CVCMIServer.cpp 4.4 KB

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  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "zlib.h"
  7. #ifndef __GNUC__
  8. #include <tchar.h>
  9. #endif
  10. #include "CVCMIServer.h"
  11. #include <boost/crc.hpp>
  12. #include <boost/interprocess/mapped_region.hpp>
  13. #include <boost/interprocess/shared_memory_object.hpp>
  14. #include "../StartInfo.h"
  15. #include "../map.h"
  16. #include "../hch/CLodHandler.h"
  17. #include "../lib/Interprocess.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "CGameHandler.h"
  20. std::string NAME = NAME_VER + std::string(" (server)");
  21. using namespace boost;
  22. using namespace boost::asio;
  23. using namespace boost::asio::ip;
  24. namespace intpr = boost::interprocess;
  25. extern CLogger<0> _log0;
  26. extern CLogger<1> _log1;
  27. extern CLogger<2> _log2;
  28. extern CLogger<3> _log3;
  29. extern CLogger<4> _log4;
  30. extern CLogger<5> _log5;
  31. extern CConsoleHandler *console;// = NULL;
  32. extern std::ostream *logfile;// = NULL;
  33. bool end2 = false;
  34. int port = 3030;
  35. void vaccept(tcp::acceptor *ac, tcp::socket *s, boost::system::error_code *error)
  36. {
  37. ac->accept(*s,*error);
  38. }
  39. CVCMIServer::CVCMIServer()
  40. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), port)))
  41. {
  42. std::cout << "CVCMIServer created!" <<std::endl;
  43. }
  44. CVCMIServer::~CVCMIServer()
  45. {
  46. //delete io;
  47. //delete acceptor;
  48. }
  49. void CVCMIServer::newGame(CConnection *c)
  50. {
  51. CGameHandler gh;
  52. boost::system::error_code error;
  53. StartInfo *si = new StartInfo;
  54. ui8 clients;
  55. *c >> clients; //how many clients should be connected - TODO: support more than one
  56. *c >> *si; //get start options
  57. int problem;
  58. #ifdef _MSC_VER
  59. FILE *f;
  60. problem = fopen_s(&f,si->mapname.c_str(),"r");
  61. #else
  62. FILE * f = fopen(si->mapname.c_str(),"r");
  63. problem = !f;
  64. #endif
  65. if(problem)
  66. {
  67. *c << ui8(problem); //WRONG!
  68. return;
  69. }
  70. else
  71. {
  72. fclose(f);
  73. *c << ui8(0); //OK!
  74. }
  75. gh.init(si,rand());
  76. CConnection* cc; //tcp::socket * ss;
  77. for(int i=0; i<clients; i++)
  78. {
  79. if(!i)
  80. {
  81. cc=c;
  82. }
  83. else
  84. {
  85. tcp::socket * s = new tcp::socket(acceptor->io_service());
  86. acceptor->accept(*s,error);
  87. if(error) //retry
  88. {
  89. std::cout<<"Cannot establish connection - retrying..." << std::endl;
  90. i--;
  91. continue;
  92. }
  93. cc = new CConnection(s,NAME,std::cout);
  94. }
  95. gh.conns.insert(cc);
  96. }
  97. gh.run();
  98. }
  99. void CVCMIServer::start()
  100. {
  101. ServerReady *sr = NULL;
  102. intpr::mapped_region *mr;
  103. try
  104. {
  105. intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
  106. mr = new intpr::mapped_region(smo,intpr::read_write);
  107. sr = (ServerReady*)mr->get_address();
  108. }
  109. catch(...)
  110. {
  111. intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
  112. smo.truncate(sizeof(ServerReady));
  113. mr = new intpr::mapped_region(smo,intpr::read_write);
  114. sr = new(mr->get_address())ServerReady();
  115. }
  116. boost::system::error_code error;
  117. std::cout<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  118. tcp::socket * s = new tcp::socket(acceptor->io_service());
  119. boost::thread acc(boost::bind(vaccept,acceptor,s,&error));
  120. sr->setToTrueAndNotify();
  121. delete mr;
  122. acc.join();
  123. if (error)
  124. {
  125. std::cout<<"Got connection but there is an error " << std::endl << error;
  126. return;
  127. }
  128. std::cout<<"We've accepted someone... " << std::endl;
  129. CConnection *connection = new CConnection(s,NAME,std::cout);
  130. std::cout<<"Got connection!" << std::endl;
  131. while(!end2)
  132. {
  133. uint8_t mode;
  134. *connection >> mode;
  135. switch (mode)
  136. {
  137. case 0:
  138. connection->socket->close();
  139. exit(0);
  140. break;
  141. case 1:
  142. connection->socket->close();
  143. return;
  144. break;
  145. case 2:
  146. newGame(connection);
  147. break;
  148. }
  149. }
  150. }
  151. #ifndef __GNUC__
  152. int _tmain(int argc, _TCHAR* argv[])
  153. #else
  154. int main(int argc, char** argv)
  155. #endif
  156. {
  157. logfile = new std::ofstream("VCMI_Server_log.txt");
  158. console = new CConsoleHandler;
  159. boost::thread t(boost::bind(&CConsoleHandler::run,::console));
  160. if(argc > 1)
  161. {
  162. #ifdef _MSC_VER
  163. port = _tstoi(argv[1]);
  164. #else
  165. port = _ttoi(argv[1]);
  166. #endif
  167. }
  168. std::cout << "Port " << port << " will be used." << std::endl;
  169. CLodHandler h3bmp;
  170. h3bmp.init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
  171. initDLL(&h3bmp,console,logfile);
  172. srand ( (unsigned int)time(NULL) );
  173. try
  174. {
  175. io_service io_service;
  176. CVCMIServer server;
  177. while(!end2)
  178. {
  179. server.start();
  180. }
  181. io_service.run();
  182. } HANDLE_EXCEPTION
  183. return 0;
  184. }