::cout.flags(ios::unitbuf);
- _log0 << NAME << std::endl;
- srand ( time(NULL) );
- CPG=NULL;
- atexit(SDL_Quit);
- CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
- //CLuaHandler luatest;
- //luatest.test();
- //CBIKHandler cb;
- //cb.open("CSECRET.BIK");
- _log0 << "Starting... " << std::endl;
- THC timeHandler tmh, total, pomtime;
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
- {
- screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
- _log0 <<"\tInitializing screen: "<<pomtime.getDif();
- _log0 << std::endl;
- SDL_WM_SetCaption(NAME.c_str(),""); //set window title
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
- #endif
- CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
- _log0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
- TTF_Init();
- TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
- GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
- GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
- GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
- GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
- atexit(TTF_Quit);
- THC _log0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
- CMusicHandler * mush = new CMusicHandler; //initializing audio
- mush->initMusics();
- //audio initialized
- cgi->mush = mush;
- THC _log0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
- THC _log0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
- CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
- cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
- BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
- cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
- THC _log0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
- initDLL(cgi->bitmaph,::console,logfile);
- CGI->arth = VLC->arth;
- CGI->creh = VLC->creh;
- CGI->townh = VLC->townh;
- CGI->heroh = VLC->heroh;
- CGI->objh = VLC->objh;
- CGI->spellh = VLC->spellh;
- CGI->dobjinfo = VLC->dobjinfo;
- CGI->buildh = VLC->buildh;
- _log0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
- //cgi->curh->initCursor();
- //cgi->curh->showGraphicCursor();
- pomtime.getDif();
- cgi->curh = new CCursorHandler;
- cgi->curh->initCursor();
- //cgi->screenh = new CScreenHandler;
- //cgi->screenh->initScreen();
- _log0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
- CAbilityHandler * abilh = new CAbilityHandler;
- abilh->loadAbilities();
- cgi->abilh = abilh;
- _log0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
- _log0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
- pomtime.getDif();
- graphics = new Graphics();
- _log0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
- std::vector<CDefHandler **> animacje;
- for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
- animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
- graphics->loadHeroAnim(animacje);
- _log0<<"\tHero animations: "<<tmh.getDif()<<std::endl;
- _log0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
- CMessage::init();
- cgi->generaltexth = new CGeneralTextHandler;
- cgi->generaltexth->load();
- _log0<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
- CPreGame * cpg = new CPreGame(); //main menu and submenus
- _log0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
- _log0<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
- cpg->mush = mush;
- StartInfo *options = new StartInfo(cpg->runLoop());
- tmh.getDif();
- ////////////////////////SERVER STARTING/////////////////////////////////////////////////
- char portc[10]; SDL_itoa(port,portc,10);
- intpr::shared_memory_object smo(intpr::open_or_create,"vcmi_memory",intpr::read_write);
- smo.truncate(sizeof(ServerReady));
- intpr::mapped_region mr(smo,intpr::read_write);
- ServerReady *sr = new(mr.get_address())ServerReady();
- std::string comm = std::string(SERVER_NAME) + " " + portc + " > server_log.txt";
- boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; //TODO: will it work on non-windows platforms?
- _log0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
- ///////////////////////////////////////////////////////////////////////////////////////
- tmh.getDif();pomtime.getDif();//reset timers
- cgi->pathf = new CPathfinder();
- _log0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
- _log0<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
- std::ofstream lll("client_log.txt");
- CConnection *c=NULL;
- //wait until server is ready
- _log0<<"Waiting for server... ";
- {
- intpr::scoped_lock<intpr::interprocess_mutex> slock(sr->mutex);
- while(!sr->ready)
- {
- sr->cond.wait(slock);
- }
- }
- intpr::shared_memory_object::remove("vcmi_memory");
- _log0 << tmh.getDif()<<std::endl;
- while(!c)
- {
- try
- {
- _log0 << "Establishing connection...\n";
- c = new CConnection("127.0.0.1",portc,NAME,lll);
- }
- catch(...)
- {
- _log1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
- SDL_Delay(2000);
- }
- }
- THC _log0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
- CClient cl(c,options);
- boost::thread t(boost::bind(&CClient::run,&cl));
- SDL_Event ev;
- while(1) //main SDL events loop
- {
- SDL_WaitEvent(&ev);
- if(ev.type==SDL_QUIT)
- {
- cl.close();
- #ifndef __unix__
- ::console->killConsole(console->native_handle());
- #endif
- SDL_Delay(750);
- _log0 << "Ending...\n";
- exit(0);
- }
- eventsM.lock();
- events.push(ev);
- eventsM.unlock();
- }
- }
- else
- {
- _log1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
- return -1;
- }
- }
- void processCommand(const std::string &message)
- {
- std::istringstream readed;
- readed.str(message);
- std::string cn; //command name
- readed >> cn;
- int3 src, dst;
- int heronum;
- int3 dest;
- if(message==std::string("die, fool"))
- exit(0);
- else if(cn==std::string("activate"))
- {
- int what;
- readed >> what;
- switch (what)
- {
- case 0:
- LOCPLINT->curint->activate();
- break;
- case 1:
- LOCPLINT->adventureInt->activate();
- break;
- case 2:
- LOCPLINT->castleInt->activate();
- break;
- }
- }
- else if(message=="get txt")
- {
- boost::filesystem::create_directory("Extracted_txts");
- _log0<<"Command accepted. Opening .lod file...\t";
- CLodHandler * txth = new CLodHandler;
- txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"data");
- _log0<<"done.\nScanning .lod file\n";
- int curp=0;
- std::string pattern = ".TXT";
- for(int i=0;i<txth->entries.size(); i++)
- {
- std::string pom = txth->entries[i].nameStr;
- if(boost::algorithm::find_last(pom,pattern))
- {
- txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
- }
- if(i%8) continue;
- int p2 = ((float)i/(float)txth->entries.size())*(float)100;
- if(p2!=curp)
- {
- curp = p2;
- _log0<<"\r"<<curp<<"%";
- }
- }
- _log0<<"\rExtracting done :)\n";
- }
- }
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