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							- #pragma once
 
- #include "../lib/HeroBonus.h"
 
- #include "gui/CIntObjectClasses.h"
 
- #include "GUIClasses.h"
 
- //#include "CPlayerInterface.h"
 
- /*
 
-  * CHeroWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CAdventureMapButton;
 
- struct SDL_Surface;
 
- class CGHeroInstance;
 
- class CDefHandler;
 
- class CArtifact;
 
- class CHeroWindow;
 
- class LClickableAreaHero;
 
- class LRClickableAreaWText;
 
- class LRClickableAreaWTextComp;
 
- class CArtifactsOfHero;
 
- /// Button which switches hero selection
 
- class CHeroSwitcher : public CIntObject
 
- {
 
- 	const CGHeroInstance * hero;
 
- 	CAnimImage *image;
 
- public:
 
- 	virtual void clickLeft(tribool down, bool previousState);
 
- 	CHeroSwitcher(Point pos, const CGHeroInstance * hero);
 
- };
 
- //helper class for calculating values of hero bonuses without bonuses from picked up artifact
 
- class CHeroWithMaybePickedArtifact : public IBonusBearer
 
- {
 
- public:
 
- 	const CGHeroInstance *hero;
 
- 	CWindowWithArtifacts *cww;
 
- 	CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero);
 
- 	const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
 
- };
 
- class CHeroWindow: public CWindowObject, public CWindowWithGarrison, public CWindowWithArtifacts
 
- {
 
- 	CGStatusBar * ourBar; //heroWindow's statusBar
 
- 	//buttons
 
- 	//CAdventureMapButton * gar4button; //splitting
 
- 	std::vector<CHeroSwitcher *> heroList; //list of heroes
 
- 	CPicture * listSelection; //selection border
 
- 	//clickable areas
 
- 	LRClickableAreaWText * portraitArea;
 
- 	CAnimImage * portraitImage;
 
- 	std::vector<LRClickableAreaWTextComp *> primSkillAreas;
 
- 	LRClickableAreaWText * expArea;
 
- 	LRClickableAreaWText * spellPointsArea;
 
- 	LRClickableAreaWText * specArea;//specialty
 
- 	CAnimImage *specImage;
 
- 	MoraleLuckBox * morale, * luck;
 
- 	std::vector<LRClickableAreaWTextComp *> secSkillAreas;
 
- 	std::vector<CAnimImage *> secSkillImages;
 
- 	CHeroWithMaybePickedArtifact heroWArt;
 
- 	CAdventureMapButton * quitButton, * dismissButton, * questlogButton, * commanderButton; //general
 
- 		
 
- 	CHighlightableButton *tacticsButton; //garrison / formation handling;
 
- 	CHighlightableButtonsGroup *formations;
 
- public:
 
- 	const CGHeroInstance * curHero;
 
- 	CHeroWindow(const CGHeroInstance *hero); //c-tor
 
- 	void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero
 
- 	void showAll(SDL_Surface * to);
 
- 	void dismissCurrent(); //dissmissed currently displayed hero (curHero)
 
- 	void questlog(); //show quest log in hero window
 
- 	void commanderWindow();
 
- 	void switchHero(); //changes displayed hero
 
- 	//friends
 
- 	friend void CArtPlace::clickLeft(tribool down, bool previousState);
 
- 	friend class CPlayerInterface;
 
- };
 
 
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