SelectionTab.cpp 27 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/ObjectLists.h"
  24. #include "../widgets/Slider.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../windows/CMapOverview.h"
  29. #include "../render/CAnimation.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CGeneralTextHandler.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/GameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/TerrainHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  44. {
  45. if(aaa->isFolder || bbb->isFolder)
  46. {
  47. if(aaa->isFolder != bbb->isFolder)
  48. return (aaa->isFolder > bbb->isFolder);
  49. else
  50. {
  51. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  52. return boost::algorithm::starts_with(aaa->folderName, "..");
  53. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  54. }
  55. }
  56. auto a = aaa->mapHeader.get();
  57. auto b = bbb->mapHeader.get();
  58. if(a && b) //if we are sorting scenarios
  59. {
  60. switch(sortBy)
  61. {
  62. case _format: //by map format (RoE, WoG, etc)
  63. return (a->version < b->version);
  64. break;
  65. case _loscon: //by loss conditions
  66. return (a->defeatIconIndex < b->defeatIconIndex);
  67. break;
  68. case _playerAm: //by player amount
  69. int playerAmntB;
  70. int humenPlayersB;
  71. int playerAmntA;
  72. int humenPlayersA;
  73. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  74. for(int i = 0; i < 8; i++)
  75. {
  76. if(a->players[i].canHumanPlay)
  77. {
  78. playerAmntA++;
  79. humenPlayersA++;
  80. }
  81. else if(a->players[i].canComputerPlay)
  82. {
  83. playerAmntA++;
  84. }
  85. if(b->players[i].canHumanPlay)
  86. {
  87. playerAmntB++;
  88. humenPlayersB++;
  89. }
  90. else if(b->players[i].canComputerPlay)
  91. {
  92. playerAmntB++;
  93. }
  94. }
  95. if(playerAmntB != playerAmntA)
  96. return (playerAmntA < playerAmntB);
  97. else
  98. return (humenPlayersA < humenPlayersB);
  99. break;
  100. case _size: //by size of map
  101. return (a->width < b->width);
  102. break;
  103. case _viccon: //by victory conditions
  104. return (a->victoryIconIndex < b->victoryIconIndex);
  105. break;
  106. case _name: //by name
  107. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  108. case _fileName: //by filename
  109. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  110. case _changeDate: //by changedate
  111. return aaa->lastWrite < bbb->lastWrite;
  112. default:
  113. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  114. }
  115. }
  116. else //if we are sorting campaigns
  117. {
  118. switch(sortBy)
  119. {
  120. case _numOfMaps: //by number of maps in campaign
  121. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  122. case _name: //by name
  123. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  124. default:
  125. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  126. }
  127. }
  128. }
  129. // pick sorting order based on selection
  130. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  131. {
  132. switch(Type)
  133. {
  134. case ESelectionScreen::newGame:
  135. return ESortBy::_name;
  136. case ESelectionScreen::loadGame:
  137. case ESelectionScreen::saveGame:
  138. return ESortBy::_fileName;
  139. case ESelectionScreen::campaignList:
  140. return ESortBy::_name;
  141. }
  142. // Should not reach here. But let's not crash the game.
  143. return ESortBy::_name;
  144. }
  145. SelectionTab::SelectionTab(ESelectionScreen Type)
  146. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  147. {
  148. OBJ_CONSTRUCTION;
  149. generalSortingBy = getSortBySelectionScreen(tabType);
  150. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  151. if(tabType != ESelectionScreen::campaignList)
  152. {
  153. sortingBy = _format;
  154. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  155. pos = background->pos;
  156. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
  157. inputName->filters += CTextInput::filenameFilter;
  158. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  159. int sizes[] = {36, 72, 108, 144, 0};
  160. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  161. for(int i = 0; i < 5; i++)
  162. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  163. int xpos[] = {23, 55, 88, 121, 306, 339};
  164. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  165. for(int i = 0; i < 6; i++)
  166. {
  167. ESortBy criteria = (ESortBy)i;
  168. if(criteria == _name)
  169. criteria = generalSortingBy;
  170. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  171. }
  172. }
  173. int positionsToShow = 18;
  174. std::string tabTitle;
  175. switch(tabType)
  176. {
  177. case ESelectionScreen::newGame:
  178. tabTitle = CGI->generaltexth->arraytxt[229];
  179. break;
  180. case ESelectionScreen::loadGame:
  181. tabTitle = CGI->generaltexth->arraytxt[230];
  182. break;
  183. case ESelectionScreen::saveGame:
  184. positionsToShow = 16;
  185. tabTitle = CGI->generaltexth->arraytxt[231];
  186. break;
  187. case ESelectionScreen::campaignList:
  188. tabTitle = CGI->generaltexth->allTexts[726];
  189. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  190. pos.w = parent->pos.w;
  191. pos.h = parent->pos.h;
  192. pos.x += 3;
  193. pos.y += 6;
  194. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  195. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  196. break;
  197. default:
  198. assert(0);
  199. break;
  200. }
  201. if(enableUiEnhancements)
  202. {
  203. buttonsSortBy.push_back(std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("lobby/selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate)));
  204. buttonsSortBy.back()->setAnimateLonelyFrame(true);
  205. }
  206. iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
  207. iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
  208. iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
  209. for(int i = 0; i < positionsToShow; i++)
  210. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  211. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  212. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  213. slider->setPanningStep(24);
  214. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  215. // entire screen can't be used in here since map description might also have slider
  216. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  217. filter(0);
  218. }
  219. void SelectionTab::toggleMode()
  220. {
  221. if(CSH->isGuest())
  222. {
  223. allItems.clear();
  224. curItems.clear();
  225. if(slider)
  226. slider->block(true);
  227. }
  228. else
  229. {
  230. switch(tabType)
  231. {
  232. case ESelectionScreen::newGame:
  233. {
  234. inputName->disable();
  235. auto files = getFiles("Maps/", EResType::MAP);
  236. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  237. parseMaps(files);
  238. break;
  239. }
  240. case ESelectionScreen::loadGame:
  241. inputName->disable();
  242. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  243. break;
  244. case ESelectionScreen::saveGame:
  245. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  246. inputName->enable();
  247. inputName->activate();
  248. restoreLastSelection();
  249. break;
  250. case ESelectionScreen::campaignList:
  251. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  252. break;
  253. default:
  254. assert(0);
  255. break;
  256. }
  257. if(slider)
  258. {
  259. slider->block(false);
  260. filter(0);
  261. }
  262. if(CSH->campaignStateToSend)
  263. {
  264. CSH->setCampaignState(CSH->campaignStateToSend);
  265. CSH->campaignStateToSend.reset();
  266. }
  267. else
  268. {
  269. restoreLastSelection();
  270. }
  271. }
  272. slider->setAmount((int)curItems.size());
  273. updateListItems();
  274. redraw();
  275. }
  276. void SelectionTab::clickReleased(const Point & cursorPosition)
  277. {
  278. int line = getLine();
  279. if(line != -1)
  280. {
  281. select(line);
  282. }
  283. #ifdef VCMI_IOS
  284. // focus input field if clicked inside it
  285. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  286. inputName->giveFocus();
  287. #endif
  288. }
  289. void SelectionTab::keyPressed(EShortcut key)
  290. {
  291. int moveBy = 0;
  292. switch(key)
  293. {
  294. case EShortcut::MOVE_UP:
  295. moveBy = -1;
  296. break;
  297. case EShortcut::MOVE_DOWN:
  298. moveBy = +1;
  299. break;
  300. case EShortcut::MOVE_PAGE_UP:
  301. moveBy = -(int)listItems.size() + 1;
  302. break;
  303. case EShortcut::MOVE_PAGE_DOWN:
  304. moveBy = +(int)listItems.size() - 1;
  305. break;
  306. case EShortcut::MOVE_FIRST:
  307. select(-slider->getValue());
  308. return;
  309. case EShortcut::MOVE_LAST:
  310. select((int)curItems.size() - slider->getValue());
  311. return;
  312. default:
  313. return;
  314. }
  315. select((int)selectionPos - slider->getValue() + moveBy);
  316. }
  317. void SelectionTab::clickDouble(const Point & cursorPosition)
  318. {
  319. int position = getLine();
  320. int itemIndex = position + slider->getValue();
  321. if(itemIndex >= curItems.size())
  322. return;
  323. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  324. {
  325. select(position);
  326. return;
  327. }
  328. if(getLine() != -1) //double clicked scenarios list
  329. {
  330. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  331. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  332. }
  333. }
  334. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  335. {
  336. int position = getLine();
  337. int py = position + slider->getValue();
  338. if(py >= curItems.size())
  339. return;
  340. if(!curItems[py]->isFolder)
  341. GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
  342. else
  343. CRClickPopup::createAndPush(curItems[py]->folderName);
  344. }
  345. auto SelectionTab::checkSubfolder(std::string path)
  346. {
  347. struct Ret
  348. {
  349. std::string folderName;
  350. std::string baseFolder;
  351. bool parentExists;
  352. bool fileInFolder;
  353. } ret;
  354. ret.parentExists = (curFolder != "");
  355. ret.fileInFolder = false;
  356. std::vector<std::string> filetree;
  357. // delete first element (e.g. 'MAPS')
  358. boost::split(filetree, path, boost::is_any_of("/"));
  359. filetree.erase(filetree.begin());
  360. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  361. if(!filetree.empty())
  362. {
  363. filetree.pop_back();
  364. ret.baseFolder = boost::algorithm::join(filetree, "/");
  365. }
  366. else
  367. ret.baseFolder = "";
  368. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  369. {
  370. std::string folder = ret.baseFolder.substr(curFolder.size());
  371. if(folder != "")
  372. {
  373. boost::split(filetree, folder, boost::is_any_of("/"));
  374. ret.folderName = filetree[0];
  375. }
  376. }
  377. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  378. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  379. ret.fileInFolder = true;
  380. return ret;
  381. }
  382. // A new size filter (Small, Medium, ...) has been selected. Populate
  383. // selMaps with the relevant data.
  384. void SelectionTab::filter(int size, bool selectFirst)
  385. {
  386. if(size == -1)
  387. size = currentMapSizeFilter;
  388. currentMapSizeFilter = size;
  389. curItems.clear();
  390. for(auto elem : allItems)
  391. {
  392. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  393. {
  394. if(showRandom)
  395. curFolder = "RANDOMMAPS/";
  396. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  397. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  398. continue;
  399. if(parentExists && !showRandom)
  400. {
  401. auto folder = std::make_shared<ElementInfo>();
  402. folder->isFolder = true;
  403. folder->folderName = ".. (" + curFolder + ")";
  404. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  405. if (itemIt == curItems.end()) {
  406. curItems.push_back(folder);
  407. }
  408. }
  409. auto folder = std::make_shared<ElementInfo>();
  410. folder->isFolder = true;
  411. folder->folderName = folderName;
  412. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  413. if (itemIt == curItems.end() && folderName != "") {
  414. curItems.push_back(folder);
  415. }
  416. if(fileInFolder)
  417. curItems.push_back(elem);
  418. }
  419. }
  420. if(curItems.size())
  421. {
  422. slider->block(false);
  423. slider->setAmount((int)curItems.size());
  424. sort();
  425. if(selectFirst)
  426. {
  427. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  428. if(firstPos < curItems.size())
  429. {
  430. slider->scrollTo(firstPos);
  431. callOnSelect(curItems[firstPos]);
  432. selectAbs(firstPos);
  433. }
  434. }
  435. }
  436. else
  437. {
  438. updateListItems();
  439. redraw();
  440. slider->block(true);
  441. if(callOnSelect)
  442. callOnSelect(nullptr);
  443. }
  444. }
  445. void SelectionTab::sortBy(int criteria)
  446. {
  447. if(criteria == sortingBy)
  448. {
  449. sortModeAscending = !sortModeAscending;
  450. }
  451. else
  452. {
  453. sortingBy = (ESortBy)criteria;
  454. sortModeAscending = true;
  455. }
  456. sort();
  457. selectAbs(-1);
  458. }
  459. void SelectionTab::sort()
  460. {
  461. if(sortingBy != generalSortingBy)
  462. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  463. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  464. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  465. if(!sortModeAscending)
  466. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  467. updateListItems();
  468. redraw();
  469. }
  470. void SelectionTab::select(int position)
  471. {
  472. if(!curItems.size())
  473. return;
  474. // New selection. py is the index in curItems.
  475. int py = position + slider->getValue();
  476. vstd::amax(py, 0);
  477. vstd::amin(py, curItems.size() - 1);
  478. selectionPos = py;
  479. if(position < 0)
  480. slider->scrollBy(position);
  481. else if(position >= listItems.size())
  482. slider->scrollBy(position - (int)listItems.size() + 1);
  483. if(curItems[py]->isFolder) {
  484. if(boost::starts_with(curItems[py]->folderName, ".."))
  485. {
  486. std::vector<std::string> filetree;
  487. boost::split(filetree, curFolder, boost::is_any_of("/"));
  488. filetree.pop_back();
  489. filetree.pop_back();
  490. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  491. }
  492. else
  493. curFolder += curItems[py]->folderName + "/";
  494. filter(-1);
  495. slider->scrollTo(0);
  496. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  497. if(firstPos < curItems.size())
  498. {
  499. selectAbs(firstPos);
  500. }
  501. return;
  502. }
  503. rememberCurrentSelection();
  504. if(inputName && inputName->isActive())
  505. {
  506. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  507. inputName->setText(filename.stem().string());
  508. }
  509. updateListItems();
  510. redraw();
  511. if(callOnSelect)
  512. callOnSelect(curItems[py]);
  513. }
  514. void SelectionTab::selectAbs(int position)
  515. {
  516. if(position == -1)
  517. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  518. select(position - slider->getValue());
  519. }
  520. void SelectionTab::sliderMove(int slidPos)
  521. {
  522. if(!slider)
  523. return; // ignore spurious call when slider is being created
  524. updateListItems();
  525. redraw();
  526. }
  527. void SelectionTab::updateListItems()
  528. {
  529. // elemIdx is the index of the maps or saved game to display on line 0
  530. // slider->capacity contains the number of available screen lines
  531. // slider->positionsAmnt is the number of elements after filtering
  532. int elemIdx = slider->getValue();
  533. for(auto item : listItems)
  534. {
  535. if(elemIdx < curItems.size())
  536. {
  537. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  538. elemIdx++;
  539. }
  540. else
  541. {
  542. item->updateItem();
  543. }
  544. }
  545. }
  546. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  547. {
  548. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  549. return getLine(position - pos.topLeft()) != -1;
  550. }
  551. int SelectionTab::getLine() const
  552. {
  553. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  554. return getLine(clickPos);
  555. }
  556. int SelectionTab::getLine(const Point & clickPos) const
  557. {
  558. int line = -1;
  559. // Ignore clicks on save name area
  560. int maxPosY;
  561. if(tabType == ESelectionScreen::saveGame)
  562. maxPosY = 516;
  563. else
  564. maxPosY = 564;
  565. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  566. {
  567. line = (clickPos.y - 115) / 25; //which line
  568. }
  569. return line;
  570. }
  571. void SelectionTab::selectFileName(std::string fname)
  572. {
  573. boost::to_upper(fname);
  574. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  575. {
  576. if(allItems[i]->fileURI == fname)
  577. {
  578. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  579. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  580. }
  581. }
  582. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  583. {
  584. if(curItems[i]->fileURI == fname)
  585. {
  586. slider->scrollTo(i);
  587. selectAbs(i);
  588. return;
  589. }
  590. }
  591. filter(-1);
  592. selectAbs(-1);
  593. }
  594. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  595. {
  596. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  597. }
  598. void SelectionTab::rememberCurrentSelection()
  599. {
  600. if(getSelectedMapInfo()->isFolder)
  601. return;
  602. // TODO: this can be more elegant
  603. if(tabType == ESelectionScreen::newGame)
  604. {
  605. Settings lastMap = settings.write["general"]["lastMap"];
  606. lastMap->String() = getSelectedMapInfo()->fileURI;
  607. }
  608. else if(tabType == ESelectionScreen::loadGame)
  609. {
  610. Settings lastSave = settings.write["general"]["lastSave"];
  611. lastSave->String() = getSelectedMapInfo()->fileURI;
  612. }
  613. else if(tabType == ESelectionScreen::campaignList)
  614. {
  615. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  616. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  617. }
  618. }
  619. void SelectionTab::restoreLastSelection()
  620. {
  621. switch(tabType)
  622. {
  623. case ESelectionScreen::newGame:
  624. selectFileName(settings["general"]["lastMap"].String());
  625. break;
  626. case ESelectionScreen::campaignList:
  627. selectFileName(settings["general"]["lastCampaign"].String());
  628. break;
  629. case ESelectionScreen::loadGame:
  630. case ESelectionScreen::saveGame:
  631. selectFileName(settings["general"]["lastSave"].String());
  632. }
  633. }
  634. bool SelectionTab::isMapSupported(const CMapInfo & info)
  635. {
  636. switch (info.mapHeader->version)
  637. {
  638. case EMapFormat::ROE:
  639. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  640. case EMapFormat::AB:
  641. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  642. case EMapFormat::SOD:
  643. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  644. case EMapFormat::WOG:
  645. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  646. case EMapFormat::HOTA:
  647. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  648. case EMapFormat::VCMI:
  649. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  650. }
  651. return false;
  652. }
  653. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  654. {
  655. logGlobal->debug("Parsing %d maps", files.size());
  656. allItems.clear();
  657. for(auto & file : files)
  658. {
  659. try
  660. {
  661. auto mapInfo = std::make_shared<ElementInfo>();
  662. mapInfo->mapInit(file.getName());
  663. if (isMapSupported(*mapInfo))
  664. allItems.push_back(mapInfo);
  665. }
  666. catch(std::exception & e)
  667. {
  668. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  669. }
  670. }
  671. }
  672. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  673. {
  674. for(auto & file : files)
  675. {
  676. try
  677. {
  678. auto mapInfo = std::make_shared<ElementInfo>();
  679. mapInfo->saveInit(file);
  680. // Filter out other game modes
  681. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  682. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  683. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  684. switch(CSH->getLoadMode())
  685. {
  686. case ELoadMode::SINGLE:
  687. if(isMultiplayer || isCampaign || isTutorial)
  688. mapInfo->mapHeader.reset();
  689. break;
  690. case ELoadMode::CAMPAIGN:
  691. if(!isCampaign)
  692. mapInfo->mapHeader.reset();
  693. break;
  694. case ELoadMode::TUTORIAL:
  695. if(!isTutorial)
  696. mapInfo->mapHeader.reset();
  697. break;
  698. default:
  699. if(!isMultiplayer)
  700. mapInfo->mapHeader.reset();
  701. break;
  702. }
  703. allItems.push_back(mapInfo);
  704. }
  705. catch(const std::exception & e)
  706. {
  707. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  708. }
  709. }
  710. }
  711. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  712. {
  713. allItems.reserve(files.size());
  714. for(auto & file : files)
  715. {
  716. auto info = std::make_shared<ElementInfo>();
  717. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  718. info->fileURI = file.getName();
  719. info->campaignInit();
  720. if(info->campaign)
  721. allItems.push_back(info);
  722. }
  723. }
  724. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  725. {
  726. boost::to_upper(dirURI);
  727. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  728. {
  729. return boost::algorithm::starts_with(mount, dirURI);
  730. });
  731. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  732. {
  733. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  734. });
  735. return ret;
  736. }
  737. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  738. : CIntObject(LCLICK, position)
  739. {
  740. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  741. pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
  742. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  743. labelName->setAutoRedraw(false);
  744. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  745. labelAmountOfPlayers->setAutoRedraw(false);
  746. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  747. labelNumberOfCampaignMaps->setAutoRedraw(false);
  748. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  749. labelMapSizeLetter->setAutoRedraw(false);
  750. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  751. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  752. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  753. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  754. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  755. }
  756. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  757. {
  758. if(!info)
  759. {
  760. labelAmountOfPlayers->disable();
  761. labelMapSizeLetter->disable();
  762. iconFolder->disable();
  763. pictureEmptyLine->disable();
  764. iconFormat->disable();
  765. iconVictoryCondition->disable();
  766. iconLossCondition->disable();
  767. labelNumberOfCampaignMaps->disable();
  768. labelName->disable();
  769. return;
  770. }
  771. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  772. if(info->isFolder)
  773. {
  774. labelAmountOfPlayers->disable();
  775. labelMapSizeLetter->disable();
  776. iconFolder->enable();
  777. pictureEmptyLine->enable();
  778. iconFormat->disable();
  779. iconVictoryCondition->disable();
  780. iconLossCondition->disable();
  781. labelNumberOfCampaignMaps->disable();
  782. labelName->enable();
  783. labelName->setMaxWidth(316);
  784. labelName->setText(info->folderName);
  785. labelName->setColor(color);
  786. return;
  787. }
  788. labelName->enable();
  789. if(info->campaign)
  790. {
  791. labelAmountOfPlayers->disable();
  792. labelMapSizeLetter->disable();
  793. iconFolder->disable();
  794. pictureEmptyLine->disable();
  795. iconFormat->disable();
  796. iconVictoryCondition->disable();
  797. iconLossCondition->disable();
  798. labelNumberOfCampaignMaps->enable();
  799. std::ostringstream ostr(std::ostringstream::out);
  800. ostr << info->campaign->scenariosCount();
  801. labelNumberOfCampaignMaps->setText(ostr.str());
  802. labelNumberOfCampaignMaps->setColor(color);
  803. labelName->setMaxWidth(316);
  804. }
  805. else
  806. {
  807. labelNumberOfCampaignMaps->disable();
  808. std::ostringstream ostr(std::ostringstream::out);
  809. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  810. labelAmountOfPlayers->enable();
  811. labelAmountOfPlayers->setText(ostr.str());
  812. labelAmountOfPlayers->setColor(color);
  813. labelMapSizeLetter->enable();
  814. labelMapSizeLetter->setText(info->getMapSizeName());
  815. labelMapSizeLetter->setColor(color);
  816. iconFolder->disable();
  817. pictureEmptyLine->disable();
  818. iconFormat->enable();
  819. iconFormat->setFrame(info->getMapSizeFormatIconId());
  820. iconVictoryCondition->enable();
  821. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  822. iconLossCondition->enable();
  823. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  824. labelName->setMaxWidth(185);
  825. }
  826. labelName->setText(info->getNameForList());
  827. labelName->setColor(color);
  828. }