英雄无敌3(跨平台含手机)

AlexVinS a31c28ec33 Unified war machine mechanics. il y a 8 ans
AI 195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell il y a 8 ans
Mods db13d7a708 Version 0.99 updates. il y a 9 ans
client a31c28ec33 Unified war machine mechanics. il y a 8 ans
cmake_modules da1c9cf249 Fix rebuilding everything on HEAD change il y a 9 ans
config a31c28ec33 Unified war machine mechanics. il y a 8 ans
debian 6c8aa6e938 Linux version bump for 0.99 il y a 9 ans
editor 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). il y a 9 ans
include b5daa24982 Android support (#299) il y a 8 ans
launcher 6642816b1e Client: server port and testing options cleanup il y a 8 ans
lib a31c28ec33 Unified war machine mechanics. il y a 8 ans
osx 145df56126 different data file locations for different iso files il y a 11 ans
rpm 99d593172d RPM: Fix date for 0.99 release il y a 9 ans
scripting 80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). il y a 9 ans
server a31c28ec33 Unified war machine mechanics. il y a 8 ans
test c82afe7156 switch CMapService API to ResourceID il y a 8 ans
.gitignore c82a4fc3a2 Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 il y a 8 ans
.travis.linux 48f4f42fff Travis CI: update Qt PPA name il y a 8 ans
.travis.mxe c7056c0302 Travis: add Windows build via MXE il y a 9 ans
.travis.osx 0e9e93e14e [WIP] macOS Travis / #2553 il y a 9 ans
.travis.yml d0f6ad6e66 Travis CI: disable tests for Coverity Scan builds too il y a 8 ans
AUTHORS 092a0c305b MSVS project update. il y a 9 ans
CCallback.cpp b06e20bba3 Compilation fixes for MSVS il y a 8 ans
CCallback.h 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared il y a 9 ans
CMakeLists.txt 6c8aa6e938 Linux version bump for 0.99 il y a 9 ans
ChangeLog 18161d3688 Client: implement spectator mode via command-line options il y a 8 ans
Global.h 1a60c1a94b Shared memory refactoring and command line control options il y a 8 ans
README.linux a9277d0723 documentation: use git repo address instead of SVN il y a 8 ans
README.md d529b17ce7 Update year to 2017 il y a 8 ans
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder il y a 12 ans
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration il y a 11 ans
VCMI_global.props 72f79a3ad7 Draft boost::format based log proxy. il y a 9 ans
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) il y a 12 ans
VCMI_global_release.props bcf8cab19a Project files update/cleanup. il y a 13 ans
VCMI_global_user.props a50e9219c2 Launcher works for me. il y a 12 ans
Version.cpp.in da1c9cf249 Fix rebuilding everything on HEAD change il y a 9 ans
Version.h da1c9cf249 Fix rebuilding everything on HEAD change il y a 9 ans
license.txt 645ed84978 * license (GPL v2 or later) il y a 17 ans
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use il y a 8 ans
vcmibuilder 71378546c1 Try to quick fix issue 2376 il y a 9 ans
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN il y a 8 ans

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev libboost-test-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
.
├── vcmi -> contains sources and is under git control
└── build -> contains build output, makefiles, object files,...

You can get latest sources with:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/libVCAI.so
ln -s .../trunk/build/AI/StupidAI/libStupidAI.so
ln -s .../trunk/build/AI/BattleAI/libBattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc