CHeroWindow.cpp 15 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "CPlayerInterface.h"
  16. #include "../global.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include <boost/algorithm/string/replace.hpp>
  24. #include <boost/assign/list_of.hpp>
  25. #include <boost/assign/std/vector.hpp>
  26. #include <cstdlib>
  27. #include <sstream>
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/format.hpp>
  30. #include <boost/foreach.hpp>
  31. #undef min
  32. /*
  33. * CHeroWindow.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. extern SDL_Surface * screen;
  42. using namespace boost::assign;
  43. void CHeroWithMaybePickedArtifact::getAllBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
  44. {
  45. BonusList heroBonuses, bonusesFromPickedUpArtifact;
  46. hero->getAllBonuses(heroBonuses, selector, limit, hero);
  47. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  48. if(cp && cp->src.art && cp->src.AOH && cp->src.AOH->getHero() == hero)
  49. {
  50. cp->src.art->getAllBonuses(bonusesFromPickedUpArtifact, selector, limit, hero);
  51. }
  52. BOOST_FOREACH(Bonus *b, bonusesFromPickedUpArtifact)
  53. heroBonuses -= b;
  54. BOOST_FOREACH(Bonus *b, heroBonuses)
  55. out.push_back(b);
  56. }
  57. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  58. : hero(Hero), cww(Cww)
  59. {
  60. }
  61. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  62. {
  63. if(!down)
  64. {
  65. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  66. if(!buf)
  67. return;
  68. GH.popIntTotally(getOwner());
  69. GH.pushInt(new CHeroWindow(buf));
  70. }
  71. }
  72. CHeroWindow * CHeroSwitcher::getOwner()
  73. {
  74. return dynamic_cast<CHeroWindow*>(parent);
  75. }
  76. CHeroSwitcher::CHeroSwitcher(int serial)
  77. {
  78. pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
  79. id = serial;
  80. used = LCLICK;
  81. }
  82. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  83. : heroWArt(this, hero)
  84. {
  85. OBJ_CONSTRUCTION_CAPTURING_ALL;
  86. garr = NULL;
  87. curHero = hero;
  88. player = LOCPLINT->playerID;//hero->tempOwner;
  89. background = new CPicture("HeroScr4.BMP");
  90. background->colorizeAndConvert(player);
  91. pos = background->center();
  92. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  93. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  94. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  95. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  96. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  97. formations = new CHighlightableButtonsGroup(0);
  98. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  99. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  100. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  101. //right list of heroes
  102. for(int g=0; g<8; ++g)
  103. heroListMi.push_back(new CHeroSwitcher(g));
  104. flags = CDefHandler::giveDefEss("CREST58.DEF");
  105. //areas
  106. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  107. for(int v=0; v<PRIMARY_SKILLS; ++v)
  108. {
  109. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
  110. area->text = CGI->generaltexth->arraytxt[2+v];
  111. area->type = v;
  112. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  113. primSkillAreas.push_back(area);
  114. }
  115. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  116. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  117. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  118. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  119. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  120. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  121. {
  122. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  123. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
  124. }
  125. //////////////////////////////////////////////////////////////////////////???????????????
  126. // pos.x += 65;
  127. // pos.y += 8;
  128. //
  129. //primary skills & exp and mana
  130. new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
  131. new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
  132. new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
  133. new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
  134. new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
  135. new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
  136. update(hero);
  137. }
  138. CHeroWindow::~CHeroWindow()
  139. {
  140. delete flags;
  141. //SDL_FreeSurface(curBack);
  142. //curBack = NULL;
  143. curHero = NULL;
  144. //artifs->dispose();
  145. }
  146. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  147. {
  148. if(!hero) //something strange... no hero? it shouldn't happen
  149. {
  150. tlog1 << "Set NULL hero? no way...\n";
  151. return;
  152. }
  153. assert(hero == curHero);
  154. //assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
  155. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  156. tacticsButton->callback.clear();
  157. tacticsButton->callback2.clear();
  158. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  159. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  160. portraitArea->text = curHero->getBiography();
  161. {
  162. AdventureMapButton * split = NULL;
  163. {
  164. BLOCK_CAPTURING;
  165. split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x + 539, pos.y + 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  166. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  167. }
  168. //delete garr;
  169. OBJ_CONSTRUCTION_CAPTURING_ALL;
  170. if(!garr)
  171. {
  172. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  173. garr->addSplitBtn(split);
  174. }
  175. if(!artSets.size())
  176. {
  177. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  178. arts->setHero(curHero);
  179. artSets.push_back(arts);
  180. }
  181. }
  182. //primary skills support
  183. for(size_t g=0; g<primSkillAreas.size(); ++g)
  184. {
  185. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  186. }
  187. //secondary skills support
  188. for(size_t g=0; g< secSkillAreas.size(); ++g)
  189. {
  190. int skill = curHero->secSkills[g].first,
  191. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  192. secSkillAreas[g]->type = skill;
  193. secSkillAreas[g]->bonusValue = level;
  194. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  195. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  196. }
  197. //printing experience - original format does not support ui64
  198. expArea->text = CGI->generaltexth->allTexts[2];
  199. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  200. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  201. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  202. //printing spell points, boost::format can't be used due to locale issues
  203. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  204. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  205. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  206. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  207. //if we have exchange window with this curHero open
  208. bool noDismiss=false;
  209. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  210. {
  211. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  212. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  213. if(cew->heroInst[g] == curHero)
  214. noDismiss = true;
  215. if (dynamic_cast<CKingdomInterface*>(isa))
  216. noDismiss = true;
  217. }
  218. dismissButton->block(!!curHero->visitedTown || noDismiss);
  219. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  220. tacticsButton->block(true);
  221. else
  222. {
  223. tacticsButton->block(false);
  224. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  225. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  226. }
  227. //setting formations
  228. formations->onChange = 0;
  229. formations->select(curHero->formation,true);
  230. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  231. morale->set(&heroWArt);
  232. luck->set(&heroWArt);
  233. if(redrawNeeded)
  234. redraw();
  235. }
  236. void CHeroWindow::quit()
  237. {
  238. GH.popIntTotally(this);
  239. }
  240. void CHeroWindow::dismissCurrent()
  241. {
  242. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  243. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  244. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  245. }
  246. void CHeroWindow::questlog()
  247. {
  248. }
  249. void CHeroWindow::showAll(SDL_Surface * to)
  250. {
  251. CIntObject::showAll(to);
  252. //blitting portrait
  253. blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
  254. //printing hero's name
  255. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
  256. //printing hero's level
  257. std::string secondLine= CGI->generaltexth->allTexts[342];
  258. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  259. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  260. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
  261. //primary skills names
  262. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
  263. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
  264. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
  265. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
  266. //dismiss / quest log
  267. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  268. if(toPrin.size()==1)
  269. {
  270. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
  271. }
  272. else
  273. {
  274. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
  275. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
  276. }
  277. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  278. if(toPrin.size()==1)
  279. {
  280. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
  281. }
  282. else
  283. {
  284. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
  285. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
  286. }
  287. //printing primary skills' amounts
  288. for(int m=0; m<4; ++m)
  289. {
  290. std::ostringstream primarySkill;
  291. primarySkill << primSkillAreas[m]->bonusValue;
  292. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
  293. }
  294. blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
  295. //hero list blitting
  296. for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  297. {
  298. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  299. if (cur->inTownGarrison)
  300. // Only display heroes that are not in garrison
  301. continue;
  302. blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
  303. //printing yellow border
  304. if(cur->name == curHero->name)
  305. {
  306. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  307. {
  308. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  309. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  310. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
  311. }
  312. }
  313. slotPos ++;
  314. }
  315. //secondary skills
  316. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  317. {
  318. blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
  319. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
  320. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
  321. }
  322. //printing special ability
  323. blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
  324. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
  325. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
  326. //printing necessery texts
  327. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
  328. std::ostringstream expstr;
  329. expstr << curHero->exp;
  330. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
  331. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
  332. std::ostringstream manastr;
  333. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  334. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
  335. }