CPreGame.cpp 119 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/CResourceLoader.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. CGPreGame * CGP = nullptr;
  55. ISelectionScreenInfo *SEL;
  56. static PlayerColor playerColor; //if more than one player - applies to the first
  57. /**
  58. * Stores the current name of the savegame.
  59. *
  60. * TODO better solution for auto-selection when saving already saved games.
  61. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  62. * The name of the savegame can then be stored non-statically in CGameState and
  63. * passed separately to CSaveGameScreen.
  64. */
  65. static std::string saveGameName;
  66. struct EvilHlpStruct
  67. {
  68. CConnection *serv;
  69. StartInfo *sInfo;
  70. void reset(bool strong = true)
  71. {
  72. if(strong)
  73. {
  74. vstd::clear_pointer(serv);
  75. vstd::clear_pointer(sInfo);
  76. }
  77. else
  78. {
  79. serv = nullptr;
  80. sInfo = nullptr;
  81. }
  82. }
  83. } startingInfo;
  84. static void do_quit()
  85. {
  86. SDL_Event event;
  87. event.quit.type = SDL_QUIT;
  88. SDL_PushEvent(&event);
  89. }
  90. static CMapInfo *mapInfoFromGame()
  91. {
  92. auto ret = new CMapInfo();
  93. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  94. return ret;
  95. }
  96. static void setPlayersFromGame()
  97. {
  98. playerColor = LOCPLINT->playerID;
  99. }
  100. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  101. {
  102. std::swap(a.playerID, b.playerID);
  103. std::swap(a.name, b.name);
  104. if(a.playerID == 1)
  105. playerColor = a.color;
  106. else if(b.playerID == 1)
  107. playerColor = b.color;
  108. }
  109. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  110. {
  111. if(vstd::contains(playerNames, player))
  112. pset.name = playerNames.find(player)->second;
  113. else
  114. pset.name = CGI->generaltexth->allTexts[468];//Computer
  115. pset.playerID = player;
  116. if(player == playerNames.begin()->first)
  117. playerColor = pset.color;
  118. }
  119. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  120. {
  121. sInfo.playerInfos.clear();
  122. if(!mapHeader)
  123. {
  124. return;
  125. }
  126. sInfo.mapname = filename;
  127. playerColor = PlayerColor::NEUTRAL;
  128. auto namesIt = playerNames.cbegin();
  129. for (int i = 0; i < mapHeader->players.size(); i++)
  130. {
  131. const PlayerInfo &pinfo = mapHeader->players[i];
  132. //neither computer nor human can play - no player
  133. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  134. continue;
  135. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  136. pset.color = PlayerColor(i);
  137. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  138. {
  139. setPlayer(pset, namesIt++->first, playerNames);
  140. }
  141. else
  142. {
  143. setPlayer(pset, 0, playerNames);
  144. if(!pinfo.canHumanPlay)
  145. {
  146. pset.compOnly = true;
  147. }
  148. }
  149. pset.castle = pinfo.defaultCastle();
  150. pset.hero = pinfo.defaultHero();
  151. if(pinfo.customHeroID >= 0)
  152. {
  153. pset.hero = pinfo.customHeroID;
  154. if (!pinfo.mainHeroName.empty())
  155. pset.heroName = pinfo.mainHeroName;
  156. else
  157. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  158. if (pinfo.mainHeroPortrait >= 0)
  159. pset.heroPortrait = pinfo.mainHeroPortrait;
  160. else
  161. pset.heroPortrait = pinfo.customHeroID;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. static CApplier<CBaseForPGApply> *applier = nullptr;
  187. static CPicture* createPicture(const JsonNode& config)
  188. {
  189. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  190. }
  191. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  192. config(configNode)
  193. {
  194. OBJ_CONSTRUCTION_CAPTURING_ALL;
  195. background = new CPicture(config["background"].String());
  196. if (config["scalable"].Bool())
  197. {
  198. if (background->bg->format->palette)
  199. background->convertToScreenBPP();
  200. background->scaleTo(Point(screen->w, screen->h));
  201. }
  202. pos = background->center();
  203. for(const JsonNode& node : config["items"].Vector())
  204. menuNameToEntry.push_back(node["name"].String());
  205. for(const JsonNode& node : config["images"].Vector())
  206. images.push_back(createPicture(node));
  207. //Hardcoded entry
  208. menuNameToEntry.push_back("credits");
  209. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  210. tabs->type |= REDRAW_PARENT;
  211. }
  212. CIntObject * CMenuScreen::createTab(size_t index)
  213. {
  214. if (config["items"].Vector().size() == index)
  215. return new CreditsScreen();
  216. return new CMenuEntry(this, config["items"].Vector()[index]);
  217. }
  218. void CMenuScreen::showAll(SDL_Surface * to)
  219. {
  220. CIntObject::showAll(to);
  221. if (pos.h != to->h || pos.w != to->w)
  222. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  223. }
  224. void CMenuScreen::show(SDL_Surface * to)
  225. {
  226. if (!config["video"].isNull())
  227. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  228. CIntObject::show(to);
  229. }
  230. void CMenuScreen::activate()
  231. {
  232. CCS->musich->playMusic("Music/MainMenu", true);
  233. if (!config["video"].isNull())
  234. CCS->videoh->open(config["video"]["name"].String());
  235. CIntObject::activate();
  236. }
  237. void CMenuScreen::deactivate()
  238. {
  239. if (!config["video"].isNull())
  240. CCS->videoh->close();
  241. CIntObject::deactivate();
  242. }
  243. void CMenuScreen::switchToTab(size_t index)
  244. {
  245. tabs->setActive(index);
  246. }
  247. //funciton for std::string -> std::function conversion for main menu
  248. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  249. {
  250. static const std::vector<std::string> commandType = boost::assign::list_of
  251. ("to")("campaigns")("start")("load")("exit")("highscores");
  252. static const std::vector<std::string> gameType = boost::assign::list_of
  253. ("single")("multi")("campaign")("tutorial");
  254. std::list<std::string> commands;
  255. boost::split(commands, string, boost::is_any_of("\t "));
  256. if (!commands.empty())
  257. {
  258. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  259. commands.pop_front();
  260. if (index > 3 || !commands.empty())
  261. {
  262. switch (index)
  263. {
  264. break; case 0://to - switch to another tab, if such tab exists
  265. {
  266. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  267. if ( index2 != menuType.size())
  268. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  269. }
  270. break; case 1://open campaign selection window
  271. {
  272. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  273. }
  274. break; case 2://start
  275. {
  276. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  277. {
  278. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  279. case 1: return &pushIntT<CMultiMode>;
  280. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  281. case 3: return std::function<void()>();//TODO: start tutorial
  282. }
  283. }
  284. break; case 3://load
  285. {
  286. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  287. {
  288. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  289. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  290. case 2: return std::function<void()>();//TODO: load campaign
  291. case 3: return std::function<void()>();//TODO: load tutorial
  292. }
  293. }
  294. break; case 4://exit
  295. {
  296. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  297. }
  298. break; case 5://highscores
  299. {
  300. return std::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  301. }
  302. }
  303. }
  304. }
  305. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  306. return std::function<void()>();
  307. }
  308. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  309. {
  310. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  311. std::pair<std::string, std::string> help;
  312. if (!button["help"].isNull() && button["help"].Float() > 0)
  313. help = CGI->generaltexth->zelp[button["help"].Float()];
  314. int posx = button["x"].Float();
  315. if (posx < 0)
  316. posx = pos.w + posx;
  317. int posy = button["y"].Float();
  318. if (posy < 0)
  319. posy = pos.h + posy;
  320. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  321. }
  322. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  323. {
  324. OBJ_CONSTRUCTION_CAPTURING_ALL;
  325. type |= REDRAW_PARENT;
  326. pos = parent->pos;
  327. for(const JsonNode& node : config["images"].Vector())
  328. images.push_back(createPicture(node));
  329. for(const JsonNode& node : config["buttons"].Vector())
  330. {
  331. buttons.push_back(createButton(parent, node));
  332. buttons.back()->hoverable = true;
  333. buttons.back()->type |= REDRAW_PARENT;
  334. }
  335. }
  336. CreditsScreen::CreditsScreen()
  337. {
  338. addUsedEvents(LCLICK | RCLICK);
  339. type |= REDRAW_PARENT;
  340. OBJ_CONSTRUCTION_CAPTURING_ALL;
  341. pos.w = CGP->menu->pos.w;
  342. pos.h = CGP->menu->pos.h;
  343. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  344. std::string text((char*)textFile.first.get(), textFile.second);
  345. size_t firstQuote = text.find('\"')+1;
  346. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  347. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  348. credits->pos.h = credits->maxH;
  349. }
  350. void CreditsScreen::showAll(SDL_Surface * to)
  351. {
  352. //Do not draw anything
  353. }
  354. void CreditsScreen::show(SDL_Surface * to)
  355. {
  356. static int count = 0;
  357. count++;
  358. if (count == 2)
  359. {
  360. credits->pos.y--;
  361. count = 0;
  362. }
  363. Rect creditsArea = credits->pos & pos;
  364. SDL_SetClipRect(screenBuf, &creditsArea);
  365. SDL_SetClipRect(screen, &creditsArea);
  366. redraw();
  367. CIntObject::showAll(to);
  368. SDL_SetClipRect(screen, nullptr);
  369. SDL_SetClipRect(screenBuf, nullptr);
  370. //end of credits, close this screen
  371. if (credits->pos.y + credits->pos.h < 0)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGame::CGPreGame():
  385. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  386. {
  387. pos.w = screen->w;
  388. pos.h = screen->h;
  389. GH.defActionsDef = 63;
  390. CGP = this;
  391. menu = new CMenuScreen((*pregameConfig)["window"]);
  392. loadGraphics();
  393. }
  394. CGPreGame::~CGPreGame()
  395. {
  396. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  397. disposeGraphics();
  398. if(CGP == this)
  399. CGP = nullptr;
  400. if(GH.curInt == this)
  401. GH.curInt = nullptr;
  402. }
  403. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  404. {
  405. GH.pushInt(new CSelectionScreen(screenType, multi));
  406. }
  407. void CGPreGame::loadGraphics()
  408. {
  409. OBJ_CONSTRUCTION_CAPTURING_ALL;
  410. new CFilledTexture("DIBOXBCK", pos);
  411. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  412. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  413. }
  414. void CGPreGame::disposeGraphics()
  415. {
  416. delete victory;
  417. delete loss;
  418. }
  419. void CGPreGame::update()
  420. {
  421. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  422. if(CGP != this) //don't update if you are not a main interface
  423. return;
  424. if (GH.listInt.empty())
  425. {
  426. GH.pushInt(this);
  427. GH.pushInt(menu);
  428. menu->switchToTab(0);
  429. }
  430. if(SEL)
  431. SEL->update();
  432. // Handles mouse and key input
  433. GH.updateTime();
  434. GH.handleEvents();
  435. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  436. //return;
  437. GH.topInt()->show(screen);
  438. if (settings["general"]["showfps"].Bool())
  439. GH.drawFPSCounter();
  440. // draw the mouse cursor and update the screen
  441. CCS->curh->drawWithScreenRestore();
  442. CSDL_Ext::update(screen);
  443. CCS->curh->drawRestored();
  444. }
  445. void CGPreGame::openCampaignScreen(std::string name)
  446. {
  447. for(const JsonNode& node : (*pregameConfig)["campaignsset"].Vector())
  448. {
  449. if (node["name"].String() == name)
  450. {
  451. GH.pushInt(new CCampaignScreen(node));
  452. return;
  453. }
  454. }
  455. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  456. }
  457. CGPreGame *CGPreGame::create()
  458. {
  459. if(!CGP)
  460. CGP = new CGPreGame();
  461. return CGP;
  462. }
  463. void CGPreGame::removeFromGui()
  464. {
  465. //remove everything but main menu and background
  466. GH.popInts(GH.listInt.size() - 2);
  467. GH.popInt(GH.topInt()); //remove main menu
  468. GH.popInt(GH.topInt()); //remove background
  469. }
  470. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  471. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  472. serv(nullptr), ongoingClosing(false), myNameID(255)
  473. {
  474. CGPreGame::create(); //we depend on its graphics
  475. screenType = Type;
  476. multiPlayer = MultiPlayer;
  477. OBJ_CONSTRUCTION_CAPTURING_ALL;
  478. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  479. CServerHandler *sh = nullptr;
  480. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  481. {
  482. sh = new CServerHandler;
  483. sh->startServer();
  484. }
  485. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  486. pos.w = 762;
  487. pos.h = 584;
  488. if(Type == CMenuScreen::saveGame)
  489. {
  490. bordered = false;
  491. center(pos);
  492. }
  493. else if(Type == CMenuScreen::campaignList)
  494. {
  495. bordered = false;
  496. bg = new CPicture("CamCust.bmp", 0, 0);
  497. pos = bg->center();
  498. }
  499. else
  500. {
  501. bordered = true;
  502. //load random background
  503. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  504. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  505. pos = bg->center();
  506. }
  507. sInfo.difficulty = 1;
  508. current = nullptr;
  509. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  510. sInfo.turnTime = 0;
  511. curTab = nullptr;
  512. card = new InfoCard(network); //right info card
  513. if (screenType == CMenuScreen::campaignList)
  514. {
  515. opt = nullptr;
  516. }
  517. else
  518. {
  519. opt = new OptionsTab(); //scenario options tab
  520. opt->recActions = DISPOSE;
  521. randMapTab = new CRandomMapTab();
  522. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  523. randMapTab->recActions = DISPOSE;
  524. }
  525. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  526. sel->recActions = DISPOSE;
  527. switch(screenType)
  528. {
  529. case CMenuScreen::newGame:
  530. {
  531. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  532. card->difficulty->select(1, 0);
  533. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  534. select->callback = [&]()
  535. {
  536. toggleTab(sel);
  537. changeSelection(sel->getSelectedMapInfo());
  538. };
  539. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  540. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  541. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  542. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  543. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  544. randomBtn->callback = [&]()
  545. {
  546. toggleTab(randMapTab);
  547. changeSelection(randMapTab->getMapInfo());
  548. };
  549. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  550. if(network)
  551. {
  552. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  553. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  554. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  555. {
  556. SDL_Color orange = {232, 184, 32, 0};
  557. select->text->color = opts->text->color = randomBtn->text->color = orange;
  558. select->block(true);
  559. opts->block(true);
  560. randomBtn->block(true);
  561. start->block(true);
  562. }
  563. }
  564. }
  565. break;
  566. case CMenuScreen::loadGame:
  567. sel->recActions = 255;
  568. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  569. break;
  570. case CMenuScreen::saveGame:
  571. sel->recActions = 255;
  572. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  573. break;
  574. case CMenuScreen::campaignList:
  575. sel->recActions = 255;
  576. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  577. break;
  578. }
  579. start->assignedKeys.insert(SDLK_RETURN);
  580. std::string backName;
  581. if(Type == CMenuScreen::campaignList)
  582. {
  583. backName = "SCNRBACK.DEF";
  584. }
  585. else
  586. {
  587. backName = "SCNRBACK.DEF";
  588. }
  589. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  590. if(network)
  591. {
  592. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  593. {
  594. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  595. serv = sh->connectToServer();
  596. *serv << (ui8) 4;
  597. myNameID = 1;
  598. }
  599. else
  600. {
  601. serv = CServerHandler::justConnectToServer(Address, Port);
  602. }
  603. serv->enterPregameConnectionMode();
  604. *serv << playerNames.begin()->second;
  605. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  606. {
  607. const CMapInfo *map;
  608. *serv >> myNameID >> map;
  609. serv->connectionID = myNameID;
  610. changeSelection(map);
  611. }
  612. else //host
  613. {
  614. if(current)
  615. {
  616. SelectMap sm(*current);
  617. *serv << &sm;
  618. UpdateStartOptions uso(sInfo);
  619. *serv << &uso;
  620. }
  621. }
  622. applier = new CApplier<CBaseForPGApply>;
  623. registerTypes4(*applier);
  624. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  625. }
  626. delete sh;
  627. }
  628. CSelectionScreen::~CSelectionScreen()
  629. {
  630. ongoingClosing = true;
  631. if(serv)
  632. {
  633. assert(serverHandlingThread);
  634. QuitMenuWithoutStarting qmws;
  635. *serv << &qmws;
  636. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  637. // processPacks();
  638. serverHandlingThread->join();
  639. delete serverHandlingThread;
  640. }
  641. playerColor = PlayerColor::CANNOT_DETERMINE;
  642. playerNames.clear();
  643. assert(!serv);
  644. vstd::clear_pointer(applier);
  645. delete mx;
  646. }
  647. void CSelectionScreen::toggleTab(CIntObject *tab)
  648. {
  649. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  650. {
  651. PregameGuiAction pga;
  652. if(tab == curTab)
  653. pga.action = PregameGuiAction::NO_TAB;
  654. else if(tab == opt)
  655. pga.action = PregameGuiAction::OPEN_OPTIONS;
  656. else if(tab == sel)
  657. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  658. else if(tab == randMapTab)
  659. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  660. *serv << &pga;
  661. }
  662. if(curTab && curTab->active)
  663. {
  664. curTab->deactivate();
  665. curTab->recActions = DISPOSE;
  666. }
  667. if(curTab != tab)
  668. {
  669. tab->recActions = 255;
  670. tab->activate();
  671. curTab = tab;
  672. }
  673. else
  674. {
  675. curTab = nullptr;
  676. };
  677. GH.totalRedraw();
  678. }
  679. void CSelectionScreen::changeSelection(const CMapInfo * to)
  680. {
  681. if(current == to) return;
  682. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  683. {
  684. vstd::clear_pointer(current);
  685. }
  686. current = to;
  687. if(to && (screenType == CMenuScreen::loadGame ||
  688. screenType == CMenuScreen::saveGame))
  689. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  690. if(screenType != CMenuScreen::campaignList)
  691. {
  692. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  693. if(screenType == CMenuScreen::newGame)
  694. {
  695. if(to && to->isRandomMap)
  696. {
  697. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  698. }
  699. else
  700. {
  701. sInfo.mapGenOptions.reset();
  702. }
  703. }
  704. }
  705. card->changeSelection(to);
  706. if(screenType != CMenuScreen::campaignList)
  707. {
  708. opt->recreate();
  709. }
  710. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  711. {
  712. SelectMap sm(*to);
  713. *serv << &sm;
  714. UpdateStartOptions uso(sInfo);
  715. *serv << &uso;
  716. }
  717. }
  718. void CSelectionScreen::startCampaign()
  719. {
  720. if (SEL->current)
  721. {
  722. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  723. }
  724. }
  725. void CSelectionScreen::startScenario()
  726. {
  727. if(screenType == CMenuScreen::newGame)
  728. {
  729. //there must be at least one human player before game can be started
  730. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  731. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  732. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  733. break;
  734. if(i == SEL->sInfo.playerInfos.cend())
  735. {
  736. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  737. return;
  738. }
  739. }
  740. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  741. {
  742. start->block(true);
  743. StartWithCurrentSettings swcs;
  744. *serv << &swcs;
  745. ongoingClosing = true;
  746. return;
  747. }
  748. if(screenType != CMenuScreen::saveGame)
  749. {
  750. if(!current)
  751. return;
  752. if(sInfo.mapGenOptions)
  753. {
  754. // Update player settings for RMG
  755. for(const auto & psetPair : sInfo.playerInfos)
  756. {
  757. const auto & pset = psetPair.second;
  758. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  759. if(pset.playerID != PlayerSettings::PLAYER_AI)
  760. {
  761. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  762. }
  763. }
  764. if(!sInfo.mapGenOptions->checkOptions())
  765. {
  766. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  767. return;
  768. }
  769. }
  770. saveGameName.clear();
  771. if(screenType == CMenuScreen::loadGame)
  772. {
  773. saveGameName = sInfo.mapname;
  774. }
  775. auto si = new StartInfo(sInfo);
  776. CGP->removeFromGui();
  777. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  778. }
  779. else
  780. {
  781. if(!(sel && sel->txt && sel->txt->text.size()))
  782. return;
  783. saveGameName = "Saves/" + sel->txt->text;
  784. CFunctionList<void()> overWrite;
  785. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  786. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  787. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  788. {
  789. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  790. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  791. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  792. }
  793. else
  794. overWrite();
  795. }
  796. }
  797. void CSelectionScreen::difficultyChange( int to )
  798. {
  799. assert(screenType == CMenuScreen::newGame);
  800. sInfo.difficulty = to;
  801. propagateOptions();
  802. redraw();
  803. }
  804. void CSelectionScreen::handleConnection()
  805. {
  806. setThreadName("CSelectionScreen::handleConnection");
  807. try
  808. {
  809. assert(serv);
  810. while(serv)
  811. {
  812. CPackForSelectionScreen *pack = nullptr;
  813. *serv >> pack;
  814. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  815. assert(pack);
  816. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  817. {
  818. endingPack->apply(this);
  819. }
  820. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  821. {
  822. endingPack->apply(this);
  823. }
  824. else
  825. {
  826. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  827. upcomingPacks.push_back(pack);
  828. }
  829. }
  830. } HANDLE_EXCEPTION
  831. catch(int i)
  832. {
  833. if(i != 666)
  834. throw;
  835. }
  836. }
  837. void CSelectionScreen::setSInfo(const StartInfo &si)
  838. {
  839. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  840. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  841. {
  842. if(i->second.playerID == myNameID)
  843. {
  844. playerColor = i->first;
  845. break;
  846. }
  847. }
  848. if(i == si.playerInfos.cend()) //not found
  849. playerColor = PlayerColor::CANNOT_DETERMINE;
  850. sInfo = si;
  851. if(current)
  852. opt->recreate(); //will force to recreate using current sInfo
  853. card->difficulty->select(si.difficulty, 0);
  854. GH.totalRedraw();
  855. }
  856. void CSelectionScreen::processPacks()
  857. {
  858. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  859. while(upcomingPacks.size())
  860. {
  861. CPackForSelectionScreen *pack = upcomingPacks.front();
  862. upcomingPacks.pop_front();
  863. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  864. apply->applyOnPG(this, pack);
  865. delete pack;
  866. }
  867. }
  868. void CSelectionScreen::update()
  869. {
  870. if(serverHandlingThread)
  871. processPacks();
  872. }
  873. void CSelectionScreen::propagateOptions()
  874. {
  875. if(isHost() && serv)
  876. {
  877. UpdateStartOptions ups(sInfo);
  878. *serv << &ups;
  879. }
  880. }
  881. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  882. {
  883. if(!isGuest() || !serv)
  884. return;
  885. RequestOptionsChange roc(what, dir, myNameID);
  886. *serv << &roc;
  887. }
  888. void CSelectionScreen::postChatMessage(const std::string &txt)
  889. {
  890. assert(serv);
  891. ChatMessage cm;
  892. cm.message = txt;
  893. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  894. *serv << &cm;
  895. }
  896. void CSelectionScreen::propagateNames()
  897. {
  898. PlayersNames pn;
  899. pn.playerNames = playerNames;
  900. *serv << &pn;
  901. }
  902. void CSelectionScreen::showAll(SDL_Surface *to)
  903. {
  904. CIntObject::showAll(to);
  905. if (bordered && (pos.h != to->h || pos.w != to->w))
  906. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  907. }
  908. // A new size filter (Small, Medium, ...) has been selected. Populate
  909. // selMaps with the relevant data.
  910. void SelectionTab::filter( int size, bool selectFirst )
  911. {
  912. curItems.clear();
  913. if(tabType == CMenuScreen::campaignList)
  914. {
  915. for (auto & elem : allItems)
  916. curItems.push_back(&elem);
  917. }
  918. else
  919. {
  920. for (auto & elem : allItems)
  921. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  922. curItems.push_back(&elem);
  923. }
  924. if(curItems.size())
  925. {
  926. slider->block(false);
  927. slider->setAmount(curItems.size());
  928. sort();
  929. if(selectFirst)
  930. {
  931. slider->moveTo(0);
  932. onSelect(curItems[0]);
  933. }
  934. selectAbs(0);
  935. }
  936. else
  937. {
  938. slider->block(true);
  939. onSelect(nullptr);
  940. }
  941. }
  942. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  943. {
  944. std::vector<ResourceID> ret;
  945. boost::to_upper(dirURI);
  946. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  947. {
  948. return ident.getType() == resType
  949. && boost::algorithm::starts_with(ident.getName(), dirURI);
  950. });
  951. while (iterator.hasNext())
  952. {
  953. ret.push_back(*iterator);
  954. ++iterator;
  955. }
  956. return ret;
  957. }
  958. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  959. {
  960. allItems.clear();
  961. for(auto & file : files)
  962. {
  963. try
  964. {
  965. CMapInfo mapInfo;
  966. mapInfo.mapInit(file.getName());
  967. // ignore unsupported map versions (e.g. WoG maps without WoG
  968. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  969. allItems.push_back(std::move(mapInfo));
  970. }
  971. catch(std::exception & e)
  972. {
  973. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  974. }
  975. }
  976. }
  977. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  978. {
  979. for(auto & file : files)
  980. {
  981. try
  982. {
  983. CLoadFile lf(CResourceHandler::get()->getResourceName(file));
  984. lf.checkMagicBytes(SAVEGAME_MAGIC);
  985. // ui8 sign[8];
  986. // lf >> sign;
  987. // if(std::memcmp(sign,"VCMISVG",7))
  988. // {
  989. // throw std::runtime_error("not a correct savefile!");
  990. // }
  991. // Create the map info object
  992. CMapInfo mapInfo;
  993. mapInfo.mapHeader = make_unique<CMapHeader>();
  994. mapInfo.scenarioOpts = new StartInfo;
  995. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  996. mapInfo.fileURI = file.getName();
  997. mapInfo.countPlayers();
  998. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(file)).getDate();
  999. mapInfo.date = std::asctime(std::localtime(&time));
  1000. // If multi mode then only multi games, otherwise single
  1001. if((mapInfo.actualHumanPlayers > 1) != multi)
  1002. {
  1003. mapInfo.mapHeader.reset();
  1004. }
  1005. allItems.push_back(std::move(mapInfo));
  1006. }
  1007. catch(const std::exception & e)
  1008. {
  1009. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1010. }
  1011. }
  1012. }
  1013. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  1014. {
  1015. allItems.resize(files.size());
  1016. for(int i=0; i<files.size(); i++)
  1017. {
  1018. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1019. allItems[i].fileURI = files[i].getName();
  1020. allItems[i].campaignInit();
  1021. }
  1022. }
  1023. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1024. :bg(nullptr), onSelect(OnSelect)
  1025. {
  1026. OBJ_CONSTRUCTION;
  1027. selectionPos = 0;
  1028. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1029. slider = nullptr;
  1030. txt = nullptr;
  1031. tabType = Type;
  1032. if (Type != CMenuScreen::campaignList)
  1033. {
  1034. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1035. pos = bg->pos;
  1036. }
  1037. else
  1038. {
  1039. bg = nullptr; //use background from parent
  1040. pos.w = parent->pos.w;
  1041. pos.h = parent->pos.h;
  1042. pos.x += 3; pos.y += 6;
  1043. }
  1044. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1045. {
  1046. positions = 18;
  1047. }
  1048. else
  1049. {
  1050. std::vector<CCampaignHeader> cpm;
  1051. switch(tabType)
  1052. {
  1053. case CMenuScreen::newGame:
  1054. parseMaps(getFiles("Maps/", EResType::MAP));
  1055. positions = 18;
  1056. break;
  1057. case CMenuScreen::loadGame:
  1058. case CMenuScreen::saveGame:
  1059. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1060. if(tabType == CMenuScreen::loadGame)
  1061. {
  1062. positions = 18;
  1063. }
  1064. else
  1065. {
  1066. positions = 16;
  1067. }
  1068. if(tabType == CMenuScreen::saveGame)
  1069. {
  1070. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1071. txt->filters.add(CTextInput::filenameFilter);
  1072. }
  1073. break;
  1074. case CMenuScreen::campaignList:
  1075. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1076. positions = 18;
  1077. break;
  1078. default:
  1079. assert(0);
  1080. break;
  1081. }
  1082. }
  1083. if (tabType != CMenuScreen::campaignList)
  1084. {
  1085. //size filter buttons
  1086. {
  1087. int sizes[] = {36, 72, 108, 144, 0};
  1088. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1089. for(int i = 0; i < 5; i++)
  1090. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1091. }
  1092. //sort buttons buttons
  1093. {
  1094. int xpos[] = {23, 55, 88, 121, 306, 339};
  1095. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1096. for(int i = 0; i < 6; i++)
  1097. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1098. }
  1099. }
  1100. else
  1101. {
  1102. //sort by buttons
  1103. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1104. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1105. }
  1106. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1107. slider->addUsedEvents(WHEEL);
  1108. slider->slider->keepFrame = true;
  1109. format = CDefHandler::giveDef("SCSELC.DEF");
  1110. sortingBy = _format;
  1111. ascending = true;
  1112. filter(0);
  1113. //select(0);
  1114. switch(tabType)
  1115. {
  1116. case CMenuScreen::newGame:
  1117. selectFName("Maps/Arrogance");
  1118. break;
  1119. case CMenuScreen::loadGame:
  1120. case CMenuScreen::campaignList:
  1121. select(0);
  1122. break;
  1123. case CMenuScreen::saveGame:;
  1124. if(saveGameName.empty())
  1125. {
  1126. txt->setTxt("NEWGAME");
  1127. }
  1128. else
  1129. {
  1130. selectFName(saveGameName);
  1131. }
  1132. }
  1133. }
  1134. SelectionTab::~SelectionTab()
  1135. {
  1136. delete format;
  1137. }
  1138. void SelectionTab::sortBy( int criteria )
  1139. {
  1140. if(criteria == sortingBy)
  1141. {
  1142. ascending = !ascending;
  1143. }
  1144. else
  1145. {
  1146. sortingBy = (ESortBy)criteria;
  1147. ascending = true;
  1148. }
  1149. sort();
  1150. selectAbs(0);
  1151. }
  1152. void SelectionTab::sort()
  1153. {
  1154. if(sortingBy != _name)
  1155. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1156. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1157. if(!ascending)
  1158. std::reverse(curItems.begin(), curItems.end());
  1159. redraw();
  1160. }
  1161. void SelectionTab::select( int position )
  1162. {
  1163. if(!curItems.size()) return;
  1164. // New selection. py is the index in curItems.
  1165. int py = position + slider->value;
  1166. vstd::amax(py, 0);
  1167. vstd::amin(py, curItems.size()-1);
  1168. selectionPos = py;
  1169. if(position < 0)
  1170. slider->moveTo(slider->value + position);
  1171. else if(position >= positions)
  1172. slider->moveTo(slider->value + position - positions + 1);
  1173. if(txt)
  1174. {
  1175. std::string filename = CResourceHandler::get()->getResourceName(
  1176. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1177. txt->setTxt(CFileInfo(filename).getBaseName());
  1178. }
  1179. onSelect(curItems[py]);
  1180. }
  1181. void SelectionTab::selectAbs( int position )
  1182. {
  1183. select(position - slider->value);
  1184. }
  1185. int SelectionTab::getPosition( int x, int y )
  1186. {
  1187. return -1;
  1188. }
  1189. void SelectionTab::sliderMove( int slidPos )
  1190. {
  1191. if(!slider) return; //ignore spurious call when slider is being created
  1192. redraw();
  1193. }
  1194. // Display the tab with the scenario names
  1195. //
  1196. // elemIdx is the index of the maps or saved game to display on line 0
  1197. // slider->capacity contains the number of available screen lines
  1198. // slider->positionsAmnt is the number of elements after filtering
  1199. void SelectionTab::printMaps(SDL_Surface *to)
  1200. {
  1201. int elemIdx = slider->value;
  1202. // Display all elements if there's enough space
  1203. //if(slider->amount < slider->capacity)
  1204. // elemIdx = 0;
  1205. SDL_Color itemColor;
  1206. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1207. {
  1208. CMapInfo *currentItem = curItems[elemIdx];
  1209. if (elemIdx == selectionPos)
  1210. itemColor=Colors::YELLOW;
  1211. else
  1212. itemColor=Colors::WHITE;
  1213. if(tabType != CMenuScreen::campaignList)
  1214. {
  1215. //amount of players
  1216. std::ostringstream ostr(std::ostringstream::out);
  1217. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1218. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1219. //map size
  1220. std::string temp2 = "C";
  1221. switch (currentItem->mapHeader->width)
  1222. {
  1223. case 36:
  1224. temp2="S";
  1225. break;
  1226. case 72:
  1227. temp2="M";
  1228. break;
  1229. case 108:
  1230. temp2="L";
  1231. break;
  1232. case 144:
  1233. temp2="XL";
  1234. break;
  1235. }
  1236. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1237. int temp=-1;
  1238. switch (currentItem->mapHeader->version)
  1239. {
  1240. case EMapFormat::ROE:
  1241. temp=0;
  1242. break;
  1243. case EMapFormat::AB:
  1244. temp=1;
  1245. break;
  1246. case EMapFormat::SOD:
  1247. temp=2;
  1248. break;
  1249. case EMapFormat::WOG:
  1250. temp=3;
  1251. break;
  1252. default:
  1253. // Unknown version. Be safe and ignore that map
  1254. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1255. continue;
  1256. }
  1257. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1258. //victory conditions
  1259. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1260. temp = 11;
  1261. else
  1262. temp = currentItem->mapHeader->victoryCondition.condition;
  1263. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1264. //loss conditions
  1265. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1266. temp=3;
  1267. else
  1268. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1269. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1270. }
  1271. else //if campaign
  1272. {
  1273. //number of maps in campaign
  1274. std::ostringstream ostr(std::ostringstream::out);
  1275. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1276. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1277. }
  1278. std::string name;
  1279. if(tabType == CMenuScreen::newGame)
  1280. {
  1281. if (!currentItem->mapHeader->name.length())
  1282. currentItem->mapHeader->name = "Unnamed";
  1283. name = currentItem->mapHeader->name;
  1284. }
  1285. else if(tabType == CMenuScreen::campaignList)
  1286. {
  1287. name = currentItem->campaignHeader->name;
  1288. }
  1289. else
  1290. {
  1291. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1292. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1293. }
  1294. //print name
  1295. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1296. }
  1297. }
  1298. void SelectionTab::showAll(SDL_Surface * to)
  1299. {
  1300. CIntObject::showAll(to);
  1301. printMaps(to);
  1302. std::string title;
  1303. switch(tabType) {
  1304. case CMenuScreen::newGame:
  1305. title = CGI->generaltexth->arraytxt[229];
  1306. break;
  1307. case CMenuScreen::loadGame:
  1308. title = CGI->generaltexth->arraytxt[230];
  1309. break;
  1310. case CMenuScreen::saveGame:
  1311. title = CGI->generaltexth->arraytxt[231];
  1312. break;
  1313. case CMenuScreen::campaignList:
  1314. title = CGI->generaltexth->allTexts[726];
  1315. break;
  1316. }
  1317. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1318. if(tabType != CMenuScreen::campaignList)
  1319. {
  1320. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1321. }
  1322. }
  1323. void SelectionTab::clickLeft( tribool down, bool previousState )
  1324. {
  1325. if(down)
  1326. {
  1327. int line = getLine();
  1328. if(line != -1)
  1329. select(line);
  1330. }
  1331. }
  1332. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1333. {
  1334. if(key.state != SDL_PRESSED) return;
  1335. int moveBy = 0;
  1336. switch(key.keysym.sym)
  1337. {
  1338. case SDLK_UP:
  1339. moveBy = -1;
  1340. break;
  1341. case SDLK_DOWN:
  1342. moveBy = +1;
  1343. break;
  1344. case SDLK_PAGEUP:
  1345. moveBy = -positions+1;
  1346. break;
  1347. case SDLK_PAGEDOWN:
  1348. moveBy = +positions-1;
  1349. break;
  1350. case SDLK_HOME:
  1351. select(-slider->value);
  1352. return;
  1353. case SDLK_END:
  1354. select(curItems.size() - slider->value);
  1355. return;
  1356. default:
  1357. return;
  1358. }
  1359. select(selectionPos - slider->value + moveBy);
  1360. }
  1361. void SelectionTab::onDoubleClick()
  1362. {
  1363. if(getLine() != -1) //double clicked scenarios list
  1364. {
  1365. //act as if start button was pressed
  1366. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1367. }
  1368. }
  1369. int SelectionTab::getLine()
  1370. {
  1371. int line = -1;
  1372. Point clickPos(GH.current->button.x, GH.current->button.y);
  1373. clickPos = clickPos - pos.topLeft();
  1374. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1375. {
  1376. line = (clickPos.y-115) / 25; //which line
  1377. }
  1378. return line;
  1379. }
  1380. void SelectionTab::selectFName( std::string fname )
  1381. {
  1382. boost::to_upper(fname);
  1383. for(int i = curItems.size() - 1; i >= 0; i--)
  1384. {
  1385. if(curItems[i]->fileURI == fname)
  1386. {
  1387. slider->moveTo(i);
  1388. selectAbs(i);
  1389. return;
  1390. }
  1391. }
  1392. selectAbs(0);
  1393. }
  1394. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1395. {
  1396. return curItems.empty() ? nullptr : curItems[selectionPos];
  1397. }
  1398. CRandomMapTab::CRandomMapTab()
  1399. {
  1400. OBJ_CONSTRUCTION;
  1401. bg = new CPicture("RANMAPBK", 0, 6);
  1402. // Map Size
  1403. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1404. mapSizeBtnGroup->pos.y += 81;
  1405. mapSizeBtnGroup->pos.x += 158;
  1406. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1407. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1408. mapSizeBtnGroup->select(1, false);
  1409. mapSizeBtnGroup->onChange = [&](int btnId)
  1410. {
  1411. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1412. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1413. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1414. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1415. updateMapInfo();
  1416. };
  1417. // Two levels
  1418. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1419. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1420. //twoLevelsBtn->select(true); for now, deactivated
  1421. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1422. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1423. // Create number defs list
  1424. std::vector<std::string> numberDefs;
  1425. for(int i = 0; i <= 8; ++i)
  1426. {
  1427. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1428. }
  1429. const int NUMBERS_WIDTH = 32;
  1430. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1431. // Amount of players
  1432. playersCntGroup = new CHighlightableButtonsGroup(0);
  1433. playersCntGroup->pos.y += 153;
  1434. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1435. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1436. playersCntGroup->onChange = [&](int btnId)
  1437. {
  1438. mapGenOptions.setPlayerCount(btnId);
  1439. deactivateButtonsFrom(teamsCntGroup, btnId);
  1440. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1441. validatePlayersCnt(btnId);
  1442. updateMapInfo();
  1443. };
  1444. // Amount of teams
  1445. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1446. teamsCntGroup->pos.y += 219;
  1447. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1448. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1449. teamsCntGroup->onChange = [&](int btnId)
  1450. {
  1451. mapGenOptions.setTeamCount(btnId);
  1452. updateMapInfo();
  1453. };
  1454. // Computer only players
  1455. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1456. compOnlyPlayersCntGroup->pos.y += 285;
  1457. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1458. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1459. compOnlyPlayersCntGroup->select(0, true);
  1460. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1461. {
  1462. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1463. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1464. validateCompOnlyPlayersCnt(btnId);
  1465. updateMapInfo();
  1466. };
  1467. // Computer only teams
  1468. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1469. compOnlyTeamsCntGroup->pos.y += 351;
  1470. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1471. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1472. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1473. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1474. {
  1475. mapGenOptions.setCompOnlyTeamCount(btnId);
  1476. updateMapInfo();
  1477. };
  1478. const int WIDE_BTN_WIDTH = 85;
  1479. // Water content
  1480. waterContentGroup = new CHighlightableButtonsGroup(0);
  1481. waterContentGroup->pos.y += 419;
  1482. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1483. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1484. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1485. waterContentGroup->onChange = [&](int btnId)
  1486. {
  1487. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1488. };
  1489. // Monster strength
  1490. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1491. monsterStrengthGroup->pos.y += 485;
  1492. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1493. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1494. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1495. monsterStrengthGroup->onChange = [&](int btnId)
  1496. {
  1497. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1498. };
  1499. // Show random maps btn
  1500. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1501. // Initialize map info object
  1502. updateMapInfo();
  1503. }
  1504. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1505. {
  1506. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1507. // Buttons are relative to button group, TODO better solution?
  1508. SObjectConstruction obj__i(group);
  1509. const std::string RANDOM_DEF = "RANRAND";
  1510. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1511. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1512. }
  1513. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1514. {
  1515. // Buttons are relative to button group, TODO better solution?
  1516. SObjectConstruction obj__i(group);
  1517. int cnt = nEnd - nStart + 1;
  1518. for(int i = 0; i < cnt; ++i)
  1519. {
  1520. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1521. }
  1522. }
  1523. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1524. {
  1525. for(CHighlightableButton * btn : group->buttons)
  1526. {
  1527. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1528. {
  1529. if(btn->isBlocked())
  1530. {
  1531. btn->setOffset(0);
  1532. btn->setState(CButtonBase::NORMAL);
  1533. }
  1534. }
  1535. else
  1536. {
  1537. // Blocked state looks like frame 'selected'=1
  1538. btn->setOffset(-1);
  1539. btn->setState(CButtonBase::BLOCKED);
  1540. }
  1541. }
  1542. }
  1543. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1544. {
  1545. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1546. {
  1547. return;
  1548. }
  1549. if(mapGenOptions.getTeamCount() >= playersCnt)
  1550. {
  1551. mapGenOptions.setTeamCount(playersCnt - 1);
  1552. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1553. }
  1554. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1555. {
  1556. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1557. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1558. }
  1559. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1560. }
  1561. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1562. {
  1563. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1564. {
  1565. return;
  1566. }
  1567. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1568. {
  1569. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1570. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1571. }
  1572. }
  1573. void CRandomMapTab::showAll(SDL_Surface * to)
  1574. {
  1575. CIntObject::showAll(to);
  1576. // Headline
  1577. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1578. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1579. // Map size
  1580. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1581. // Players cnt
  1582. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1583. // Teams cnt
  1584. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1585. // Computer only players cnt
  1586. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1587. // Computer only teams cnt
  1588. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1589. // Water content
  1590. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1591. // Monster strength
  1592. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1593. }
  1594. void CRandomMapTab::updateMapInfo()
  1595. {
  1596. // Generate header info
  1597. mapInfo = make_unique<CMapInfo>();
  1598. mapInfo->isRandomMap = true;
  1599. mapInfo->mapHeader = make_unique<CMapHeader>();
  1600. mapInfo->mapHeader->version = EMapFormat::SOD;
  1601. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1602. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1603. mapInfo->mapHeader->difficulty = 1; // Normal
  1604. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1605. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1606. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1607. // Generate player information
  1608. mapInfo->mapHeader->players.clear();
  1609. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1610. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1611. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1612. mapInfo->mapHeader->howManyTeams = playersToGen;
  1613. for(int i = 0; i < playersToGen; ++i)
  1614. {
  1615. PlayerInfo player;
  1616. player.isFactionRandom = true;
  1617. player.canComputerPlay = true;
  1618. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1619. {
  1620. player.canHumanPlay = false;
  1621. }
  1622. else
  1623. {
  1624. player.canHumanPlay = true;
  1625. }
  1626. player.team = TeamID(i);
  1627. player.hasMainTown = true;
  1628. player.generateHeroAtMainTown = true;
  1629. mapInfo->mapHeader->players.push_back(player);
  1630. }
  1631. mapInfoChanged(mapInfo.get());
  1632. }
  1633. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1634. {
  1635. return mapInfoChanged;
  1636. }
  1637. const CMapInfo * CRandomMapTab::getMapInfo() const
  1638. {
  1639. return mapInfo.get();
  1640. }
  1641. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1642. {
  1643. return mapGenOptions;
  1644. }
  1645. CChatBox::CChatBox(const Rect &rect)
  1646. {
  1647. OBJ_CONSTRUCTION;
  1648. pos += rect;
  1649. addUsedEvents(KEYBOARD);
  1650. captureAllKeys = true;
  1651. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1652. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1653. inputBox->removeUsedEvents(KEYBOARD);
  1654. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1655. chatHistory->color = Colors::GREEN;
  1656. }
  1657. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1658. {
  1659. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1660. {
  1661. SEL->postChatMessage(inputBox->text);
  1662. inputBox->setTxt("");
  1663. }
  1664. else
  1665. inputBox->keyPressed(key);
  1666. }
  1667. void CChatBox::addNewMessage(const std::string &text)
  1668. {
  1669. chatHistory->setTxt(chatHistory->text + text + "\n");
  1670. if(chatHistory->slider)
  1671. chatHistory->slider->moveToMax();
  1672. }
  1673. InfoCard::InfoCard( bool Network )
  1674. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1675. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1676. {
  1677. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1678. pos.x += 393;
  1679. pos.y += 6;
  1680. addUsedEvents(RCLICK);
  1681. mapDescription = nullptr;
  1682. Rect descriptionRect(26, 149, 320, 115);
  1683. mapDescription = new CTextBox("", descriptionRect, 1);
  1684. if(SEL->screenType == CMenuScreen::campaignList)
  1685. {
  1686. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1687. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1688. }
  1689. else
  1690. {
  1691. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1692. parent->addChild(bg);
  1693. auto it = vstd::find(parent->children, this); //our position among parent children
  1694. parent->children.insert(it, bg); //put BG before us
  1695. parent->children.pop_back();
  1696. pos.w = bg->pos.w;
  1697. pos.h = bg->pos.h;
  1698. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1699. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1700. difficulty = new CHighlightableButtonsGroup(0);
  1701. {
  1702. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1703. for(int i = 0; i < 5; i++)
  1704. {
  1705. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1706. }
  1707. }
  1708. if(SEL->screenType != CMenuScreen::newGame)
  1709. difficulty->block(true);
  1710. //description needs bg
  1711. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1712. if(network)
  1713. {
  1714. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1715. chat = new CChatBox(descriptionRect);
  1716. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1717. chatOn = true;
  1718. mapDescription->disable();
  1719. }
  1720. }
  1721. }
  1722. InfoCard::~InfoCard()
  1723. {
  1724. delete sizes;
  1725. delete sFlags;
  1726. }
  1727. void InfoCard::showAll(SDL_Surface * to)
  1728. {
  1729. CIntObject::showAll(to);
  1730. //blit texts
  1731. if(SEL->screenType != CMenuScreen::campaignList)
  1732. {
  1733. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1734. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1735. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1736. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1737. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1738. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1739. if(!chatOn)
  1740. {
  1741. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1742. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1743. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1744. }
  1745. else //players list
  1746. {
  1747. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1748. int playerSoFar = 0;
  1749. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1750. {
  1751. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1752. {
  1753. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1754. playerNames.erase(i->second.playerID);
  1755. }
  1756. }
  1757. playerSoFar = 0;
  1758. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1759. {
  1760. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1761. }
  1762. }
  1763. }
  1764. if(SEL->current)
  1765. {
  1766. if(SEL->screenType != CMenuScreen::campaignList)
  1767. {
  1768. int temp = -1;
  1769. if(!chatOn)
  1770. {
  1771. //victory conditions
  1772. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1773. if (temp>20) temp=0;
  1774. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1775. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1776. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1777. temp = SEL->current->mapHeader->victoryCondition.condition;
  1778. if (temp>12) temp=11;
  1779. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1780. //loss conditoins
  1781. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1782. if (temp>20) temp=0;
  1783. sss = CGI->generaltexth->lossCondtions[temp];
  1784. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1785. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1786. if (temp>12) temp=3;
  1787. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1788. }
  1789. //difficulty
  1790. assert(SEL->current->mapHeader->difficulty <= 4);
  1791. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1792. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1793. //selecting size icon
  1794. switch (SEL->current->mapHeader->width)
  1795. {
  1796. case 36:
  1797. temp=0;
  1798. break;
  1799. case 72:
  1800. temp=1;
  1801. break;
  1802. case 108:
  1803. temp=2;
  1804. break;
  1805. case 144:
  1806. temp=3;
  1807. break;
  1808. default:
  1809. temp=4;
  1810. break;
  1811. }
  1812. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1813. if(SEL->screenType == CMenuScreen::loadGame)
  1814. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1815. //print flags
  1816. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1817. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1818. TeamID myT;
  1819. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1820. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1821. else
  1822. myT = TeamID::NO_TEAM;
  1823. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1824. {
  1825. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1826. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1827. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1828. }
  1829. std::string tob;
  1830. switch (SEL->sInfo.difficulty)
  1831. {
  1832. case 0:
  1833. tob="80%";
  1834. break;
  1835. case 1:
  1836. tob="100%";
  1837. break;
  1838. case 2:
  1839. tob="130%";
  1840. break;
  1841. case 3:
  1842. tob="160%";
  1843. break;
  1844. case 4:
  1845. tob="200%";
  1846. break;
  1847. }
  1848. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1849. }
  1850. //blit description
  1851. std::string name;
  1852. if (SEL->screenType == CMenuScreen::campaignList)
  1853. {
  1854. name = SEL->current->campaignHeader->name;
  1855. }
  1856. else
  1857. {
  1858. name = SEL->current->mapHeader->name;
  1859. }
  1860. //name
  1861. if (name.length())
  1862. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1863. else
  1864. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1865. }
  1866. }
  1867. void InfoCard::changeSelection( const CMapInfo *to )
  1868. {
  1869. if(to && mapDescription)
  1870. {
  1871. if (SEL->screenType == CMenuScreen::campaignList)
  1872. mapDescription->setTxt(to->campaignHeader->description);
  1873. else
  1874. mapDescription->setTxt(to->mapHeader->description);
  1875. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1876. difficulty->block(true);
  1877. difficulty->select(SEL->sInfo.difficulty, 0);
  1878. }
  1879. }
  1880. GH.totalRedraw();
  1881. }
  1882. void InfoCard::clickRight( tribool down, bool previousState )
  1883. {
  1884. static const Rect flagArea(19, 397, 335, 23);
  1885. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1886. showTeamsPopup();
  1887. }
  1888. void InfoCard::showTeamsPopup()
  1889. {
  1890. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1891. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1892. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1893. {
  1894. std::vector<ui8> flags;
  1895. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1896. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1897. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1898. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1899. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1900. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1901. flags.push_back(j);
  1902. int curx = 128 - 9*flags.size();
  1903. for(auto & flag : flags)
  1904. {
  1905. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1906. curx += 18;
  1907. }
  1908. }
  1909. GH.pushInt(new CInfoPopup(bmp, true));
  1910. }
  1911. void InfoCard::toggleChat()
  1912. {
  1913. setChat(!chatOn);
  1914. }
  1915. void InfoCard::setChat(bool activateChat)
  1916. {
  1917. if(chatOn == activateChat)
  1918. return;
  1919. assert(active);
  1920. if(activateChat)
  1921. {
  1922. mapDescription->disable();
  1923. chat->enable();
  1924. playerListBg->enable();
  1925. }
  1926. else
  1927. {
  1928. mapDescription->enable();
  1929. chat->disable();
  1930. playerListBg->disable();
  1931. }
  1932. chatOn = activateChat;
  1933. GH.totalRedraw();
  1934. }
  1935. OptionsTab::OptionsTab():
  1936. turnDuration(nullptr)
  1937. {
  1938. OBJ_CONSTRUCTION;
  1939. bg = new CPicture("ADVOPTBK", 0, 6);
  1940. pos = bg->pos;
  1941. if(SEL->screenType == CMenuScreen::newGame)
  1942. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1943. }
  1944. OptionsTab::~OptionsTab()
  1945. {
  1946. }
  1947. void OptionsTab::showAll(SDL_Surface * to)
  1948. {
  1949. CIntObject::showAll(to);
  1950. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1951. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1952. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1953. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1954. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1955. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1956. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1957. if (turnDuration)
  1958. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1959. }
  1960. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1961. {
  1962. if(SEL->isGuest())
  1963. {
  1964. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1965. return;
  1966. }
  1967. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1968. si16 &cur = s.castle;
  1969. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1970. if (cur == PlayerSettings::NONE) //no change
  1971. return;
  1972. if (cur == PlayerSettings::RANDOM) //first/last available
  1973. {
  1974. if (dir > 0)
  1975. cur = *allowed.begin(); //id of first town
  1976. else
  1977. cur = *allowed.rbegin(); //id of last town
  1978. }
  1979. else // next/previous available
  1980. {
  1981. if ( (cur == *allowed.begin() && dir < 0 )
  1982. || (cur == *allowed.rbegin() && dir > 0) )
  1983. cur = -1;
  1984. else
  1985. {
  1986. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1987. auto iter = allowed.find(cur);
  1988. std::advance(iter, dir);
  1989. cur = *iter;
  1990. }
  1991. }
  1992. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1993. s.hero = PlayerSettings::RANDOM;
  1994. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1995. s.bonus = PlayerSettings::RANDOM;
  1996. entries[player]->selectButtons();
  1997. SEL->propagateOptions();
  1998. entries[player]->update();
  1999. redraw();
  2000. }
  2001. void OptionsTab::nextHero( PlayerColor player, int dir )
  2002. {
  2003. if(SEL->isGuest())
  2004. {
  2005. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2006. return;
  2007. }
  2008. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2009. int old = s.hero;
  2010. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2011. return;
  2012. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2013. {
  2014. int max = CGI->heroh->heroes.size(),
  2015. min = 0;
  2016. s.hero = nextAllowedHero(player, min,max,0,dir);
  2017. }
  2018. else
  2019. {
  2020. if(dir > 0)
  2021. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2022. else
  2023. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2024. }
  2025. if(old != s.hero)
  2026. {
  2027. usedHeroes.erase(old);
  2028. usedHeroes.insert(s.hero);
  2029. entries[player]->update();
  2030. redraw();
  2031. }
  2032. SEL->propagateOptions();
  2033. }
  2034. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2035. {
  2036. if(dir>0)
  2037. {
  2038. for(int i=min+incl; i<=max-incl; i++)
  2039. if(canUseThisHero(player, i))
  2040. return i;
  2041. }
  2042. else
  2043. {
  2044. for(int i=max-incl; i>=min+incl; i--)
  2045. if(canUseThisHero(player, i))
  2046. return i;
  2047. }
  2048. return -1;
  2049. }
  2050. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2051. {
  2052. return CGI->heroh->heroes.size() > ID
  2053. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2054. && !vstd::contains(usedHeroes, ID)
  2055. && SEL->current->mapHeader->allowedHeroes[ID];
  2056. }
  2057. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2058. {
  2059. if(SEL->isGuest())
  2060. {
  2061. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2062. return;
  2063. }
  2064. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2065. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2066. if (s.hero==PlayerSettings::NONE &&
  2067. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2068. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2069. {
  2070. if (dir<0)
  2071. ret=PlayerSettings::RANDOM;
  2072. else ret=PlayerSettings::GOLD;
  2073. }
  2074. if(ret > PlayerSettings::RESOURCE)
  2075. ret = PlayerSettings::RANDOM;
  2076. if(ret < PlayerSettings::RANDOM)
  2077. ret = PlayerSettings::RESOURCE;
  2078. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2079. {
  2080. if (dir<0)
  2081. ret=PlayerSettings::GOLD;
  2082. else ret=PlayerSettings::RANDOM;
  2083. }
  2084. SEL->propagateOptions();
  2085. entries[player]->update();
  2086. redraw();
  2087. }
  2088. void OptionsTab::recreate()
  2089. {
  2090. for(auto & elem : entries)
  2091. {
  2092. delete elem.second;
  2093. }
  2094. entries.clear();
  2095. usedHeroes.clear();
  2096. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2097. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2098. {
  2099. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2100. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2101. for(auto & heroe : heroes)
  2102. usedHeroes.insert(heroe.heroId);
  2103. }
  2104. }
  2105. void OptionsTab::setTurnLength( int npos )
  2106. {
  2107. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2108. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2109. SEL->sInfo.turnTime = times[npos];
  2110. redraw();
  2111. }
  2112. void OptionsTab::flagPressed( PlayerColor color )
  2113. {
  2114. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2115. PlayerSettings *old = nullptr;
  2116. if(SEL->playerNames.size() == 1) //single player -> just swap
  2117. {
  2118. if(color == playerColor) //that color is already selected, no action needed
  2119. return;
  2120. old = &SEL->sInfo.playerInfos[playerColor];
  2121. swapPlayers(*old, clicked);
  2122. }
  2123. else
  2124. {
  2125. //identify clicked player
  2126. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2127. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2128. {
  2129. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2130. SEL->setPlayer(restPos, playerToRestore.id);
  2131. playerToRestore.reset();
  2132. }
  2133. int newPlayer; //which player will take clicked position
  2134. //who will be put here?
  2135. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2136. {
  2137. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2138. if(!newPlayer) //no "free" player -> get just first one
  2139. newPlayer = SEL->playerNames.begin()->first;
  2140. }
  2141. else //human clicked -> take next
  2142. {
  2143. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2144. i++; //player AFTER clicked one
  2145. if(i != SEL->playerNames.end())
  2146. newPlayer = i->first;
  2147. else
  2148. newPlayer = 0; //AI if we scrolled through all players
  2149. }
  2150. SEL->setPlayer(clicked, newPlayer); //put player
  2151. //if that player was somewhere else, we need to replace him with computer
  2152. if(newPlayer) //not AI
  2153. {
  2154. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2155. {
  2156. int curNameID = i->second.playerID;
  2157. if(i->first != color && curNameID == newPlayer)
  2158. {
  2159. assert(i->second.playerID);
  2160. playerToRestore.color = i->first;
  2161. playerToRestore.id = newPlayer;
  2162. SEL->setPlayer(i->second, 0); //set computer
  2163. old = &i->second;
  2164. break;
  2165. }
  2166. }
  2167. }
  2168. }
  2169. entries[clicked.color]->selectButtons();
  2170. if(old)
  2171. {
  2172. entries[old->color]->selectButtons();
  2173. if(old->hero >= 0)
  2174. usedHeroes.erase(old->hero);
  2175. old->hero = entries[old->color]->pi.defaultHero();
  2176. }
  2177. SEL->propagateOptions();
  2178. GH.totalRedraw();
  2179. }
  2180. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2181. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2182. {
  2183. OBJ_CONSTRUCTION;
  2184. defActions |= SHARE_POS;
  2185. int serial = 0;
  2186. for(int g=0; g < s.color.getNum(); ++g)
  2187. {
  2188. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2189. if( itred.canComputerPlay || itred.canHumanPlay)
  2190. serial++;
  2191. }
  2192. pos.x += 54;
  2193. pos.y += 122 + serial*50;
  2194. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2195. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2196. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2197. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2198. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2199. if(SEL->screenType == CMenuScreen::newGame)
  2200. {
  2201. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2202. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2203. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2204. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2205. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2206. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2207. }
  2208. else
  2209. for(auto & elem : btns)
  2210. elem = nullptr;
  2211. selectButtons();
  2212. assert(SEL->current && SEL->current->mapHeader);
  2213. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2214. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2215. if(p.canHumanPlay && p.canComputerPlay)
  2216. whoCanPlay = HUMAN_OR_CPU;
  2217. else if(p.canComputerPlay)
  2218. whoCanPlay = CPU;
  2219. else
  2220. whoCanPlay = HUMAN;
  2221. if(SEL->screenType != CMenuScreen::scenarioInfo
  2222. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2223. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2224. {
  2225. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2226. flag->hoverable = true;
  2227. }
  2228. else
  2229. flag = nullptr;
  2230. town = new SelectedBox(Point(119, 2), s, TOWN);
  2231. hero = new SelectedBox(Point(195, 2), s, HERO);
  2232. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2233. }
  2234. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2235. {
  2236. CIntObject::showAll(to);
  2237. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2238. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2239. }
  2240. void OptionsTab::PlayerOptionsEntry::update()
  2241. {
  2242. town->update();
  2243. hero->update();
  2244. bonus->update();
  2245. }
  2246. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2247. {
  2248. if(!btns[0])
  2249. return;
  2250. if( (pi.defaultCastle() != -1) //fixed tow
  2251. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2252. {
  2253. btns[0]->disable();
  2254. btns[1]->disable();
  2255. }
  2256. else
  2257. {
  2258. btns[0]->enable();
  2259. btns[1]->enable();
  2260. }
  2261. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2262. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2263. {
  2264. btns[2]->disable();
  2265. btns[3]->disable();
  2266. }
  2267. else
  2268. {
  2269. btns[2]->enable();
  2270. btns[3]->enable();
  2271. }
  2272. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2273. {
  2274. btns[4]->disable();
  2275. btns[5]->disable();
  2276. }
  2277. else
  2278. {
  2279. btns[4]->enable();
  2280. btns[5]->enable();
  2281. }
  2282. }
  2283. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2284. {
  2285. enum EBonusSelection //frames of bonuses file
  2286. {
  2287. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2288. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2289. ARTIFACT = 9, RANDOM = 10,
  2290. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2291. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2292. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2293. };
  2294. switch(type)
  2295. {
  2296. case TOWN:
  2297. switch (settings.castle)
  2298. {
  2299. case PlayerSettings::NONE: return TOWN_NONE;
  2300. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2301. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2302. }
  2303. case HERO:
  2304. switch (settings.hero)
  2305. {
  2306. case PlayerSettings::NONE: return HERO_NONE;
  2307. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2308. default:
  2309. {
  2310. if(settings.heroPortrait >= 0)
  2311. return settings.heroPortrait;
  2312. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2313. }
  2314. }
  2315. case BONUS:
  2316. {
  2317. switch(settings.bonus)
  2318. {
  2319. case PlayerSettings::RANDOM: return RANDOM;
  2320. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2321. case PlayerSettings::GOLD: return GOLD;
  2322. case PlayerSettings::RESOURCE:
  2323. {
  2324. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2325. {
  2326. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2327. case Res::WOOD : return WOOD;
  2328. case Res::MERCURY : return MERCURY;
  2329. case Res::ORE : return ORE;
  2330. case Res::SULFUR : return SULFUR;
  2331. case Res::CRYSTAL : return CRYSTAL;
  2332. case Res::GEMS : return GEM;
  2333. case Res::GOLD : return GOLD;
  2334. case Res::MITHRIL : return MITHRIL;
  2335. }
  2336. }
  2337. }
  2338. }
  2339. }
  2340. return 0;
  2341. }
  2342. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2343. {
  2344. switch(type)
  2345. {
  2346. case OptionsTab::TOWN: return "ITPA";
  2347. case OptionsTab::HERO: return "PortraitsSmall";
  2348. case OptionsTab::BONUS: return "SCNRSTAR";
  2349. }
  2350. return "";
  2351. }
  2352. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2353. {
  2354. switch(type)
  2355. {
  2356. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2357. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2358. case OptionsTab::BONUS:
  2359. {
  2360. switch(settings.bonus)
  2361. {
  2362. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2363. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2364. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2365. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2366. }
  2367. }
  2368. }
  2369. return "";
  2370. }
  2371. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2372. {
  2373. switch(type)
  2374. {
  2375. case TOWN:
  2376. {
  2377. switch (settings.castle)
  2378. {
  2379. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2380. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2381. default : return CGI->townh->factions[settings.castle]->name;
  2382. }
  2383. }
  2384. case HERO:
  2385. {
  2386. switch (settings.hero)
  2387. {
  2388. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2389. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2390. default :
  2391. {
  2392. if (!settings.heroName.empty())
  2393. return settings.heroName;
  2394. return CGI->heroh->heroes[settings.hero]->name;
  2395. }
  2396. }
  2397. }
  2398. case BONUS:
  2399. {
  2400. switch (settings.bonus)
  2401. {
  2402. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2403. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2404. }
  2405. }
  2406. }
  2407. return "";
  2408. }
  2409. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2410. {
  2411. switch(type)
  2412. {
  2413. case TOWN: return getName();
  2414. case HERO:
  2415. {
  2416. if (settings.hero >= 0)
  2417. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2418. return getName();
  2419. }
  2420. case BONUS:
  2421. {
  2422. switch(settings.bonus)
  2423. {
  2424. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2425. case PlayerSettings::RESOURCE:
  2426. {
  2427. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2428. {
  2429. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2430. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2431. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2432. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2433. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2434. }
  2435. }
  2436. }
  2437. }
  2438. }
  2439. return "";
  2440. }
  2441. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2442. {
  2443. switch(type)
  2444. {
  2445. case TOWN: return CGI->generaltexth->allTexts[104];
  2446. case HERO: return CGI->generaltexth->allTexts[102];
  2447. case BONUS:
  2448. {
  2449. switch(settings.bonus)
  2450. {
  2451. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2452. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2453. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2454. case PlayerSettings::RESOURCE:
  2455. {
  2456. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2457. {
  2458. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2459. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2460. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2461. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2462. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2463. }
  2464. }
  2465. }
  2466. }
  2467. }
  2468. return "";
  2469. }
  2470. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2471. CWindowObject(BORDERED | RCLICK_POPUP),
  2472. CPlayerSettingsHelper(helper)
  2473. {
  2474. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2475. int value = PlayerSettings::NONE;
  2476. switch(CPlayerSettingsHelper::type)
  2477. {
  2478. break; case TOWN:
  2479. value = settings.castle;
  2480. break; case HERO:
  2481. value = settings.hero;
  2482. break; case BONUS:
  2483. value = settings.bonus;
  2484. }
  2485. if (value == PlayerSettings::RANDOM)
  2486. genBonusWindow();
  2487. else if (CPlayerSettingsHelper::type == BONUS)
  2488. genBonusWindow();
  2489. else if (CPlayerSettingsHelper::type == HERO)
  2490. genHeroWindow();
  2491. else if (CPlayerSettingsHelper::type == TOWN)
  2492. genTownWindow();
  2493. center();
  2494. }
  2495. void OptionsTab::CPregameTooltipBox::genHeader()
  2496. {
  2497. new CFilledTexture("DIBOXBCK", pos);
  2498. updateShadow();
  2499. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2500. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2501. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2502. }
  2503. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2504. {
  2505. pos = Rect(0, 0, 228, 290);
  2506. genHeader();
  2507. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2508. std::vector<CComponent *> components;
  2509. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2510. for (auto & elem : town->creatures)
  2511. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2512. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2513. }
  2514. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2515. {
  2516. pos = Rect(0, 0, 292, 226);
  2517. genHeader();
  2518. // specialty
  2519. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2520. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2521. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2522. }
  2523. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2524. {
  2525. pos = Rect(0, 0, 228, 162);
  2526. genHeader();
  2527. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2528. }
  2529. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2530. :CIntObject(RCLICK, position),
  2531. CPlayerSettingsHelper(settings, type)
  2532. {
  2533. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2534. image = new CAnimImage(getImageName(), getImageIndex());
  2535. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2536. pos = image->pos;
  2537. }
  2538. void OptionsTab::SelectedBox::update()
  2539. {
  2540. image->setFrame(getImageIndex());
  2541. subtitle->setTxt(getName());
  2542. }
  2543. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2544. {
  2545. if (down)
  2546. {
  2547. // cases when we do not need to display a message
  2548. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2549. return;
  2550. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2551. return;
  2552. GH.pushInt(new CPregameTooltipBox(*this));
  2553. }
  2554. }
  2555. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2556. {
  2557. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2558. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2559. {
  2560. if(it->second.playerID)
  2561. {
  2562. playerColor = it->first;
  2563. }
  2564. }
  2565. pos.w = 762;
  2566. pos.h = 584;
  2567. center(pos);
  2568. assert(LOCPLINT);
  2569. sInfo = *LOCPLINT->cb->getStartInfo();
  2570. assert(!SEL->current);
  2571. current = mapInfoFromGame();
  2572. setPlayersFromGame();
  2573. screenType = CMenuScreen::scenarioInfo;
  2574. card = new InfoCard();
  2575. opt = new OptionsTab();
  2576. opt->recreate();
  2577. card->changeSelection(current);
  2578. card->difficulty->select(startInfo->difficulty, 0);
  2579. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2580. }
  2581. CScenarioInfo::~CScenarioInfo()
  2582. {
  2583. delete current;
  2584. }
  2585. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2586. {
  2587. const CMapHeader * a = aaa->mapHeader.get(),
  2588. * b = bbb->mapHeader.get();
  2589. if(a && b) //if we are sorting scenarios
  2590. {
  2591. switch (sortBy)
  2592. {
  2593. case _format: //by map format (RoE, WoG, etc)
  2594. return (a->version<b->version);
  2595. break;
  2596. case _loscon: //by loss conditions
  2597. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2598. break;
  2599. case _playerAm: //by player amount
  2600. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2601. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2602. for (int i=0;i<8;i++)
  2603. {
  2604. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2605. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2606. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2607. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2608. }
  2609. if (playerAmntB!=playerAmntA)
  2610. return (playerAmntA<playerAmntB);
  2611. else
  2612. return (humenPlayersA<humenPlayersB);
  2613. break;
  2614. case _size: //by size of map
  2615. return (a->width<b->width);
  2616. break;
  2617. case _viccon: //by victory conditions
  2618. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2619. break;
  2620. case _name: //by name
  2621. return boost::ilexicographical_compare(a->name, b->name);
  2622. default:
  2623. return boost::ilexicographical_compare(a->name, b->name);
  2624. }
  2625. }
  2626. else //if we are sorting campaigns
  2627. {
  2628. switch(sortBy)
  2629. {
  2630. case _numOfMaps: //by number of maps in campaign
  2631. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2632. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2633. break;
  2634. case _name: //by name
  2635. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2636. default:
  2637. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2638. }
  2639. }
  2640. }
  2641. CMultiMode::CMultiMode()
  2642. {
  2643. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2644. bg = new CPicture("MUPOPUP.bmp");
  2645. bg->convertToScreenBPP(); //so we could draw without problems
  2646. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2647. pos = bg->center(); //center, window has size of bg graphic
  2648. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2649. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2650. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2651. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2652. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2653. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2654. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2655. }
  2656. void CMultiMode::openHotseat()
  2657. {
  2658. GH.pushInt(new CHotSeatPlayers(txt->text));
  2659. }
  2660. void CMultiMode::hostTCP()
  2661. {
  2662. Settings name = settings.write["general"]["playerName"];
  2663. name->String() = txt->text;
  2664. GH.popIntTotally(this);
  2665. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2666. }
  2667. void CMultiMode::joinTCP()
  2668. {
  2669. Settings name = settings.write["general"]["playerName"];
  2670. name->String() = txt->text;
  2671. GH.pushInt(new CSimpleJoinScreen);
  2672. }
  2673. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2674. {
  2675. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2676. bg = new CPicture("MUHOTSEA.bmp");
  2677. pos = bg->center(); //center, window has size of bg graphic
  2678. std::string text = CGI->generaltexth->allTexts[446];
  2679. boost::replace_all(text, "\t","\n");
  2680. Rect boxRect(25, 20, 315, 50);
  2681. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2682. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2683. {
  2684. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2685. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2686. }
  2687. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2688. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2689. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2690. txt[0]->setTxt(firstPlayer, true);
  2691. txt[0]->giveFocus();
  2692. }
  2693. void CHotSeatPlayers::onChange(std::string newText)
  2694. {
  2695. size_t namesCount = 0;
  2696. for(auto & elem : txt)
  2697. if(!elem->text.empty())
  2698. namesCount++;
  2699. ok->block(namesCount < 2);
  2700. }
  2701. void CHotSeatPlayers::enterSelectionScreen()
  2702. {
  2703. std::map<ui8, std::string> names;
  2704. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2705. if(txt[i]->text.length())
  2706. names[j++] = txt[i]->text;
  2707. Settings name = settings.write["general"]["playerName"];
  2708. name->String() = names.begin()->second;
  2709. GH.popInts(2); //pop MP mode window and this
  2710. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2711. }
  2712. void CBonusSelection::init()
  2713. {
  2714. highlightedRegion = nullptr;
  2715. ourHeader = nullptr;
  2716. diffLb = nullptr;
  2717. diffRb = nullptr;
  2718. bonuses = nullptr;
  2719. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2720. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2721. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2722. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2723. loadPositionsOfGraphics();
  2724. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2725. pos.h = background->h;
  2726. pos.w = background->w;
  2727. center();
  2728. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2729. blitAt(panel, 456, 6, background);
  2730. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2731. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2732. //campaign name
  2733. if (ourCampaign->camp->header.name.length())
  2734. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2735. else
  2736. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2737. //map size icon
  2738. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2739. //campaign description
  2740. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2741. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2742. //cmpgDesc->showAll(background);
  2743. //map description
  2744. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2745. //bonus choosing
  2746. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2747. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2748. //set left part of window
  2749. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2750. {
  2751. if(ourCampaign->camp->conquerable(g))
  2752. {
  2753. regions.push_back(new CRegion(this, true, true, g));
  2754. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2755. if (highlightedRegion == nullptr)
  2756. {
  2757. highlightedRegion = regions.back();
  2758. selectMap(g, true);
  2759. }
  2760. }
  2761. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2762. {
  2763. regions.push_back(new CRegion(this, false, false, g));
  2764. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2765. }
  2766. }
  2767. //unlock if no bonuses -- it's acceptable
  2768. // //init campaign state if necessary
  2769. // if (ourCampaign->campaignName.size() == 0)
  2770. // {
  2771. // ourCampaign->initNewCampaign(sInfo);
  2772. // }
  2773. //allies / enemies
  2774. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2775. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2776. SDL_FreeSurface(panel);
  2777. //difficulty
  2778. std::vector<std::string> difficulty;
  2779. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2780. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2781. //difficulty pics
  2782. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2783. {
  2784. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2785. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2786. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2787. surfToDuplicate->flags);
  2788. delete cde;
  2789. }
  2790. //difficulty selection buttons
  2791. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2792. {
  2793. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2794. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2795. }
  2796. //load miniflags
  2797. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2798. }
  2799. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2800. : ourCampaign(std::move(_ourCampaign))
  2801. {
  2802. init();
  2803. }
  2804. CBonusSelection::CBonusSelection( std::string campaignFName )
  2805. {
  2806. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2807. sInfo.campState = ourCampaign;
  2808. init();
  2809. }
  2810. CBonusSelection::~CBonusSelection()
  2811. {
  2812. SDL_FreeSurface(background);
  2813. delete sizes;
  2814. delete ourHeader;
  2815. delete sFlags;
  2816. for (auto & elem : diffPics)
  2817. {
  2818. SDL_FreeSurface(elem);
  2819. }
  2820. }
  2821. void CBonusSelection::goBack()
  2822. {
  2823. GH.popIntTotally(this);
  2824. }
  2825. void CBonusSelection::showAll(SDL_Surface * to)
  2826. {
  2827. blitAt(background, pos.x, pos.y, to);
  2828. CIntObject::showAll(to);
  2829. show(to);
  2830. if (pos.h != to->h || pos.w != to->w)
  2831. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2832. }
  2833. void CBonusSelection::loadPositionsOfGraphics()
  2834. {
  2835. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2836. int idx = 0;
  2837. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2838. {
  2839. SCampPositions sc;
  2840. sc.campPrefix = campaign["prefix"].String();
  2841. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2842. for(const JsonNode &desc : campaign["desc"].Vector())
  2843. {
  2844. SCampPositions::SRegionDesc rd;
  2845. rd.infix = desc["infix"].String();
  2846. rd.xpos = desc["x"].Float();
  2847. rd.ypos = desc["y"].Float();
  2848. sc.regions.push_back(rd);
  2849. }
  2850. campDescriptions.push_back(sc);
  2851. idx++;
  2852. }
  2853. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2854. }
  2855. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2856. {
  2857. if(initialSelect || ourCampaign->currentMap != whichOne)
  2858. {
  2859. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2860. sInfo.mapname = ourCampaign->camp->header.filename;
  2861. sInfo.mode = StartInfo::CAMPAIGN;
  2862. sInfo.campState = ourCampaign;
  2863. ourCampaign->currentMap = whichOne;
  2864. //get header
  2865. delete ourHeader;
  2866. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2867. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2868. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2869. std::map<ui8, std::string> names;
  2870. names[1] = settings["general"]["playerName"].String();
  2871. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2872. sInfo.turnTime = 0;
  2873. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2874. mapDesc->setTxt(ourHeader->description);
  2875. updateBonusSelection();
  2876. }
  2877. }
  2878. void CBonusSelection::show(SDL_Surface * to)
  2879. {
  2880. //blitAt(background, pos.x, pos.y, to);
  2881. //map name
  2882. std::string mapName = ourHeader->name;
  2883. if (mapName.length())
  2884. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2885. else
  2886. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2887. //map description
  2888. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2889. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2890. //map size icon
  2891. int temp;
  2892. switch (ourHeader->width)
  2893. {
  2894. case 36:
  2895. temp=0;
  2896. break;
  2897. case 72:
  2898. temp=1;
  2899. break;
  2900. case 108:
  2901. temp=2;
  2902. break;
  2903. case 144:
  2904. temp=3;
  2905. break;
  2906. default:
  2907. temp=4;
  2908. break;
  2909. }
  2910. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2911. //flags
  2912. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2913. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2914. TeamID myT;
  2915. myT = ourHeader->players[playerColor.getNum()].team;
  2916. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2917. {
  2918. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2919. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
  2920. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2921. }
  2922. //difficulty
  2923. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2924. CIntObject::show(to);
  2925. }
  2926. void CBonusSelection::updateBonusSelection()
  2927. {
  2928. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2929. //graphics:
  2930. //spell - SPELLBON.DEF
  2931. //monster - TWCRPORT.DEF
  2932. //building - BO*.BMP graphics
  2933. //artifact - ARTIFBON.DEF
  2934. //spell scroll - SPELLBON.DEF
  2935. //prim skill - PSKILBON.DEF
  2936. //sec skill - SSKILBON.DEF
  2937. //resource - BORES.DEF
  2938. //player - CREST58.DEF
  2939. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2940. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2941. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2942. updateStartButtonState(-1);
  2943. for (auto & elem : bonuses->buttons)
  2944. {
  2945. if (elem->active)
  2946. elem->deactivate();
  2947. delete elem;
  2948. }
  2949. bonuses->buttons.clear();
  2950. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2951. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2952. for(int i = 0; i < bonDescs.size(); i++)
  2953. {
  2954. std::string picName=bonusPics[bonDescs[i].type];
  2955. size_t picNumber=bonDescs[i].info2;
  2956. std::string desc;
  2957. switch(bonDescs[i].type)
  2958. {
  2959. case CScenarioTravel::STravelBonus::SPELL:
  2960. desc = CGI->generaltexth->allTexts[715];
  2961. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2962. break;
  2963. case CScenarioTravel::STravelBonus::MONSTER:
  2964. picNumber = bonDescs[i].info2 + 2;
  2965. desc = CGI->generaltexth->allTexts[717];
  2966. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2967. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2968. break;
  2969. case CScenarioTravel::STravelBonus::BUILDING:
  2970. {
  2971. int faction = -1;
  2972. for(auto & elem : sInfo.playerInfos)
  2973. {
  2974. if (elem.second.playerID)
  2975. {
  2976. faction = elem.second.castle;
  2977. break;
  2978. }
  2979. }
  2980. assert(faction != -1);
  2981. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2982. picName = graphics->ERMUtoPicture[faction][buildID];
  2983. picNumber = -1;
  2984. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2985. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2986. }
  2987. break;
  2988. case CScenarioTravel::STravelBonus::ARTIFACT:
  2989. desc = CGI->generaltexth->allTexts[715];
  2990. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2991. break;
  2992. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2993. desc = CGI->generaltexth->allTexts[716];
  2994. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2995. break;
  2996. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2997. {
  2998. int leadingSkill = -1;
  2999. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3000. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3001. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3002. {
  3003. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3004. {
  3005. leadingSkill = g;
  3006. }
  3007. if (ptr[g] != 0)
  3008. {
  3009. toPrint.push_back(std::make_pair(g, ptr[g]));
  3010. }
  3011. }
  3012. picNumber = leadingSkill;
  3013. desc = CGI->generaltexth->allTexts[715];
  3014. std::string substitute; //text to be printed instead of %s
  3015. for (int v=0; v<toPrint.size(); ++v)
  3016. {
  3017. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3018. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3019. if(v != toPrint.size() - 1)
  3020. {
  3021. substitute += ", ";
  3022. }
  3023. }
  3024. boost::algorithm::replace_first(desc, "%s", substitute);
  3025. break;
  3026. }
  3027. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3028. desc = CGI->generaltexth->allTexts[718];
  3029. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3030. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3031. break;
  3032. case CScenarioTravel::STravelBonus::RESOURCE:
  3033. {
  3034. int serialResID = 0;
  3035. switch(bonDescs[i].info1)
  3036. {
  3037. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3038. serialResID = bonDescs[i].info1;
  3039. break;
  3040. case 0xFD: //wood + ore
  3041. serialResID = 7;
  3042. break;
  3043. case 0xFE: //rare resources
  3044. serialResID = 8;
  3045. break;
  3046. }
  3047. picNumber = serialResID;
  3048. desc = CGI->generaltexth->allTexts[717];
  3049. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3050. std::string replacement;
  3051. if (serialResID <= 6)
  3052. {
  3053. replacement = CGI->generaltexth->restypes[serialResID];
  3054. }
  3055. else
  3056. {
  3057. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3058. }
  3059. boost::algorithm::replace_first(desc, "%s", replacement);
  3060. }
  3061. break;
  3062. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3063. {
  3064. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3065. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3066. picNumber = superhero ? superhero->portrait : 0;
  3067. desc = CGI->generaltexth->allTexts[719];
  3068. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3069. }
  3070. break;
  3071. case CScenarioTravel::STravelBonus::HERO:
  3072. desc = CGI->generaltexth->allTexts[718];
  3073. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3074. if (bonDescs[i].info2 == 0xFFFF)
  3075. {
  3076. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3077. picNumber = -1;
  3078. picName = "CBONN1A3.BMP";
  3079. }
  3080. else
  3081. {
  3082. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3083. }
  3084. break;
  3085. }
  3086. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3087. if (picNumber != -1)
  3088. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3089. auto anim = new CAnimation();
  3090. anim->setCustom(picName, 0);
  3091. bonusButton->setImage(anim);
  3092. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3093. bonusButton->borderColor = brightYellow;
  3094. bonuses->addButton(bonusButton);
  3095. }
  3096. }
  3097. void CBonusSelection::startMap()
  3098. {
  3099. auto si = new StartInfo(sInfo);
  3100. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3101. logGlobal->infoStream() << "Starting scenario " << int(ourCampaign->currentMap);
  3102. auto exitCb = [si]()
  3103. {
  3104. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3105. };
  3106. if (scenario.prolog.hasPrologEpilog)
  3107. {
  3108. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3109. logGlobal->infoStream() << "Video: " << scenario.prolog.prologVideo;
  3110. logGlobal->infoStream() << "Audio: " << scenario.prolog.prologMusic;
  3111. logGlobal->infoStream() << "Text: " << scenario.prolog.prologText;
  3112. }
  3113. else
  3114. {
  3115. logGlobal->infoStream() << "Without prolog";
  3116. exitCb();
  3117. }
  3118. }
  3119. void CBonusSelection::selectBonus( int id )
  3120. {
  3121. // Total redraw is needed because the border around the bonus images
  3122. // have to be undrawn/drawn.
  3123. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3124. || id != sInfo.campState->currentBonusID())
  3125. {
  3126. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3127. GH.totalRedraw();
  3128. updateStartButtonState(id);
  3129. }
  3130. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3131. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3132. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3133. {
  3134. std::map<ui8, std::string> names;
  3135. names[1] = settings["general"]["playerName"].String();
  3136. for(auto & elem : sInfo.playerInfos)
  3137. {
  3138. if(elem.first == PlayerColor(bonDescs[id].info1))
  3139. ::setPlayer(elem.second, 1, names);
  3140. else
  3141. ::setPlayer(elem.second, 0, names);
  3142. }
  3143. }
  3144. }
  3145. void CBonusSelection::changeDiff( bool increase )
  3146. {
  3147. if (increase)
  3148. {
  3149. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3150. }
  3151. else
  3152. {
  3153. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3154. }
  3155. }
  3156. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3157. {
  3158. if(selected == -1)
  3159. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3160. else if(startB->getState() == CButtonBase::BLOCKED)
  3161. startB->setState(CButtonBase::NORMAL);
  3162. }
  3163. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3164. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3165. {
  3166. OBJ_CONSTRUCTION;
  3167. addUsedEvents(LCLICK | RCLICK);
  3168. static const std::string colors[2][8] = {
  3169. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3170. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3171. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3172. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3173. pos.x += desc.xpos;
  3174. pos.y += desc.ypos;
  3175. //loading of graphics
  3176. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3177. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3178. static const std::string infix [] = {"En", "Se", "Co"};
  3179. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3180. {
  3181. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3182. }
  3183. pos.w = graphics[0]->w;
  3184. pos.h = graphics[0]->h;
  3185. }
  3186. CBonusSelection::CRegion::~CRegion()
  3187. {
  3188. for (auto & elem : graphics)
  3189. {
  3190. SDL_FreeSurface(elem);
  3191. }
  3192. }
  3193. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3194. {
  3195. //select if selectable & clicked inside our graphic
  3196. if ( indeterminate(down) )
  3197. {
  3198. return;
  3199. }
  3200. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3201. {
  3202. owner->selectMap(myNumber, false);
  3203. owner->highlightedRegion = this;
  3204. parent->showAll(screen);
  3205. }
  3206. }
  3207. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3208. {
  3209. //show r-click text
  3210. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3211. rclickText.size() )
  3212. {
  3213. CRClickPopup::createAndPush(rclickText);
  3214. }
  3215. }
  3216. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3217. {
  3218. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3219. if (!accessible)
  3220. {
  3221. //show as striped
  3222. blitAtLoc(graphics[2], 0, 0, to);
  3223. }
  3224. else if (this == owner->highlightedRegion)
  3225. {
  3226. //show as selected
  3227. blitAtLoc(graphics[1], 0, 0, to);
  3228. }
  3229. else
  3230. {
  3231. //show as not selected selected
  3232. blitAtLoc(graphics[0], 0, 0, to);
  3233. }
  3234. }
  3235. CSavingScreen::CSavingScreen(bool hotseat)
  3236. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3237. {
  3238. ourGame = mapInfoFromGame();
  3239. sInfo = *LOCPLINT->cb->getStartInfo();
  3240. setPlayersFromGame();
  3241. }
  3242. CSavingScreen::~CSavingScreen()
  3243. {
  3244. }
  3245. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3246. {
  3247. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3248. assert(!SEL);
  3249. SEL = this;
  3250. current = nullptr;
  3251. if(Names && Names->size()) //if have custom set of player names - use it
  3252. playerNames = *Names;
  3253. else
  3254. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3255. }
  3256. ISelectionScreenInfo::~ISelectionScreenInfo()
  3257. {
  3258. assert(SEL == this);
  3259. SEL = nullptr;
  3260. }
  3261. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3262. {
  3263. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3264. }
  3265. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3266. {
  3267. ::setPlayer(pset, player, playerNames);
  3268. }
  3269. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3270. {
  3271. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3272. if(!sInfo.getPlayersSettings(i->first)) //
  3273. return i->first;
  3274. return 0;
  3275. }
  3276. bool ISelectionScreenInfo::isGuest() const
  3277. {
  3278. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3279. }
  3280. bool ISelectionScreenInfo::isHost() const
  3281. {
  3282. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3283. }
  3284. void ChatMessage::apply(CSelectionScreen *selScreen)
  3285. {
  3286. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3287. GH.totalRedraw();
  3288. }
  3289. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3290. {
  3291. if(!selScreen->ongoingClosing)
  3292. {
  3293. *selScreen->serv << this; //resend to confirm
  3294. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3295. }
  3296. vstd::clear_pointer(selScreen->serv);
  3297. }
  3298. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3299. {
  3300. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3301. SEL->playerNames[connectionID] = playerName;
  3302. //put new player in first slot with AI
  3303. for(auto & elem : SEL->sInfo.playerInfos)
  3304. {
  3305. if(!elem.second.playerID)
  3306. {
  3307. selScreen->setPlayer(elem.second, connectionID);
  3308. selScreen->opt->entries[elem.second.color]->selectButtons();
  3309. break;
  3310. }
  3311. }
  3312. selScreen->propagateNames();
  3313. selScreen->propagateOptions();
  3314. GH.totalRedraw();
  3315. }
  3316. void SelectMap::apply(CSelectionScreen *selScreen)
  3317. {
  3318. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3319. {
  3320. free = false;
  3321. selScreen->changeSelection(mapInfo);
  3322. }
  3323. }
  3324. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3325. {
  3326. if(!selScreen->isGuest())
  3327. return;
  3328. selScreen->setSInfo(*options);
  3329. }
  3330. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3331. {
  3332. if(!selScreen->isGuest())
  3333. return;
  3334. switch(action)
  3335. {
  3336. case NO_TAB:
  3337. selScreen->toggleTab(selScreen->curTab);
  3338. break;
  3339. case OPEN_OPTIONS:
  3340. selScreen->toggleTab(selScreen->opt);
  3341. break;
  3342. case OPEN_SCENARIO_LIST:
  3343. selScreen->toggleTab(selScreen->sel);
  3344. break;
  3345. case OPEN_RANDOM_MAP_OPTIONS:
  3346. selScreen->toggleTab(selScreen->randMapTab);
  3347. break;
  3348. }
  3349. }
  3350. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3351. {
  3352. if(!selScreen->isHost())
  3353. return;
  3354. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3355. switch(what)
  3356. {
  3357. case TOWN:
  3358. selScreen->opt->nextCastle(color, direction);
  3359. break;
  3360. case HERO:
  3361. selScreen->opt->nextHero(color, direction);
  3362. break;
  3363. case BONUS:
  3364. selScreen->opt->nextBonus(color, direction);
  3365. break;
  3366. }
  3367. }
  3368. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3369. {
  3370. if(selScreen->isGuest())
  3371. return;
  3372. SEL->playerNames.erase(playerID);
  3373. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3374. {
  3375. selScreen->setPlayer(*s, 0);
  3376. selScreen->opt->entries[s->color]->selectButtons();
  3377. }
  3378. selScreen->propagateNames();
  3379. selScreen->propagateOptions();
  3380. GH.totalRedraw();
  3381. }
  3382. void PlayersNames::apply(CSelectionScreen *selScreen)
  3383. {
  3384. if(selScreen->isGuest())
  3385. selScreen->playerNames = playerNames;
  3386. }
  3387. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3388. {
  3389. startingInfo.reset();
  3390. startingInfo.serv = selScreen->serv;
  3391. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3392. if(!selScreen->ongoingClosing)
  3393. {
  3394. *selScreen->serv << this; //resend to confirm
  3395. }
  3396. selScreen->serv = nullptr; //hide it so it won't be deleted
  3397. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3398. saveGameName.clear();
  3399. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3400. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3401. }
  3402. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3403. {
  3404. pos.x += config["x"].Float();
  3405. pos.y += config["y"].Float();
  3406. pos.w = 200;
  3407. pos.h = 116;
  3408. campFile = config["file"].String();
  3409. video = config["video"].String();
  3410. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3411. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3412. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3413. hoverText = header.name;
  3414. if (status != CCampaignScreen::DISABLED)
  3415. {
  3416. addUsedEvents(LCLICK | HOVER);
  3417. image = new CPicture(config["image"].String());
  3418. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3419. parent->addChild(hoverLabel);
  3420. }
  3421. if (status == CCampaignScreen::COMPLETED)
  3422. checkMark = new CPicture("CAMPCHK");
  3423. }
  3424. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3425. {
  3426. if (down)
  3427. {
  3428. // Close running video and open the selected campaign
  3429. CCS->videoh->close();
  3430. GH.pushInt( new CBonusSelection(campFile) );
  3431. }
  3432. }
  3433. void CCampaignScreen::CCampaignButton::hover(bool on)
  3434. {
  3435. if (on)
  3436. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3437. else
  3438. hoverLabel->setTxt(" ");
  3439. }
  3440. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3441. {
  3442. if (status == CCampaignScreen::DISABLED)
  3443. return;
  3444. CIntObject::show(to);
  3445. // Play the campaign button video when the mouse cursor is placed over the button
  3446. if (hovered)
  3447. {
  3448. if (CCS->videoh->fname != video)
  3449. CCS->videoh->open(video);
  3450. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3451. }
  3452. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3453. {
  3454. CCS->videoh->close();
  3455. redraw();
  3456. }
  3457. }
  3458. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3459. {
  3460. std::pair<std::string, std::string> help;
  3461. if (!button["help"].isNull() && button["help"].Float() > 0)
  3462. help = CGI->generaltexth->zelp[button["help"].Float()];
  3463. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3464. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3465. }
  3466. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3467. {
  3468. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3469. for(const JsonNode& node : config["images"].Vector())
  3470. images.push_back(createPicture(node));
  3471. if (!images.empty())
  3472. {
  3473. images[0]->center(); // move background to center
  3474. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3475. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3476. pos = images[0]->pos; // fix height\width of this window
  3477. }
  3478. if (!config["exitbutton"].isNull())
  3479. {
  3480. back = createExitButton(config["exitbutton"]);
  3481. back->hoverable = true;
  3482. }
  3483. for(const JsonNode& node : config["items"].Vector())
  3484. campButtons.push_back(new CCampaignButton(node));
  3485. }
  3486. void CCampaignScreen::showAll(SDL_Surface *to)
  3487. {
  3488. CIntObject::showAll(to);
  3489. if (pos.h != to->h || pos.w != to->w)
  3490. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3491. }
  3492. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3493. {
  3494. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3495. CGP->removeFromGui();
  3496. GH.pushInt(new CLoadingScreen(loader));
  3497. }
  3498. std::string CLoadingScreen::getBackground()
  3499. {
  3500. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3501. if (conf.empty())
  3502. return "loadbar";
  3503. return conf[ rand() % conf.size() ].String();
  3504. }
  3505. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3506. CWindowObject(BORDERED, getBackground()),
  3507. loadingThread(loader)
  3508. {
  3509. CCS->musich->stopMusic(5000);
  3510. }
  3511. CLoadingScreen::~CLoadingScreen()
  3512. {
  3513. loadingThread.join();
  3514. }
  3515. void CLoadingScreen::showAll(SDL_Surface *to)
  3516. {
  3517. Rect rect(0,0,to->w, to->h);
  3518. SDL_FillRect(to, &rect, 0);
  3519. CWindowObject::showAll(to);
  3520. }
  3521. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
  3522. : spe(_spe), decrementDelayCounter(0), exitCb(callback)
  3523. {
  3524. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3525. addUsedEvents(LCLICK);
  3526. pos = Rect(screen);
  3527. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3528. auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
  3529. txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 10);
  3530. curTxtH = screen->h;
  3531. graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2 + 5));
  3532. //SDL_SaveBMP(txt, "txtsrfc.bmp");
  3533. }
  3534. void CPrologEpilogVideo::show( SDL_Surface * to )
  3535. {
  3536. memset(to->pixels, 0, to->h*to->pitch); //make bg black
  3537. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3538. SDL_Rect tmp, our;
  3539. our = Rect(0, to->h-100, to->w, 100);
  3540. SDL_GetClipRect(to, &tmp);
  3541. SDL_SetClipRect(to, &our);
  3542. blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
  3543. SDL_SetClipRect(to, &tmp);
  3544. //move text every 5 calls/frames; seems to be good enough
  3545. ++decrementDelayCounter;
  3546. if(decrementDelayCounter == 5)
  3547. {
  3548. curTxtH = std::max(curTxtH - 1, to->h - txt->h);
  3549. decrementDelayCounter = 0;
  3550. }
  3551. }
  3552. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3553. {
  3554. GH.popInt(this);
  3555. exitCb();
  3556. }
  3557. CSimpleJoinScreen::CSimpleJoinScreen()
  3558. {
  3559. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3560. bg = new CPicture("MUDIALOG.bmp"); // address background
  3561. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3562. Rect boxRect(20, 20, 205, 50);
  3563. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3564. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3565. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3566. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3567. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3568. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3569. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3570. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3571. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3572. port->setTxt(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3573. address->setTxt(settings["server"]["server"].String(), true);
  3574. address->giveFocus();
  3575. }
  3576. void CSimpleJoinScreen::enterSelectionScreen()
  3577. {
  3578. std::string textAddress = address->text;
  3579. std::string textPort = port->text;
  3580. GH.popIntTotally(this);
  3581. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3582. }
  3583. void CSimpleJoinScreen::onChange(const std::string & newText)
  3584. {
  3585. ok->block(address->text.empty() || port->text.empty());
  3586. }