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- #define VCMI_DLL
- #include "stdafx.h"
- #include "map.h"
- #include "hch/CObjectHandler.h"
- #include "hch/CDefObjInfoHandler.h"
- #include "lib/VCMI_Lib.h"
- #include <zlib.h>
- #include <boost/crc.hpp>
- std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
- {
- std::map<int,int> mapa;
- std::set<si32> ret;
- std::ifstream b5("config/buildings5.txt");
- while(!b5.eof())
- {
- int a, b;
- b5 >> a >> b;
- if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
- b=21;
- mapa[a]=b;
- }
- for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
- {
- if(mapa[*i]>=0)
- ret.insert(mapa[*i]);
- else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
- {
- int level = (-mapa[*i]);
- if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
- {
- if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
- ret.insert(25);
- else
- ret.insert(19);
- }
- else
- {
- if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
- ret.insert(24);
- else
- ret.insert(18);
- }
- }
- else
- {
- std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
- }
- }
- ret.insert(10); //village hall is always present
- ret.insert(-1); //houses near v.hall / eyecandies
- ret.insert(-2); //terrain eyecandy, if -1 is used
- if(ret.find(11)!=ret.end())
- ret.insert(27);
- if(ret.find(12)!=ret.end())
- ret.insert(28);
- if(ret.find(13)!=ret.end())
- ret.insert(29);
- return ret;
- }
- unsigned int intPow(unsigned int a, unsigned int b)
- {
- unsigned int ret=1;
- for(int i=0; i<b; ++i)
- ret*=a;
- return ret;
- }
- unsigned char reverse(unsigned char arg)
- {
- unsigned char ret = 0;
- for (int i=0; i<8;i++)
- {
- if(((arg)&(1<<i))>>i)
- {
- ret |= (128>>i);
- }
- }
- return ret;
- }
- EDefType getDefType(CGDefInfo * a)
- {
- switch(a->id)
- {
- case 5: case 65: case 66: case 67: case 68: case 69:
- return ARTIFACT_DEF; //handled
- case 6:
- return PANDORA_DEF; //hanled
- case 26:
- return EVENTOBJ_DEF; //handled
- case 33:
- return GARRISON_DEF; //handled
- case 34: case 70: case 62: //70 - random hero //62 - prison
- return HERO_DEF; //handled
- case 36:
- return GRAIL_DEF; //hanled
- case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
- return PLAYERONLY_DEF; //handled
- case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
- return CREATURES_DEF; //handled
- case 59:
- return SIGN_DEF; //handled
- case 77:
- return TOWN_DEF; //can be problematic, but handled
- case 79: case 76:
- return RESOURCE_DEF; //handled
- case 81:
- return SCHOLAR_DEF; //handled
- case 83:
- return SEERHUT_DEF; //handled
- case 91:
- return SIGN_DEF; //handled
- case 88: case 89: case 90:
- return SHRINE_DEF; //handled
- case 93:
- return SPELLSCROLL_DEF; //handled
- case 98:
- return TOWN_DEF; //handled
- case 113:
- return WITCHHUT_DEF; //handled
- case 214:
- return HEROPLACEHOLDER_DEF; //partially handled
- case 215:
- return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
- case 216:
- return CREGEN2_DEF; //handled
- case 217:
- return CREGEN_DEF; //handled
- case 218:
- return CREGEN3_DEF; //handled
- case 219:
- return GARRISON_DEF; //handled
- default:
- return TERRAINOBJ_DEF; // nothing to be handled
- }
- }
- int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
- {
- int ret=0;
- int amp=1;
- for (int ir=0; ir<bytCon; ir++)
- {
- ret+=bufor[pos+ir]*amp;
- amp*=256;
- }
- if(cyclic && bytCon<4 && ret>=amp/2)
- {
- ret = ret-amp;
- }
- return ret;
- }
- char readChar(unsigned char * bufor, int &i)
- {
- return bufor[i++];
- }
- std::string readString(unsigned char * bufor, int &i)
- {
- int len = readNormalNr(bufor,i); i+=4;
- std::string ret; ret.reserve(len);
- for(int gg=0; gg<len; ++gg)
- {
- ret += bufor[i++];
- }
- return ret;
- }
- CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
- {
- if(version)
- {
- CCreatureSet ret;
- std::pair<ui32,si32> ins;
- for(int ir=0;ir<number;ir++)
- {
- int rettt = readNormalNr(bufor,i+ir*4, 2);
- if(rettt==0xffff) continue;
- if(rettt>32768)
- rettt = 65536-rettt+VLC->creh->creatures.size()-16;
- ins.first = rettt;
- ins.second = readNormalNr(bufor,i+ir*4+2, 2);
- std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
- ret.slots.insert(tt);
- }
- i+=number*4;
- return ret;
- }
- else
- {
- CCreatureSet ret;
- std::pair<ui32,si32> ins;
- for(int ir=0;ir<number;ir++)
- {
- int rettt = readNormalNr(bufor,i+ir*3, 1);
- if(rettt==0xff) continue;
- if(rettt>220)
- rettt = 256-rettt+VLC->creh->creatures.size()-16;
- ins.first = rettt;
- ins.second = readNormalNr(bufor,i+ir*3+1, 2);
- std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
- ret.slots.insert(tt);
- }
- i+=number*3;
- return ret;
- }
- }
- CMapHeader::CMapHeader(unsigned char *map)
- {
- this->version = (Eformat)map[0]; //wersja mapy
- this->areAnyPLayers = map[4]; //seems to be invalid
- this->height = this->width = map[5]; // wymiary mapy
- this->twoLevel = map[9]; //czy sa lochy
- int length = map[10]; //name length
- int i=14, pom;
- while (i-14<length) //read name
- this->name+=map[i++];
- length = map[i] + map[i+1]*256; //description length
- i+=4;
- for (pom=0;pom<length;pom++)
- this->description+=map[i++];
- this->difficulty = map[i++]; // reading map difficulty
- if(version!=RoE)
- {
- this->levelLimit = map[i++]; // hero level limit
- }
- else
- {
- levelLimit = 0;
- }
- for (pom=0;pom<8;pom++)
- {
- this->players[pom].canHumanPlay = map[i++];
- this->players[pom].canComputerPlay = map[i++];
- if ((!(this->players[pom].canHumanPlay || this->players[pom].canComputerPlay)))
- {
- switch(version)
- {
- case SoD: case WoG:
- i+=13;
- break;
- case AB:
- i+=12;
- break;
- case RoE:
- i+=6;
- break;
- }
- continue;
- }
- this->players[pom].AITactic = map[i++];
- if(version == SoD || version == WoG)
- i++;
- this->players[pom].allowedFactions = 0;
- this->players[pom].allowedFactions += map[i++];
- if(version != RoE)
- this->players[pom].allowedFactions += (map[i++])*256;
- this->players[pom].isFactionRandom = map[i++];
- this->players[pom].hasMainTown = map[i++];
- if (this->players[pom].hasMainTown)
- {
- if(version != RoE)
- {
- this->players[pom].generateHeroAtMainTown = map[i++];
- this->players[pom].generateHero = map[i++];
- }
- this->players[pom].posOfMainTown.x = map[i++];
- this->players[pom].posOfMainTown.y = map[i++];
- this->players[pom].posOfMainTown.z = map[i++];
- }
- players[pom].p8= map[i++];
- players[pom].p9= map[i++];
- if(players[pom].p9!=0xff)
- {
- players[pom].mainHeroPortrait = map[i++];
- int nameLength = map[i++];
- i+=3;
- for (int pp=0;pp<nameLength;pp++)
- players[pom].mainHeroName+=map[i++];
- }
- if(version!=RoE)
- {
- i++; ////heroes placeholders //domostwa
- int heroCount = map[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=map[i++];
- int hnl = map[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=map[i++];
- }
- this->players[pom].heroesNames.push_back(vv);
- }
- }
- }
- this->victoryCondition = (EvictoryConditions)map[i++];
- if (this->victoryCondition != winStandard) //specific victory conditions
- {
- int nr;
- switch (this->victoryCondition) //read victory conditions
- {
- case artifact:
- {
- this->vicConDetails = new VicCon0();
- ((VicCon0*)this->vicConDetails)->ArtifactID = map[i+2];
- nr=(version==RoE ? 1 : 2);
- break;
- }
- case gatherTroop:
- {
- this->vicConDetails = new VicCon1();
- int temp1 = map[i+2];
- int temp2 = map[i+3];
- ((VicCon1*)this->vicConDetails)->monsterID = map[i+2];
- ((VicCon1*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+(version==RoE ? 3 : 4));
- nr=(version==RoE ? 5 : 6);
- break;
- }
- case gatherResource:
- {
- this->vicConDetails = new VicCon2();
- ((VicCon2*)this->vicConDetails)->resourceID = map[i+2];
- ((VicCon2*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+3);
- nr=5;
- break;
- }
- case buildCity:
- {
- this->vicConDetails = new VicCon3();
- ((VicCon3*)this->vicConDetails)->posOfCity.x = map[i+2];
- ((VicCon3*)this->vicConDetails)->posOfCity.y = map[i+3];
- ((VicCon3*)this->vicConDetails)->posOfCity.z = map[i+4];
- ((VicCon3*)this->vicConDetails)->councilNeededLevel = map[i+5];
- ((VicCon3*)this->vicConDetails)->fortNeededLevel = map[i+6];
- nr=5;
- break;
- }
- case buildGrail:
- {
- this->vicConDetails = new VicCon4();
- if (map[i+4]>2)
- ((VicCon4*)this->vicConDetails)->anyLocation = true;
- else
- {
- ((VicCon4*)this->vicConDetails)->whereBuildGrail.x = map[i+2];
- ((VicCon4*)this->vicConDetails)->whereBuildGrail.y = map[i+3];
- ((VicCon4*)this->vicConDetails)->whereBuildGrail.z = map[i+4];
- }
- nr=3;
- break;
- }
- case beatHero:
- {
- this->vicConDetails = new VicCon5();
- ((VicCon5*)this->vicConDetails)->locationOfHero.x = map[i+2];
- ((VicCon5*)this->vicConDetails)->locationOfHero.y = map[i+3];
- ((VicCon5*)this->vicConDetails)->locationOfHero.z = map[i+4];
- nr=3;
- break;
- }
- case captureCity:
- {
- this->vicConDetails = new VicCon6();
- ((VicCon6*)this->vicConDetails)->locationOfTown.x = map[i+2];
- ((VicCon6*)this->vicConDetails)->locationOfTown.y = map[i+3];
- ((VicCon6*)this->vicConDetails)->locationOfTown.z = map[i+4];
- nr=3;
- break;
- }
- case beatMonster:
- {
- this->vicConDetails = new VicCon7();
- ((VicCon7*)this->vicConDetails)->locationOfMonster.x = map[i+2];
- ((VicCon7*)this->vicConDetails)->locationOfMonster.y = map[i+3];
- ((VicCon7*)this->vicConDetails)->locationOfMonster.z = map[i+4];
- nr=3;
- break;
- }
- case takeDwellings:
- {
- this->vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case takeMines:
- {
- this->vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case transportItem:
- {
- this->vicConDetails = new VicCona();
- ((VicCona*)this->vicConDetails)->artifactID = map[i+2];
- ((VicCona*)this->vicConDetails)->destinationPlace.x = map[i+3];
- ((VicCona*)this->vicConDetails)->destinationPlace.y = map[i+4];
- ((VicCona*)this->vicConDetails)->destinationPlace.z = map[i+5];
- nr=4;
- break;
- }
- }
- this->vicConDetails->allowNormalVictory = map[i++];
- this->vicConDetails->appliesToAI = map[i++];
- i+=nr;
- }
- this->lossCondition.typeOfLossCon = (ElossCon)map[i++];
- switch (this->lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- {
- this->lossCondition.castlePos.x=map[i++];
- this->lossCondition.castlePos.y=map[i++];
- this->lossCondition.castlePos.z=map[i++];
- }
- case lossHero:
- {
- this->lossCondition.heroPos.x=map[i++];
- this->lossCondition.heroPos.y=map[i++];
- this->lossCondition.heroPos.z=map[i++];
- }
- case timeExpires:
- {
- this->lossCondition.timeLimit = readNormalNr(map, i++,2);
- i++;
- }
- }
- this->howManyTeams=map[i++]; //read number of teams
- if(this->howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- this->players[rr].team=map[i++];
- }
- }
- }
- void Mapa::initFromBytes(unsigned char * bufor)
- {
- timeHandler th;
- th.getDif();
- int i=0;
- readHeader(bufor, i);
- _log0<<"\tReading header: "<<th.getDif()<<std::endl;
- readRumors(bufor, i);
- _log0<<"\tReading rumors: "<<th.getDif()<<std::endl;
- readPredefinedHeroes(bufor, i);
- _log0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
- readTerrain(bufor, i);
- _log0<<"\tReading terrain: "<<th.getDif()<<std::endl;
- readDefInfo(bufor, i);
- _log0<<"\tReading defs info: "<<th.getDif()<<std::endl;
- readObjects(bufor, i);
- _log0<<"\tReading objects: "<<th.getDif()<<std::endl;
-
- readEvents(bufor, i);
- _log0<<"\tReading events: "<<th.getDif()<<std::endl;
- //map readed, bufor no longer needed
- delete[] bufor; bufor=NULL;
-
- for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
- {
- if(!objects[f]->defInfo)
- continue;
- addBlockVisTiles(objects[f]);
- }
- _log0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
- }
- void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.visitableObjects.size();
- }
- }
- }
- }
- }
- void Mapa::addBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- Mapa::Mapa(std::string filename)
- {
- _log0<<"Opening map file: "<<filename<<"\t "<<std::flush;
- gzFile map = gzopen(filename.c_str(),"rb");
- std::vector<unsigned char> mapstr; int pom;
- while((pom=gzgetc(map))>=0)
- {
- mapstr.push_back(pom);
- }
- gzclose(map);
- unsigned char *initTable = new unsigned char[mapstr.size()];
- for(int ss=0; ss<mapstr.size(); ++ss)
- {
- initTable[ss] = mapstr[ss];
- }
- _log0<<"done."<<std::endl;
- boost::crc_32_type result;
- result.process_bytes(initTable,mapstr.size());
- checksum = result.checksum();
- _log0 << "\tOur map checksum: "<<result.checksum() << std::endl;
- initFromBytes(initTable);
- }
- CGHeroInstance * Mapa::getHero(int ID, int mode)
- {
- if (mode != 0)
- #ifndef __GNUC__
- throw new std::exception("gs->getHero: This mode is not supported!");
- #else
- throw new std::exception();
- #endif
- for(int i=0; i<heroes.size();i++)
- if(heroes[i]->subID == ID)
- return heroes[i];
- return NULL;
- }
- int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance * nobj )
- {
- CSeerHutObjInfo * spec = new CSeerHutObjInfo;
- if(version>RoE)
- {
- spec->missionType = bufor[i]; ++i;
- switch(spec->missionType)
- {
- case 0:
- i+=3;
- return i;
- case 1:
- {
- spec->m1level = readNormalNr(bufor,i); i+=4;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 2:
- {
- spec->m2attack = bufor[i]; ++i;
- spec->m2defence = bufor[i]; ++i;
- spec->m2power = bufor[i]; ++i;
- spec->m2knowledge = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 3:
- {
- spec->m3bytes[0] = bufor[i]; ++i;
- spec->m3bytes[1] = bufor[i]; ++i;
- spec->m3bytes[2] = bufor[i]; ++i;
- spec->m3bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 4:
- {
- spec->m4bytes[0] = bufor[i]; ++i;
- spec->m4bytes[1] = bufor[i]; ++i;
- spec->m4bytes[2] = bufor[i]; ++i;
- spec->m4bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- int artid = readNormalNr(bufor,i, 2); i+=2;
- spec->m5arts.push_back(artid);
- }
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- int creType = readNormalNr(bufor,i, 2); i+=2;
- int creNumb = readNormalNr(bufor,i, 2); i+=2;
- spec->m6cre.push_back(&(VLC->creh->creatures[creType]));
- spec->m6number.push_back(creNumb);
- }
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 7:
- {
- spec->m7wood = readNormalNr(bufor,i); i+=4;
- spec->m7mercury = readNormalNr(bufor,i); i+=4;
- spec->m7ore = readNormalNr(bufor,i); i+=4;
- spec->m7sulfur = readNormalNr(bufor,i); i+=4;
- spec->m7crystal = readNormalNr(bufor,i); i+=4;
- spec->m7gems = readNormalNr(bufor,i); i+=4;
- spec->m7gold = readNormalNr(bufor,i); i+=4;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 8:
- {
- int heroType = bufor[i]; ++i;
- spec->m8hero = heroType;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 9:
- {
- spec->m9player = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- }//internal switch end (seer huts)
- int len1 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len1; ++ee)
- {
- spec->firstVisitText += bufor[i]; ++i;
- }
- int len2 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len2; ++ee)
- {
- spec->nextVisitText += bufor[i]; ++i;
- }
- int len3 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len3; ++ee)
- {
- spec->completedText += bufor[i]; ++i;
- }
- }
- else //RoE
- {
- int artID = bufor[i]; ++i;
- if(artID!=255) //not none quest
- {
- spec->m5arts.push_back(artID);
- spec->missionType = 5;
- }
- else
- {
- spec->missionType = 255;
- }
- }
- if(spec->missionType!=255)
- {
- unsigned char rewardType = bufor[i]; ++i;
- spec->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- spec->r1exp = readNormalNr(bufor,i); i+=4;
- break;
- }
- case 2:
- {
- spec->r2mana = readNormalNr(bufor,i); i+=4;
- break;
- }
- case 3:
- {
- spec->r3morale = bufor[i]; ++i;
- break;
- }
- case 4:
- {
- spec->r4luck = bufor[i]; ++i;
- break;
- }
- case 5:
- {
- spec->r5type = bufor[i]; ++i;
- spec->r5amount = readNormalNr(bufor,i, 3); i+=3;
- i+=1;
- break;
- }
- case 6:
- {
- spec->r6type = bufor[i]; ++i;
- spec->r6amount = bufor[i]; ++i;
- break;
- }
- case 7:
- {
- spec->r7ability = bufor[i]; ++i;
- spec->r7level = bufor[i]; ++i;
- break;
- }
- case 8:
- {
- spec->r8art = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
- break;
- }
- case 9:
- {
- spec->r9spell = bufor[i]; ++i;
- break;
- }
- case 10:
- {
- if(version>RoE)
- {
- spec->r10creature = readNormalNr(bufor,i, 2); i+=2;
- spec->r10amount = readNormalNr(bufor,i, 2); i+=2;
- }
- else
- {
- spec->r10creature = bufor[i]; ++i;
- spec->r10amount = readNormalNr(bufor,i, 2); i+=2;
- }
- break;
- }
- }// end of internal switch
- i+=2;
- }
- else //missionType==255
- {
- i+=3;
- }
- nobj->info = spec;
- return i;
- }
- void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
- {
- CGTownInstance * nt = new CGTownInstance();
- (*(static_cast<CGObjectInstance*>(nt))) = *nobj;
- delete nobj;
- nobj = nt;
- nt->identifier = 0;
- if(version>RoE)
- {
- readNormalNr(bufor,i); i+=4;
- }
- nt->tempOwner = bufor[i]; ++i;
- if(readChar(bufor,i)) //has name
- nt->name = readString(bufor,i);
- if(readChar(bufor,i))//true if garrison isn't empty
- nt->army = readCreatureSet(bufor,i,7,(version>RoE));
- nt->army.formation = bufor[i]; ++i;
- if(readChar(bufor,i)) //unusualBuildings
- {
- //built buildings
- for(int byte=0;byte<6;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->builtBuildings.insert(byte*8+bit);
- i++;
- }
- //forbidden buildings
- for(int byte=6;byte<12;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->forbiddenBuildings.insert((byte-6)*8+bit);
- i++;
- }
- nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
- }
- else //standard buildings
- {
- if(readChar(bufor,i)) //has fort
- nt->builtBuildings.insert(7);
- nt->builtBuildings.insert(-50); //means that set of standard building should be included
- }
- int ist = i;
- if(version>RoE)
- {
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- nt->obligatorySpells.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- nt->possibleSpells.push_back((i-ist)*8+yy);
- }
- }
- }
- /////// reading castle events //////////////////////////////////
- int numberOfEvent = readNormalNr(bufor,i); i+=4;
- for(int gh = 0; gh<numberOfEvent; ++gh)
- {
- CCastleEvent nce;
- int nameLen = readNormalNr(bufor,i); i+=4;
- for(int ll=0; ll<nameLen; ++ll)
- {
- nce.name += bufor[i]; ++i;
- }
- int messLen = readNormalNr(bufor,i); i+=4;
- for(int ll=0; ll<messLen; ++ll)
- {
- nce.message += bufor[i]; ++i;
- }
- nce.wood = readNormalNr(bufor,i); i+=4;
- nce.mercury = readNormalNr(bufor,i); i+=4;
- nce.ore = readNormalNr(bufor,i); i+=4;
- nce.sulfur = readNormalNr(bufor,i); i+=4;
- nce.crystal = readNormalNr(bufor,i); i+=4;
- nce.gems = readNormalNr(bufor,i); i+=4;
- nce.gold = readNormalNr(bufor,i); i+=4;
- nce.players = bufor[i]; ++i;
- if(version > AB)
- {
- nce.forHuman = bufor[i]; ++i;
- }
- else
- nce.forHuman = true;
- nce.forComputer = bufor[i]; ++i;
- nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
- nce.forEvery = bufor[i]; ++i;
- i+=17;
- for(int kk=0; kk<6; ++kk)
- {
- nce.bytes[kk] = bufor[i]; ++i;
- }
- for(int vv=0; vv<7; ++vv)
- {
- nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
- }
- i+=4;
- nt->events.insert(nce);
- }//castle events have been read
- if(version > AB)
- {
- nt->alignment = bufor[i]; ++i;
- }
- else
- nt->alignment = 0xff;
- i+=3;
- nt->builded = 0;
- nt->destroyed = 0;
- nt->garrisonHero = NULL;
- if(nt->ID==98)
- towns.push_back(nt);
- }
- void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
- {
- CGHeroInstance * nhi = new CGHeroInstance;
- (*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
- delete nobj;
- nobj=nhi;
- if(version>RoE)
- {
- nhi->identifier = readNormalNr(bufor,i, 4); i+=4;
- }
- nhi->setOwner(bufor[i]); ++i;
- nhi->subID = readNormalNr(bufor,i, 1); ++i;
- if(readChar(bufor,i))//true if hero has nonstandard name
- nhi->name = readString(bufor,i);
- if(version>AB)
- {
- if(readChar(bufor,i))//true if hore's experience is greater than 0
- { nhi->exp = readNormalNr(bufor,i); i+=4; }
- else
- nhi->exp = -1;
- }
- else
- { nhi->exp = readNormalNr(bufor,i); i+=4; }
- bool portrait=bufor[i]; ++i;
- if (portrait)
- i++; //TODO read portrait nr, save, open
- else
- nhi->portrait = nhi->subID;
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = readNormalNr(bufor,i); i+=4;
- nhi->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
- nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
- }
- }
- if(readChar(bufor,i))//true if hero has nonstandard garrison
- nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
- nhi->army.formation =bufor[i]; ++i; //formation
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- int artmask = version == RoE ? 0xff : 0xffff;
- int artidlen = version == RoE ? 1 : 2;
- if(artSet)
- {
- for(int pom=0;pom<16;pom++)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->artifWorn[pom] = id;
- }
- //misc5 art //17
- if(version>=SoD)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->artifWorn[16] = id;
- }
- //spellbook
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->artifWorn[17] = id;
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(version>RoE)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->artifWorn[18] = id;
- }
- else
- i+=1;
- //bag artifacts //20
- int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- nhi->artifacts.push_back(id);
- }
- }
- } //artifacts
- nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
- if(nhi->patrol.patrolRadious == 0xff)
- nhi->patrol.patrolling = false;
- else
- nhi->patrol.patrolling = true;
- if(version>RoE)
- {
- if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
- nhi->biography = readString(bufor,i);
- nhi->sex = !(bufor[i]); ++i;
- }
- //spells
- if(version>AB)
- {
- bool areSpells = bufor[i]; ++i;
- if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
- {
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- nhi->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- }
- else if(version==AB) //we can read one spell
- {
- unsigned char buff = bufor[i]; ++i;
- if(buff!=254)
- {
- nhi->spells.insert(buff);
- }
- }
- //spells loaded
- if(version>AB)
- {
- if(readChar(bufor,i))//customPrimSkills
- {
- nhi->primSkills.resize(4);
- for(int xx=0;xx<4;xx++)
- nhi->primSkills[xx] = bufor[i++];
- }
- }
- i+=16;
- nhi->moveDir = 4;
- nhi->isStanding = true;
- nhi->level = -1;
- nhi->mana = -1;
- nhi->movement = -1;
- if(nhi->ID==34)
- heroes.push_back(nhi);
- }
- void Mapa::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
- {
- for (pom=0;pom<8;pom++)
- {
- players[pom].canHumanPlay = bufor[i++];
- players[pom].canComputerPlay = bufor[i++];
- if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
- {
- memset(&players[pom],0,sizeof(PlayerInfo));
- switch(version)
- {
- case SoD: case WoG:
- i+=13;
- break;
- case AB:
- i+=12;
- break;
- case RoE:
- i+=6;
- break;
- }
- continue;
- }
- players[pom].AITactic = bufor[i++];
- if(version == SoD || version == WoG)
- players[pom].p7= bufor[i++];
- else
- players[pom].p7= -1;
- players[pom].allowedFactions = 0;
- players[pom].allowedFactions += bufor[i++];
- if(version != RoE)
- players[pom].allowedFactions += (bufor[i++])*256;
- players[pom].isFactionRandom = bufor[i++];
- players[pom].hasMainTown = bufor[i++];
- if (players[pom].hasMainTown)
- {
- if(version != RoE)
- {
- players[pom].generateHeroAtMainTown = bufor[i++];
- players[pom].generateHero = bufor[i++];
- }
- else
- {
- players[pom].generateHeroAtMainTown = false;
- players[pom].generateHero = false;
- }
- players[pom].posOfMainTown.x = bufor[i++];
- players[pom].posOfMainTown.y = bufor[i++];
- players[pom].posOfMainTown.z = bufor[i++];
- }
- players[pom].p8= bufor[i++];
- players[pom].p9= bufor[i++];
- if(players[pom].p9!=0xff)
- {
- players[pom].mainHeroPortrait = bufor[i++];
- int nameLength = bufor[i++];
- i+=3;
- for (int pp=0;pp<nameLength;pp++)
- players[pom].mainHeroName+=bufor[i++];
- }
- if(version != RoE)
- {
- i++; ////unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- players[pom].heroesNames.push_back(vv);
- }
- }
- }
- }
- void Mapa::loadViCLossConditions( unsigned char * bufor, int &i)
- {
- victoryCondition = (EvictoryConditions)bufor[i++];
- if (victoryCondition != winStandard) //specific victory conditions
- {
- int nr;
- switch (victoryCondition) //read victory conditions
- {
- case artifact:
- {
- vicConDetails = new VicCon0();
- ((VicCon0*)vicConDetails)->ArtifactID = bufor[i+2];
- nr=(version==RoE ? 1 : 2);
- break;
- }
- case gatherTroop:
- {
- vicConDetails = new VicCon1();
- int temp1 = bufor[i+2];
- int temp2 = bufor[i+3];
- ((VicCon1*)vicConDetails)->monsterID = bufor[i+2];
- ((VicCon1*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+(version==RoE ? 3 : 4));
- nr=(version==RoE ? 5 : 6);
- break;
- }
- case gatherResource:
- {
- vicConDetails = new VicCon2();
- ((VicCon2*)vicConDetails)->resourceID = bufor[i+2];
- ((VicCon2*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+3);
- nr=5;
- break;
- }
- case buildCity:
- {
- vicConDetails = new VicCon3();
- ((VicCon3*)vicConDetails)->posOfCity.x = bufor[i+2];
- ((VicCon3*)vicConDetails)->posOfCity.y = bufor[i+3];
- ((VicCon3*)vicConDetails)->posOfCity.z = bufor[i+4];
- ((VicCon3*)vicConDetails)->councilNeededLevel = bufor[i+5];
- ((VicCon3*)vicConDetails)->fortNeededLevel = bufor[i+6];
- nr=5;
- break;
- }
- case buildGrail:
- {
- vicConDetails = new VicCon4();
- if (bufor[i+4]>2)
- ((VicCon4*)vicConDetails)->anyLocation = true;
- else
- {
- ((VicCon4*)vicConDetails)->whereBuildGrail.x = bufor[i+2];
- ((VicCon4*)vicConDetails)->whereBuildGrail.y = bufor[i+3];
- ((VicCon4*)vicConDetails)->whereBuildGrail.z = bufor[i+4];
- }
- nr=3;
- break;
- }
- case beatHero:
- {
- vicConDetails = new VicCon5();
- ((VicCon5*)vicConDetails)->locationOfHero.x = bufor[i+2];
- ((VicCon5*)vicConDetails)->locationOfHero.y = bufor[i+3];
- ((VicCon5*)vicConDetails)->locationOfHero.z = bufor[i+4];
- nr=3;
- break;
- }
- case captureCity:
- {
- vicConDetails = new VicCon6();
- ((VicCon6*)vicConDetails)->locationOfTown.x = bufor[i+2];
- ((VicCon6*)vicConDetails)->locationOfTown.y = bufor[i+3];
- ((VicCon6*)vicConDetails)->locationOfTown.z = bufor[i+4];
- nr=3;
- break;
- }
- case beatMonster:
- {
- vicConDetails = new VicCon7();
- ((VicCon7*)vicConDetails)->locationOfMonster.x = bufor[i+2];
- ((VicCon7*)vicConDetails)->locationOfMonster.y = bufor[i+3];
- ((VicCon7*)vicConDetails)->locationOfMonster.z = bufor[i+4];
- nr=3;
- break;
- }
- case takeDwellings:
- {
- vicConDetails = new CspecificVictoryConidtions();
- nr=0;
- break;
- }
- case takeMines:
- {
- vicConDetails = new CspecificVictoryConidtions();
- nr=0;
- break;
- }
- case transportItem:
- {
- vicConDetails = new VicCona();
- ((VicCona*)vicConDetails)->artifactID = bufor[i+2];
- ((VicCona*)vicConDetails)->destinationPlace.x = bufor[i+3];
- ((VicCona*)vicConDetails)->destinationPlace.y = bufor[i+4];
- ((VicCona*)vicConDetails)->destinationPlace.z = bufor[i+5];
- nr=4;
- break;
- }
- }
- vicConDetails->allowNormalVictory = bufor[i++];
- vicConDetails->appliesToAI = bufor[i++];
- i+=nr;
- }
- lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
- switch (lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- {
- lossCondition.castlePos.x=bufor[i++];
- lossCondition.castlePos.y=bufor[i++];
- lossCondition.castlePos.z=bufor[i++];
- break;
- }
- case lossHero:
- {
- lossCondition.heroPos.x=bufor[i++];
- lossCondition.heroPos.y=bufor[i++];
- lossCondition.heroPos.z=bufor[i++];
- break;
- }
- case timeExpires:
- {
- lossCondition.timeLimit = readNormalNr(bufor,i++,2);
- i++;
- break;
- }
- }
- }
- void Mapa::readRumors( unsigned char * bufor, int &i)
- {
- int rumNr = readNormalNr(bufor,i,4);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- rumors.push_back(ourRumor); //add to our list
- }
- }
- void Mapa::readHeader( unsigned char * bufor, int &i)
- {
- version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
- areAnyPLayers = readChar(bufor,i); //invalid on some maps
- height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
- twoLevel = readChar(bufor,i); //czy sa lochy
- terrain = new TerrainTile**[width]; // allocate memory
- for (int ii=0;ii<width;ii++)
- {
- terrain[ii] = new TerrainTile*[height]; // allocate memory
- for(int jj=0;jj<height;jj++)
- terrain[ii][jj] = new TerrainTile[twoLevel+1];
- }
- int pom;
- name = readString(bufor,i);
- description= readString(bufor,i);
- difficulty = readChar(bufor,i); // reading map difficulty
- if(version != RoE)
- levelLimit = readChar(bufor,i); // hero level limit
- else
- levelLimit = 0;
- loadPlayerInfo(pom, bufor, i);
- loadViCLossConditions(bufor, i);
- howManyTeams=bufor[i++]; //read number of teams
- if(howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- players[rr].team=bufor[i++];
- }
- }
- //reading allowed heroes (20 bytes)
- int ist;
- ist=i; //starting i for loop
- allowedHeroes.resize(HEROES_QUANTITY);
- for(int xx=0;xx<HEROES_QUANTITY;xx++)
- allowedHeroes[xx] = true;
- for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-ist)*8+yy < HEROES_QUANTITY)
- if(c != (c|((unsigned char)intPow(2, yy))))
- allowedHeroes[(i-ist)*8+yy] = false;
- }
- if(version>RoE) //probably reserved for further heroes
- i+=4;
- unsigned char disp = 0;
- if(version>=SoD)
- {
- disp = bufor[i++];
- disposedHeroes.resize(disp);
- for(int g=0; g<disp; ++g)
- {
- disposedHeroes[g].ID = bufor[i++];
- disposedHeroes[g].portrait = bufor[i++];
- int lenbuf = readNormalNr(bufor,i); i+=4;
- for (int zz=0; zz<lenbuf; zz++)
- disposedHeroes[g].name+=bufor[i++];
- int players = bufor[i++];
- for(int zz=0;zz<8;zz++)
- {
- int por = (1<<zz);
- if(players & por)
- disposedHeroes[g].players[zz] = true;
- else
- disposedHeroes[g].players[zz] = false;
- }
- }
- }
- i+=31; //omitting NULLS
- allowedArtifact.resize(ARTIFACTS_QUANTITY);
- for(int x=0;x<allowedArtifact.size();x++)
- allowedArtifact[x] = true;
- //reading allowed artifacts: 17 or 18 bytes
- if(version!=RoE)
- {
- ist=i; //starting i for loop
- for(i; i<ist+(version==AB ? 17 : 18); ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedArtifact[(i-ist)*8+yy] = false;
- }
- }
- }//allowed artifacts have been read
- }
- allowedSpell.resize(SPELLS_QUANTITY);
- for(int x=0;x<allowedSpell.size();x++)
- allowedSpell[x] = true;
- allowedAbilities.resize(SKILL_QUANTITY);
- for(int x=0;x<allowedAbilities.size();x++)
- allowedAbilities[x] = true;
- if(version>=SoD)
- {
- //reading allowed spells (9 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedSpell[(i-ist)*8+yy] = false;
- }
- //allowed hero's abilities (4 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SKILL_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- allowedAbilities[(i-ist)*8+yy] = false;
- }
- }
- }
- }
- }
- void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
- {
- switch(version)
- {
- case WoG: case SoD:
- {
- for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
- {
- int custom = bufor[i++];
- if(!custom)
- continue;
- CGHeroInstance * cgh = new CGHeroInstance;
- cgh->ID = 34;
- cgh->subID = z;
- if(readChar(bufor,i))//true if hore's experience is greater than 0
- { cgh->exp = readNormalNr(bufor,i); i+=4; }
- else
- cgh->exp = 0;
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = readNormalNr(bufor,i); i+=4;
- cgh->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
- cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
- }
- }
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- int artmask = version == RoE ? 0xff : 0xffff;
- int artidlen = version == RoE ? 1 : 2;
- if(artSet)
- {
- for(int pom=0;pom<16;pom++)
- {
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- cgh->artifWorn[pom] = id;
- }
- //misc5 art //17
- if(version>=SoD)
- {
- i+=2;
- //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- //if(id!=artmask)
- // spec->artifWorn[16] = id;
- }
- //spellbook
- int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- cgh->artifWorn[17] = id;
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(version>RoE)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- cgh->artifWorn[18] = id;
- }
- else
- i+=1;
- //bag artifacts //20
- int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(bufor,i, artidlen); i+=artidlen;
- if(id!=artmask)
- cgh->artifacts.push_back(id);
- }
- }
- } //artifacts
- if(readChar(bufor,i))//customBio
- cgh->biography = readString(bufor,i);
- int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
- if(readChar(bufor,i))//are spells
- {
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SPELLS_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- cgh->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- if(readChar(bufor,i))//customPrimSkills
- {
- cgh->primSkills.resize(4);
- for(int xx=0;xx<4;xx++)
- cgh->primSkills[xx] = bufor[i++];
- }
- predefinedHeroes.push_back(cgh);
- }
- break;
- }
- case RoE:
- i+=0;
- break;
- }
- }
- void Mapa::readTerrain( unsigned char * bufor, int &i)
- {
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
- terrain[z][c][0].terview = bufor[i++];
- terrain[z][c][0].nuine = (Eriver)bufor[i++];
- terrain[z][c][0].rivDir = bufor[i++];
- terrain[z][c][0].malle = (Eroad)bufor[i++];
- terrain[z][c][0].roadDir = bufor[i++];
- terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][0].blocked = 0;
- terrain[z][c][0].visitable = 0;
- }
- }
- if (twoLevel) // read underground terrain
- {
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
- terrain[z][c][1].terview = bufor[i++];
- terrain[z][c][1].nuine = (Eriver)bufor[i++];
- terrain[z][c][1].rivDir = bufor[i++];
- terrain[z][c][1].malle = (Eroad)bufor[i++];
- terrain[z][c][1].roadDir = bufor[i++];
- terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][1].blocked = 0;
- terrain[z][c][1].visitable = 0;
- }
- }
- }
- }
- void Mapa::readDefInfo( unsigned char * bufor, int &i)
- {
- int defAmount = readNormalNr(bufor,i); i+=4;
- defy.reserve(defAmount);
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- CGDefInfo * vinya = new CGDefInfo(); // info about new def
- //reading name
- int nameLength = readNormalNr(bufor,i,4);i+=4;
- vinya->name.reserve(nameLength);
- for (int cd=0;cd<nameLength;cd++)
- {
- vinya->name += bufor[i++];
- }
- std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
- unsigned char bytes[12];
- for (int v=0; v<12; v++) // read info
- {
- bytes[v] = bufor[i++];
- }
- vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
- vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
- vinya->id = readNormalNr(bufor,i,4);i+=4;
- vinya->subid = readNormalNr(bufor,i,4);i+=4;
- vinya->type = bufor[i++];
- vinya->printPriority = bufor[i++];
- for (int zi=0; zi<6; zi++)
- {
- vinya->blockMap[zi] = reverse(bytes[zi]);
- }
- for (int zi=0; zi<6; zi++)
- {
- vinya->visitMap[zi] = reverse(bytes[6+zi]);
- }
- i+=16;
- if(vinya->id!=34)
- vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
- else
- vinya->visitDir = 0xff;
- defy.push_back(vinya); // add this def to the vector
- }
- }
- void Mapa::readObjects( unsigned char * bufor, int &i)
- {
- int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
- for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
- {
- //std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
- CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
- nobj->id = objects.size();
- nobj->pos.x = bufor[i++];
- nobj->pos.y = bufor[i++];
- nobj->pos.z = bufor[i++];
- int tempd = readNormalNr(bufor,i, 4); i+=4;
- nobj->defInfo = defy[tempd];
- nobj->ID = nobj->defInfo->id;
- nobj->subID = nobj->defInfo->subid;
- //if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>width || nobj.y>height || nobj.z>1 || nobj.defNumber>defy.size()) std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
- i+=5;
- unsigned char buff [30];
- for(int ccc=0; ccc<30; ++ccc)
- {
- buff[ccc] = bufor[i+ccc];
- }
- int j = nobj->defInfo->id;
- int p = 99;
- switch(getDefType(nobj->defInfo))
- {
- case EVENTOBJ_DEF: //for event - objects
- {
- CEventObjInfo * spec = new CEventObjInfo;
- bool guardMess;
- guardMess = bufor[i]; ++i;
- if(guardMess)
- {
- int messLong = readNormalNr(bufor,i, 4); i+=4;
- if(messLong>0)
- {
- spec->isMessage = true;
- for(int yy=0; yy<messLong; ++yy)
- {
- spec->message +=bufor[i+yy];
- }
- i+=messLong;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
- }
- i+=4;
- }
- else
- {
- spec->isMessage = false;
- spec->areGuarders = false;
- spec->message = std::string("");
- }
- spec->gainedExp = readNormalNr(bufor,i, 4); i+=4;
- spec->manaDiff = readNormalNr(bufor,i, 4); i+=4;
- spec->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
- spec->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
- spec->wood = readNormalNr(bufor,i); i+=4;
- spec->mercury = readNormalNr(bufor,i); i+=4;
- spec->ore = readNormalNr(bufor,i); i+=4;
- spec->sulfur = readNormalNr(bufor,i); i+=4;
- spec->crystal = readNormalNr(bufor,i); i+=4;
- spec->gems = readNormalNr(bufor,i); i+=4;
- spec->gold = readNormalNr(bufor,i); i+=4;
- spec->attack = readNormalNr(bufor,i, 1); ++i;
- spec->defence = readNormalNr(bufor,i, 1); ++i;
- spec->power = readNormalNr(bufor,i, 1); ++i;
- spec->knowledge = readNormalNr(bufor,i, 1); ++i;
- int gabn; //number of gained abilities
- gabn = readNormalNr(bufor,i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- spec->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
- spec->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- spec->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
- }
- int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- spec->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
- spec->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
- i+=8;
- spec->availableFor = readNormalNr(bufor,i, 1); ++i;
- spec->computerActivate = readNormalNr(bufor,i, 1); ++i;
- spec->humanActivate = readNormalNr(bufor,i, 1); ++i;
- i+=4;
- nobj->info = spec;
- break;
- }
- case HERO_DEF:
- {
- loadHero(nobj, bufor, i);
- break;
- }
- case CREATURES_DEF:
- {
- CCreatureObjInfo * spec = new CCreatureObjInfo;
- if(version>RoE)
- {
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- }
- spec->number = readNormalNr(bufor,i, 2); i+=2;
- spec->character = bufor[i]; ++i;
- bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
- if(isMesTre)
- {
- int messLength = readNormalNr(bufor,i); i+=4;
- if(messLength>0)
- {
- for(int tt=0; tt<messLength; ++tt)
- {
- spec->message += bufor[i]; ++i;
- }
- }
- spec->wood = readNormalNr(bufor,i); i+=4;
- spec->mercury = readNormalNr(bufor,i); i+=4;
- spec->ore = readNormalNr(bufor,i); i+=4;
- spec->sulfur = readNormalNr(bufor,i); i+=4;
- spec->crytal = readNormalNr(bufor,i); i+=4;
- spec->gems = readNormalNr(bufor,i); i+=4;
- spec->gold = readNormalNr(bufor,i); i+=4;
- int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
- if(version==RoE)
- {
- if(artID!=0xff)
- spec->gainedArtifact = artID;
- else
- spec->gainedArtifact = -1;
- }
- else
- {
- if(artID!=0xffff)
- spec->gainedArtifact = artID;
- else
- spec->gainedArtifact = -1;
- }
- }
- spec->neverFlees = bufor[i]; ++i;
- spec->notGrowingTeam = bufor[i]; ++i;
- i+=2;
- nobj->info = spec;
- break;
- }
- case SIGN_DEF:
- {
- CSignObjInfo * spec = new CSignObjInfo;
- int length = readNormalNr(bufor,i); i+=4;
- for(int rr=0; rr<length; ++rr)
- {
- spec->message += bufor[i]; ++i;
- }
- i+=4;
- nobj->info = spec;
- break;
- }
- case SEERHUT_DEF:
- {
- i = loadSeerHut(bufor, i, nobj);
- break;
- }
- case WITCHHUT_DEF:
- {
- CWitchHutObjInfo * spec = new CWitchHutObjInfo;
- if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
- {
- int ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < SKILL_QUANTITY)
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->allowedAbilities.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- else //(RoE map)
- {
- for(int gg=0; gg<SKILL_QUANTITY; ++gg)
- {
- spec->allowedAbilities.push_back(gg);
- }
- }
- nobj->info = spec;
- break;
- }
- case SCHOLAR_DEF:
- {
- CScholarObjInfo * spec = new CScholarObjInfo;
- spec->bonusType = bufor[i]; ++i;
- switch(spec->bonusType)
- {
- case 0xff:
- ++i;
- break;
- case 0:
- spec->r0type = bufor[i]; ++i;
- break;
- case 1:
- spec->r1 = bufor[i]; ++i;
- break;
- case 2:
- spec->r2 = bufor[i]; ++i;
- break;
- }
- i+=6;
- nobj->info = spec;
- break;
- }
- case GARRISON_DEF:
- {
- CGarrisonObjInfo * spec = new CGarrisonObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->units = readCreatureSet(bufor,i,7,(version>RoE));
- if(version > RoE)
- {
- spec->movableUnits = bufor[i]; ++i;
- }
- else
- spec->movableUnits = true;
- i+=8;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case ARTIFACT_DEF:
- {
- CArtifactObjInfo * spec = new CArtifactObjInfo;
- bool areSettings = bufor[i]; ++i;
- if(areSettings)
- {
- int messLength = readNormalNr(bufor,i, 4); i+=4;
- for(int hh=0; hh<messLength; ++hh)
- {
- spec->message += bufor[i]; ++i;
- }
- bool areGuards = bufor[i]; ++i;
- if(areGuards)
- {
- spec->areGuards = true;
- spec->guards = readCreatureSet(bufor,i,7,(version>RoE));
- }
- else
- spec->areGuards = false;
- i+=4;
- }
- nobj->info = spec;
- break;
- }
- case RESOURCE_DEF:
- {
- CResourceObjInfo * spec = new CResourceObjInfo;
- bool isMessGuard = bufor[i]; ++i;
- if(isMessGuard)
- {
- int messLength = readNormalNr(bufor,i); i+=4;
- for(int mm=0; mm<messLength; ++mm)
- {
- spec->message+=bufor[i]; ++i;
- }
- spec->areGuards = bufor[i]; ++i;
- if(spec->areGuards)
- {
- spec->guards = readCreatureSet(bufor,i,7,(version>RoE));
- }
- i+=4;
- }
- else
- {
- spec->areGuards = false;
- }
- spec->amount = readNormalNr(bufor,i); i+=4;
- i+=4;
- nobj->info = spec;
- break;
- }
- case TOWN_DEF:
- {
- loadTown(nobj, bufor, i);
- break;
- }
- case PLAYERONLY_DEF:
- {
- CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case SHRINE_DEF:
- {
- CShrineObjInfo * spec = new CShrineObjInfo;
- spec->spell = bufor[i]; i+=4;
- nobj->info = spec;
- break;
- }
- case SPELLSCROLL_DEF:
- {
- CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- int mLength = readNormalNr(bufor,i); i+=4;
- for(int vv=0; vv<mLength; ++vv)
- {
- spec->message += bufor[i]; ++i;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
- }
- i+=4;
- }
- spec->spell = bufor[i]; ++i;
- i+=3;
- nobj->info = spec;
- break;
- }
- case PANDORA_DEF:
- {
- CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- int mLength = readNormalNr(bufor,i); i+=4;
- for(int vv=0; vv<mLength; ++vv)
- {
- spec->message += bufor[i]; ++i;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
- }
- i+=4;
- }
- ////// copied form event handling (seems to be similar)
- spec->gainedExp = readNormalNr(bufor,i, 4); i+=4;
- spec->manaDiff = readNormalNr(bufor,i, 4); i+=4;
- spec->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
- spec->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
- spec->wood = readNormalNr(bufor,i); i+=4;
- spec->mercury = readNormalNr(bufor,i); i+=4;
- spec->ore = readNormalNr(bufor,i); i+=4;
- spec->sulfur = readNormalNr(bufor,i); i+=4;
- spec->crystal = readNormalNr(bufor,i); i+=4;
- spec->gems = readNormalNr(bufor,i); i+=4;
- spec->gold = readNormalNr(bufor,i); i+=4;
- spec->attack = readNormalNr(bufor,i, 1); ++i;
- spec->defence = readNormalNr(bufor,i, 1); ++i;
- spec->power = readNormalNr(bufor,i, 1); ++i;
- spec->knowledge = readNormalNr(bufor,i, 1); ++i;
- int gabn; //number of gained abilities
- gabn = readNormalNr(bufor,i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- spec->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
- spec->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- if(version > RoE)
- {
- spec->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
- }
- else
- {
- spec->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
- }
- }
- int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- spec->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
- }
- int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
- spec->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
- i+=8;
- nobj->info = spec;
- ///////end of copied fragment
- break;
- }
- case GRAIL_DEF:
- {
- CGrailObjInfo * spec = new CGrailObjInfo;
- spec->radius = readNormalNr(bufor,i); i+=4;
- nobj->info = spec;
- break;
- }
- case CREGEN_DEF:
- {
- CCreGenObjInfo * spec = new CCreGenObjInfo;
- spec->player = readNormalNr(bufor,i); i+=4;
- spec->identifier = readNormalNr(bufor,i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case CREGEN2_DEF:
- {
- CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
- spec->player = readNormalNr(bufor,i); i+=4;
- spec->identifier = readNormalNr(bufor,i); i+=4;
- if(!spec->identifier)
- {
- spec->asCastle = false;
- spec->castles[0] = bufor[i]; ++i;
- spec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- spec->asCastle = true;
- }
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- //if(spec->maxLevel>7)
- // spec->maxLevel = 7;
- //if(spec->minLevel<1)
- // spec->minLevel = 1;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case CREGEN3_DEF:
- {
- CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->minLevel = bufor[i]; ++i;
- spec->maxLevel = bufor[i]; ++i;
- if(spec->maxLevel>7)
- spec->maxLevel = 7;
- if(spec->minLevel<1)
- spec->minLevel = 1;
- nobj->setOwner(spec->player);
- nobj->info = spec;
- break;
- }
- case BORDERGUARD_DEF:
- {
- CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
- spec->missionType = bufor[i]; ++i;
- int len1, len2, len3;
- switch(spec->missionType)
- {
- case 0:
- {
- goto borderguardend;
- break;
- }
- case 1:
- {
- spec->m1level = readNormalNr(bufor,i); i+=4;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 2:
- {
- spec->m2attack = bufor[i]; ++i;
- spec->m2defence = bufor[i]; ++i;
- spec->m2power = bufor[i]; ++i;
- spec->m2knowledge = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 3:
- {
- spec->m3bytes[0] = bufor[i]; ++i;
- spec->m3bytes[1] = bufor[i]; ++i;
- spec->m3bytes[2] = bufor[i]; ++i;
- spec->m3bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 4:
- {
- spec->m4bytes[0] = bufor[i]; ++i;
- spec->m4bytes[1] = bufor[i]; ++i;
- spec->m4bytes[2] = bufor[i]; ++i;
- spec->m4bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- spec->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
- }
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- int creType = readNormalNr(bufor,i, 2); i+=2;
- int creNumb = readNormalNr(bufor,i, 2); i+=2;
- spec->m6cre.push_back(&(VLC->creh->creatures[creType]));
- spec->m6number.push_back(creNumb);
- }
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 7:
- {
- spec->m7wood = readNormalNr(bufor,i); i+=4;
- spec->m7mercury = readNormalNr(bufor,i); i+=4;
- spec->m7ore = readNormalNr(bufor,i); i+=4;
- spec->m7sulfur = readNormalNr(bufor,i); i+=4;
- spec->m7crystal = readNormalNr(bufor,i); i+=4;
- spec->m7gems = readNormalNr(bufor,i); i+=4;
- spec->m7gold = readNormalNr(bufor,i); i+=4;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 8:
- {
- int heroType = bufor[i]; ++i;
- spec->m8hero = heroType;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 9:
- {
- spec->m9player = bufor[i]; ++i;
- int limit = readNormalNr(bufor,i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- }//internal switch end (seer huts)
- len1 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len1; ++ee)
- {
- spec->firstVisitText += bufor[i]; ++i;
- }
- len2 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len2; ++ee)
- {
- spec->nextVisitText += bufor[i]; ++i;
- }
- len3 = readNormalNr(bufor,i); i+=4;
- for(int ee=0; ee<len3; ++ee)
- {
- spec->completedText += bufor[i]; ++i;
- }
- nobj->info = spec;
- borderguardend:
- break;
- }
- case HEROPLACEHOLDER_DEF:
- {
- i+=3; //TODO: handle it more properly
- break;
- }
- } //end of main switch
- objects.push_back(nobj);
- }
- }
- void Mapa::readEvents( unsigned char * bufor, int &i )
- {
- int numberOfEvents = readNormalNr(bufor,i); i+=4;
- for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
- {
- CMapEvent ne;
- ne.name = std::string();
- ne.message = std::string();
- int nameLen = readNormalNr(bufor,i); i+=4;
- for(int qq=0; qq<nameLen; ++qq)
- {
- ne.name += bufor[i]; ++i;
- }
- int messLen = readNormalNr(bufor,i); i+=4;
- for(int qq=0; qq<messLen; ++qq)
- {
- ne.message +=bufor[i]; ++i;
- }
- ne.wood = readNormalNr(bufor,i); i+=4;
- ne.mercury = readNormalNr(bufor,i); i+=4;
- ne.ore = readNormalNr(bufor,i); i+=4;
- ne.sulfur = readNormalNr(bufor,i); i+=4;
- ne.crystal = readNormalNr(bufor,i); i+=4;
- ne.gems = readNormalNr(bufor,i); i+=4;
- ne.gold = readNormalNr(bufor,i); i+=4;
- ne.players = bufor[i]; ++i;
- if(version>AB)
- {
- ne.humanAffected = bufor[i]; ++i;
- }
- else
- ne.humanAffected = true;
- ne.computerAffected = bufor[i]; ++i;
- ne.firstOccurence = bufor[i]; ++i;
- ne.nextOccurence = bufor[i]; ++i;
- i+=18;
- events.push_back(ne);
- }
- }
- bool Mapa::isInTheMap( int3 pos )
- {
- if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
- return false;
- else return true;
- }
|