CArtifactsOfHeroAltar.cpp 3.2 KB

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  1. /*
  2. * CArtifactsOfHeroAltar.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroAltar.h"
  12. #include "../CPlayerInterface.h"
  13. #include "../../CCallback.h"
  14. #include "../../lib/ArtifactUtils.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
  17. : visibleArtSet(ArtBearer::ArtBearer::HERO)
  18. {
  19. init(
  20. std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
  21. std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
  22. position,
  23. std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
  24. pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
  25. };
  26. void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
  27. {
  28. if(hero)
  29. {
  30. visibleArtSet.artifactsWorn = hero->artifactsWorn;
  31. visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
  32. CArtifactsOfHeroBase::setHero(hero);
  33. }
  34. }
  35. void CArtifactsOfHeroAltar::updateWornSlots()
  36. {
  37. for(auto place : artWorn)
  38. setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
  39. }
  40. void CArtifactsOfHeroAltar::updateBackpackSlots()
  41. {
  42. for(auto artPlace : backpack)
  43. setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
  44. }
  45. void CArtifactsOfHeroAltar::scrollBackpack(int offset)
  46. {
  47. CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
  48. safeRedraw();
  49. }
  50. void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
  51. {
  52. if(const auto art = artPlace.getArt())
  53. {
  54. pickedArtFromSlot = artPlace.slot;
  55. artPlace.setArtifact(nullptr);
  56. deleteFromVisible(art);
  57. if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
  58. pickedArtFromSlot = curHero->getSlotByInstance(art);
  59. assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
  60. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
  61. }
  62. }
  63. void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
  64. {
  65. LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
  66. const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
  67. assert(pickedArtInst);
  68. visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
  69. }
  70. void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
  71. {
  72. if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
  73. {
  74. assert(curHero->getSlot(slot)->getArt());
  75. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
  76. pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
  77. }
  78. }
  79. void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
  80. {
  81. const auto slot = visibleArtSet.getSlotByInstance(artInst);
  82. visibleArtSet.removeArtifact(slot);
  83. if(ArtifactUtils::isSlotBackpack(slot))
  84. {
  85. scrollBackpackForArtSet(0, visibleArtSet);
  86. }
  87. else
  88. {
  89. for(const auto & part : artInst->getPartsInfo())
  90. {
  91. if(part.slot != ArtifactPosition::PRE_FIRST)
  92. getArtPlace(part.slot)->setArtifact(nullptr);
  93. }
  94. }
  95. }