InputSourceTouch.cpp 8.2 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #if defined(VCMI_ANDROID)
  22. #include "../../lib/CAndroidVMHelper.h"
  23. #elif defined(VCMI_IOS)
  24. #include "../ios/utils.h"
  25. #endif
  26. #include <SDL_events.h>
  27. #include <SDL_hints.h>
  28. #include <SDL_timer.h>
  29. InputSourceTouch::InputSourceTouch()
  30. : lastTapTimeTicks(0)
  31. {
  32. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  33. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  34. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  35. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  36. if (params.useRelativeMode)
  37. state = TouchState::RELATIVE_MODE;
  38. else
  39. state = TouchState::IDLE;
  40. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  41. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  42. #else
  43. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  44. #endif
  45. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  46. }
  47. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  48. {
  49. switch(state)
  50. {
  51. case TouchState::RELATIVE_MODE:
  52. {
  53. Point screenSize = GH.screenDimensions();
  54. Point moveDistance {
  55. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  56. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  57. };
  58. GH.input().moveCursorPosition(moveDistance);
  59. if (CCS && CCS->curh)
  60. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  61. break;
  62. }
  63. case TouchState::IDLE:
  64. {
  65. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  66. break;
  67. }
  68. case TouchState::TAP_DOWN_SHORT:
  69. {
  70. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  71. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  72. {
  73. state = TouchState::TAP_DOWN_PANNING;
  74. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  75. }
  76. break;
  77. }
  78. case TouchState::TAP_DOWN_PANNING:
  79. {
  80. emitPanningEvent(tfinger);
  81. break;
  82. }
  83. case TouchState::TAP_DOWN_DOUBLE:
  84. {
  85. emitPinchEvent(tfinger);
  86. break;
  87. }
  88. case TouchState::TAP_DOWN_LONG:
  89. case TouchState::TAP_DOWN_LONG_AWAIT:
  90. {
  91. // no-op
  92. break;
  93. }
  94. }
  95. }
  96. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  97. {
  98. // FIXME: better place to update potentially changed settings?
  99. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  100. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  101. lastTapTimeTicks = tfinger.timestamp;
  102. switch(state)
  103. {
  104. case TouchState::RELATIVE_MODE:
  105. {
  106. if(tfinger.x > 0.5)
  107. {
  108. if (tfinger.y < 0.5)
  109. GH.events().dispatchShowPopup(GH.getCursorPosition());
  110. else
  111. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  112. }
  113. break;
  114. }
  115. case TouchState::IDLE:
  116. {
  117. lastTapPosition = convertTouchToMouse(tfinger);
  118. GH.input().setCursorPosition(lastTapPosition);
  119. state = TouchState::TAP_DOWN_SHORT;
  120. break;
  121. }
  122. case TouchState::TAP_DOWN_SHORT:
  123. {
  124. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  125. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  126. state = TouchState::TAP_DOWN_DOUBLE;
  127. break;
  128. }
  129. case TouchState::TAP_DOWN_PANNING:
  130. {
  131. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  132. state = TouchState::TAP_DOWN_DOUBLE;
  133. break;
  134. }
  135. case TouchState::TAP_DOWN_DOUBLE:
  136. case TouchState::TAP_DOWN_LONG:
  137. case TouchState::TAP_DOWN_LONG_AWAIT:
  138. {
  139. // no-op
  140. break;
  141. }
  142. }
  143. }
  144. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  145. {
  146. switch(state)
  147. {
  148. case TouchState::RELATIVE_MODE:
  149. {
  150. if(tfinger.x > 0.5)
  151. {
  152. if (tfinger.y < 0.5)
  153. GH.events().dispatchClosePopup(GH.getCursorPosition());
  154. else
  155. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  156. }
  157. break;
  158. }
  159. case TouchState::IDLE:
  160. {
  161. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  162. break;
  163. }
  164. case TouchState::TAP_DOWN_SHORT:
  165. {
  166. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  167. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  168. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  169. state = TouchState::IDLE;
  170. break;
  171. }
  172. case TouchState::TAP_DOWN_PANNING:
  173. {
  174. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  175. state = TouchState::IDLE;
  176. break;
  177. }
  178. case TouchState::TAP_DOWN_DOUBLE:
  179. {
  180. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  181. state = TouchState::TAP_DOWN_PANNING;
  182. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  183. {
  184. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  185. state = TouchState::IDLE;
  186. }
  187. break;
  188. }
  189. case TouchState::TAP_DOWN_LONG:
  190. {
  191. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  192. {
  193. state = TouchState::TAP_DOWN_LONG_AWAIT;
  194. }
  195. break;
  196. }
  197. case TouchState::TAP_DOWN_LONG_AWAIT:
  198. {
  199. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  200. {
  201. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  202. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  203. state = TouchState::IDLE;
  204. }
  205. break;
  206. }
  207. }
  208. }
  209. void InputSourceTouch::handleUpdate()
  210. {
  211. if ( state == TouchState::TAP_DOWN_SHORT)
  212. {
  213. uint32_t currentTime = SDL_GetTicks();
  214. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  215. {
  216. GH.events().dispatchShowPopup(GH.getCursorPosition());
  217. if (GH.windows().isTopWindowPopup())
  218. {
  219. hapticFeedback();
  220. state = TouchState::TAP_DOWN_LONG;
  221. }
  222. }
  223. }
  224. }
  225. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  226. {
  227. return convertTouchToMouse(tfinger.x, tfinger.y);
  228. }
  229. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  230. {
  231. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  232. }
  233. bool InputSourceTouch::hasTouchInputDevice() const
  234. {
  235. return SDL_GetNumTouchDevices() > 0;
  236. }
  237. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  238. {
  239. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  240. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  241. }
  242. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  243. {
  244. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  245. if (fingers < 2)
  246. return;
  247. bool otherFingerFound = false;
  248. double otherX;
  249. double otherY;
  250. for (int i = 0; i < fingers; ++i)
  251. {
  252. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  253. if (finger && finger->id != tfinger.fingerId)
  254. {
  255. otherX = finger->x * GH.screenDimensions().x;
  256. otherY = finger->y * GH.screenDimensions().y;
  257. otherFingerFound = true;
  258. break;
  259. }
  260. }
  261. if (!otherFingerFound)
  262. return; // should be impossible, but better to avoid weird edge cases
  263. float thisX = tfinger.x * GH.screenDimensions().x;
  264. float thisY = tfinger.y * GH.screenDimensions().y;
  265. float deltaX = tfinger.dx * GH.screenDimensions().x;
  266. float deltaY = tfinger.dy * GH.screenDimensions().y;
  267. float oldX = thisX - deltaX - otherX;
  268. float oldY = thisY - deltaY - otherY;
  269. float newX = thisX - otherX;
  270. float newY = thisY - otherY;
  271. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  272. double distanceNew = std::sqrt(newX * newX + newY + newY);
  273. if (distanceOld > params.pinchSensitivityThreshold)
  274. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  275. }
  276. void InputSourceTouch::hapticFeedback() {
  277. if(params.hapticFeedbackEnabled) {
  278. #if defined(VCMI_ANDROID)
  279. CAndroidVMHelper vmHelper;
  280. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  281. #elif defined(VCMI_IOS)
  282. iOS_utils::hapticFeedback();
  283. #endif
  284. }
  285. }