| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398 | /* * CBank.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBank.h"#include <vcmi/spells/Spell.h>#include <vcmi/spells/Service.h>#include "../CGeneralTextHandler.h"#include "../CSoundBase.h"#include "../GameSettings.h"#include "../CPlayerState.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapObjectConstructors/CBankInstanceConstructor.h"#include "../mapObjects/CGHeroInstance.h"#include "../networkPacks/Component.h"#include "../networkPacks/PacksForClient.h"#include "../networkPacks/PacksForClientBattle.h"#include "../MetaString.h"#include "../IGameCallback.h"#include "../gameState/CGameState.h"VCMI_LIB_NAMESPACE_BEGIN///helpersstatic std::string visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}//must be instantiated in .cpp file for access to complete types of all member fieldsCBank::CBank() = default;//must be instantiated in .cpp file for access to complete types of all member fieldsCBank::~CBank() = default;void CBank::initObj(CRandomGenerator & rand){	daycounter = 0;	resetDuration = 0;	getObjectHandler()->configureObject(this, rand);}bool CBank::isCoastVisitable() const{	return coastVisitable;}std::string CBank::getHoverText(PlayerColor player) const{	if (!wasVisited(player))		return getObjectName();	return getObjectName() + "\n" + visitedTxt(bc == nullptr);}std::vector<Component> CBank::getPopupComponents(PlayerColor player) const{	if (!wasVisited(player))		return {};	if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))		return {};	if (bc == nullptr)		return {};	std::map<CreatureID, int> guardsAmounts;	std::vector<Component> result;	for (auto const & slot : Slots())		if (slot.second)			guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();	for (auto const & guard : guardsAmounts)	{		Component comp(ComponentType::CREATURE, guard.first, guard.second);		result.push_back(comp);	}	return result;}void CBank::setConfig(const BankConfig & config){	bc = std::make_unique<BankConfig>(config);	clearSlots(); // remove all stacks, if any	for(const auto & stack : config.guards)		setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);}void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier){	switch (what)	{		case ObjProperty::BANK_DAYCOUNTER: //daycounter				daycounter+= identifier.getNum();			break;		case ObjProperty::BANK_RESET:			// FIXME: Object reset must be done by separate netpack from server			initObj(cb->gameState()->getRandomGenerator());			daycounter = 1; //yes, 1 since "today" daycounter won't be incremented			break;		case ObjProperty::BANK_CLEAR:			bc.reset();			break;	}}void CBank::newTurn(CRandomGenerator & rand) const{	if (bc == nullptr)	{		if (resetDuration != 0)		{			if (daycounter >= resetDuration)				cb->setObjPropertyValue(id, ObjProperty::BANK_RESET); //daycounter 0			else				cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++		}	}}bool CBank::wasVisited (PlayerColor player) const{	return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));}void CBank::onHeroVisit(const CGHeroInstance * h) const{	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);	cb->sendAndApply(&cov);	int banktext = 0;	switch (ID.toEnum())	{	case Obj::DERELICT_SHIP:		banktext = 41;		break;	case Obj::DRAGON_UTOPIA:		banktext = 47;		break;	case Obj::CRYPT:		banktext = 119;		break;	case Obj::SHIPWRECK:		banktext = 122;		break;	case Obj::PYRAMID:		banktext = 105;		break;	case Obj::CREATURE_BANK:	default:		banktext = 32;		break;	}	BlockingDialog bd(true, false);	bd.player = h->getOwner();	bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played	bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);	bd.components = getPopupComponents(h->getOwner());	if (banktext == 32)		bd.text.replaceRawString(getObjectName());	cb->showBlockingDialog(&bd);}void CBank::doVisit(const CGHeroInstance * hero) const{	int textID = -1;	InfoWindow iw;	iw.type = EInfoWindowMode::AUTO;	iw.player = hero->getOwner();	MetaString loot;	if (bc)	{		switch (ID.toEnum())		{		case Obj::DERELICT_SHIP:			textID = 43;			break;		case Obj::CRYPT:			textID = 121;			break;		case Obj::SHIPWRECK:			textID = 124;			break;		case Obj::PYRAMID:			textID = 106;			break;		case Obj::CREATURE_BANK:		case Obj::DRAGON_UTOPIA:		default:			textID = 34;			break;		}	}	else	{		switch (ID.toEnum())		{		case Obj::SHIPWRECK:		case Obj::DERELICT_SHIP:		case Obj::CRYPT:		{			GiveBonus gbonus;			gbonus.id = hero->id;			gbonus.bonus.duration = BonusDuration::ONE_BATTLE;			gbonus.bonus.source = BonusSource::OBJECT_TYPE;			gbonus.bonus.sid = BonusSourceID(ID);			gbonus.bonus.type = BonusType::MORALE;			gbonus.bonus.val = -1;			switch (ID.toEnum())			{			case Obj::SHIPWRECK:				textID = 123;				gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[99]);				break;			case Obj::DERELICT_SHIP:				textID = 42;				gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[101]);				break;			case Obj::CRYPT:				textID = 120;				gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[98]);				break;			}			cb->giveHeroBonus(&gbonus);			iw.components.emplace_back(ComponentType::MORALE, -1);			iw.soundID = soundBase::GRAVEYARD;			break;		}		case Obj::PYRAMID:		{			GiveBonus gb;			gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id), VLC->generaltexth->arraytxt[70]);			gb.id = hero->id;			cb->giveHeroBonus(&gb);			textID = 107;			iw.components.emplace_back(ComponentType::LUCK, -2);			break;		}		case Obj::CREATURE_BANK:		case Obj::DRAGON_UTOPIA:		default:			iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty			iw.text.replaceRawString(getObjectName());		}		if(textID != -1)		{			iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);		}		cb->showInfoDialog(&iw);	}	//grant resources	if (bc)	{		for (GameResID it : GameResID::ALL_RESOURCES())		{			if (bc->resources[it] != 0)			{				iw.components.emplace_back(ComponentType::RESOURCE, it, bc->resources[it]);				loot.appendRawString("%d %s");				loot.replaceNumber(bc->resources[it]);				loot.replaceName(it);				cb->giveResource(hero->getOwner(), it, bc->resources[it]);			}		}		//grant artifacts		for (auto & elem : bc->artifacts)		{			iw.components.emplace_back(ComponentType::ARTIFACT, elem);			loot.appendRawString("%s");			loot.replaceName(elem);			cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);		}		//display loot		if (!iw.components.empty())		{			iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);			if (textID == 34)			{				const auto * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)				{					return a.type->getFightValue() < b.type->getFightValue();				})->type;				iw.text.replaceNamePlural(strongest->getId());				iw.text.replaceRawString(loot.buildList());			}			cb->showInfoDialog(&iw);		}		loot.clear();		iw.components.clear();		iw.text.clear();		if (!bc->spells.empty())		{			std::set<SpellID> spells;			bool noWisdom = false;			if(textID == 106)			{				iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID); //pyramid			}			for(const SpellID & spellId : bc->spells)			{				const auto * spell = spellId.toEntity(VLC);				iw.text.appendName(spellId);				if(spell->getLevel() <= hero->maxSpellLevel())				{					if(hero->canLearnSpell(spell))					{						spells.insert(spellId);						iw.components.emplace_back(ComponentType::SPELL, spellId);					}				}				else					noWisdom = true;			}			if (!hero->getArt(ArtifactPosition::SPELLBOOK))				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook			else if(noWisdom)				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom			if(!iw.components.empty() || !iw.text.toString().empty())				cb->showInfoDialog(&iw);			if(!spells.empty())				cb->changeSpells(hero, true, spells);		}		iw.components.clear();		iw.text.clear();		//grant creatures		CCreatureSet ourArmy;		for(const auto & slot : bc->creatures)		{			ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);		}		for(const auto & elem : ourArmy.Slots())		{			iw.components.emplace_back(ComponentType::CREATURE, elem.second->getId(), elem.second->getCount());			loot.appendRawString("%s");			loot.replaceName(*elem.second);		}		if(ourArmy.stacksCount())		{			if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);			else				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);			iw.text.replaceRawString(loot.buildList());			iw.text.replaceRawString(hero->getNameTranslated());			cb->showInfoDialog(&iw);			cb->giveCreatures(this, hero, ourArmy, false);		}		cb->setObjPropertyValue(id, ObjProperty::BANK_CLEAR); //bc = nullptr	}}void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if (result.winner == 0)	{		doVisit(hero);	}}void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if (answer)	{		if (bc) // not looted bank			cb->startBattleI(hero, this, true);		else			doVisit(hero);	}}VCMI_LIB_NAMESPACE_END
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