CSpellHandler.h 9.4 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. class BattleInfo;
  24. struct CPackForClient;
  25. class CRandomGenerator;
  26. struct SpellSchoolInfo
  27. {
  28. ESpellSchool id; //backlink
  29. Bonus::BonusType damagePremyBonus;
  30. Bonus::BonusType immunityBonus;
  31. std::string jsonName;
  32. SecondarySkill::ESecondarySkill skill;
  33. Bonus::BonusType knoledgeBonus;
  34. };
  35. ///callback to be provided by server
  36. class DLL_LINKAGE SpellCastEnvironment
  37. {
  38. public:
  39. virtual void sendAndApply(CPackForClient * info) const = 0;
  40. virtual CRandomGenerator & getRandomGenerator() const = 0;
  41. };
  42. ///helper struct
  43. struct DLL_LINKAGE BattleSpellCastParameters
  44. {
  45. public:
  46. int spellLvl;
  47. BattleHex destination;
  48. ui8 casterSide;
  49. PlayerColor casterColor;
  50. const CGHeroInstance * caster;
  51. const CGHeroInstance * secHero;
  52. int usedSpellPower;
  53. ECastingMode::ECastingMode mode;
  54. const CStack * casterStack;
  55. const CStack * selectedStack;
  56. const BattleInfo * cb;
  57. };
  58. class DLL_LINKAGE CSpell
  59. {
  60. public:
  61. struct LevelInfo
  62. {
  63. std::string description; //descriptions of spell for skill level
  64. si32 cost;
  65. si32 power;
  66. si32 AIValue;
  67. bool smartTarget;
  68. bool clearTarget;
  69. bool clearAffected;
  70. std::string range;
  71. std::vector<Bonus> effects;
  72. LevelInfo();
  73. ~LevelInfo();
  74. template <typename Handler> void serialize(Handler &h, const int version)
  75. {
  76. h & description & cost & power & AIValue & smartTarget & range & effects;
  77. h & clearTarget & clearAffected;
  78. }
  79. };
  80. /** \brief Low level accessor. Don`t use it if absolutely necessary
  81. *
  82. * \param level. spell school level
  83. * \return Spell level info structure
  84. *
  85. */
  86. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  87. public:
  88. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  89. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  90. struct TargetInfo
  91. {
  92. ETargetType type;
  93. bool smart;
  94. bool massive;
  95. bool onlyAlive;
  96. ///no immunity on primary target (mostly spell-like attack)
  97. bool alwaysHitDirectly;
  98. bool clearTarget;
  99. bool clearAffected;
  100. TargetInfo(const CSpell * spell, const int level);
  101. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  102. private:
  103. void init(const CSpell * spell, const int level);
  104. };
  105. SpellID id;
  106. std::string identifier; //???
  107. std::string name;
  108. si32 level;
  109. bool earth; //deprecated
  110. bool water; //deprecated
  111. bool fire; //deprecated
  112. bool air; //deprecated
  113. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  114. si32 power; //spell's power
  115. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  116. bool combatSpell; //is this spell combat (true) or adventure (false)
  117. bool creatureAbility; //if true, only creatures can use this spell
  118. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  119. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  120. CSpell();
  121. ~CSpell();
  122. //void adventureCast() const;
  123. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  124. bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
  125. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  126. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
  127. ETargetType getTargetType() const; //deprecated
  128. CSpell::TargetInfo getTargetInfo(const int level) const;
  129. bool isCombatSpell() const;
  130. bool isAdventureSpell() const;
  131. bool isCreatureAbility() const;
  132. bool isPositive() const;
  133. bool isNegative() const;
  134. bool isNeutral() const;
  135. bool isDamageSpell() const;
  136. bool isHealingSpell() const;
  137. bool isRisingSpell() const;
  138. bool isOffensiveSpell() const;
  139. bool isSpecialSpell() const;
  140. bool hasEffects() const;
  141. void getEffects(std::vector<Bonus> &lst, const int level) const;
  142. //internal, for use only by Mechanics classes
  143. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  144. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  145. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  146. //internal, for use only by Mechanics classes. applying secondary skills
  147. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  148. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  149. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  150. ///calculate healed HP for all spells casted by hero
  151. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  152. ///selects from allStacks actually affected stacks
  153. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  154. si32 getCost(const int skillLevel) const;
  155. /**
  156. * Returns spell level power, base power ignored
  157. */
  158. si32 getPower(const int skillLevel) const;
  159. // /**
  160. // * Returns spell power, taking base power into account
  161. // */
  162. // si32 calculatePower(const int skillLevel) const;
  163. si32 getProbability(const TFaction factionId) const;
  164. /**
  165. * Calls cb for each school this spell belongs to
  166. *
  167. * Set stop to true to abort looping
  168. */
  169. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  170. /**
  171. * Returns resource name of icon for SPELL_IMMUNITY bonus
  172. */
  173. const std::string& getIconImmune() const;
  174. const std::string& getCastSound() const;
  175. template <typename Handler> void serialize(Handler &h, const int version)
  176. {
  177. h & identifier & id & name & level & power
  178. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  179. h & isRising & isDamage & isOffensive;
  180. h & targetType;
  181. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  182. h & iconImmune;
  183. h & defaultProbability;
  184. h & isSpecial;
  185. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  186. h & levels;
  187. h & school;
  188. if(!h.saving)
  189. setup();
  190. }
  191. friend class CSpellHandler;
  192. friend class Graphics;
  193. private:
  194. void setIsOffensive(const bool val);
  195. void setIsRising(const bool val);
  196. //call this after load or deserialization. cant be done in constructor.
  197. void setup();
  198. void setupMechanics();
  199. private:
  200. si32 defaultProbability;
  201. bool isRising;
  202. bool isDamage;
  203. bool isOffensive;
  204. bool isSpecial;
  205. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  206. ETargetType targetType;
  207. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  208. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  209. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  210. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  211. ///graphics related stuff
  212. std::string iconImmune;
  213. std::string iconBook;
  214. std::string iconEffect;
  215. std::string iconScenarioBonus;
  216. std::string iconScroll;
  217. ///sound related stuff
  218. std::string castSound;
  219. std::vector<LevelInfo> levels;
  220. ISpellMechanics * mechanics;//(!) do not serialize
  221. };
  222. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  223. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  224. {
  225. public:
  226. CSpellHandler();
  227. virtual ~CSpellHandler();
  228. ///IHandler base
  229. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  230. void afterLoadFinalization() override;
  231. void beforeValidate(JsonNode & object) override;
  232. /**
  233. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  234. *
  235. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  236. */
  237. std::vector<bool> getDefaultAllowed() const override;
  238. const std::string getTypeName() const override;
  239. template <typename Handler> void serialize(Handler &h, const int version)
  240. {
  241. h & objects ;
  242. }
  243. protected:
  244. CSpell * loadFromJson(const JsonNode & json) override;
  245. };