AdventureMapWidget.cpp 13 KB

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  1. /*
  2. * CAdventureMapWidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureMapWidget.h"
  12. #include "AdventureMapShortcuts.h"
  13. #include "CInfoBar.h"
  14. #include "CList.h"
  15. #include "CMinimap.h"
  16. #include "CResDataBar.h"
  17. #include "AdventureState.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/Shortcut.h"
  20. #include "../mapView/MapView.h"
  21. #include "../render/IImage.h"
  22. #include "../render/IRenderHandler.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/Images.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../CPlayerInterface.h"
  27. #include "../PlayerLocalState.h"
  28. #include "../../lib/constants/StringConstants.h"
  29. #include "../../lib/filesystem/ResourcePath.h"
  30. AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
  31. : shortcuts(shortcuts)
  32. , mapLevel(0)
  33. {
  34. pos.x = pos.y = 0;
  35. pos.w = GH.screenDimensions().x;
  36. pos.h = GH.screenDimensions().y;
  37. REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
  38. REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );
  39. REGISTER_BUILDER("adventureMapButton", &AdventureMapWidget::buildMapButton );
  40. REGISTER_BUILDER("adventureMapContainer", &AdventureMapWidget::buildMapContainer );
  41. REGISTER_BUILDER("adventureMapGameArea", &AdventureMapWidget::buildMapGameArea );
  42. REGISTER_BUILDER("adventureMapHeroList", &AdventureMapWidget::buildMapHeroList );
  43. REGISTER_BUILDER("adventureMapIcon", &AdventureMapWidget::buildMapIcon );
  44. REGISTER_BUILDER("adventureMapTownList", &AdventureMapWidget::buildMapTownList );
  45. REGISTER_BUILDER("adventureMinimap", &AdventureMapWidget::buildMinimap );
  46. REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
  47. REGISTER_BUILDER("adventureStatusBar", &AdventureMapWidget::buildStatusBar );
  48. REGISTER_BUILDER("adventurePlayerTexture", &AdventureMapWidget::buildTexturePlayerColored);
  49. for (const auto & entry : shortcuts->getShortcuts())
  50. addShortcut(entry.shortcut, entry.callback);
  51. const JsonNode config(JsonPath::builtin("config/widgets/adventureMap.json"));
  52. for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())
  53. playerColorerImages.push_back(ImagePath::fromJson(entry));
  54. build(config);
  55. addUsedEvents(KEYBOARD);
  56. }
  57. void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
  58. {
  59. if(mapLevel == newMapLevel)
  60. return;
  61. mapLevel = newMapLevel;
  62. updateActiveState();
  63. }
  64. Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
  65. {
  66. const auto & input = source.isNull() ? sourceCommon : source;
  67. return readArea(input, Rect(Point(0, 0), Point(800, 600)));
  68. }
  69. Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
  70. {
  71. if(subwidgetSizes.empty())
  72. return readArea(source, pos);
  73. return readArea(source, subwidgetSizes.back());
  74. }
  75. Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
  76. {
  77. const auto & object = source.Struct();
  78. if(object.count("left") + object.count("width") + object.count("right") != 2)
  79. logGlobal->error("Invalid area definition in widget! Unable to load width!");
  80. if(object.count("top") + object.count("height") + object.count("bottom") != 2)
  81. logGlobal->error("Invalid area definition in widget! Unable to load height!");
  82. int left = source["left"].Integer();
  83. int width = source["width"].Integer();
  84. int right = source["right"].Integer();
  85. int top = source["top"].Integer();
  86. int height = source["height"].Integer();
  87. int bottom = source["bottom"].Integer();
  88. Point topLeft(left, top);
  89. Point dimensions(width, height);
  90. if(source["left"].isNull())
  91. topLeft.x = boundingBox.w - right - width;
  92. if(source["width"].isNull())
  93. dimensions.x = boundingBox.w - right - left;
  94. if(source["top"].isNull())
  95. topLeft.y = boundingBox.h - bottom - height;
  96. if(source["height"].isNull())
  97. dimensions.y = boundingBox.h - bottom - top;
  98. return Rect(topLeft + boundingBox.topLeft(), dimensions);
  99. }
  100. std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
  101. {
  102. Rect area = readTargetArea(input["area"]);
  103. infoBar = std::make_shared<CInfoBar>(area);
  104. return infoBar;
  105. }
  106. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
  107. {
  108. Rect targetArea = readTargetArea(input["area"]);
  109. Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
  110. return std::make_shared<CFilledTexture>(ImagePath::fromJson(input["image"]), targetArea, sourceArea);
  111. }
  112. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
  113. {
  114. auto position = readTargetArea(input["area"]);
  115. auto image = AnimationPath::fromJson(input["image"]);
  116. auto help = readHintText(input["help"]);
  117. bool playerColored = input["playerColored"].Bool();
  118. auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
  119. loadButtonBorderColor(button, input["borderColor"]);
  120. loadButtonHotkey(button, input["hotkey"]);
  121. return button;
  122. }
  123. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
  124. {
  125. auto position = readTargetArea(input["area"]);
  126. std::shared_ptr<CAdventureMapContainerWidget> result;
  127. if (!input["exists"].isNull())
  128. {
  129. if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)
  130. return nullptr;
  131. if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)
  132. return nullptr;
  133. if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)
  134. return nullptr;
  135. if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)
  136. return nullptr;
  137. }
  138. if (input["overlay"].Bool())
  139. result = std::make_shared<CAdventureMapOverlayWidget>();
  140. else
  141. result = std::make_shared<CAdventureMapContainerWidget>();
  142. result->disableCondition = input["hideWhen"].String();
  143. result->moveBy(position.topLeft());
  144. subwidgetSizes.push_back(position);
  145. for(const auto & entry : input["items"].Vector())
  146. {
  147. auto widget = buildWidget(entry);
  148. addWidget(entry["name"].String(), widget);
  149. result->ownedChildren.push_back(widget);
  150. // FIXME: remove cast and replace it with better check
  151. if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))
  152. result->addChild(widget.get(), true);
  153. else
  154. result->addChild(widget.get(), false);
  155. }
  156. subwidgetSizes.pop_back();
  157. return result;
  158. }
  159. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
  160. {
  161. Rect area = readTargetArea(input["area"]);
  162. mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
  163. return mapView;
  164. }
  165. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
  166. {
  167. Rect area = readTargetArea(input["area"]);
  168. subwidgetSizes.push_back(area);
  169. Rect item = readTargetArea(input["item"]);
  170. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  171. int itemsCount = input["itemsCount"].Integer();
  172. auto result = std::make_shared<CHeroList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());
  173. if(!input["scrollUp"].isNull())
  174. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  175. if(!input["scrollDown"].isNull())
  176. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  177. subwidgetSizes.pop_back();
  178. heroList = result;
  179. return result;
  180. }
  181. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
  182. {
  183. Rect area = readTargetArea(input["area"]);
  184. size_t index = input["index"].Integer();
  185. size_t perPlayer = input["perPlayer"].Integer();
  186. return std::make_shared<CAdventureMapIcon>(area.topLeft(), AnimationPath::fromJson(input["image"]), index, perPlayer);
  187. }
  188. std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
  189. {
  190. Rect area = readTargetArea(input["area"]);
  191. subwidgetSizes.push_back(area);
  192. Rect item = readTargetArea(input["item"]);
  193. Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
  194. int itemsCount = input["itemsCount"].Integer();
  195. auto result = std::make_shared<CTownList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());
  196. if(!input["scrollUp"].isNull())
  197. result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
  198. if(!input["scrollDown"].isNull())
  199. result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
  200. subwidgetSizes.pop_back();
  201. townList = result;
  202. return result;
  203. }
  204. std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
  205. {
  206. Rect area = readTargetArea(input["area"]);
  207. minimap = std::make_shared<CMinimap>(area);
  208. return minimap;
  209. }
  210. std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
  211. {
  212. Rect area = readTargetArea(input["area"]);
  213. auto image = ImagePath::fromJson(input["image"]);
  214. auto result = std::make_shared<CResDataBar>(image, area.topLeft());
  215. for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  216. {
  217. const auto & node = input[GameConstants::RESOURCE_NAMES[i]];
  218. if(node.isNull())
  219. continue;
  220. result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));
  221. }
  222. result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));
  223. return result;
  224. }
  225. std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
  226. {
  227. Rect area = readTargetArea(input["area"]);
  228. auto image = ImagePath::fromJson(input["image"]);
  229. auto background = std::make_shared<CFilledTexture>(image, area);
  230. return CGStatusBar::create(background);
  231. }
  232. std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
  233. {
  234. logGlobal->debug("Building widget CFilledTexture");
  235. auto image = ImagePath::fromJson(input["image"]);
  236. Rect area = readTargetArea(input["area"]);
  237. return std::make_shared<FilledTexturePlayerColored>(image, area);
  238. }
  239. std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
  240. {
  241. return heroList;
  242. }
  243. std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
  244. {
  245. return townList;
  246. }
  247. std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
  248. {
  249. return minimap;
  250. }
  251. std::shared_ptr<MapView> AdventureMapWidget::getMapView()
  252. {
  253. return mapView;
  254. }
  255. std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
  256. {
  257. return infoBar;
  258. }
  259. void AdventureMapWidget::setPlayer(const PlayerColor & player)
  260. {
  261. setPlayerChildren(this, player);
  262. }
  263. void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
  264. {
  265. for(auto & entry : widget->children)
  266. {
  267. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  268. auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
  269. auto button = dynamic_cast<CButton *>(entry);
  270. auto resDataBar = dynamic_cast<CResDataBar *>(entry);
  271. auto texture = dynamic_cast<FilledTexturePlayerColored *>(entry);
  272. if(button)
  273. button->setPlayerColor(player);
  274. if(resDataBar)
  275. resDataBar->colorize(player);
  276. if(icon)
  277. icon->setPlayer(player);
  278. if(container)
  279. setPlayerChildren(container, player);
  280. if (texture)
  281. texture->playerColored(player);
  282. }
  283. redraw();
  284. }
  285. CAdventureMapIcon::CAdventureMapIcon(const Point & position, const AnimationPath & animation, size_t index, size_t iconsPerPlayer)
  286. : index(index)
  287. , iconsPerPlayer(iconsPerPlayer)
  288. {
  289. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  290. pos += position;
  291. image = std::make_shared<CAnimImage>(animation, index);
  292. }
  293. void CAdventureMapIcon::setPlayer(const PlayerColor & player)
  294. {
  295. image->setFrame(index + player.getNum() * iconsPerPlayer);
  296. }
  297. void CAdventureMapOverlayWidget::show(Canvas & to)
  298. {
  299. CIntObject::showAll(to);
  300. }
  301. void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
  302. {
  303. for(auto & entry : widget->children)
  304. {
  305. auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
  306. if (container)
  307. {
  308. if (container->disableCondition == "heroAwake")
  309. container->setEnabled(!shortcuts->optionHeroSleeping());
  310. if (container->disableCondition == "heroSleeping")
  311. container->setEnabled(shortcuts->optionHeroSleeping());
  312. if (container->disableCondition == "mapLayerSurface")
  313. container->setEnabled(shortcuts->optionMapLevelSurface());
  314. if (container->disableCondition == "mapLayerUnderground")
  315. container->setEnabled(!shortcuts->optionMapLevelSurface());
  316. if (container->disableCondition == "mapViewMode")
  317. container->setEnabled(shortcuts->optionInWorldView());
  318. if (container->disableCondition == "worldViewMode")
  319. container->setEnabled(!shortcuts->optionInWorldView());
  320. updateActiveStateChildden(container);
  321. }
  322. }
  323. }
  324. void AdventureMapWidget::updateActiveState()
  325. {
  326. updateActiveStateChildden(this);
  327. for (auto entry: shortcuts->getShortcuts())
  328. setShortcutBlocked(entry.shortcut, !entry.isEnabled);
  329. }