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							- #pragma once
 
- #include "CObjectHandler.h"
 
- /*
 
-  * CGMarket.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class DLL_LINKAGE IMarket
 
- {
 
- public:
 
- 	const CGObjectInstance *o;
 
- 	IMarket(const CGObjectInstance *O);
 
- 	virtual ~IMarket() {}
 
- 	virtual int getMarketEfficiency() const =0;
 
- 	virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
 
- 	virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
 
- 	virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
 
- 	bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
 
- 	std::vector<EMarketMode::EMarketMode> availableModes() const;
 
- 	static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & o;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
 
- {
 
- public:
 
- 	CGMarket();
 
- 	///IObjectIntercae
 
- 	void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
 
- 	///IMarket
 
- 	int getMarketEfficiency() const override;
 
- 	bool allowsTrade(EMarketMode::EMarketMode mode) const override;
 
- 	int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
 
- 	std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & static_cast<IMarket&>(*this);
 
- 	}
 
- };
 
- class DLL_LINKAGE CGBlackMarket : public CGMarket
 
- {
 
- public:
 
- 	std::vector<const CArtifact *> artifacts; //available artifacts
 
- 	void newTurn() const override; //reset artifacts for black market every month
 
- 	std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & artifacts;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGUniversity : public CGMarket
 
- {
 
- public:
 
- 	std::vector<int> skills; //available skills
 
- 	std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
 
- 	void initObj() override;//set skills for trade
 
- 	void onHeroVisit(const CGHeroInstance * h) const override; //open window
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & skills;
 
- 	}
 
- };
 
 
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