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							- /*
 
-  * Limiters.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "Bonus.h"
 
- #include "../GameConstants.h"
 
- #include "../battle/BattleHex.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CCreature;
 
- extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
 
- struct BonusLimitationContext
 
- {
 
- 	const Bonus & b;
 
- 	const CBonusSystemNode & node;
 
- 	const BonusList & alreadyAccepted;
 
- 	const BonusList & stillUndecided;
 
- };
 
- class DLL_LINKAGE ILimiter
 
- {
 
- public:
 
- 	enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
 
- 	virtual ~ILimiter() = default;
 
- 	virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
 
- 	virtual std::string toString() const;
 
- 	virtual JsonNode toJsonNode() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 	}
 
- };
 
- class DLL_LINKAGE AggregateLimiter : public ILimiter
 
- {
 
- protected:
 
- 	std::vector<TLimiterPtr> limiters;
 
- 	virtual const std::string & getAggregator() const = 0;
 
- 	AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
 
- public:
 
- 	void add(const TLimiterPtr & limiter);
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & limiters;
 
- 	}
 
- };
 
- class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
 
- {
 
- protected:
 
- 	const std::string & getAggregator() const override;
 
- public:
 
- 	AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
 
- 	static const std::string aggregator;
 
- 	EDecision limit(const BonusLimitationContext & context) const override;
 
- };
 
- class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
 
- {
 
- protected:
 
- 	const std::string & getAggregator() const override;
 
- public:
 
- 	AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
 
- 	static const std::string aggregator;
 
- 	EDecision limit(const BonusLimitationContext & context) const override;
 
- };
 
- class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
 
- {
 
- protected:
 
- 	const std::string & getAggregator() const override;
 
- public:
 
- 	NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
 
- 	static const std::string aggregator;
 
- 	EDecision limit(const BonusLimitationContext & context) const override;
 
- };
 
- class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
 
- {
 
- public:
 
- 	const CCreature * creature = nullptr;
 
- 	bool includeUpgrades = false;
 
- 	CCreatureTypeLimiter() = default;
 
- 	CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
 
- 	void setCreature(const CreatureID & id);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & creature;
 
- 		h & includeUpgrades;
 
- 	}
 
- };
 
- class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
 
- {
 
- public:
 
- 	BonusType type;
 
- 	BonusSubtypeID subtype;
 
- 	BonusSource source;
 
- 	BonusSourceID sid;
 
- 	bool isSubtypeRelevant; //check for subtype only if this is true
 
- 	bool isSourceRelevant; //check for bonus source only if this is true
 
- 	bool isSourceIDRelevant; //check for bonus source only if this is true
 
- 	HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
 
- 	HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
 
- 	HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
 
- 	HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & type;
 
- 		h & subtype;
 
- 		h & isSubtypeRelevant;
 
- 		h & source;
 
- 		h & isSourceRelevant;
 
- 		h & sid;
 
- 		h & isSourceIDRelevant;
 
- 	}
 
- };
 
- class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
 
- {
 
- public:
 
- 	TerrainId terrainType;
 
- 	CreatureTerrainLimiter();
 
- 	CreatureTerrainLimiter(TerrainId terrain);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & terrainType;
 
- 	}
 
- };
 
- class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
 
- {
 
- public:
 
- 	uint32_t minLevel;
 
- 	uint32_t maxLevel;
 
- 	//accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
 
- 	CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & minLevel;
 
- 		h & maxLevel;
 
- 	}
 
- };
 
- class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
 
- {
 
- public:
 
- 	FactionID faction;
 
- 	FactionLimiter(FactionID faction = FactionID::DEFAULT);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & faction;
 
- 	}
 
- };
 
- class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
 
- {
 
- public:
 
- 	EAlignment alignment;
 
- 	CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	std::string toString() const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & alignment;
 
- 	}
 
- };
 
- class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
 
- {
 
- public:
 
- 	PlayerColor owner;
 
- 	OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & owner;
 
- 	}
 
- };
 
- class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
 
- {
 
- public:
 
- 	ui8 minRank, maxRank;
 
- 	RankRangeLimiter();
 
- 	RankRangeLimiter(ui8 Min, ui8 Max = 255);
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & minRank;
 
- 		h & maxRank;
 
- 	}
 
- };
 
- class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
 
- {
 
- public:
 
- 	std::set<BattleHex> applicableHexes;
 
- 	UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
 
- 	EDecision limit(const BonusLimitationContext &context) const override;
 
- 	JsonNode toJsonNode() const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<ILimiter&>(*this);
 
- 		h & applicableHexes;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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