ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. ADVETURE AI:
  6. * Fixed AI trying to go through underground rock
  7. * Fixed several cases causing AI wandering aimlessly
  8. * AI can again pick best artifacts and exchange artifacts between heroes
  9. RANDOM MAP GENERATOR:
  10. * Changed fractalization algorithm so it can create cycles
  11. * Zones will not have straight paths anymore, they are totally random
  12. * Added Thieves Guild random object (1 per zone)
  13. 0.97 -> 0.98
  14. GENERAL:
  15. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  16. ADVENTURE AI:
  17. * AI will try to use Monolith entrances for exploration
  18. * AI will now always revisit each exit of two way monolith if exit no longer visible
  19. * AI will eagerly pick guarded and blocked treasures
  20. ADVENTURE MAP:
  21. * Implemented world view
  22. * Added graphical fading effects
  23. SPELLS:
  24. * New spells handled:
  25. - Earthquake
  26. - View Air
  27. - View Earth
  28. - Visions
  29. - Disguise
  30. * Implemented CURE spell negative dispell effect
  31. * Added LOCATION target for spells castable on any hex with new target modifiers
  32. BATTLES:
  33. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  34. RANDOM MAP GENERATOR:
  35. * Underground tunnels are working now
  36. * Implemented "junction" zone type
  37. * Improved zone placing algorithm
  38. * More balanced distribution of treasure piles
  39. * More obstacles within zones
  40. 0.96 -> 0.97 (Nov 01 2014)
  41. GENERAL:
  42. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  43. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  44. * (linux)
  45. * Changes in used librries:
  46. - VCMI can now be compiled with SDL2
  47. - Movies will use ffmpeg library
  48. - change boost::bind to std::bind
  49. - removed boost::asign
  50. - Updated FuzzyLite to 5.0
  51. * Multiplayer load support was implemented through command-line options
  52. ADVENTURE AI:
  53. * Significantly optimized execution time, AI should be much faster now.
  54. ADVENTURE MAP:
  55. * Non-latin characters can now be entered in chat window or used for save names.
  56. * Implemented separate speed for owned heroes and heroes owned by other players
  57. GRAPHICS:
  58. * Better upscaling when running in fullscreen mode.
  59. * New creature/commader window
  60. * New resolutions and bonus icons are now part of a separate mod
  61. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  62. RANDOM MAP GENERATOR:
  63. * Random map generator now creates complete and playable maps, should match original RMG
  64. * All important features from original map templates are implemented
  65. * Fixed major crash on removing objects
  66. * Undeground zones will look just like surface zones
  67. LAUNCHER:
  68. * Implemented switch to disable intro movies in game
  69. 0.95 -> 0.96 (Jul 01 2014)
  70. GENERAL:
  71. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  72. ADVENTURE AI:
  73. * Optimized speed and removed various bottlenecks.
  74. ADVENTURE MAP:
  75. * Heroes auto-level primary and secondary skill levels according to experience
  76. BATTLES:
  77. * Wall hit/miss sound will be played when using catapult during siege
  78. SPELLS:
  79. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  80. RANDOM MAP GENERATOR
  81. * Towns from mods can be used
  82. * Reading connections, terrains, towns and mines from template
  83. * Zone placement
  84. * Zone borders and connections, fractalized paths inside zones
  85. * Guard generation
  86. * Treasue piles generation (so far only few removable objects)
  87. MODS:
  88. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  89. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  90. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  91. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  92. GENERAL:
  93. * Added configuring of heroes quantity per player allowed in game
  94. 0.94 -> 0.95 (Mar 01 2014)
  95. GENERAL:
  96. * Components of combined artifacts will now display info about entire set.
  97. * Implements level limit
  98. * Added WoG creature abilities by Kuririn
  99. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  100. * Added precompiled header compilation for CMake (can be enabled per flag)
  101. * VCMI will detect changes in text files using crc-32 checksum
  102. * Basic support for unicode. Internally vcmi always uses utf-8
  103. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  104. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  105. ADVENTURE AI:
  106. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  107. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  108. * AI will now use SectorMap to find a way to guarded / covered objects.
  109. * Significantly improved exploration algorithm.
  110. * Locked heroes now try to decompose their goals exhaustively.
  111. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  112. * Improvements for army exchange criteria.
  113. * GatherArmy may include building dwellings in town (experimental).
  114. * AI should now conquer map more aggressively and much faster
  115. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  116. CAMPAIGNS:
  117. * Implemented move heroes to next scenario
  118. * Support for non-standard victory conditions for H3 campaigns
  119. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  120. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  121. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  122. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  123. TOWNS:
  124. * Extended building dependencies support
  125. MODS:
  126. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  127. * Custom victory/loss conditions for maps or campaigns
  128. * 7 days without towns loss condition is no longer hardcoded
  129. * Only changed mods will be validated
  130. 0.93 -> 0.94 (Oct 01 2013)
  131. GENERAL:
  132. * New Launcher application, see
  133. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  134. * fixed "get txt" console command
  135. * command "extract" to extract file by name
  136. * command "def2bmp" to convert def into set of frames.
  137. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  138. * fixed duels, added no-GUI mode for automatic AI testing
  139. * Sir Mullich is available at the start of the game
  140. * Upgrade cost will never be negative.
  141. * support for Chinese fonts (GBK 2-byte encoding)
  142. ADVENTURE MAP
  143. * if Quick Combat option is turned on, battles will be resolved by AI
  144. * first hero is awakened on new turn
  145. * fixed 3000 gems reward in shipwreck
  146. BATTLES:
  147. * autofight implemented
  148. * most of the animations is time-based
  149. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  150. * synchronized attack/defence animation
  151. * spell animation speed uses game settings
  152. * fixed disrupting ray duration
  153. * added logging domain for battle animations
  154. * Fixed crashes on Land Mines / Fire Wall casting.
  155. * UI will be correctly greyed-out during opponent turn
  156. * fixed remaining issues with blit order
  157. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  158. * Fixed Remove Obstacle.
  159. *defeating hero will yield 500 XP
  160. * Added lots of missing spell immunities from Strategija
  161. * Added stone gaze immunity for Troglodytes (did you know about it?)
  162. * damage done by turrets is properly increased by built buldings
  163. * Wyverns will cast Poison instead of Stone Gaze.
  164. TOWN:
  165. * Fixed issue that allowed to build multiple boats in town.
  166. * fix for lookout tower
  167. 0.92 -> 0.93 (Jun 01 2013)
  168. GENERAL:
  169. * Support for SoD-only installations, WoG becomes optional addition
  170. * New logging framework
  171. * Negative luck support, disabled by default
  172. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  173. * Fixed stack artifact (and related buttons) not displaying in creature window.
  174. * Fixed crash at month of double population.
  175. MODS:
  176. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  177. * Improved json validation. Now it support most of features from latest json schema draft.
  178. * Icons use path to icon instead of image indexes.
  179. * It is possible to edit data of another mod or H3 data via mods.
  180. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  181. * Removed no longer needed field "projectile spins"
  182. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  183. BATTLES:
  184. * Fixed Death Stare of Commanders
  185. * Projectile blitting should be closer to original H3. But still not perfect.
  186. * Fixed missing Mirth effects
  187. * Stack affected by Berserk should not try to attack itself
  188. * Fixed several cases of incorrect positioning of creatures in battles
  189. * Fixed abilities of Efreet.
  190. * Fixed broken again palette in some battle backgrounds
  191. TOWN:
  192. * VCMI will not crash if building selection area is smaller than def
  193. * Detection of transparency on selection area is closer to H3
  194. * Improved handling buildings with mode "auto":
  195. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  196. - transitive dependencies are handled (A makes B build, and B makes C and D)
  197. SOUND:
  198. * Added missing WoG creature sounds (from Kuririn).
  199. * The Windows package comes with DLLs needed to play .ogg files
  200. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  201. * some missing sounds for battle effects
  202. ARTIFACTS:
  203. * Several fixes to combined artifacts added via mods.
  204. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  205. * Fixed incorrect components of Cornucopia.
  206. * Cheat code with grant all artifacts, including the ones added by mods
  207. 0.91 -> 0.92 (Mar 01 2013)
  208. GENERAL:
  209. * hero crossover between missions in campaigns
  210. * introduction before missions in campaigns
  211. MODS:
  212. * Added CREATURE_SPELL_POWER for commanders
  213. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  214. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  215. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  216. * Double growth creatures are configurable now
  217. * Drain Life now has % effect depending on bonus value
  218. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  219. * Moat damage configurable
  220. * More config options for spells:
  221. - mind immunity handled by config
  222. - direct damage immunity handled by config
  223. - immunity icon configurable
  224. - removed mind_spell flag
  225. * creature config use string ids now.
  226. * support for string subtype id in short bonus format
  227. * primary skill identifiers for bonuses
  228. 0.9 -> 0.91 (Feb 01 2013)
  229. GENERAL:
  230. * VCMI build on OS X is now supported
  231. * Completely removed autotools
  232. * Added RMG interace and ability to generate simplest working maps
  233. * Added loading screen
  234. MODS:
  235. - Simplified mod structure. Mods from 0.9 will not be compatible.
  236. * Mods can be turned on and off in config/modSettings.json file
  237. * Support for new factions, including:
  238. - New towns
  239. - New hero classes
  240. - New heroes
  241. - New town-related external dwellings
  242. * Support for new artifact, including combined, commander and stack artifacts
  243. * Extended configuration options
  244. - All game objects are referenced by string identifiers
  245. - Subtype resolution for bonuses
  246. BATTLES:
  247. * Support for "enchanted" WoG ability
  248. ADVENTURE AI:
  249. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  250. * Improved exploration algorithm
  251. * AI will prioritize dwellings and mines when there are no opponents visible
  252. 0.89 -> 0.9 (Oct 01 2012)
  253. GENERAL:
  254. * Provisional support creature-adding mods
  255. * New filesystem allowing easier resource adding/replacing
  256. * Reorganized package for better compatibility with HotA and not affecting the original game
  257. * Moved many hard-coded settings into text config files
  258. * Commander level-up dialog
  259. * New Quest Log window
  260. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  261. BATTLES
  262. * New graphics for Stack Queue
  263. * Death Stare works identically to H3
  264. * No explosion when catapult fails to damage the wall
  265. * Fixed crash when attacking stack dies before counterattack
  266. * Fixed crash when attacking stack dies in the Moat just before the attack
  267. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  268. * Fleeing hero won't lose artifacts.
  269. * Spellbook won't be captured.
  270. ADVENTURE AI
  271. * support for quests (Seer Huts, Quest Guardians, and so)
  272. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  273. * AI will now understand threat of Abandoned Mine.
  274. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  275. * Fixed strange case when AI found allied town extremely dangerous
  276. * Fixed crash when AI tried to "revisit" a Boat
  277. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  278. * Fixed a possible freeze when exchanging resources at marketplace
  279. BATTLE AI
  280. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  281. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  282. 0.88 -> 0.89 (Jun 01 2012)
  283. GENERAL
  284. * Mostly implemented Commanders feature (missing level-up dialog)
  285. * Support for stack artifacts
  286. * New creature window graphics contributed by fishkebab
  287. * Config file may have multiple upgrades for creatures
  288. * CTRL+T will open marketplace window
  289. * G will open thieves guild window if player owns at least one town with tavern
  290. * Implemented restart functionality. CTRL+R will trigger a quick restart
  291. * Save game screen and returning to main menu will work if game was started with --start option
  292. * Simple mechanism for detecting game desynchronization after init
  293. * 1280x800 resolution graphics, contributed by Topas
  294. ADVENTURE MAP
  295. * Fixed monsters regenerating casualties from battle at the start of new week.
  296. * T in adventure map will switch to next town
  297. BATTLES
  298. * It's possible to switch active creature during tacts phase by clicking on stack
  299. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  300. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  301. * Fixed crash when death stare or acid breath activated on stack that was just killed
  302. * First aid tent can heal only creatures that suffered damage
  303. * War machines can't be healed by tent
  304. * Creatures casting spells won't try to cast them during tactic phase
  305. * Console tooltips for first aid tent
  306. * Console tooltips for teleport spell
  307. * Cursor is reset to pointer when action is requested
  308. * Fixed a few other missing or wrong tooltips/cursors
  309. * Implemented opening creature window by l-clicking on stack
  310. * Fixed crash on attacking walls with Cyclop Kings
  311. * Fixed and simplified Teleport casting
  312. * Fixed Remove Obstacle spell
  313. * New spells supported:
  314. - Chain Lightning
  315. - Fire Wall
  316. - Force Field
  317. - Land Mine
  318. - Quicksands
  319. - Sacrifice
  320. TOWNS:
  321. * T in castle window will open a tavern window (if available)
  322. PREGAME
  323. * Pregame will use same resolution as main game
  324. * Support for scaling background image
  325. * Customization of graphics with config file.
  326. ADVENTURE AI
  327. * basic rule system for threat evaluation
  328. * new town development logic
  329. * AI can now use external dwellings
  330. * AI will weekly revisit dwellings & mills
  331. * AI will now always pick best stacks from towns
  332. * AI will recruit multiple heroes for exploration
  333. * AI won't try attacking its own heroes
  334. 0.87 -> 0.88 (Mar 01 2012)
  335. * added an initial version of new adventure AI: VCAI
  336. * system settings window allows to change default resolution
  337. * introduced unified JSON-based settings system
  338. * fixed all known localization issues
  339. * Creature Window can handle descriptions of spellcasting abilities
  340. * Support for the clone spell
  341. 0.86 -> 0.87 (Dec 01 2011)
  342. GENERAL:
  343. * Pathfinder can find way using ships and subterranean gates
  344. * Hero reminder & sleep button
  345. PREGAME:
  346. * Credits are implemented
  347. BATTLES
  348. * All attacked hexes will be highlighted
  349. * New combat abilities supported:
  350. - Spell Resistance aura
  351. - Random spellcaster (Genies)
  352. - Mana channeling
  353. - Daemon summoning
  354. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  355. - Fear
  356. - Fearless
  357. - No wall penalty
  358. - Enchanter
  359. - Bind
  360. - Dispell helpful spells
  361. 0.85 -> 0.86 (Sep 01 2011)
  362. GENERAL:
  363. * Reinstated music support
  364. * Bonus system optimizations (caching)
  365. * converted many config files to JSON
  366. * .tga file support
  367. * New artifacts supported
  368. - Admiral's Hat
  369. - Statue of Legion
  370. - Titan's Thunder
  371. BATTLES:
  372. * Correct handling of siege obstacles
  373. * Catapult animation
  374. * New combat abilities supported
  375. - Dragon Breath
  376. - Three-headed Attack
  377. - Attack all around
  378. - Death Cloud / Fireball area attack
  379. - Death Blow
  380. - Lightning Strike
  381. - Rebirth
  382. * New WoG abilities supported
  383. - Defense Bonus
  384. - Cast before attack
  385. - Immunity to direct damage spells
  386. * New spells supported
  387. - Magic Mirror
  388. - Titan's Lightning Bolt
  389. 0.84 -> 0.85 (Jun 01 2011)
  390. GENERAL:
  391. * Support for stack experience
  392. * Implemented original campaign selection screens
  393. * New artifacts supported:
  394. - Statesman's Medal
  395. - Diplomat's Ring
  396. - Ambassador's Sash
  397. TOWNS:
  398. * Implemented animation for new town buildings
  399. * It's possible to sell artifacts at Artifact Merchants
  400. BATTLES:
  401. * Neutral monsters will be split into multiple stacks
  402. * Hero can surrender battle to keep army
  403. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  404. * Partial support for Stone Gaze, Paralyze, Mana drain
  405. 0.83 -> 0.84 (Mar 01 2011)
  406. GENERAL:
  407. * Bonus system has been rewritten
  408. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  409. * New artifacts supported:
  410. - Angellic Alliance
  411. - Bird of Perception
  412. - Emblem of Cognizance
  413. - Spell Scroll
  414. - Stoic Watchman
  415. BATTLES:
  416. * Better animations handling
  417. * Defensive stance is supported
  418. HERO:
  419. * New secondary skills supported:
  420. - Artillery
  421. - Eagle Eye
  422. - Tactics
  423. AI PLAYER:
  424. * new AI leading neutral creatures in combat, slightly better then previous
  425. 0.82 -> 0.83 (Nov 01 2010)
  426. GENERAL:
  427. * Alliances support
  428. * Week of / Month of events
  429. * Mostly done pregame for MP games (temporarily only for local clients)
  430. * Support for 16bpp displays
  431. * Campaigns:
  432. - support for building bonus
  433. - moving to next map after victory
  434. * Town Portal supported
  435. * Vial of Dragon Blood and Statue of Legion supported
  436. HERO:
  437. * remaining specialities have been implemented
  438. TOWNS:
  439. * town events supported
  440. * Support for new town structures: Deiety of Fire and Escape Tunnel
  441. BATTLES:
  442. * blocked retreating from castle
  443. 0.81 -> 0.82 (Aug 01 2010)
  444. GENERAL:
  445. * Some of the starting bonuses in campaigns are supported
  446. * It's possible to select difficulty level of mission in campaign
  447. * new cheat codes:
  448. - vcmisilmaril - player wins
  449. - vcmimelkor - player loses
  450. ADVENTURE MAP:
  451. * Neutral armies growth implemented (10% weekly)
  452. * Power rating of neutral stacks
  453. * Favourable Winds reduce sailing cost
  454. HERO:
  455. * Learning secondary skill supported.
  456. * Most of hero specialities are supported, including:
  457. -Creature specialities (progressive, fixed, Sir Mullich)
  458. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  459. -Secondary skill bonuses
  460. -Creature Upgrades (Gelu)
  461. -Resorce generation
  462. -Starting Skill (Adrienne)
  463. TOWNS:
  464. * Support for new town structures:
  465. - Artifact Merchant
  466. - Aurora Borealis
  467. - Castle Gates
  468. - Magic University
  469. - Portal of Summoning
  470. - Skeleton transformer
  471. - Veil of Darkness
  472. OBJECTS:
  473. * Stables will now upgrade Cavaliers to Champions.
  474. New object supported:
  475. - Abandoned Mine
  476. - Altar of Sacrifice
  477. - Black Market
  478. - Cover of Darkness
  479. - Hill Fort
  480. - Refugee Camp
  481. - Sanctuary
  482. - Tavern
  483. - University
  484. - Whirlpool
  485. 0.8 -> 0.81 (Jun 01 2010)
  486. GENERAL:
  487. * It's possible to start campaign
  488. * Support for build grail victory condition
  489. * New artifacts supported:
  490. - Angel's Wings
  491. - Boots of levitation
  492. - Orb of Vulnerability
  493. - Ammo cart
  494. - Golden Bow
  495. - Hourglass of Evil Hour
  496. - Bow of Sharpshooter
  497. - Armor of the Damned
  498. ADVENTURE MAP:
  499. * Creatures now guard surrounding tiles
  500. * New adventura map spells supported:
  501. - Summon Boat
  502. - Scuttle Boat
  503. - Dimension Door
  504. - Fly
  505. - Water walk
  506. BATTLES:
  507. * A number of new creature abilities supported
  508. * First Aid Tent is functional
  509. * Support for distance/wall/melee penalties & no * penalty abilities
  510. * Reworked damage calculation to fit OH3 formula better
  511. * Luck support
  512. * Teleportation spell
  513. HERO:
  514. * First Aid secondary skill
  515. * Improved formula for necromancy to match better OH3
  516. TOWNS:
  517. * Sending resources to other players by marketplace
  518. * Support for new town structures:
  519. - Lighthouse
  520. - Colossus
  521. - Freelancer's Guild
  522. - Guardian Spirit
  523. - Necromancy Amplifier
  524. - Soul Prison
  525. OBJECTS:
  526. New object supported:
  527. - Freelancer's Guild
  528. - Trading Post
  529. - War Machine Factory
  530. 0.75 -> 0.8 (Mar 01 2010)
  531. GENERAL:
  532. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  533. * Implemented assembling and disassembling of combination artifacts.
  534. * Kingdom Overview screen is now available.
  535. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  536. * Replaced TTF fonts with original ones.
  537. ADVENTURE MAP:
  538. * Implemented rivers animations (thx to GrayFace).
  539. BATTLES:
  540. * Fire Shield spell (and creature ability) supported
  541. * affecting morale/luck and casting spell after attack creature abilities supported
  542. HERO:
  543. * Implementation of Scholar secondary skill
  544. TOWN:
  545. * New left-bottom info panel functionalities.
  546. TOWNS:
  547. * new town structures supported:
  548. - Ballista Yard
  549. - Blood Obelisk
  550. - Brimstone Clouds
  551. - Dwarven Treasury
  552. - Fountain of Fortune
  553. - Glyphs of Fear
  554. - Mystic Pond
  555. - Thieves Guild
  556. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  557. OBJECTS:
  558. New objects supported:
  559. - Border gate
  560. - Den of Thieves
  561. - Lighthouse
  562. - Obelisk
  563. - Quest Guard
  564. - Seer hut
  565. A lot of of various bugfixes and improvements:
  566. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  567. 0.74 -> 0.75 (Dec 01 2009)
  568. GENERAL:
  569. * Implemented "main menu" in-game option.
  570. * Hide the mouse cursor while displaying a popup window.
  571. * Better handling of huge and empty message boxes (still needs more changes)
  572. * Fixed several crashes when exiting.
  573. ADVENTURE INTERFACE:
  574. * Movement cursor shown for unguarded enemy towns.
  575. * Battle cursor shown for guarded enemy garrisons.
  576. * Clicking on the border no longer opens an empty info windows
  577. HERO WINDOW:
  578. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  579. TOWNS:
  580. * new special town structures supported:
  581. - Academy of Battle Scholars
  582. - Cage of Warlords
  583. - Mana Vortex
  584. - Stables
  585. - Skyship (revealing entire map only)
  586. OBJECTS:
  587. * External dwellings increase town growth
  588. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  589. * Scholar won't give unavaliable spells anymore.
  590. A lot of of various bugfixes and improvements:
  591. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  592. 0.73 -> 0.74 (Oct 01 2009)
  593. GENERAL:
  594. * Scenario Information window
  595. * Save Game window
  596. * VCMI window should start centered
  597. * support for Necromancy and Ballistics secondary skills
  598. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  599. * VCMI client has its own icon (thx for graphic to Dikamilo)
  600. * Ellipsis won't be split when breaking text on several lines
  601. * split button will be grayed out when no creature is selected
  602. * fixed issue when splitting stack to the hero with only one creatures
  603. * a few fixes for shipyard window
  604. ADVENTURE INTERFACE:
  605. * Cursor shows if tile is accesible and how many turns away
  606. * moving hero with arrow keys / numpad
  607. * fixed Next Hero button behaviour
  608. * fixed Surface/Underground switch button in higher resolutions
  609. BATTLES:
  610. * partial siege support
  611. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  612. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  613. * more creatures special abilities supported
  614. * battle settings will be stored
  615. * fixed crashes occurring on attacking two hex creatures from back
  616. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  617. * even large stack numbers will fit the boxes
  618. * when active stack is killed by spell, game behaves properly
  619. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  620. * ballista can shoot even if there's an enemy creature next to it
  621. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  622. * selecting attack directions works as in H3
  623. * estimating damage that will be dealt while choosing stack to be attacked
  624. * modified the positioning of battle effects, they should look about right now.
  625. * after selecting a spell during combat, l-click is locked for any action other than casting.
  626. * flying creatures will be blitted over all other creatures, obstacles and wall
  627. * obstacles and units should be printed in better order (not tested)
  628. * fixed armageddon animation
  629. * new spells supported:
  630. - Anti-Magic
  631. - Cure
  632. - Resurrection
  633. - Animate Dead
  634. - Counterstrike
  635. - Berserk
  636. - Hypnotize
  637. - Blind
  638. - Fire Elemental
  639. - Earth Elemental
  640. - Water Elemental
  641. - Air Elemental
  642. - Remove obstacle
  643. TOWNS:
  644. * enemy castle can be taken over
  645. * only one capitol per player allowed (additional ones will be lost)
  646. * garrisoned hero can buy a spellbook
  647. * heroes available in tavern should be always different
  648. * ship bought in town will be correctly placed
  649. * new special town structures supported:
  650. - Lookout Tower
  651. - Temple of Valhalla
  652. - Wall of Knowledge
  653. - Order of Fire
  654. HERO WINDOW:
  655. * war machines cannot be unequiped
  656. PREGAME:
  657. * sorting: a second click on the column header sorts in descending order.
  658. * advanced options tab: r-click popups for selected town, hero and bonus
  659. * starting scenario / game by double click
  660. * arrows in options tab are hidden when not available
  661. * subtitles for chosen hero/town/bonus in pregame
  662. OBJECTS:
  663. * fixed pairing Subterranean Gates
  664. New objects supported:
  665. - Borderguard & Keymaster Tent
  666. - Cartographer
  667. - Creature banks
  668. - Eye of the Magi & Hut of the Magi
  669. - Garrison
  670. - Stables
  671. - Pandora Box
  672. - Pyramid
  673. 0.72 -> 0.73 (Aug 01 2009)
  674. GENERAL:
  675. * infowindow popup will be completely on screen
  676. * fixed possible crash with in game console
  677. * fixed crash when gaining artifact after r-click on hero in tavern
  678. * Estates / hero bonuses won't give resources on first day.
  679. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  680. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  681. * 'T' hotkey opens marketplace window
  682. * giving starting spells for heroes
  683. * pressing enter or escape close spellbook
  684. * removed redundant quotation marks from skills description and artifact events texts
  685. * disabled autosaving on first turn
  686. * bonuses from bonus artifacts
  687. * increased char per line limit for subtitles under components
  688. * corrected some exp/level values
  689. * primary skills cannot be negative
  690. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  691. * fixed timed events reappearing
  692. * saving system options
  693. * saving hero direction
  694. * r-click popups on enemy heroes and towns
  695. * hero leveling formula matches the H3
  696. ADVENTURE INTERFACE:
  697. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  698. * The size of the frame around the map depends on the screen size.
  699. * spellbook shows adventure spells when opened on adventure map
  700. * erasing path after picking objects with last movement point
  701. BATTLES:
  702. * spell resistance supported (secondary skill, artifacts, creature skill)
  703. * corrected damage inflicted by spells and ballista
  704. * added some missing projectile infos
  705. * added native terrain bonuses in battles
  706. * number of units in stack in battle should better fit the box
  707. * non-living and undead creatures have now always 0 morale
  708. * displaying luck effect animation
  709. * support for battleground overlays:
  710. - cursed ground
  711. - magic plains
  712. - fiery fields
  713. - rock lands
  714. - magic clouds
  715. - lucid pools
  716. - holy ground
  717. - clover field
  718. - evil fog
  719. TOWNS:
  720. * fixes for horde buildings
  721. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  722. * capitol bar in town hall is grey (not red) if already one exists
  723. * fixed crash on entering hall when town was near map edge
  724. HERO WINDOW:
  725. * garrisoned heroes won't be shown on the list
  726. * artifacts will be present on morale/luck bonuses list
  727. PREGAME:
  728. * saves are sorted primary by map format, secondary by name
  729. * fixed displaying date of saved game (uses local time, removed square character)
  730. OBJECTS:
  731. * Fixed primary/secondary skill levels given by a scholar.
  732. * fixed problems with 3-tiles monoliths
  733. * fixed crash with flaggable building next to map edge
  734. * fixed some descriptions for events
  735. * New objects supported:
  736. - Buoy
  737. - Creature Generators
  738. - Flotsam
  739. - Mermaid
  740. - Ocean bottle
  741. - Sea Chest
  742. - Shipwreck Survivor
  743. - Shipyard
  744. - Sirens
  745. 0.71 -> 0.72 (Jun 1 2009)
  746. GENERAL:
  747. * many sound effects and music
  748. * autosave (to 5 subsequent files)
  749. * artifacts support (most of them)
  750. * added internal game console (activated on TAB)
  751. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  752. * improved randomization
  753. * fixed crash on closing application
  754. * VCMI won't always give all three stacks in the starting armies
  755. * fix for drawing starting army creatures count
  756. * Diplomacy secondary skill support
  757. * timed events won't cause resources amount to be negative
  758. * support for sorcery secondary skill
  759. * reduntant quotation marks from artifact descriptions are removed
  760. * no income at the first day
  761. ADVENTURE INTERFACE:
  762. * fixed crasbug occurring on revisiting objects (by pressing space)
  763. * always restoring default cursor when movng mouse out of the terrain
  764. * fixed map scrolling with ctrl+arrows when some windows are opened
  765. * clicking scrolling arrows in town/hero list won't open town/hero window
  766. * pathfinder will now look for a path going via printed positions of roads when it's possible
  767. * enter can be used to open window with selected hero/town
  768. BATTLES:
  769. * many creatures special skills implemented
  770. * battle will end when one side has only war machines
  771. * fixed some problems with handling obstacles info
  772. * fixed bug with defending / waiting while no stack is active
  773. * spellbook button is inactive when hero cannot cast any spell
  774. * obstacles will be placed more properly when resolution is different than 800x600
  775. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  776. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  777. * new spells:
  778. - frost ring
  779. - fireball
  780. - inferno
  781. - meteor shower
  782. - death ripple
  783. - destroy undead
  784. - dispel
  785. - armageddon
  786. - disrupting ray
  787. - protection from air
  788. - protection from fire
  789. - protection from water
  790. - protection from earth
  791. - precision
  792. - slayer
  793. TOWNS:
  794. * resting in town with mage guild will replenih all the mana points
  795. * fixed Blacksmith
  796. * the number of creatures at the beginning of game is their base growth
  797. * it's possible to enter Tavern via Brotherhood of Sword
  798. HERO WINDOW:
  799. * fixed mana limit info in the hero window
  800. * war machines can't be removed
  801. * fixed problems with removing artifacts when all visible slots in backpack are full
  802. PREGAME:
  803. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  804. * Fix position of maps names.
  805. * Made the slider cursor much more responsive. Speedup the map select screen.
  806. * Try to behave when no maps/saves are present.
  807. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  808. OBJECTS:
  809. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  810. * leaving guardians in flagged mines.
  811. * support for Scholar object
  812. * support for School of Magic
  813. * support for School of War
  814. * support for Pillar of Fire
  815. * support for Corpse
  816. * support for Lean To
  817. * support for Wagon
  818. * support for Warrior's Tomb
  819. * support for Event
  820. * Corpse (Skeleton) will be accessible from all directions
  821. 0.7 -> 0.71 (Apr 01 2009)
  822. GENERAL:
  823. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  824. * morale/luck system and corresponding sec. skills supported
  825. * fixed crash when hero get level and has less than two sec. skills to choose between
  826. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  827. * proper handling of custom portraits of heroes
  828. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  829. * fixed crash when there was no hero available to hire for some player
  830. * fixed problems with 1024x600 screen resolution
  831. * updating blockmap/visitmap of randomized objects
  832. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  833. * further fixes for leveling-up (stability and identical offered skills bug)
  834. * splitting window allows to rebalance two stack with the same creatures
  835. * support for numpad keyboard
  836. * support for timed events
  837. ADVENTURE INTERFACE:
  838. * added "Next hero" button functionality
  839. * added missing path arrows
  840. * corrected centering on hero's position
  841. * recalculating hero path after reselecting hero
  842. * further changes in pathfinder making it more like original one
  843. * orientation of hero can't be change if movement points are exhausted
  844. * campfire, borderguard, bordergate, questguard will be accessible from the top
  845. * new movement cost calculation algorithm
  846. * fixed sight radious calculation
  847. * it's possible to stop hero movement
  848. * faster minimap refreshing
  849. * provisional support for "Save" button in System Options Window
  850. * it's possible to revisit object under hero by pressing Space
  851. BATTLES:
  852. * partial support for battle obstacles
  853. * only one spell can be casted per turn
  854. * blocked opening sepllbook if hero doesn't have a one
  855. * spells not known by hero can't be casted
  856. * spell books won't be placed in War Machine slots after battle
  857. * attack is now possible when hex under cursor is not displayed
  858. * glowing effect of yellow border around creatures
  859. * blue glowing border around hovered creature
  860. * made animation on battlefield more smooth
  861. * standing stacks have more static animation
  862. * probably fixed problem with displaying corpses on battlefield
  863. * fixes for two-hex creatures actions
  864. * fixed hero casting spell animation
  865. * corrected stack death animation
  866. * battle settings will be remembered between battles
  867. * improved damage calculation formula
  868. * correct handling of flying creatures in battles
  869. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  870. * amounts of units taking actions / being an object of actions won't be shown until action ends
  871. * fixed positions of stack queue and battle result window when resolution is != 800x600
  872. * corrected duration of frenzy spell which was incorrect in certain cases
  873. * corrected hero spell casting animation
  874. * better support for battle backgrounds
  875. * blocked "save" command during battle
  876. * spellbook displays only spells known by Hero
  877. New spells supported:
  878. - Mirth
  879. - Sorrow
  880. - Fortune
  881. - Misfortune
  882. TOWN INTERFACE:
  883. * cannot build more than one capitol
  884. * cannot build shipyard if town is not near water
  885. * Rampart's Treasury requires Miner's Guild
  886. * minor improvements in Recruitment Window
  887. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  888. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  889. * fixed blinking resdatabar in town screen when buying (800x600)
  890. * fixed horde buildings displaying in town hall
  891. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  892. PREGAME:
  893. * added scrolling scenario list with mouse wheel
  894. * fixed mouse slow downs
  895. * cannot select heroes for computer player (pregame)
  896. * no crash if uses gives wrong resolution ID number
  897. * minor fixes
  898. OBJECTS:
  899. * windmill gives 500 gold only during first week ever (not every month)
  900. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  901. New objects supported:
  902. * Prison
  903. * Magic Well
  904. * Faerie Ring
  905. * Swan Pond
  906. * Idol of Fortune
  907. * Fountain of Fortune
  908. * Rally Flag
  909. * Oasis
  910. * Temple
  911. * Watering Hole
  912. * Fountain of Youth
  913. * support for Redwood Observatory
  914. * support for Shrine of Magic Incantation / Gesture / Thought
  915. * support for Sign / Ocean Bottle
  916. AI PLAYER:
  917. Minor improvements and fixes.
  918. 0.64 -> 0.7 (Feb 01 2009)
  919. GENERAL:
  920. * move some settings to the config/settings.txt file
  921. * partial support for new screen resolutions
  922. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  923. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  924. * fixed crashbug occurring when hero levelled above 15 level
  925. * support for non-standard screen resolutions
  926. * F4 toggles between full-screen and windowed mode
  927. * minor improvements in creature card window
  928. * splitting stacks with the shift+click
  929. * creature card window contains info about modified speed
  930. ADVENTURE INTERFACE:
  931. * added water animation
  932. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  933. * partial handling r-clicks on adventure map
  934. TOWN INTERFACE:
  935. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  936. * fixed cloning creatures bug in garrisons (and related issues)
  937. BATTLES
  938. * support for the Wait command
  939. * magic arrow *really* works
  940. * war machines support partially added
  941. * queue of stacks narrowed
  942. * spell effect animation displaying improvements
  943. * positive/negative spells cannot be cast on hostile/our stacks
  944. * showing spell effects affecting stack in creature info window
  945. * more appropriate coloring of stack amount box when stack is affected by a spell
  946. * battle console displays notifications about wait/defend commands
  947. * several reported bugs fixed
  948. * new spells supported:
  949. a) Haste
  950. b) lightning bolt
  951. c) ice bolt
  952. d) slow
  953. e) implosion
  954. f) forgetfulness
  955. g) shield
  956. h) air shield
  957. i) bless
  958. j) curse
  959. k) bloodlust
  960. l) weakness
  961. m) stone skin
  962. n) prayer
  963. o) frenzy
  964. AI PLAYER:
  965. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  966. OBJECTS:
  967. * Guardians property for resources is handled
  968. * support for Witch Hut
  969. * support for Arena
  970. * support for Library of Enlightenment
  971. And a lot of minor fixes
  972. 0.63 -> 0.64 (Nov 01 2008)
  973. GENERAL:
  974. * sprites from /Sprites folder are handled correctly
  975. * several fixes for pathfinder and path arrows
  976. * better handling disposed/predefined heroes
  977. * heroes regain 1 mana point each turn
  978. * support for mistycisim and intelligence skills
  979. * hero hiring possible
  980. * added support for a number of hotkeys
  981. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  982. * many minor improvements
  983. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  984. a) woggaladriel -> vcmiainur
  985. b) wogoliphaunt -> vcminoldor
  986. c) wogshadowfax -> vcminahar
  987. d) wogeyeofsauron -> vcmieagles
  988. e) wogisengard -> vcmiformenos
  989. f) wogsaruman -> vcmiistari
  990. g) wogpathofthedead -> vcmiangband
  991. h) woggandalfwhite -> vcmiglorfindel
  992. ADVENTURE INTERFACE:
  993. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  994. * slowed map scrolling
  995. * blocked scrolling adventure map with mouse when left ctrl is pressed
  996. * blocked map scrolling when dialog window is opened
  997. * scholar will be accessible from the top
  998. TOWN INTERFACE:
  999. * partially done tavern window (only hero hiring functionality)
  1000. BATTLES:
  1001. * water elemental will really be treated as 2 hex creature
  1002. * potential infinite loop in reverseCreature removed
  1003. * better handling of battle cursor
  1004. * fixed blocked shooter behavior
  1005. * it's possible in battles to check remeaining HP of neutral stacks
  1006. * partial support for Magic Arrow spell
  1007. * fixed bug with dying unit
  1008. * stack queue hotkey is now 'Q'
  1009. * added shots limit
  1010. 0.62 -> 0.63 (Oct 01 2008)
  1011. GENERAL:
  1012. * coloured console output, logging all info to txt files
  1013. * it's possible to use other port than 3030 by passing it as an additional argument
  1014. * removed some redundant warnings
  1015. * partially done spellbook
  1016. * Alt+F4 quits the game
  1017. * some crashbugs was fixed
  1018. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1019. * magical hero are given spellbook at the beginning
  1020. * added initial secondary skills for heroes
  1021. BATTLES:
  1022. * very significant optimization of battles
  1023. * battle summary window
  1024. * fixed crashbug occurring sometimes on exiting battle
  1025. * confirm window is shown before retreat
  1026. * graphic stack queue in battle (shows when 'c' key is pressed)
  1027. * it's possible to attack enemy hero
  1028. * neutral monster army disappears when defeated
  1029. * casualties among hero army and neutral creatures are saved
  1030. * better animation handling in battles
  1031. * directional attack in battles
  1032. * mostly done battle options (although they're not saved)
  1033. * added receiving exp (and leveling-up) after a won battle
  1034. * added support for archery, offence and armourer secondary abilities
  1035. * hero's primary skills accounted for damage dealt by creatures in battle
  1036. TOWNS:
  1037. * mostly done marketplace
  1038. * fixed crashbug with battles on swamps and rough terrain
  1039. * counterattacks
  1040. * heroes can learn new spells in towns
  1041. * working resource silo
  1042. * fixed bug with the mage guild when no spells available
  1043. * it's possible to build lighthouse
  1044. HERO WINDOW:
  1045. * setting army formation
  1046. * tooltips for artifacts in backpack
  1047. ADVENTURE INTERFACE:
  1048. * fixed bug with disappearing head of a hero in adventure map
  1049. * some objects are no longer accessible from the top
  1050. * no tooltips for objects under FoW
  1051. * events won't be shown
  1052. * working Subterranean Gates, Monoliths
  1053. * minimap shows all flaggable objects (towns, mines, etc.)
  1054. * artifacts we pick up go to the appropriate slot (if free)
  1055. 0.61 -> 0.62 (Sep 01 2008)
  1056. General:
  1057. * restructured to the server-client model
  1058. * support for heroes placed in towns
  1059. * upgrading creatures
  1060. * working gaining levels for heroes (including dialog with skill selection)
  1061. * added graphical cursor
  1062. * showing creature amount in the creature info window
  1063. * giving starting bonus
  1064. Castles:
  1065. * icon in infobox showing that there is hero in town garrison
  1066. * fort/citadel/castle screen
  1067. * taking last stack from the heroes army should be impossible (or at least harder)
  1068. * fixed reading forbidden structures
  1069. * randomizing spells in towns
  1070. * viewing hero window in the town screen
  1071. * possibility of moving hero into the garrison
  1072. * mage guild screen
  1073. * support for blacksmith
  1074. * if hero doesn't have a spell book, he can buy one in a mage guild
  1075. * it's possible to build glyph of fear in fortress
  1076. * creatures placeholders work properly
  1077. Adventure Interface:
  1078. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1079. Hero Window:
  1080. * bugfix: splitting stacks works in hero window
  1081. * removed bug causing significant increase of CPU consumption
  1082. Battles:
  1083. * shooting
  1084. * removed some displaying problems
  1085. * showing last group of frames in creature animation won't crash
  1086. * added start moving and end moving animations
  1087. * fixed moving two-hex creatures
  1088. * showing/hiding graphic cursor
  1089. * a part of using graphic cursor
  1090. * slightly optimized showing of battle interface
  1091. * animation of getting hit / death by shooting is displayed when it should be
  1092. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1093. * minor optimizations
  1094. PreGame:
  1095. * updates settings when selecting new map after changing sorting criteria
  1096. * if sorting not by name, name will be used as a secondary criteria
  1097. * when filter is applied a first available map is selected automatically
  1098. * slider position updated after sorting in pregame
  1099. Objects:
  1100. * support for the Tree of knowledge
  1101. * support for Campfires
  1102. * added event message when picking artifact
  1103. 0.6 -> 0.61 (Jun 15 2008)
  1104. Improvements:
  1105. * improved attacking in the battles
  1106. * it's possible to kill hostile stack
  1107. * animations won't go in the same phase
  1108. * Better pathfinder
  1109. * "%s" substitutions in Right-click information in town hall
  1110. * windmill won't give wood
  1111. * hover text for heroes
  1112. * support for ZSoft-style PCX files in /Data
  1113. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1114. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1115. * stack at the limit of unit's range can now be attacked
  1116. * range of unit is now properly displayed
  1117. * battle log is scrolled down when new event occurs
  1118. * console is closed when application exits
  1119. Bugfixes:
  1120. * stack at the limit of unit's range can now be attacked
  1121. * good background for the town hall screen in Stronghold
  1122. * fixed typo in hall.txt
  1123. * VCMI won't crash when r-click neutral stack during the battle
  1124. * water won't blink behind shipyard in the Castle
  1125. * fixed several memory leaks
  1126. * properly displaying two-hex creatures in recruit/split/info window
  1127. * corrupted map file won't cause crash on initializing main menu
  1128. 0.59 -> 0.6 (Jun 1 2008)
  1129. * partially done attacking in battles
  1130. * screen isn't now refreshed while blitting creature info window
  1131. * r-click creature info windows in battles
  1132. * no more division by 0 in slider
  1133. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1134. * fixed estate problems
  1135. * fixed blinking mana vortex
  1136. * grail increases creature growths
  1137. * new pathfinder
  1138. * several minor improvements
  1139. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1140. * fixed memory leak in battles
  1141. * blitting creature animations to rects in the recruitment window
  1142. * fixed wrong creatures def names
  1143. * better battle pathfinder and unit reversing
  1144. * improved slider ( #58 )
  1145. * fixed problems with horde buildings (won't block original dwellings)
  1146. * giving primary skill when hero get level (but there is still no dialog)
  1147. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1148. * creature levels not messed in Fortress
  1149. * war machines are added to the hero's inventory, not to the garrison
  1150. * support for H3-style PCX graphics in Data/
  1151. * VCMI won't crash when is unable to initialize audio system
  1152. * fixed displaying wrong town defs
  1153. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1154. * creature info window (only r-click)
  1155. * callback for buttons/lists based on boost::function
  1156. * a lot of minor improvements
  1157. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1158. Towns:
  1159. * recruiting creatures
  1160. * working creature growths (including castle and horde building influences)
  1161. * towns give income
  1162. * town hall screen
  1163. * building buildings (requirements and cost are handled)
  1164. * hints for structures
  1165. * updating town infobox
  1166. Garrisons:
  1167. * merging stacks
  1168. * splitting stacks
  1169. Battles:
  1170. * starting battles
  1171. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1172. * leaving battle by pressing flee button
  1173. * moving units in battles and displaying their ranges
  1174. * defend command for units
  1175. General:
  1176. * a number of minor fixes and improvements
  1177. 0.54 -> 0.55 (Feb 29 2008)
  1178. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1179. * randomization quantity of creatures on the map
  1180. * fix of Pandora's Box handling
  1181. * reading disposed/predefined heroes
  1182. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1183. * more detailed logs
  1184. * reported problems with hero flags resolved
  1185. * heroes cannot occupy the same tile
  1186. * hints for most of creature generators
  1187. * some minor stuff
  1188. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1189. * given hero is placed in the town entrance
  1190. * some objects such as river delta won't be blitted "on" hero
  1191. * tiles under FoW are inaccessible
  1192. * giving random hero on RoE maps
  1193. * improved protection against hero duplication
  1194. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1195. * right click popups with infoboxes for heroes/towns lists
  1196. * new interface coloring (many thanks to GrayFace ;])
  1197. * fixed bug in object flag's coloring
  1198. * added hints in town lists
  1199. * eliminated square from city hints
  1200. 0.53 - 0.53b (Feb 20 2008)
  1201. * added giving default buildings in towns
  1202. * town infobox won't crash on empty town
  1203. 0.52 - 0.53 (Feb 18 2008):
  1204. * hopefully the last bugfix of Pandora's Box
  1205. * fixed blockmaps of generated heroes
  1206. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1207. * fixed town randomization
  1208. * fixed hero randomization
  1209. * fixed displaying heroes in preGame
  1210. * fixed selecting/deselecting artifact slots in hero window
  1211. * much faster pathfinder
  1212. * memory usage and load time significantly decreased
  1213. * it's impossible to select empty artifact slot in hero window
  1214. * fixed problem with FoW displaying on minimap on L-sized maps
  1215. * fixed crashbug in hero list connected with heroes dismissing
  1216. * mostly done town infobox
  1217. * town daily income is properly calculated
  1218. 0.51 - 0.52 (Feb 7 2008):
  1219. * [feature] giving starting hero
  1220. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1221. * [feature] picked artifacts are added to hero's backpack
  1222. * [feature] possibility of choosing player to play
  1223. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1224. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1225. * [bugfix] improved randomization
  1226. * [bugfix] pathfinder can't be cheated (what caused errors)
  1227. 0.5 - 0.51 (Feb 3 2008):
  1228. * close button properly closes (same does 'q' key)
  1229. * two players can't have selected same hero
  1230. * double click on "Show Available Scenarios" won't reset options
  1231. * fixed possible crashbug in town/hero lists
  1232. * fixed crashbug in initializing game caused by wrong prisons handling
  1233. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1234. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1235. * fixed crashbug on reading blank Quest Guards
  1236. * better console messages
  1237. * map reading speed up (though it's still slow, especially on bigger maps)
  1238. to 0.5 (Feb 2 2008 - first closed release):
  1239. * Main menu and New game screens
  1240. * Scenario selection, part of advanced options support
  1241. * Partially done adventure map, town and hero interfaces
  1242. * Moving hero
  1243. * Interactions with several objects (mines, resources, mills, and others)