CRewardableObject.cpp 31 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if (dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for (auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if (minLevel > hero->level)
  42. return false;
  43. for (size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for (auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for (auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for (size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->debugStream() << "Reward " << i << " is allowed";
  70. ret.push_back(i);
  71. }
  72. }
  73. return ret;
  74. }
  75. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  76. {
  77. auto grantRewardWithMessage = [&](int index) -> void
  78. {
  79. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
  80. // show message only if it is not empty
  81. if (!info[index].message.toString().empty())
  82. {
  83. InfoWindow iw;
  84. iw.player = h->tempOwner;
  85. iw.soundID = soundID;
  86. iw.text = info[index].message;
  87. info[index].reward.loadComponents(iw.components);
  88. cb->showInfoDialog(&iw);
  89. }
  90. // grant reward afterwards. Note that it may remove object
  91. grantReward(index, h);
  92. };
  93. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  94. {
  95. BlockingDialog sd(canRefuse, rewards.size() > 1);
  96. sd.player = h->tempOwner;
  97. sd.soundID = soundID;
  98. sd.text = onSelect;
  99. for (auto index : rewards)
  100. sd.components.push_back(info[index].reward.getDisplayedComponent());
  101. cb->showBlockingDialog(&sd);
  102. };
  103. if (!wasVisited(h))
  104. {
  105. auto rewards = getAvailableRewards(h);
  106. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  107. switch (rewards.size())
  108. {
  109. case 0: // no available rewards, e.g. empty flotsam
  110. {
  111. InfoWindow iw;
  112. iw.player = h->tempOwner;
  113. iw.soundID = soundID;
  114. if (!onEmpty.toString().empty())
  115. iw.text = onEmpty;
  116. else
  117. iw.text = onVisited;
  118. cb->showInfoDialog(&iw);
  119. break;
  120. }
  121. case 1: // one reward. Just give it with message
  122. {
  123. if (canRefuse)
  124. selectRewardsMessage(rewards);
  125. else
  126. grantRewardWithMessage(rewards[0]);
  127. break;
  128. }
  129. default: // multiple rewards. Act according to select mode
  130. {
  131. switch (selectMode) {
  132. case SELECT_PLAYER: // player must select
  133. selectRewardsMessage(rewards);
  134. break;
  135. case SELECT_FIRST: // give first available
  136. grantRewardWithMessage(rewards[0]);
  137. break;
  138. case SELECT_RANDOM: // select one randomly //TODO: use weights
  139. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  140. break;
  141. }
  142. return;
  143. }
  144. }
  145. }
  146. else
  147. {
  148. logGlobal->debugStream() << "Revisiting already visited object";
  149. InfoWindow iw;
  150. iw.player = h->tempOwner;
  151. iw.soundID = soundID;
  152. if (!onVisited.toString().empty())
  153. iw.text = onVisited;
  154. else
  155. iw.text = onEmpty;
  156. cb->showInfoDialog(&iw);
  157. }
  158. }
  159. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  160. {
  161. grantRewardAfterLevelup(info[selectedReward], hero);
  162. }
  163. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  164. {
  165. if (answer == 0)
  166. return; // player refused
  167. if (answer > 0 && answer-1 < info.size())
  168. {
  169. auto list = getAvailableRewards(hero);
  170. grantReward(list[answer - 1], hero);
  171. }
  172. else
  173. {
  174. throw std::runtime_error("Unhandled choice");
  175. }
  176. }
  177. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  178. {
  179. // no implementation, virtual function for overrides
  180. }
  181. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  182. {
  183. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  184. cb->sendAndApply(&cov);
  185. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  186. grantRewardBeforeLevelup(info[rewardID], hero);
  187. }
  188. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  189. {
  190. assert(hero);
  191. assert(hero->tempOwner.isValidPlayer());
  192. assert(stacks.empty());
  193. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  194. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  195. cb->giveResources(hero->tempOwner, info.reward.resources);
  196. for (auto & entry : info.reward.secondary)
  197. {
  198. int current = hero->getSecSkillLevel(entry.first);
  199. if( (current != 0 && current < entry.second) ||
  200. (hero->canLearnSkill() ))
  201. {
  202. cb->changeSecSkill(hero, entry.first, entry.second);
  203. }
  204. }
  205. for(int i=0; i< info.reward.primary.size(); i++)
  206. if(info.reward.primary[i] > 0)
  207. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  208. si64 expToGive = 0;
  209. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  210. expToGive += hero->calculateXp(info.reward.gainedExp);
  211. if (expToGive)
  212. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  213. // hero is not blocked by levelup dialog - grant remainer immediately
  214. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  215. {
  216. grantRewardAfterLevelup(info, hero);
  217. }
  218. }
  219. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  220. {
  221. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  222. {
  223. si32 mana = hero->mana;
  224. if (info.reward.manaPercentage >= 0)
  225. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  226. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  227. }
  228. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  229. {
  230. SetMovePoints smp;
  231. smp.hid = hero->id;
  232. smp.val = hero->movement;
  233. if (info.reward.movePercentage >= 0) // percent from max
  234. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  235. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  236. cb->setMovePoints(&smp);
  237. }
  238. for (const Bonus & bonus : info.reward.bonuses)
  239. {
  240. assert(bonus.source == Bonus::OBJECT);
  241. assert(bonus.sid == ID);
  242. GiveBonus gb;
  243. gb.who = GiveBonus::HERO;
  244. gb.bonus = bonus;
  245. gb.id = hero->id.getNum();
  246. cb->giveHeroBonus(&gb);
  247. }
  248. for (ArtifactID art : info.reward.artifacts)
  249. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  250. if (!info.reward.spells.empty())
  251. {
  252. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  253. cb->changeSpells(hero, true, spellsToGive);
  254. }
  255. if (!info.reward.creatures.empty())
  256. {
  257. CCreatureSet creatures;
  258. for (auto & crea : info.reward.creatures)
  259. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  260. cb->giveCreatures(this, hero, creatures, false);
  261. }
  262. onRewardGiven(hero);
  263. if (info.reward.removeObject)
  264. cb->removeObject(this);
  265. }
  266. bool CRewardableObject::wasVisited (PlayerColor player) const
  267. {
  268. switch (visitMode)
  269. {
  270. case VISIT_UNLIMITED:
  271. return false;
  272. case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
  273. for (auto & visit : info)
  274. {
  275. if (visit.numOfGrants != 0)
  276. return true;
  277. }
  278. case VISIT_HERO:
  279. return false;
  280. case VISIT_PLAYER:
  281. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  282. default:
  283. return false;
  284. }
  285. }
  286. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  287. {
  288. switch (visitMode)
  289. {
  290. case VISIT_UNLIMITED:
  291. return h->hasBonusFrom(Bonus::OBJECT, ID);
  292. case VISIT_HERO:
  293. return h->visitedObjects.count(ObjectInstanceID(id));
  294. default:
  295. return wasVisited(h->tempOwner);
  296. }
  297. }
  298. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  299. {
  300. for (auto comp : extraComponents)
  301. comps.push_back(comp);
  302. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  303. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  304. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  305. for (size_t i=0; i<primary.size(); i++)
  306. {
  307. if (primary[i] !=0)
  308. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  309. }
  310. for (auto & entry : secondary)
  311. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  312. for (auto & entry : artifacts)
  313. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  314. for (auto & entry : spells)
  315. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  316. for (auto & entry : creatures)
  317. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  318. for (size_t i=0; i<resources.size(); i++)
  319. {
  320. if (resources[i] !=0)
  321. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  322. }
  323. }
  324. Component CRewardInfo::getDisplayedComponent() const
  325. {
  326. std::vector<Component> comps;
  327. loadComponents(comps);
  328. assert(!comps.empty());
  329. return comps.front();
  330. }
  331. // FIXME: copy-pasted from CObjectHandler
  332. static std::string & visitedTxt(const bool visited)
  333. {
  334. int id = visited ? 352 : 353;
  335. return VLC->generaltexth->allTexts[id];
  336. }
  337. std::string CRewardableObject::getHoverText(PlayerColor player) const
  338. {
  339. if(visitMode != VISIT_UNLIMITED)
  340. return getObjectName() + " " + visitedTxt(wasVisited(player));
  341. return getObjectName();
  342. }
  343. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  344. {
  345. if(visitMode != VISIT_UNLIMITED)
  346. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  347. return getObjectName();
  348. }
  349. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  350. {
  351. switch (what)
  352. {
  353. case ObjProperty::REWARD_RESET:
  354. for (auto & visit : info)
  355. visit.numOfGrants = 0;
  356. break;
  357. case ObjProperty::REWARD_SELECT:
  358. selectedReward = val;
  359. info[val].numOfGrants++;
  360. break;
  361. }
  362. }
  363. void CRewardableObject::newTurn() const
  364. {
  365. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  366. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  367. }
  368. CRewardableObject::CRewardableObject():
  369. soundID(soundBase::invalid),
  370. selectMode(0),
  371. selectedReward(0),
  372. resetDuration(0),
  373. canRefuse(false)
  374. {}
  375. ///////////////////////////////////////////////////////////////////////////////////////////////////
  376. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  377. ///////////////////////////////////////////////////////////////////////////////////////////////////
  378. /// Helper, selects random art class based on weights
  379. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  380. {
  381. int total = treasure + minor + major + relic;
  382. assert(total != 0);
  383. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  384. if(hlp < treasure)
  385. return CArtifact::ART_TREASURE;
  386. if(hlp < treasure + minor)
  387. return CArtifact::ART_MINOR;
  388. if(hlp < treasure + minor + major)
  389. return CArtifact::ART_MAJOR;
  390. return CArtifact::ART_RELIC;
  391. }
  392. /// Helper, adds random artifact to reward selecting class based on weights
  393. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  394. {
  395. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  396. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  397. info.reward.artifacts.push_back(artID);
  398. }
  399. CGPickable::CGPickable()
  400. {
  401. visitMode = VISIT_UNLIMITED;
  402. selectMode = SELECT_PLAYER;
  403. }
  404. void CGPickable::initObj()
  405. {
  406. blockVisit = true;
  407. switch(ID)
  408. {
  409. case Obj::CAMPFIRE:
  410. {
  411. soundID = soundBase::experience;
  412. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  413. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  414. info.resize(1);
  415. info[0].reward.resources[givenRes] = givenAmm;
  416. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  417. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  418. info[0].reward.removeObject = true;
  419. break;
  420. }
  421. case Obj::FLOTSAM:
  422. {
  423. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  424. soundID = soundBase::GENIE;
  425. switch(type)
  426. {
  427. case 0:
  428. info.resize(1);
  429. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  430. info[0].reward.removeObject = true;
  431. case 1:
  432. {
  433. info.resize(1);
  434. info[0].reward.resources[Res::WOOD] = 5;
  435. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  436. info[0].reward.removeObject = true;
  437. break;
  438. }
  439. case 2:
  440. {
  441. info.resize(1);
  442. info[0].reward.resources[Res::WOOD] = 5;
  443. info[0].reward.resources[Res::GOLD] = 200;
  444. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  445. info[0].reward.removeObject = true;
  446. break;
  447. }
  448. case 3:
  449. {
  450. info.resize(1);
  451. info[0].reward.resources[Res::WOOD] = 10;
  452. info[0].reward.resources[Res::GOLD] = 500;
  453. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  454. info[0].reward.removeObject = true;
  455. break;
  456. }
  457. }
  458. break;
  459. }
  460. case Obj::SEA_CHEST:
  461. {
  462. soundID = soundBase::chest;
  463. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  464. if(hlp < 20)
  465. {
  466. info.resize(1);
  467. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  468. info[0].reward.removeObject = true;
  469. }
  470. else if(hlp < 90)
  471. {
  472. info.resize(1);
  473. info[0].reward.resources[Res::GOLD] = 1500;
  474. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  475. info[0].reward.removeObject = true;
  476. }
  477. else
  478. {
  479. info.resize(1);
  480. loadRandomArtifact(info[0], 100, 0, 0, 0);
  481. info[0].reward.resources[Res::GOLD] = 1000;
  482. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  483. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  484. info[0].reward.removeObject = true;
  485. }
  486. }
  487. break;
  488. case Obj::SHIPWRECK_SURVIVOR:
  489. {
  490. soundID = soundBase::experience;
  491. info.resize(1);
  492. loadRandomArtifact(info[0], 55, 20, 20, 5);
  493. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  494. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  495. info[0].reward.removeObject = true;
  496. }
  497. break;
  498. case Obj::TREASURE_CHEST:
  499. {
  500. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  501. if(hlp >= 95)
  502. {
  503. soundID = soundBase::treasure;
  504. info.resize(1);
  505. loadRandomArtifact(info[0], 100, 0, 0, 0);
  506. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  507. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  508. info[0].reward.removeObject = true;
  509. return;
  510. }
  511. else if (hlp >= 65)
  512. {
  513. soundID = soundBase::chest;
  514. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  515. info.resize(2);
  516. info[0].reward.resources[Res::GOLD] = 2000;
  517. info[1].reward.gainedExp = 1500;
  518. info[0].reward.removeObject = true;
  519. info[1].reward.removeObject = true;
  520. }
  521. else if(hlp >= 33)
  522. {
  523. soundID = soundBase::chest;
  524. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  525. info.resize(2);
  526. info[0].reward.resources[Res::GOLD] = 1500;
  527. info[1].reward.gainedExp = 1000;
  528. info[0].reward.removeObject = true;
  529. info[1].reward.removeObject = true;
  530. }
  531. else
  532. {
  533. soundID = soundBase::chest;
  534. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  535. info.resize(2);
  536. info[0].reward.resources[Res::GOLD] = 1000;
  537. info[1].reward.gainedExp = 500;
  538. info[0].reward.removeObject = true;
  539. info[1].reward.removeObject = true;
  540. }
  541. }
  542. break;
  543. }
  544. }
  545. ///////////////////////////////////////////////////////////////////////////////////////////////////
  546. CGBonusingObject::CGBonusingObject()
  547. {
  548. visitMode = VISIT_UNLIMITED;
  549. selectMode = SELECT_FIRST;
  550. }
  551. void CGBonusingObject::initObj()
  552. {
  553. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  554. {
  555. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  556. visit.reward.bonuses.push_back(b);
  557. if (type == Bonus::MORALE)
  558. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  559. if (type == Bonus::LUCK)
  560. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  561. };
  562. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  563. {
  564. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  565. };
  566. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  567. {
  568. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  569. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  570. soundID = sound;
  571. };
  572. info.resize(1);
  573. switch(ID)
  574. {
  575. case Obj::BUOY:
  576. blockVisit = true;
  577. configureMessage(info[0], 21, 22, soundBase::MORALE);
  578. configureBonus(info[0], Bonus::MORALE, +1, 94);
  579. break;
  580. case Obj::SWAN_POND:
  581. configureMessage(info[0], 29, 30, soundBase::LUCK);
  582. configureBonus(info[0], Bonus::LUCK, 2, 67);
  583. info[0].reward.movePercentage = 0;
  584. break;
  585. case Obj::FAERIE_RING:
  586. configureMessage(info[0], 49, 50, soundBase::LUCK);
  587. configureBonus(info[0], Bonus::LUCK, 2, 71);
  588. break;
  589. case Obj::FOUNTAIN_OF_FORTUNE:
  590. selectMode = SELECT_RANDOM;
  591. info.resize(5);
  592. for (int i=0; i<5; i++)
  593. {
  594. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  595. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  596. soundID = soundBase::LUCK;
  597. }
  598. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  599. break;
  600. case Obj::IDOL_OF_FORTUNE:
  601. info.resize(7);
  602. for (int i=0; i<6; i++)
  603. {
  604. info[i].limiter.dayOfWeek = i+1;
  605. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  606. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  607. soundID = soundBase::experience;
  608. }
  609. onVisited.addTxt(MetaString::ADVOB_TXT, 63);
  610. info.back().limiter.dayOfWeek = 7;
  611. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  612. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  613. configureMessage(info.back(), 62, 63, soundBase::experience);
  614. break;
  615. case Obj::MERMAID:
  616. blockVisit = true;
  617. configureMessage(info[0], 83, 82, soundBase::LUCK);
  618. configureBonus(info[0], Bonus::LUCK, 1, 72);
  619. break;
  620. case Obj::RALLY_FLAG:
  621. configureMessage(info[0], 111, 110, soundBase::MORALE);
  622. configureBonus(info[0], Bonus::MORALE, 1, 102);
  623. configureBonus(info[0], Bonus::LUCK, 1, 102);
  624. info[0].reward.movePoints = 400;
  625. break;
  626. case Obj::OASIS:
  627. configureMessage(info[0], 95, 94, soundBase::MORALE);
  628. configureBonus(info[0], Bonus::MORALE, 1, 95);
  629. info[0].reward.movePoints = 800;
  630. break;
  631. case Obj::TEMPLE:
  632. info[0].limiter.dayOfWeek = 7;
  633. info.resize(2);
  634. configureBonus(info[0], Bonus::MORALE, 2, 96);
  635. configureBonus(info[1], Bonus::MORALE, 1, 97);
  636. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  637. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  638. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  639. soundID = soundBase::temple;
  640. break;
  641. case Obj::WATERING_HOLE:
  642. configureMessage(info[0], 166, 167, soundBase::MORALE);
  643. configureBonus(info[0], Bonus::MORALE, 1, 100);
  644. info[0].reward.movePoints = 400;
  645. break;
  646. case Obj::FOUNTAIN_OF_YOUTH:
  647. configureMessage(info[0], 57, 58, soundBase::MORALE);
  648. configureBonus(info[0], Bonus::MORALE, 1, 103);
  649. info[0].reward.movePoints = 400;
  650. break;
  651. case Obj::STABLES:
  652. configureMessage(info[0], 137, 136, soundBase::STORE);
  653. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  654. info[0].reward.movePoints = 600;
  655. //TODO: upgrade champions to cavaliers
  656. /*
  657. bool someUpgradeDone = false;
  658. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  659. {
  660. if(i->second->type->idNumber == CreatureID::CAVALIER)
  661. {
  662. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  663. someUpgradeDone = true;
  664. }
  665. }
  666. if (someUpgradeDone)
  667. {
  668. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  669. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  670. }*/
  671. break;
  672. }
  673. }
  674. ///////////////////////////////////////////////////////////////////////////////////////////////////
  675. CGOnceVisitable::CGOnceVisitable()
  676. {
  677. visitMode = VISIT_ONCE;
  678. selectMode = SELECT_FIRST;
  679. }
  680. void CGOnceVisitable::initObj()
  681. {
  682. switch(ID)
  683. {
  684. case Obj::CORPSE:
  685. {
  686. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  687. soundID = soundBase::MYSTERY;
  688. blockVisit = true;
  689. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  690. {
  691. info.resize(1);
  692. loadRandomArtifact(info[0], 10, 10, 10, 0);
  693. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  694. }
  695. }
  696. break;
  697. case Obj::LEAN_TO:
  698. {
  699. soundID = soundBase::GENIE;
  700. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  701. info.resize(1);
  702. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  703. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  704. info[0].reward.resources[type] = value;
  705. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  706. }
  707. break;
  708. case Obj::WARRIORS_TOMB:
  709. {
  710. soundID = soundBase::GRAVEYARD;
  711. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  712. info.resize(2);
  713. loadRandomArtifact(info[0], 30, 50, 25, 5);
  714. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  715. info[0].reward.bonuses.push_back(bonus);
  716. info[1].reward.bonuses.push_back(bonus);
  717. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  718. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  719. }
  720. break;
  721. case Obj::WAGON:
  722. {
  723. soundID = soundBase::GENIE;
  724. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  725. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  726. if(hlp < 40) //minor or treasure art
  727. {
  728. info.resize(1);
  729. loadRandomArtifact(info[0], 10, 10, 0, 0);
  730. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  731. }
  732. else if(hlp < 90) //2 - 5 of non-gold resource
  733. {
  734. info.resize(1);
  735. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  736. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  737. info[0].reward.resources[type] = value;
  738. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  739. }
  740. // or nothing
  741. }
  742. break;
  743. }
  744. }
  745. ///////////////////////////////////////////////////////////////////////////////////////////////////
  746. CGVisitableOPH::CGVisitableOPH()
  747. {
  748. visitMode = VISIT_HERO;
  749. selectMode = SELECT_PLAYER;
  750. }
  751. void CGVisitableOPH::initObj()
  752. {
  753. switch(ID)
  754. {
  755. case Obj::ARENA:
  756. soundID = soundBase::NOMAD;
  757. info.resize(2);
  758. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  759. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  760. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  761. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  762. canRefuse = true;
  763. break;
  764. case Obj::MERCENARY_CAMP:
  765. info.resize(1);
  766. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  767. soundID = soundBase::NOMAD;
  768. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  769. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  770. break;
  771. case Obj::MARLETTO_TOWER:
  772. info.resize(1);
  773. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  774. soundID = soundBase::NOMAD;
  775. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  776. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  777. break;
  778. case Obj::STAR_AXIS:
  779. info.resize(1);
  780. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  781. soundID = soundBase::gazebo;
  782. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  783. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  784. break;
  785. case Obj::GARDEN_OF_REVELATION:
  786. info.resize(1);
  787. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  788. soundID = soundBase::GETPROTECTION;
  789. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  790. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  791. break;
  792. case Obj::LEARNING_STONE:
  793. info.resize(1);
  794. info[0].reward.gainedExp = 1000;
  795. soundID = soundBase::gazebo;
  796. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  797. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  798. break;
  799. case Obj::TREE_OF_KNOWLEDGE:
  800. soundID = soundBase::gazebo;
  801. info.resize(1);
  802. canRefuse = true;
  803. info[0].reward.gainedLevels = 1;
  804. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  805. info.resize(1);
  806. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  807. {
  808. case 0: // free
  809. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  810. break;
  811. case 1:
  812. info[0].limiter.resources[Res::GOLD] = 2000;
  813. info[0].reward.resources[Res::GOLD] = -2000;
  814. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  815. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  816. break;
  817. case 2:
  818. info[0].limiter.resources[Res::GEMS] = 10;
  819. info[0].reward.resources[Res::GEMS] = -10;
  820. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  821. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  822. break;
  823. }
  824. break;
  825. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  826. {
  827. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  828. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  829. // Don't like this one but don't see any easier approach
  830. CVisitInfo visit;
  831. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  832. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  833. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  834. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  835. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  836. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  837. {
  838. visit.limiter.minLevel = 10 - i * 2;
  839. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  840. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  841. info.push_back(visit);
  842. }
  843. soundID = soundBase::gazebo;
  844. break;
  845. }
  846. case Obj::SCHOOL_OF_MAGIC:
  847. info.resize(2);
  848. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  849. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  850. info[0].reward.resources[Res::GOLD] = -1000;
  851. info[1].reward.resources[Res::GOLD] = -1000;
  852. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  853. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  854. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  855. soundID = soundBase::faerie;
  856. canRefuse = true;
  857. break;
  858. case Obj::SCHOOL_OF_WAR:
  859. info.resize(2);
  860. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  861. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  862. info[0].reward.resources[Res::GOLD] = -1000;
  863. info[1].reward.resources[Res::GOLD] = -1000;
  864. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  865. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  866. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  867. soundID = soundBase::MILITARY;
  868. canRefuse = true;
  869. break;
  870. }
  871. }
  872. //TODO: re-enable. Probably in some different form but still necessary
  873. /*
  874. const std::string & CGVisitableOPH::getHoverText() const
  875. {
  876. int pom = -1;
  877. switch(ID)
  878. {
  879. case Obj::ARENA:
  880. pom = -1;
  881. break;
  882. case Obj::MERCENARY_CAMP:
  883. pom = 8;
  884. break;
  885. case Obj::MARLETTO_TOWER:
  886. pom = 7;
  887. break;
  888. case Obj::STAR_AXIS:
  889. pom = 11;
  890. break;
  891. case Obj::GARDEN_OF_REVELATION:
  892. pom = 4;
  893. break;
  894. case Obj::LEARNING_STONE:
  895. pom = 5;
  896. break;
  897. case Obj::TREE_OF_KNOWLEDGE:
  898. pom = 18;
  899. break;
  900. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  901. break;
  902. case Obj::SCHOOL_OF_MAGIC:
  903. pom = 9;
  904. break;
  905. case Obj::SCHOOL_OF_WAR:
  906. pom = 10;
  907. break;
  908. default:
  909. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  910. }
  911. hoverName = VLC->objtypeh->getObjectName(ID);
  912. if(pom >= 0)
  913. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  914. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  915. if(h)
  916. {
  917. hoverName += "\n\n";
  918. bool visited = vstd::contains (visitors, h->id);
  919. hoverName += visitedTxt (visited);
  920. }
  921. return hoverName;
  922. }
  923. */
  924. ///////////////////////////////////////////////////////////////////////////////////////////////////
  925. CGVisitableOPW::CGVisitableOPW()
  926. {
  927. visitMode = VISIT_ONCE;
  928. selectMode = SELECT_RANDOM;
  929. resetDuration = 7;
  930. }
  931. void CGVisitableOPW::initObj()
  932. {
  933. switch (ID)
  934. {
  935. case Obj::MYSTICAL_GARDEN:
  936. soundID = soundBase::experience;
  937. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  938. info.resize(2);
  939. info[0].reward.resources[Res::GEMS] = 5;
  940. info[1].reward.resources[Res::GOLD] = 500;
  941. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  942. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  943. break;
  944. case Obj::WINDMILL:
  945. soundID = soundBase::GENIE;
  946. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  947. // 3-6 of any resource but wood and gold
  948. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  949. {
  950. for (int val = 3; val <=6; val++)
  951. {
  952. CVisitInfo visit;
  953. visit.reward.resources[resID] = val;
  954. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  955. info.push_back(visit);
  956. }
  957. }
  958. break;
  959. case Obj::WATER_WHEEL:
  960. soundID = soundBase::GENIE;
  961. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  962. info.resize(2);
  963. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  964. info[0].reward.resources[Res::GOLD] = 1000;
  965. info[1].reward.resources[Res::GOLD] = 500;
  966. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  967. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  968. break;
  969. }
  970. }
  971. ///////////////////////////////////////////////////////////////////////////////////////////////////
  972. void CGMagicSpring::initObj()
  973. {
  974. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  975. visit.reward.manaPercentage = 200;
  976. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  977. info.push_back(visit); // two rewards, one for each entrance
  978. info.push_back(visit);
  979. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  980. soundID = soundBase::GENIE;
  981. }
  982. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  983. {
  984. std::vector <int3> visitableTiles;
  985. for(int y = 0; y < 6; y++)
  986. for (int x = 0; x < 8; x++) //starting from left
  987. if (appearance.isVisitableAt(x, y))
  988. visitableTiles.push_back (int3(x, y , 0));
  989. return visitableTiles;
  990. }
  991. int3 CGMagicSpring::getVisitableOffset() const
  992. {
  993. auto visitableTiles = getVisitableOffsets();
  994. if (visitableTiles.size() != info.size())
  995. {
  996. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  997. return int3(-1,-1,-1);
  998. }
  999. for (size_t i=0; i<visitableTiles.size(); i++)
  1000. {
  1001. if (info[i].numOfGrants == 0)
  1002. return visitableTiles[i];
  1003. }
  1004. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1005. }
  1006. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1007. {
  1008. auto tiles = getVisitableOffsets();
  1009. for (size_t i=0; i<tiles.size(); i++)
  1010. {
  1011. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1012. {
  1013. return std::vector<ui32>(1, i);
  1014. }
  1015. }
  1016. // hero is either not on visitable tile (should not happen) or tile is already used
  1017. return std::vector<ui32>();
  1018. }