CConsoleHandler.cpp 7.3 KB

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  1. #include "StdInc.h"
  2. #include "CConsoleHandler.h"
  3. #include "CThreadHelper.h"
  4. /*
  5. * CConsoleHandler.cpp, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. boost::mutex CConsoleHandler::smx;
  14. DLL_LINKAGE CConsoleHandler * console = nullptr;
  15. #ifndef _WIN32
  16. typedef std::string TColor;
  17. #define CONSOLE_GREEN "\x1b[1;32m"
  18. #define CONSOLE_RED "\x1b[1;31m"
  19. #define CONSOLE_MAGENTA "\x1b[1;35m"
  20. #define CONSOLE_YELLOW "\x1b[1;33m"
  21. #define CONSOLE_WHITE "\x1b[1;37m"
  22. #define CONSOLE_GRAY "\x1b[1;30m"
  23. #define CONSOLE_TEAL "\x1b[1;36m"
  24. #else
  25. #define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
  26. #include <Windows.h>
  27. #ifndef __MINGW32__
  28. #include <dbghelp.h>
  29. #pragma comment(lib, "dbghelp.lib")
  30. #endif
  31. typedef WORD TColor;
  32. HANDLE handleIn;
  33. HANDLE handleOut;
  34. #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
  35. #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
  36. #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  37. #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
  38. #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  39. #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
  40. #define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  41. #endif
  42. TColor defColor;
  43. #ifdef _WIN32
  44. void printWinError()
  45. {
  46. //Get error code
  47. int error = GetLastError();
  48. if(!error)
  49. {
  50. logGlobal->errorStream() << "No Win error information set.";
  51. return;
  52. }
  53. logGlobal->errorStream() << "Error " << error << " encountered:";
  54. //Get error description
  55. char* pTemp = nullptr;
  56. FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
  57. nullptr, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, nullptr);
  58. logGlobal->errorStream() << pTemp;
  59. LocalFree( pTemp );
  60. }
  61. const char* exceptionName(DWORD exc)
  62. {
  63. #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
  64. switch (exc)
  65. {
  66. EXC_CASE(ACCESS_VIOLATION);
  67. EXC_CASE(DATATYPE_MISALIGNMENT);
  68. EXC_CASE(BREAKPOINT);
  69. EXC_CASE(SINGLE_STEP);
  70. EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
  71. EXC_CASE(FLT_DENORMAL_OPERAND);
  72. EXC_CASE(FLT_DIVIDE_BY_ZERO);
  73. EXC_CASE(FLT_INEXACT_RESULT);
  74. EXC_CASE(FLT_INVALID_OPERATION);
  75. EXC_CASE(FLT_OVERFLOW);
  76. EXC_CASE(FLT_STACK_CHECK);
  77. EXC_CASE(FLT_UNDERFLOW);
  78. EXC_CASE(INT_DIVIDE_BY_ZERO);
  79. EXC_CASE(INT_OVERFLOW);
  80. EXC_CASE(PRIV_INSTRUCTION);
  81. EXC_CASE(IN_PAGE_ERROR);
  82. EXC_CASE(ILLEGAL_INSTRUCTION);
  83. EXC_CASE(NONCONTINUABLE_EXCEPTION);
  84. EXC_CASE(STACK_OVERFLOW);
  85. EXC_CASE(INVALID_DISPOSITION);
  86. EXC_CASE(GUARD_PAGE);
  87. EXC_CASE(INVALID_HANDLE);
  88. default:
  89. return "UNKNOWN EXCEPTION";
  90. }
  91. #undef EXC_CASE
  92. }
  93. LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
  94. {
  95. logGlobal->errorStream() << "Disaster happened.";
  96. PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
  97. logGlobal->errorStream() << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode)
  98. << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress;
  99. if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
  100. {
  101. logGlobal->errorStream() << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
  102. << "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1];
  103. }
  104. const DWORD threadId = ::GetCurrentThreadId();
  105. logGlobal->errorStream() << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]";
  106. #ifndef __MINGW32__
  107. //exception info to be placed in the dump
  108. MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
  109. //create file where dump will be placed
  110. char *mname = nullptr;
  111. char buffer[MAX_PATH + 1];
  112. HMODULE hModule = nullptr;
  113. GetModuleFileNameA(hModule, buffer, MAX_PATH);
  114. mname = strrchr(buffer, '\\');
  115. if (mname != 0)
  116. mname++;
  117. else
  118. mname = buffer;
  119. strcat(mname, "_crashinfo.dmp");
  120. HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
  121. logGlobal->errorStream() << "Crash info will be put in " << mname;
  122. MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
  123. #endif
  124. MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
  125. return EXCEPTION_EXECUTE_HANDLER;
  126. }
  127. #endif
  128. void CConsoleHandler::setColor(EConsoleTextColor::EConsoleTextColor color)
  129. {
  130. TColor colorCode;
  131. switch(color)
  132. {
  133. case EConsoleTextColor::DEFAULT:
  134. colorCode = defColor;
  135. break;
  136. case EConsoleTextColor::GREEN:
  137. colorCode = CONSOLE_GREEN;
  138. break;
  139. case EConsoleTextColor::RED:
  140. colorCode = CONSOLE_RED;
  141. break;
  142. case EConsoleTextColor::MAGENTA:
  143. colorCode = CONSOLE_MAGENTA;
  144. break;
  145. case EConsoleTextColor::YELLOW:
  146. colorCode = CONSOLE_YELLOW;
  147. break;
  148. case EConsoleTextColor::WHITE:
  149. colorCode = CONSOLE_WHITE;
  150. break;
  151. case EConsoleTextColor::GRAY:
  152. colorCode = CONSOLE_GRAY;
  153. break;
  154. case EConsoleTextColor::TEAL:
  155. colorCode = CONSOLE_TEAL;
  156. break;
  157. default:
  158. colorCode = defColor;
  159. break;
  160. }
  161. #ifdef _WIN32
  162. SetConsoleTextAttribute(handleOut, colorCode);
  163. #else
  164. std::cout << colorCode;
  165. #endif
  166. }
  167. int CConsoleHandler::run()
  168. {
  169. setThreadName("CConsoleHandler::run");
  170. //disabling sync to make in_avail() work (othervice always returns 0)
  171. std::ios::sync_with_stdio(false);
  172. std::string buffer;
  173. while ( std::cin.good() )
  174. {
  175. #ifndef _WIN32
  176. //check if we have some unreaded symbols
  177. if (std::cin.rdbuf()->in_avail())
  178. {
  179. if ( getline(std::cin, buffer).good() )
  180. if ( cb && *cb )
  181. (*cb)(buffer);
  182. }
  183. else
  184. boost::this_thread::sleep(boost::posix_time::millisec(100));
  185. boost::this_thread::interruption_point();
  186. #else
  187. std::getline(std::cin, buffer);
  188. if ( cb && *cb )
  189. (*cb)(buffer);
  190. #endif
  191. }
  192. return -1;
  193. }
  194. CConsoleHandler::CConsoleHandler() : thread(nullptr)
  195. {
  196. #ifdef _WIN32
  197. handleIn = GetStdHandle(STD_INPUT_HANDLE);
  198. handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
  199. CONSOLE_SCREEN_BUFFER_INFO csbi;
  200. GetConsoleScreenBufferInfo(handleOut,&csbi);
  201. defColor = csbi.wAttributes;
  202. #ifndef _DEBUG
  203. SetUnhandledExceptionFilter(onUnhandledException);
  204. #endif
  205. #else
  206. defColor = "\x1b[0m";
  207. #endif
  208. cb = new std::function<void(const std::string &)>;
  209. }
  210. CConsoleHandler::~CConsoleHandler()
  211. {
  212. logGlobal->infoStream() << "Killing console...";
  213. end();
  214. delete cb;
  215. logGlobal->infoStream() << "Killing console... done!";
  216. }
  217. void CConsoleHandler::end()
  218. {
  219. if (thread)
  220. {
  221. #ifndef _WIN32
  222. thread->interrupt();
  223. #else
  224. TerminateThread(thread->native_handle(),0);
  225. #endif
  226. thread->join();
  227. delete thread;
  228. thread = nullptr;
  229. }
  230. }
  231. void CConsoleHandler::start()
  232. {
  233. thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
  234. }