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							- #pragma once
 
- /*
 
-  * CGameStateFwd.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CQuest;
 
- class CGObjectInstance;
 
- class DLL_LINKAGE EVictoryLossCheckResult
 
- {
 
- public:
 
- 	static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
 
- 	{
 
- 		return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
 
- 	}
 
- 	static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
 
- 	{
 
- 		return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
 
- 	}
 
- 	EVictoryLossCheckResult():
 
- 	intValue(0)
 
- 	{
 
- 	}
 
- 	bool operator==(EVictoryLossCheckResult const & other) const
 
- 	{
 
- 		return intValue == other.intValue;
 
- 	}
 
- 	bool operator!=(EVictoryLossCheckResult const & other) const
 
- 	{
 
- 		return intValue != other.intValue;
 
- 	}
 
- 	bool victory() const
 
- 	{
 
- 		return intValue == VICTORY;
 
- 	}
 
- 	bool loss() const
 
- 	{
 
- 		return intValue == DEFEAT;
 
- 	}
 
- 	EVictoryLossCheckResult invert()
 
- 	{
 
- 		return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
 
- 	}
 
- 	std::string messageToSelf;
 
- 	std::string messageToOthers;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & intValue & messageToSelf & messageToOthers;
 
- 	}
 
- private:
 
- 	enum EResult
 
- 	{
 
- 		DEFEAT = -1,
 
- 		INGAME =  0,
 
- 		VICTORY= +1
 
- 	};
 
- 	EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
 
- 		messageToSelf(toSelf),
 
- 		messageToOthers(toOthers),
 
- 		intValue(intValue)
 
- 	{
 
- 	}
 
- 	si32 intValue; // uses EResult
 
- };
 
- /*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
 
- {
 
- 	os << victoryLossCheckResult.messageToSelf;
 
- 	return os;
 
- }*/
 
- struct DLL_LINKAGE QuestInfo //universal interface for human and AI
 
- {
 
- 	const CQuest * quest;
 
- 	const CGObjectInstance * obj; //related object, most likely Seer Hut
 
- 	int3 tile;
 
- 	QuestInfo(){};
 
- 	QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
 
- 		quest (Quest), obj (Obj), tile (Tile){};
 
- 	//FIXME: assignment operator should return QuestInfo &
 
- 	bool operator= (const QuestInfo &qi)
 
- 	{
 
- 		quest = qi.quest;
 
- 		obj = qi.obj;
 
- 		tile = qi.tile;
 
- 		return true;
 
- 	}
 
- 	bool operator== (const QuestInfo & qi) const
 
- 	{
 
- 		return (quest == qi.quest && obj == qi.obj);
 
- 	}
 
- 	//std::vector<std::string> > texts //allow additional info for quest log?
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & quest & obj & tile;
 
- 	}
 
- };
 
 
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