SpellMechanics.cpp 31 KB

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  1. /*
  2. * SpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SpellMechanics.h"
  12. #include "CObstacleInstance.h"
  13. #include "mapObjects/CGHeroInstance.h"
  14. #include "BattleState.h"
  15. #include "CRandomGenerator.h"
  16. #include "NetPacks.h"
  17. namespace SRSLPraserHelpers
  18. {
  19. static int XYToHex(int x, int y)
  20. {
  21. return x + GameConstants::BFIELD_WIDTH * y;
  22. }
  23. static int XYToHex(std::pair<int, int> xy)
  24. {
  25. return XYToHex(xy.first, xy.second);
  26. }
  27. static int hexToY(int battleFieldPosition)
  28. {
  29. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  30. }
  31. static int hexToX(int battleFieldPosition)
  32. {
  33. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  34. return pos;
  35. }
  36. static std::pair<int, int> hexToPair(int battleFieldPosition)
  37. {
  38. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  39. }
  40. //moves hex by one hex in given direction
  41. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  42. static std::pair<int, int> gotoDir(int x, int y, int direction)
  43. {
  44. switch(direction)
  45. {
  46. case 0: //top left
  47. return std::make_pair((y%2) ? x-1 : x, y-1);
  48. case 1: //top right
  49. return std::make_pair((y%2) ? x : x+1, y-1);
  50. case 2: //right
  51. return std::make_pair(x+1, y);
  52. case 3: //right bottom
  53. return std::make_pair((y%2) ? x : x+1, y+1);
  54. case 4: //left bottom
  55. return std::make_pair((y%2) ? x-1 : x, y+1);
  56. case 5: //left
  57. return std::make_pair(x-1, y);
  58. default:
  59. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  60. }
  61. }
  62. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  63. {
  64. return gotoDir(xy.first, xy.second, direction);
  65. }
  66. static bool isGoodHex(std::pair<int, int> xy)
  67. {
  68. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  69. }
  70. //helper function for rangeInHexes
  71. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  72. {
  73. std::set<ui16> ret;
  74. if(low == 0)
  75. {
  76. ret.insert(center);
  77. }
  78. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  79. for(auto & elem : mainPointForLayer)
  80. elem = hexToPair(center);
  81. for(int it=1; it<=high; ++it) //it - distance to the center
  82. {
  83. for(int b=0; b<6; ++b)
  84. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  85. if(it>=low)
  86. {
  87. std::pair<int, int> curHex;
  88. //adding lines (A-b, B-c, C-d, etc)
  89. for(int v=0; v<6; ++v)
  90. {
  91. curHex = mainPointForLayer[v];
  92. for(int h=0; h<it; ++h)
  93. {
  94. if(isGoodHex(curHex))
  95. ret.insert(XYToHex(curHex));
  96. curHex = gotoDir(curHex, (v+2)%6);
  97. }
  98. }
  99. } //if(it>=low)
  100. }
  101. return ret;
  102. }
  103. }
  104. struct SpellCastContext
  105. {
  106. SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  107. attackedCres(attackedCres), sc(sc), si(si){};
  108. std::vector<const CStack*> & attackedCres;
  109. BattleSpellCast & sc;
  110. StacksInjured & si;
  111. };
  112. class DefaultSpellMechanics: public ISpellMechanics
  113. {
  114. public:
  115. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  116. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  117. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  118. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  119. //bool adventureCast(const SpellCastContext & context) const override;
  120. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  121. protected:
  122. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  123. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  124. };
  125. class ObstacleMechanics: public DefaultSpellMechanics
  126. {
  127. public:
  128. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  129. protected:
  130. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  131. };
  132. class WallMechanics: public ObstacleMechanics
  133. {
  134. public:
  135. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  136. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  137. };
  138. class ChainLightningMechanics: public DefaultSpellMechanics
  139. {
  140. public:
  141. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  142. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  143. };
  144. class CloneMechanics: public DefaultSpellMechanics
  145. {
  146. public:
  147. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  148. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  149. };
  150. class DispellHelpfulMechanics: public DefaultSpellMechanics
  151. {
  152. public:
  153. DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
  154. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  155. };
  156. class HypnotizeMechanics: public DefaultSpellMechanics
  157. {
  158. public:
  159. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  160. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  161. };
  162. ///all rising spells
  163. class RisingSpellMechanics: public DefaultSpellMechanics
  164. {
  165. public:
  166. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  167. };
  168. ///all rising spells but SACRIFICE
  169. class SpecialRisingSpellMechanics: public RisingSpellMechanics
  170. {
  171. public:
  172. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  173. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  174. };
  175. class SacrificeMechanics: public RisingSpellMechanics
  176. {
  177. public:
  178. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  179. };
  180. ///ISpellMechanics
  181. ISpellMechanics::ISpellMechanics(CSpell * s):
  182. owner(s)
  183. {
  184. }
  185. ISpellMechanics * ISpellMechanics::createMechanics(CSpell* s)
  186. {
  187. switch (s->id)
  188. {
  189. case SpellID::CLONE:
  190. return new CloneMechanics(s);
  191. case SpellID::DISPEL_HELPFUL_SPELLS:
  192. return new DispellHelpfulMechanics(s);
  193. case SpellID::SACRIFICE:
  194. return new SacrificeMechanics(s);
  195. case SpellID::CHAIN_LIGHTNING:
  196. return new ChainLightningMechanics(s);
  197. case SpellID::FIRE_WALL:
  198. case SpellID::FORCE_FIELD:
  199. return new WallMechanics(s);
  200. case SpellID::LAND_MINE:
  201. case SpellID::QUICKSAND:
  202. return new ObstacleMechanics(s);
  203. default:
  204. if(s->isRisingSpell())
  205. return new SpecialRisingSpellMechanics(s);
  206. else
  207. return new DefaultSpellMechanics(s);
  208. }
  209. }
  210. ///DefaultSpellMechanics
  211. //bool DefaultSpellMechanics::adventureCast(const SpellCastContext& context) const
  212. //{
  213. // return false; //there is no general algorithm for casting adventure spells
  214. //}
  215. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  216. {
  217. BattleSpellCast sc;
  218. sc.side = parameters.casterSide;
  219. sc.id = owner->id;
  220. sc.skill = parameters.spellLvl;
  221. sc.tile = parameters.destination;
  222. sc.dmgToDisplay = 0;
  223. sc.castedByHero = nullptr != parameters.caster;
  224. sc.attackerType = (parameters.casterStack ? parameters.casterStack->type->idNumber : CreatureID(CreatureID::NONE));
  225. sc.manaGained = 0;
  226. sc.spellCost = 0;
  227. //calculate spell cost
  228. if (parameters.caster)
  229. {
  230. sc.spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
  231. if (parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
  232. {
  233. int manaChannel = 0;
  234. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  235. {
  236. if (stack->owner == parameters.secHero->tempOwner)
  237. {
  238. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  239. }
  240. }
  241. sc.manaGained = (manaChannel * sc.spellCost) / 100;
  242. }
  243. }
  244. //calculating affected creatures for all spells
  245. //must be vector, as in Chain Lightning order matters
  246. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  247. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
  248. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  249. for (auto cre : attackedCres)
  250. {
  251. sc.affectedCres.insert (cre->ID);
  252. }
  253. //checking if creatures resist
  254. //resistance is applied only to negative spells
  255. if(owner->isNegative())
  256. {
  257. for(auto s : attackedCres)
  258. {
  259. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  260. if(env->getRandomGenerator().nextInt(99) < prob)
  261. {
  262. sc.resisted.push_back(s->ID);
  263. }
  264. }
  265. }
  266. //TODO: extract dmg to display calculation
  267. //calculating dmg to display
  268. if (owner->id == SpellID::DEATH_STARE || owner->id == SpellID::ACID_BREATH_DAMAGE)
  269. {
  270. sc.dmgToDisplay = parameters.usedSpellPower;
  271. if (owner->id == SpellID::DEATH_STARE)
  272. vstd::amin(sc.dmgToDisplay, (*attackedCres.begin())->count); //stack is already reduced after attack
  273. }
  274. StacksInjured si;
  275. SpellCastContext ctx(attackedCres, sc, si);
  276. applyBattleEffects(env, parameters, ctx);
  277. env->sendAndApply(&sc);
  278. if(!si.stacks.empty()) //after spellcast info shows
  279. env->sendAndApply(&si);
  280. //reduce number of casts remaining
  281. //TODO: this should be part of BattleSpellCast apply
  282. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  283. {
  284. assert(parameters.casterStack);
  285. BattleSetStackProperty ssp;
  286. ssp.stackID = parameters.casterStack->ID;
  287. ssp.which = BattleSetStackProperty::CASTS;
  288. ssp.val = -1;
  289. ssp.absolute = false;
  290. env->sendAndApply(&ssp);
  291. }
  292. //Magic Mirror effect
  293. if (owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
  294. {
  295. for(auto & attackedCre : attackedCres)
  296. {
  297. int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
  298. if(mirrorChance > env->getRandomGenerator().nextInt(99))
  299. {
  300. std::vector<const CStack *> mirrorTargets;
  301. auto battleStacks = parameters.cb->battleGetAllStacks(true);
  302. for (auto & battleStack : battleStacks)
  303. {
  304. if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
  305. {
  306. if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
  307. mirrorTargets.push_back(battleStack);
  308. }
  309. }
  310. if (!mirrorTargets.empty())
  311. {
  312. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  313. BattleSpellCastParameters mirrorParameters = parameters;
  314. mirrorParameters.spellLvl = 0;
  315. mirrorParameters.casterSide = 1-parameters.casterSide;
  316. mirrorParameters.casterColor = (attackedCre)->owner;
  317. mirrorParameters.caster = nullptr;
  318. mirrorParameters.destination = targetHex;
  319. mirrorParameters.secHero = parameters.caster;
  320. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  321. mirrorParameters.casterStack = (attackedCre);
  322. mirrorParameters.selectedStack = nullptr;
  323. battleCast(env, mirrorParameters);
  324. }
  325. }
  326. }
  327. }
  328. }
  329. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance* caster, int usedSpellPower) const
  330. {
  331. if(!caster)
  332. {
  333. if (!usedSpellPower)
  334. return 3; //default duration of all creature spells
  335. else
  336. return usedSpellPower; //use creature spell power
  337. }
  338. switch(owner->id)
  339. {
  340. case SpellID::FRENZY:
  341. return 1;
  342. default: //other spells
  343. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  344. }
  345. }
  346. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext & ctx) const
  347. {
  348. //TODO:applying effects
  349. //applying effects
  350. if (owner->isOffensiveSpell())
  351. {
  352. int spellDamage = 0;
  353. if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  354. {
  355. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  356. if (unitSpellPower)
  357. ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
  358. else //Faerie Dragon
  359. {
  360. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  361. ctx.sc.dmgToDisplay = 0;
  362. }
  363. }
  364. int chainLightningModifier = 0;
  365. for(auto & attackedCre : ctx.attackedCres)
  366. {
  367. if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
  368. continue;
  369. BattleStackAttacked bsa;
  370. if ((parameters.destination > -1 && (attackedCre)->coversPos(parameters.destination)) || (owner->getLevelInfo(parameters.spellLvl).range == "X" || parameters.mode == ECastingMode::ENCHANTER_CASTING))
  371. //display effect only upon primary target of area spell
  372. //FIXME: if no stack is attacked, there is no animation and interface freezes
  373. {
  374. bsa.flags |= BattleStackAttacked::EFFECT;
  375. bsa.effect = owner->mainEffectAnim;
  376. }
  377. if (spellDamage)
  378. bsa.damageAmount = spellDamage >> chainLightningModifier;
  379. else
  380. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
  381. ctx.sc.dmgToDisplay += bsa.damageAmount;
  382. bsa.stackAttacked = (attackedCre)->ID;
  383. if (parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  384. bsa.attackerID = parameters.casterStack->ID;
  385. else
  386. bsa.attackerID = -1;
  387. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  388. ctx.si.stacks.push_back(bsa);
  389. if (owner->id == SpellID::CHAIN_LIGHTNING)
  390. ++chainLightningModifier;
  391. }
  392. }
  393. if (owner->hasEffects())
  394. {
  395. int stackSpellPower = 0;
  396. if (parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  397. {
  398. stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  399. }
  400. SetStackEffect sse;
  401. Bonus pseudoBonus;
  402. pseudoBonus.sid = owner->id;
  403. pseudoBonus.val = parameters.spellLvl;
  404. pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
  405. CStack::stackEffectToFeature(sse.effect, pseudoBonus);
  406. if (owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  407. {
  408. sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
  409. }
  410. if (owner->id == SpellID::BIND && parameters.casterStack)//bind
  411. {
  412. sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
  413. }
  414. const Bonus * bonus = nullptr;
  415. if (parameters.caster)
  416. bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  417. //TODO does hero specialty should affects his stack casting spells?
  418. si32 power = 0;
  419. for(const CStack * affected : ctx.attackedCres)
  420. {
  421. if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
  422. continue;
  423. sse.stacks.push_back(affected->ID);
  424. //Apply hero specials - peculiar enchants
  425. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  426. if (bonus)
  427. {
  428. switch(bonus->additionalInfo)
  429. {
  430. case 0: //normal
  431. {
  432. switch(tier)
  433. {
  434. case 1: case 2:
  435. power = 3;
  436. break;
  437. case 3: case 4:
  438. power = 2;
  439. break;
  440. case 5: case 6:
  441. power = 1;
  442. break;
  443. }
  444. Bonus specialBonus(sse.effect.back());
  445. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  446. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  447. }
  448. break;
  449. case 1: //only Coronius as yet
  450. {
  451. power = std::max(5 - tier, 0);
  452. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
  453. specialBonus.sid = owner->id;
  454. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  455. }
  456. break;
  457. }
  458. }
  459. if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  460. {
  461. int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  462. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
  463. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  464. specialBonus.sid = owner->id;
  465. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  466. }
  467. }
  468. if(!sse.stacks.empty())
  469. env->sendAndApply(&sse);
  470. }
  471. if(owner->isHealingSpell())
  472. {
  473. int hpGained = 0;
  474. if (parameters.casterStack)
  475. {
  476. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  477. if (unitSpellPower)
  478. hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
  479. else //Faerie Dragon-like effect - unused so far
  480. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  481. }
  482. StacksHealedOrResurrected shr;
  483. shr.lifeDrain = false;
  484. shr.tentHealing = false;
  485. for(auto & attackedCre : ctx.attackedCres)
  486. {
  487. StacksHealedOrResurrected::HealInfo hi;
  488. hi.stackID = (attackedCre)->ID;
  489. if (parameters.casterStack) //casted by creature
  490. {
  491. if (hpGained)
  492. {
  493. hi.healedHP = parameters.cb->calculateHealedHP(hpGained, owner, attackedCre); //archangel
  494. }
  495. else
  496. hi.healedHP = parameters.cb->calculateHealedHP(owner, parameters.usedSpellPower, parameters.spellLvl, attackedCre); //any typical spell (commander's cure or animate dead)
  497. }
  498. else
  499. hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
  500. hi.lowLevelResurrection = parameters.spellLvl <= 1;
  501. shr.healedStacks.push_back(hi);
  502. }
  503. if(!shr.healedStacks.empty())
  504. env->sendAndApply(&shr);
  505. if(owner->id == SpellID::SACRIFICE) //remove victim
  506. {
  507. if(parameters.selectedStack == parameters.cb->battleActiveStack())
  508. //set another active stack than the one removed, or bad things will happen
  509. //TODO: make that part of BattleStacksRemoved? what about client update?
  510. {
  511. //makeStackDoNothing(gs->curB->getStack (selectedStack));
  512. BattleSetActiveStack sas;
  513. //std::vector<const CStack *> hlp;
  514. //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
  515. //if(hlp.size())
  516. //{
  517. // sas.stack = hlp[0]->ID;
  518. //}
  519. //else
  520. // complain ("No new stack to activate!");
  521. sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
  522. env->sendAndApply(&sas);
  523. }
  524. BattleStacksRemoved bsr;
  525. bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
  526. env->sendAndApply(&bsr);
  527. }
  528. }
  529. }
  530. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  531. {
  532. using namespace SRSLPraserHelpers;
  533. std::vector<BattleHex> ret;
  534. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  535. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  536. {
  537. std::string number1, number2;
  538. int beg, end;
  539. bool readingFirst = true;
  540. for(auto & elem : rng)
  541. {
  542. if(std::isdigit(elem) ) //reading number
  543. {
  544. if(readingFirst)
  545. number1 += elem;
  546. else
  547. number2 += elem;
  548. }
  549. else if(elem == ',') //comma
  550. {
  551. //calculating variables
  552. if(readingFirst)
  553. {
  554. beg = atoi(number1.c_str());
  555. number1 = "";
  556. }
  557. else
  558. {
  559. end = atoi(number2.c_str());
  560. number2 = "";
  561. }
  562. //obtaining new hexes
  563. std::set<ui16> curLayer;
  564. if(readingFirst)
  565. {
  566. curLayer = getInRange(centralHex, beg, beg);
  567. }
  568. else
  569. {
  570. curLayer = getInRange(centralHex, beg, end);
  571. readingFirst = true;
  572. }
  573. //adding abtained hexes
  574. for(auto & curLayer_it : curLayer)
  575. {
  576. ret.push_back(curLayer_it);
  577. }
  578. }
  579. else if(elem == '-') //dash
  580. {
  581. beg = atoi(number1.c_str());
  582. number1 = "";
  583. readingFirst = false;
  584. }
  585. }
  586. }
  587. //remove duplicates (TODO check if actually needed)
  588. range::unique(ret);
  589. return ret;
  590. }
  591. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  592. {
  593. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  594. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  595. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  596. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  597. //TODO: more generic solution for mass spells
  598. if (owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  599. {
  600. for(BattleHex hex : attackedHexes)
  601. {
  602. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  603. {
  604. attackedCres.insert(st);
  605. }
  606. }
  607. }
  608. else if(ti.type == CSpell::CREATURE)
  609. {
  610. auto predicate = [=](const CStack * s){
  611. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  612. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  613. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  614. //for single target spells select stacks covering destination tile
  615. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  616. //handle smart targeting
  617. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  618. return rangeCovers && positivenessFlag && validTarget;
  619. };
  620. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  621. if (ti.massive)
  622. {
  623. //for massive spells add all targets
  624. for (auto stack : stacks)
  625. attackedCres.insert(stack);
  626. }
  627. else
  628. {
  629. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  630. for(auto stack : stacks)
  631. {
  632. if(stack->alive())
  633. {
  634. attackedCres.insert(stack);
  635. break;
  636. }
  637. }
  638. if(attackedCres.empty() && !stacks.empty())
  639. {
  640. attackedCres.insert(stacks.front());
  641. }
  642. }
  643. }
  644. else //custom range from attackedHexes
  645. {
  646. for(BattleHex hex : attackedHexes)
  647. {
  648. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  649. attackedCres.insert(st);
  650. }
  651. }
  652. return attackedCres;
  653. }
  654. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  655. {
  656. //by default use general algorithm
  657. return owner->isImmuneBy(obj);
  658. }
  659. ///ObstacleMechanics
  660. void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  661. {
  662. auto placeObstacle = [&, this](BattleHex pos)
  663. {
  664. static int obstacleIdToGive = parameters.cb->obstacles.size()
  665. ? (parameters.cb->obstacles.back()->uniqueID+1)
  666. : 0;
  667. auto obstacle = make_shared<SpellCreatedObstacle>();
  668. switch(owner->id) // :/
  669. {
  670. case SpellID::QUICKSAND:
  671. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  672. obstacle->turnsRemaining = -1;
  673. obstacle->visibleForAnotherSide = false;
  674. break;
  675. case SpellID::LAND_MINE:
  676. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  677. obstacle->turnsRemaining = -1;
  678. obstacle->visibleForAnotherSide = false;
  679. break;
  680. case SpellID::FIRE_WALL:
  681. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  682. obstacle->turnsRemaining = 2;
  683. obstacle->visibleForAnotherSide = true;
  684. break;
  685. case SpellID::FORCE_FIELD:
  686. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  687. obstacle->turnsRemaining = 2;
  688. obstacle->visibleForAnotherSide = true;
  689. break;
  690. default:
  691. //this function cannot be used with spells that do not create obstacles
  692. assert(0);
  693. }
  694. obstacle->pos = pos;
  695. obstacle->casterSide = parameters.casterSide;
  696. obstacle->ID = owner->id;
  697. obstacle->spellLevel = parameters.spellLvl;
  698. obstacle->casterSpellPower = parameters.usedSpellPower;
  699. obstacle->uniqueID = obstacleIdToGive++;
  700. BattleObstaclePlaced bop;
  701. bop.obstacle = obstacle;
  702. env->sendAndApply(&bop);
  703. };
  704. switch (owner->id)
  705. {
  706. case SpellID::QUICKSAND:
  707. case SpellID::LAND_MINE:
  708. {
  709. std::vector<BattleHex> availableTiles;
  710. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  711. {
  712. BattleHex hex = i;
  713. if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  714. availableTiles.push_back(hex);
  715. }
  716. boost::range::random_shuffle(availableTiles);
  717. const int patchesForSkill[] = {4, 4, 6, 8};
  718. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  719. //land mines or quicksand patches are handled as spell created obstacles
  720. for (int i = 0; i < patchesToPut; i++)
  721. placeObstacle(availableTiles.at(i));
  722. }
  723. break;
  724. case SpellID::FORCE_FIELD:
  725. placeObstacle(parameters.destination);
  726. break;
  727. case SpellID::FIRE_WALL:
  728. {
  729. //fire wall is build from multiple obstacles - one fire piece for each affected hex
  730. auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
  731. for(BattleHex hex : affectedHexes)
  732. placeObstacle(hex);
  733. }
  734. break;
  735. default:
  736. assert(0);
  737. }
  738. }
  739. ///WallMechanics
  740. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const
  741. {
  742. using namespace SRSLPraserHelpers;
  743. std::vector<BattleHex> ret;
  744. //Special case - shape of obstacle depends on caster's side
  745. //TODO make it possible through spell_info config
  746. BattleHex::EDir firstStep, secondStep;
  747. if(side)
  748. {
  749. firstStep = BattleHex::TOP_LEFT;
  750. secondStep = BattleHex::TOP_RIGHT;
  751. }
  752. else
  753. {
  754. firstStep = BattleHex::TOP_RIGHT;
  755. secondStep = BattleHex::TOP_LEFT;
  756. }
  757. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  758. auto addIfValid = [&](BattleHex hex)
  759. {
  760. if(hex.isValid())
  761. ret.push_back(hex);
  762. else if(outDroppedHexes)
  763. *outDroppedHexes = true;
  764. };
  765. ret.push_back(centralHex);
  766. addIfValid(centralHex.moveInDir(firstStep, false));
  767. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  768. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  769. return ret;
  770. }
  771. ///ChainLightningMechanics
  772. std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  773. {
  774. std::set<const CStack* > attackedCres;
  775. std::set<BattleHex> possibleHexes;
  776. for(auto stack : ctx.cb->battleGetAllStacks())
  777. {
  778. if(stack->isValidTarget())
  779. {
  780. for(auto hex : stack->getHexes())
  781. {
  782. possibleHexes.insert (hex);
  783. }
  784. }
  785. }
  786. int targetsOnLevel[4] = {4, 4, 5, 5};
  787. BattleHex lightningHex = ctx.destination;
  788. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  789. {
  790. auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
  791. if(!stack)
  792. break;
  793. attackedCres.insert (stack);
  794. for(auto hex : stack->getHexes())
  795. {
  796. possibleHexes.erase(hex); //can't hit same place twice
  797. }
  798. if(possibleHexes.empty()) //not enough targets
  799. break;
  800. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
  801. }
  802. return attackedCres;
  803. }
  804. ///CloneMechanics
  805. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack * obj) const
  806. {
  807. //can't clone already cloned creature
  808. if (vstd::contains(obj->state, EBattleStackState::CLONED))
  809. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  810. //TODO: how about stacks casting Clone?
  811. //currently Clone casted by stack is assumed Expert level
  812. ui8 schoolLevel;
  813. if (caster)
  814. {
  815. schoolLevel = caster->getSpellSchoolLevel(owner);
  816. }
  817. else
  818. {
  819. schoolLevel = 3;
  820. }
  821. if (schoolLevel < 3)
  822. {
  823. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  824. int creLevel = obj->getCreature()->level;
  825. if (maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  826. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  827. }
  828. //use default algorithm only if there is no mechanics-related problem
  829. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  830. }
  831. ///DispellHelpfulMechanics
  832. ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
  833. {
  834. TBonusListPtr spellBon = obj->getSpellBonuses();
  835. bool hasPositiveSpell = false;
  836. for(const Bonus * b : *spellBon)
  837. {
  838. if(SpellID(b->sid).toSpell()->isPositive())
  839. {
  840. hasPositiveSpell = true;
  841. break;
  842. }
  843. }
  844. if(!hasPositiveSpell)
  845. {
  846. return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
  847. }
  848. //use default algorithm only if there is no mechanics-related problem
  849. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  850. }
  851. ///HypnotizeMechanics
  852. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
  853. {
  854. if(nullptr != caster) //do not resist hypnotize casted after attack, for example
  855. {
  856. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  857. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  858. //apply 'damage' bonus for hypnotize, including hero specialty
  859. ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
  860. * owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
  861. if (subjectHealth > maxHealth)
  862. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  863. }
  864. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  865. }
  866. ///SpecialRisingSpellMechanics
  867. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
  868. {
  869. // following does apply to resurrect and animate dead(?) only
  870. // for sacrifice health calculation and health limit check don't matter
  871. if(obj->count >= obj->baseAmount)
  872. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  873. if (caster) //FIXME: Archangels can cast immune stack
  874. {
  875. auto maxHealth = owner->calculateHealedHP (caster, obj);
  876. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  877. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  878. }
  879. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  880. }