BattleOptionsTab.cpp 8.5 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourcePath.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. setRedrawParent(true);
  23. const JsonNode config(JsonPath::builtin("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
  61. {
  62. showStickyHeroWindowsChangedCallback(value, owner);
  63. });
  64. addCallback("enableAutocombatSpellsChanged", [this](bool value)
  65. {
  66. enableAutocombatSpellsChangedCallback(value);
  67. });
  68. addCallback("endWithAutocombatChanged", [this](bool value)
  69. {
  70. endWithAutocombatChangedCallback(value);
  71. });
  72. build(config);
  73. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  74. animationSpeedToggle->setSelected(getAnimSpeed());
  75. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  76. queueSizeToggle->setSelected(getQueueSizeId());
  77. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  78. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  79. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  80. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  81. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  82. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  83. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  84. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  85. std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
  86. showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
  87. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  88. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  89. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  90. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  91. std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
  92. enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
  93. std::shared_ptr<CToggleButton> endWithAutocombatCheckbox = widget<CToggleButton>("endWithAutocombatCheckbox");
  94. endWithAutocombatCheckbox->setSelected(settings["battle"]["endWithAutocombat"].Bool());
  95. }
  96. int BattleOptionsTab::getAnimSpeed() const
  97. {
  98. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  99. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  100. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  101. }
  102. int BattleOptionsTab::getQueueSizeId() const
  103. {
  104. std::string sizeText = settings["battle"]["queueSize"].String();
  105. bool visible = settings["battle"]["showQueue"].Bool();
  106. if(!visible)
  107. return -1;
  108. if(sizeText == "none")
  109. return -1;
  110. if(sizeText == "auto")
  111. return 0;
  112. if(sizeText == "small")
  113. return 1;
  114. if(sizeText == "big")
  115. return 2;
  116. return 0;
  117. }
  118. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  119. {
  120. switch(value)
  121. {
  122. case -1:
  123. return "none";
  124. case 0:
  125. return "auto";
  126. case 1:
  127. return "small";
  128. case 2:
  129. return "big";
  130. default:
  131. return "auto";
  132. }
  133. }
  134. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  135. {
  136. Settings cellBorders = settings.write["battle"]["cellBorders"];
  137. cellBorders->Bool() = value;
  138. if(parentBattleInterface)
  139. parentBattleInterface->redrawBattlefield();
  140. }
  141. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  142. {
  143. Settings stackRange = settings.write["battle"]["stackRange"];
  144. stackRange->Bool() = value;
  145. if(parentBattleInterface)
  146. parentBattleInterface->redrawBattlefield();
  147. }
  148. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  149. {
  150. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  151. stackRange->Bool() = value;
  152. if(parentBattleInterface)
  153. parentBattleInterface->redrawBattlefield();
  154. }
  155. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  156. {
  157. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  158. stackRange->Bool() = value;
  159. if(parentBattleInterface)
  160. parentBattleInterface->redrawBattlefield();
  161. }
  162. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  163. {
  164. Settings shadow = settings.write["battle"]["mouseShadow"];
  165. shadow->Bool() = value;
  166. }
  167. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  168. {
  169. Settings speed = settings.write["battle"]["speedFactor"];
  170. speed->Float() = static_cast<float>(value);
  171. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  172. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  173. if (targetLabel)
  174. targetLabel->setText(std::to_string(valuePercentage) + "%");
  175. }
  176. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  177. {
  178. if(!parentBattleInterface)
  179. {
  180. Settings showQueue = settings.write["battle"]["showQueue"];
  181. showQueue->Bool() = value;
  182. }
  183. else
  184. {
  185. parentBattleInterface->setBattleQueueVisibility(value);
  186. }
  187. }
  188. void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
  189. {
  190. if(!parentBattleInterface)
  191. {
  192. Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
  193. showStickyWindows->Bool() = value;
  194. }
  195. else
  196. {
  197. parentBattleInterface->setStickyHeroWindowsVisibility(value);
  198. }
  199. }
  200. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  201. {
  202. if (value == -1)
  203. {
  204. showQueueChangedCallback(false, parentBattleInterface);
  205. return;
  206. }
  207. std::string stringifiedValue = getQueueSizeStringFromId(value);
  208. Settings size = settings.write["battle"]["queueSize"];
  209. size->String() = stringifiedValue;
  210. showQueueChangedCallback(true, parentBattleInterface);
  211. }
  212. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  213. {
  214. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  215. musicSkipSettingValue->Bool() = value;
  216. }
  217. void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
  218. {
  219. Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
  220. enableAutocombatSpells->Bool() = value;
  221. }
  222. void BattleOptionsTab::endWithAutocombatChangedCallback(bool value)
  223. {
  224. Settings endWithAutocombat = settings.write["battle"]["endWithAutocombat"];
  225. endWithAutocombat->Bool() = value;
  226. }