CRewardableObject.cpp 8.9 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. // FIXME: copy-pasted from CObjectHandler
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  28. {
  29. auto vi = configuration.info.at(index);
  30. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  31. // show message only if it is not empty or in infobox
  32. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  33. {
  34. InfoWindow iw;
  35. iw.player = contextHero->tempOwner;
  36. iw.text = vi.message;
  37. vi.reward.loadComponents(iw.components, contextHero);
  38. iw.type = configuration.infoWindowType;
  39. if(!iw.components.empty() || !iw.text.toString().empty())
  40. cb->showInfoDialog(&iw);
  41. }
  42. // grant reward afterwards. Note that it may remove object
  43. if(markAsVisit)
  44. markAsVisited(contextHero);
  45. grantReward(index, contextHero);
  46. }
  47. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  48. {
  49. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  50. sd.player = contextHero->tempOwner;
  51. sd.text = dialog;
  52. if (rewardIndices.size() > 1)
  53. for (auto index : rewardIndices)
  54. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  55. if (rewardIndices.size() == 1)
  56. configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero);
  57. cb->showBlockingDialog(&sd);
  58. }
  59. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  60. {
  61. if(!wasVisitedBefore(h))
  62. {
  63. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  64. bool objectRemovalPossible = false;
  65. for(auto index : rewards)
  66. {
  67. if(configuration.info.at(index).reward.removeObject)
  68. objectRemovalPossible = true;
  69. }
  70. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  71. switch (rewards.size())
  72. {
  73. case 0: // no available rewards, e.g. visiting School of War without gold
  74. {
  75. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  76. if (!emptyRewards.empty())
  77. grantRewardWithMessage(h, emptyRewards[0], false);
  78. else
  79. logMod->warn("No applicable message for visiting empty object!");
  80. break;
  81. }
  82. case 1: // one reward. Just give it with message
  83. {
  84. if (configuration.canRefuse)
  85. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  86. else
  87. grantRewardWithMessage(h, rewards.front(), true);
  88. break;
  89. }
  90. default: // multiple rewards. Act according to select mode
  91. {
  92. switch (configuration.selectMode) {
  93. case Rewardable::SELECT_PLAYER: // player must select
  94. selectRewardWthMessage(h, rewards, configuration.onSelect);
  95. break;
  96. case Rewardable::SELECT_FIRST: // give first available
  97. grantRewardWithMessage(h, rewards.front(), true);
  98. break;
  99. case Rewardable::SELECT_RANDOM: // give random
  100. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  101. break;
  102. }
  103. break;
  104. }
  105. }
  106. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  107. {
  108. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  109. cb->sendAndApply(&cov);
  110. }
  111. }
  112. else
  113. {
  114. logGlobal->debug("Revisiting already visited object");
  115. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  116. if (!visitedRewards.empty())
  117. grantRewardWithMessage(h, visitedRewards[0], false);
  118. else
  119. logMod->warn("No applicable message for visiting already visited object!");
  120. }
  121. }
  122. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  123. {
  124. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  125. }
  126. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  127. {
  128. if(answer == 0)
  129. return; // player refused
  130. if(answer > 0 && answer-1 < configuration.info.size())
  131. {
  132. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  133. markAsVisited(hero);
  134. grantReward(list[answer - 1], hero);
  135. }
  136. else
  137. {
  138. throw std::runtime_error("Unhandled choice");
  139. }
  140. }
  141. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  142. {
  143. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  144. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  145. cb->sendAndApply(&cov);
  146. }
  147. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  148. {
  149. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  150. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  151. // hero is not blocked by levelup dialog - grant remainer immediately
  152. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  153. {
  154. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  155. }
  156. }
  157. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  158. {
  159. switch (configuration.visitMode)
  160. {
  161. case Rewardable::VISIT_UNLIMITED:
  162. return false;
  163. case Rewardable::VISIT_ONCE:
  164. return onceVisitableObjectCleared;
  165. case Rewardable::VISIT_PLAYER:
  166. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  167. case Rewardable::VISIT_BONUS:
  168. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  169. case Rewardable::VISIT_HERO:
  170. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  171. case Rewardable::VISIT_LIMITER:
  172. return configuration.visitLimiter.heroAllowed(contextHero);
  173. default:
  174. return false;
  175. }
  176. }
  177. bool CRewardableObject::wasVisited(PlayerColor player) const
  178. {
  179. switch (configuration.visitMode)
  180. {
  181. case Rewardable::VISIT_UNLIMITED:
  182. case Rewardable::VISIT_BONUS:
  183. case Rewardable::VISIT_HERO:
  184. case Rewardable::VISIT_LIMITER:
  185. return false;
  186. case Rewardable::VISIT_ONCE:
  187. case Rewardable::VISIT_PLAYER:
  188. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  189. default:
  190. return false;
  191. }
  192. }
  193. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  194. {
  195. switch (configuration.visitMode)
  196. {
  197. case Rewardable::VISIT_BONUS:
  198. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  199. case Rewardable::VISIT_HERO:
  200. return h->visitedObjects.count(ObjectInstanceID(id));
  201. case Rewardable::VISIT_LIMITER:
  202. return configuration.visitLimiter.heroAllowed(h);
  203. default:
  204. return wasVisited(h->tempOwner);
  205. }
  206. }
  207. std::string CRewardableObject::getHoverText(PlayerColor player) const
  208. {
  209. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  210. return getObjectName() + " " + visitedTxt(wasVisited(player));
  211. return getObjectName();
  212. }
  213. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  214. {
  215. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  216. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  217. return getObjectName();
  218. }
  219. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  220. {
  221. switch (what)
  222. {
  223. case ObjProperty::REWARD_RANDOMIZE:
  224. initObj(cb->gameState()->getRandomGenerator());
  225. break;
  226. case ObjProperty::REWARD_SELECT:
  227. selectedReward = val;
  228. break;
  229. case ObjProperty::REWARD_CLEARED:
  230. onceVisitableObjectCleared = val;
  231. break;
  232. }
  233. }
  234. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  235. {
  236. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  237. {
  238. if (configuration.resetParameters.rewards)
  239. {
  240. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  241. }
  242. if (configuration.resetParameters.visitors)
  243. {
  244. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  245. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  246. cb->sendAndApply(&cov);
  247. }
  248. }
  249. }
  250. void CRewardableObject::initObj(CRandomGenerator & rand)
  251. {
  252. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  253. }
  254. CRewardableObject::CRewardableObject()
  255. {}
  256. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  257. {
  258. CArmedInstance::serializeJsonOptions(handler);
  259. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  260. }
  261. VCMI_LIB_NAMESPACE_END