CComponentHolder.h 2.5 KB

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  1. /*
  2. * CComponentHolder.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "MiscWidgets.h"
  12. class CAnimImage;
  13. class CComponentHolder : public SelectableSlot
  14. {
  15. public:
  16. using ClickFunctor = std::function<void(CComponentHolder&, const Point&)>;
  17. ClickFunctor clickPressedCallback;
  18. ClickFunctor showPopupCallback;
  19. ClickFunctor gestureCallback;
  20. std::shared_ptr<CAnimImage> image;
  21. CComponentHolder(const Rect & area, const Point & selectionOversize);
  22. void setClickPressedCallback(const ClickFunctor & callback);
  23. void setShowPopupCallback(const ClickFunctor & callback);
  24. void setGestureCallback(const ClickFunctor & callback);
  25. void clickPressed(const Point & cursorPosition) override;
  26. void showPopupWindow(const Point & cursorPosition) override;
  27. void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
  28. };
  29. class CArtPlace : public CComponentHolder
  30. {
  31. public:
  32. ArtifactPosition slot;
  33. CArtPlace(Point position, const ArtifactID & newArtId = ArtifactID::NONE, const SpellID & newSpellId = SpellID::NONE);
  34. void setArtifact(const SpellID & newSpellId);
  35. void setArtifact(const ArtifactID & newArtId, const SpellID & newSpellId = SpellID::NONE);
  36. ArtifactID getArtifactId() const;
  37. void lockSlot(bool on);
  38. bool isLocked() const;
  39. void addCombinedArtInfo(const std::map<const ArtifactID, std::vector<ArtifactID>> & arts);
  40. private:
  41. ArtifactID artId;
  42. SpellID spellId;
  43. bool locked;
  44. int32_t imageIndex;
  45. };
  46. class CCommanderArtPlace : public CArtPlace
  47. {
  48. private:
  49. const CGHeroInstance * commanderOwner;
  50. ArtifactPosition commanderSlotID;
  51. void returnArtToHeroCallback();
  52. public:
  53. CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot,
  54. const ArtifactID & artId = ArtifactID::NONE, const SpellID & spellId = SpellID::NONE);
  55. void clickPressed(const Point & cursorPosition) override;
  56. void showPopupWindow(const Point & cursorPosition) override;
  57. };
  58. class CSecSkillPlace : public CComponentHolder
  59. {
  60. public:
  61. enum class ImageSize
  62. {
  63. LARGE,
  64. MEDIUM,
  65. SMALL
  66. };
  67. CSecSkillPlace(const Point & position, const ImageSize & imageSize, const SecondarySkill & skillId = SecondarySkill::NONE, const uint8_t level = 0);
  68. void setSkill(const SecondarySkill & newSkillId, const uint8_t level = 0);
  69. void setLevel(const uint8_t level);
  70. private:
  71. SecondarySkill skillId;
  72. };