GUIClasses.cpp 191 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "CAnimation.h"
  18. #include "../lib/CArtHandler.h"
  19. #include "../lib/CBuildingHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/CLodHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CSpellHandler.h"
  25. #include "../lib/CTownHandler.h"
  26. #include "../lib/CondSh.h"
  27. #include "../lib/map.h"
  28. #include "mapHandler.h"
  29. #include "../timeHandler.h"
  30. #include <boost/foreach.hpp>
  31. #include <boost/lexical_cast.hpp>
  32. #include <boost/format.hpp>
  33. #include <boost/algorithm/string.hpp>
  34. #include <boost/algorithm/string/replace.hpp>
  35. #include <boost/assign/std/vector.hpp>
  36. #include <boost/assign/list_of.hpp>
  37. #include <boost/date_time/posix_time/posix_time.hpp>
  38. //#include <boost/thread.hpp>
  39. #include <cmath>
  40. #include <queue>
  41. #include <sstream>
  42. #include "../lib/NetPacks.h"
  43. #include "CSpellWindow.h"
  44. #include "CHeroWindow.h"
  45. #include "CVideoHandler.h"
  46. #include "../StartInfo.h"
  47. #include "CPreGame.h"
  48. #include "../lib/HeroBonus.h"
  49. #include "../lib/CCreatureHandler.h"
  50. #include "CMusicHandler.h"
  51. #include "../lib/BattleState.h"
  52. /*
  53. * GUIClasses.cpp, part of VCMI engine
  54. *
  55. * Authors: listed in file AUTHORS in main folder
  56. *
  57. * License: GNU General Public License v2.0 or later
  58. * Full text of license available in license.txt file, in main folder
  59. *
  60. */
  61. using namespace boost::assign;
  62. using namespace CSDL_Ext;
  63. extern std::queue<SDL_Event*> events;
  64. extern boost::mutex eventsM;
  65. std::list<CFocusable*> CFocusable::focusables;
  66. CFocusable * CFocusable::inputWithFocus;
  67. #undef min
  68. #undef max
  69. void CGarrisonSlot::hover (bool on)
  70. {
  71. ////Hoverable::hover(on);
  72. if(on)
  73. {
  74. std::string temp;
  75. if(creature)
  76. {
  77. if(owner->highlighted)
  78. {
  79. if(owner->highlighted == this)
  80. {
  81. temp = CGI->generaltexth->tcommands[4]; //View %s
  82. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  83. }
  84. else if (owner->highlighted->creature == creature)
  85. {
  86. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  87. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  88. }
  89. else if (owner->highlighted->creature)
  90. {
  91. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  92. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  93. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  94. }
  95. else
  96. {
  97. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  98. tlog2 << "Highlighted set to NULL"<<std::endl;
  99. owner->highlighted = NULL;
  100. }
  101. }
  102. else
  103. {
  104. if(upg)
  105. {
  106. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  107. }
  108. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == TOWNI_TYPE)
  109. {
  110. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  111. }
  112. else
  113. {
  114. temp = CGI->generaltexth->allTexts[481]; //Select %s
  115. }
  116. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  117. };
  118. }
  119. else
  120. {
  121. if(owner->highlighted)
  122. {
  123. const CArmedInstance *highl = owner->highlighted->getObj();
  124. if( highl->needsLastStack() //we are moving stack from hero's
  125. && highl->stacksCount() == 1 //it's only stack
  126. && owner->highlighted->upg != upg //we're moving it to the other garrison
  127. )
  128. {
  129. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  130. }
  131. else
  132. {
  133. temp = CGI->generaltexth->tcommands[6]; //Move %s
  134. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  135. }
  136. }
  137. else
  138. {
  139. temp = CGI->generaltexth->tcommands[11]; //Empty
  140. }
  141. }
  142. GH.statusbar->print(temp);
  143. }
  144. else
  145. {
  146. GH.statusbar->clear();
  147. }
  148. }
  149. const CArmedInstance * CGarrisonSlot::getObj()
  150. {
  151. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  152. }
  153. bool CGarrisonSlot::our()
  154. {
  155. return upg?(owner->owned[1]):(owner->owned[0]);
  156. }
  157. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  158. {
  159. if(down && creature)
  160. GH.pushInt(new CCreInfoWindow(*myStack));
  161. }
  162. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  163. {
  164. if(down)
  165. {
  166. bool refr = false;
  167. if(owner->highlighted)
  168. {
  169. if(owner->highlighted == this) //view info
  170. {
  171. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  172. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  173. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  174. boost::function<void()> upgr = NULL;
  175. boost::function<void()> dism = NULL;
  176. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  177. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  178. CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
  179. GH.pushInt(creWindow);
  180. owner->highlighted = NULL;
  181. owner->splitting = false;
  182. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  183. owner->splitButtons[i]->block(true);
  184. redraw();
  185. refr = true;
  186. }
  187. else
  188. {
  189. // Only allow certain moves if troops aren't removable or not ours.
  190. if ( ( owner->highlighted->our()//our creature is selected
  191. || owner->highlighted->creature == creature )//or we are rebalancing army
  192. && ( owner->removableUnits
  193. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  194. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  195. {
  196. //we want to split
  197. if((owner->splitting || LOCPLINT->shiftPressed())
  198. && (!creature
  199. || (creature == owner->highlighted->creature)))
  200. {
  201. owner->p2 = ID; //store the second stack pos
  202. owner->pb = upg;//store the second stack owner (up or down army)
  203. owner->splitting = false;
  204. int totalAmount = owner->highlighted->count;
  205. if(creature)
  206. totalAmount += count;
  207. int last = -1;
  208. if(upg != owner->highlighted->upg) //not splitting within same army
  209. {
  210. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  211. && owner->highlighted->getObj()->needsLastStack() )
  212. {
  213. last = 0;
  214. }
  215. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  216. && owner->highlighted->creature == creature
  217. && getObj()->needsLastStack() )
  218. {
  219. last += 2;
  220. }
  221. }
  222. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  223. GH.pushInt(spw);
  224. refr = true;
  225. }
  226. else if(creature != owner->highlighted->creature) //swap
  227. {
  228. LOCPLINT->cb->swapCreatures(
  229. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  230. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  231. ID,owner->highlighted->ID);
  232. }
  233. else //merge
  234. {
  235. LOCPLINT->cb->mergeStacks(
  236. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  237. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  238. owner->highlighted->ID,ID);
  239. }
  240. }
  241. else // Highlight
  242. {
  243. if(creature)
  244. owner->highlighted = this;
  245. redraw();
  246. refr = true;
  247. }
  248. }
  249. }
  250. else //highlight
  251. {
  252. if(creature)
  253. {
  254. owner->highlighted = this;
  255. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  256. owner->splitButtons[i]->block(false);
  257. }
  258. redraw();
  259. refr = true;
  260. }
  261. if(refr) {hover(false); hover(true); } //to refresh statusbar
  262. }
  263. }
  264. void CGarrisonSlot::activate()
  265. {
  266. if(!active) active=true;
  267. else return;
  268. activateLClick();
  269. activateRClick();
  270. activateHover();
  271. }
  272. void CGarrisonSlot::deactivate()
  273. {
  274. if(active) active=false;
  275. else return;
  276. deactivateLClick();
  277. deactivateRClick();
  278. deactivateHover();
  279. }
  280. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  281. {
  282. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  283. active = false;
  284. upg = Upg;
  285. ID = IID;
  286. myStack = Creature;
  287. creature = Creature ? Creature->type : NULL;
  288. count = Creature ? Creature->count : 0;
  289. pos.x += x;
  290. pos.y += y;
  291. if(Owner->smallIcons)
  292. {
  293. pos.w = 32;
  294. pos.h = 32;
  295. }
  296. else
  297. {
  298. pos.w = 58;
  299. pos.h = 64;
  300. }
  301. owner = Owner;
  302. }
  303. CGarrisonSlot::~CGarrisonSlot()
  304. {
  305. if(active)
  306. deactivate();
  307. }
  308. void CGarrisonSlot::showAll(SDL_Surface * to)
  309. {
  310. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  311. if(creature)
  312. {
  313. char buf[15];
  314. SDL_itoa(count,buf,10);
  315. blitAt(imgs[creature->idNumber],pos,to);
  316. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  317. if((owner->highlighted==this)
  318. || (owner->splitting && owner->highlighted->creature == creature))
  319. {
  320. blitAt(imgs[-1],pos,to);
  321. }
  322. }
  323. else//empty slot
  324. {
  325. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  326. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  327. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  328. CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
  329. if(owner->splitting && owner->highlighted->our())
  330. blitAt(imgs[-1],pos,to);
  331. }
  332. }
  333. CGarrisonInt::~CGarrisonInt()
  334. {/*
  335. for(size_t i = 0; i<splitButtons.size(); i++)
  336. delete splitButtons[i];*/
  337. }
  338. void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
  339. {
  340. addChild(button);
  341. button->recActions = defActions;
  342. splitButtons.push_back(button);
  343. }
  344. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  345. {
  346. ret.resize(7);
  347. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  348. {
  349. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  350. }
  351. for(int i=0; i<ret.size(); i++)
  352. if(!ret[i])
  353. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  354. if (twoRows)
  355. for (int i=4; i<ret.size(); i++)
  356. {
  357. ret[i]->pos.x -= 126;
  358. ret[i]->pos.y += 37;
  359. };
  360. }
  361. void CGarrisonInt::createSlots()
  362. {
  363. OBJ_CONSTRUCTION_CAPTURING_ALL;
  364. int h, w; //height and width of slot
  365. if(smallIcons)
  366. {
  367. h = w = 32;
  368. }
  369. else
  370. {
  371. h = 64;
  372. w = 58;
  373. }
  374. if(armedObjs[0])
  375. createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
  376. if(armedObjs[1])
  377. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
  378. }
  379. void CGarrisonInt::deleteSlots()
  380. {
  381. for (int i=0; i<slotsUp.size(); i++)
  382. delChildNUll(slotsUp[i]);
  383. for (int i=0; i<slotsDown.size(); i++)
  384. delChildNUll(slotsDown[i]);
  385. }
  386. void CGarrisonInt::recreateSlots()
  387. {
  388. splitting = false;
  389. highlighted = NULL;
  390. for(size_t i = 0; i<splitButtons.size(); i++)
  391. splitButtons[i]->block(true);
  392. bool wasActive = active;
  393. if(active)
  394. {
  395. deactivate();
  396. }
  397. deleteSlots();
  398. createSlots();
  399. if(wasActive)
  400. {
  401. activate();
  402. showAll(screen2);
  403. }
  404. }
  405. void CGarrisonInt::splitClick()
  406. {
  407. if(!highlighted)
  408. return;
  409. splitting = !splitting;
  410. show(screen2);
  411. }
  412. void CGarrisonInt::splitStacks(int am2)
  413. {
  414. LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
  415. }
  416. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  417. SDL_Surface *&pomsur, const Point& SurOffset,
  418. const CArmedInstance *s1, const CArmedInstance *s2,
  419. bool _removableUnits, bool smallImgs, bool _twoRows )
  420. : interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
  421. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
  422. {
  423. setArmy(s1, false);
  424. setArmy(s2, true);
  425. pos.x += x;
  426. pos.y += y;
  427. createSlots();
  428. }
  429. void CGarrisonInt::activate()
  430. {
  431. for(size_t i = 0; i<splitButtons.size(); i++)
  432. if(splitButtons[i]->blocked != !highlighted)
  433. splitButtons[i]->block(!highlighted);
  434. CIntObject::activate();
  435. }
  436. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  437. {
  438. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  439. armedObjs[bottomGarrison] = army;
  440. }
  441. CInfoWindow::CInfoWindow(std::string Text, int player, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  442. {
  443. OBJ_CONSTRUCTION_CAPTURING_ALL;
  444. ID = -1;
  445. for(int i=0;i<Buttons.size();i++)
  446. {
  447. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  448. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  449. }
  450. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  451. text->redrawParentOnScrolling = true;
  452. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  453. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  454. for(int i=0;i<comps.size();i++)
  455. {
  456. comps[i]->recActions = 0xff;
  457. addChild(comps[i]);
  458. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  459. components.push_back(comps[i]);
  460. }
  461. setDelComps(delComps);
  462. CMessage::drawIWindow(this,Text,player);
  463. }
  464. CInfoWindow::CInfoWindow()
  465. {
  466. ID = -1;
  467. setDelComps(false);
  468. text = NULL;
  469. }
  470. void CInfoWindow::close()
  471. {
  472. GH.popIntTotally(this);
  473. if(LOCPLINT)
  474. LOCPLINT->showingDialog->setn(false);
  475. }
  476. void CInfoWindow::show(SDL_Surface * to)
  477. {
  478. CIntObject::show(to);
  479. }
  480. CInfoWindow::~CInfoWindow()
  481. {
  482. if(!delComps)
  483. {
  484. for (int i=0;i<components.size();i++)
  485. removeChild(components[i]);
  486. }
  487. }
  488. void CInfoWindow::showAll( SDL_Surface * to )
  489. {
  490. CSimpleWindow::show(to);
  491. CIntObject::showAll(to);
  492. }
  493. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  494. {
  495. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  496. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  497. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  498. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  499. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  500. for(int i=0;i<onYes.funcs.size();i++)
  501. temp->buttons[0]->callback += onYes.funcs[i];
  502. for(int i=0;i<onNo.funcs.size();i++)
  503. temp->buttons[1]->callback += onNo.funcs[i];
  504. GH.pushInt(temp);
  505. }
  506. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
  507. {
  508. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  509. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  510. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  511. return ret;
  512. }
  513. void CInfoWindow::setDelComps(bool DelComps)
  514. {
  515. delComps = DelComps;
  516. BOOST_FOREACH(SComponent *comp, components)
  517. {
  518. if(delComps)
  519. comp->recActions |= DISPOSE;
  520. else
  521. comp->recActions &= ~DISPOSE;
  522. }
  523. }
  524. void CRClickPopup::clickRight(tribool down, bool previousState)
  525. {
  526. if(down)
  527. return;
  528. close();
  529. }
  530. void CRClickPopup::activate()
  531. {
  532. activateRClick();
  533. }
  534. void CRClickPopup::deactivate()
  535. {
  536. deactivateRClick();
  537. }
  538. void CRClickPopup::close()
  539. {
  540. GH.popIntTotally(this);
  541. }
  542. void CRClickPopup::createAndPush(const std::string &txt)
  543. {
  544. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  545. CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
  546. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  547. GH.pushInt(rcpi);
  548. }
  549. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  550. {
  551. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  552. if(iWin)
  553. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  554. else
  555. CRClickPopup::createAndPush(obj->getHoverText());
  556. }
  557. CRClickPopup::CRClickPopup()
  558. {
  559. }
  560. CRClickPopup::~CRClickPopup()
  561. {
  562. }
  563. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  564. :free(Free),bitmap(Bitmap)
  565. {
  566. init(x, y);
  567. }
  568. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  569. : free(Free),bitmap(Bitmap)
  570. {
  571. switch(alignment)
  572. {
  573. case BOTTOMRIGHT:
  574. init(p.x - Bitmap->w, p.y - Bitmap->h);
  575. break;
  576. case CENTER:
  577. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  578. break;
  579. case TOPLEFT:
  580. init(p.x, p.y);
  581. break;
  582. default:
  583. assert(0); //not implemented
  584. }
  585. }
  586. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  587. {
  588. CCS->curh->hide();
  589. free=Free;
  590. bitmap=Bitmap;
  591. if(bitmap)
  592. {
  593. pos.x = screen->w/2 - bitmap->w/2;
  594. pos.y = screen->h/2 - bitmap->h/2;
  595. pos.h = bitmap->h;
  596. pos.w = bitmap->w;
  597. }
  598. }
  599. void CInfoPopup::close()
  600. {
  601. if(free)
  602. SDL_FreeSurface(bitmap);
  603. GH.popIntTotally(this);
  604. }
  605. void CInfoPopup::show(SDL_Surface * to)
  606. {
  607. blitAt(bitmap,pos.x,pos.y,to);
  608. }
  609. CInfoPopup::~CInfoPopup()
  610. {
  611. CCS->curh->show();
  612. }
  613. void CInfoPopup::init(int x, int y)
  614. {
  615. CCS->curh->hide();
  616. pos.x = x;
  617. pos.y = y;
  618. pos.h = bitmap->h;
  619. pos.w = bitmap->w;
  620. // Put the window back on screen if necessary
  621. amax(pos.x, 0);
  622. amax(pos.y, 0);
  623. amin(pos.x, conf.cc.resx - bitmap->w);
  624. amin(pos.y, conf.cc.resy - bitmap->h);
  625. }
  626. void SComponent::init(Etype Type, int Subtype, int Val)
  627. {
  628. std::ostringstream oss;
  629. switch (Type)
  630. {
  631. case artifact:
  632. description = CGI->arth->artifacts[Subtype]->Description();
  633. subtitle = CGI->arth->artifacts[Subtype]->Name();
  634. break;
  635. case primskill:
  636. oss << std::showpos << Val << " ";
  637. if(Subtype < 4)
  638. {
  639. description = CGI->generaltexth->arraytxt[2+Subtype];
  640. oss << CGI->generaltexth->primarySkillNames[Subtype];
  641. }
  642. else if(Subtype == 5) //spell points
  643. {
  644. description = CGI->generaltexth->allTexts[149];
  645. oss << CGI->generaltexth->allTexts[387];
  646. }
  647. else
  648. {
  649. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  650. }
  651. subtitle = oss.str();
  652. break;
  653. case building:
  654. description = CGI->buildh->buildings[Subtype][Val]->Description();
  655. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  656. break;
  657. case secskill44: case secskill:
  658. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  659. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  660. break;
  661. case morale:
  662. description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  663. break;
  664. case luck:
  665. description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  666. break;
  667. case resource:
  668. description = CGI->generaltexth->allTexts[242];
  669. oss << Val;
  670. subtitle = oss.str();
  671. break;
  672. case spell:
  673. description = CGI->spellh->spells[Subtype]->descriptions[Val];
  674. subtitle = CGI->spellh->spells[Subtype]->name;
  675. break;
  676. case creature:
  677. subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  678. break;
  679. case experience:
  680. description = CGI->generaltexth->allTexts[241];
  681. oss << Val ;
  682. if(Subtype && Val==1)
  683. {
  684. subtitle = CGI->generaltexth->allTexts[442];
  685. }
  686. else
  687. {
  688. subtitle = oss.str();
  689. }
  690. break;
  691. case hero:
  692. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  693. break;
  694. case flag:
  695. subtitle = CGI->generaltexth->capColors[Subtype];
  696. break;
  697. }
  698. img = NULL;
  699. free = false;
  700. type = Type;
  701. subtype = Subtype;
  702. val = Val;
  703. SDL_Surface * temp = this->getImg();
  704. if(!temp)
  705. {
  706. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  707. return;
  708. }
  709. pos.w = temp->w;
  710. pos.h = temp->h;
  711. }
  712. SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
  713. {
  714. init(Type,Subtype,Val);
  715. }
  716. SComponent::SComponent(const Component &c)
  717. {
  718. if(c.id==5)
  719. init(experience,c.subtype,c.val);
  720. else if(c.id == Component::SPELL)
  721. init(spell,c.subtype,c.val);
  722. else
  723. init((Etype)c.id,c.subtype,c.val);
  724. if(c.id==2 && c.when==-1)
  725. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  726. }
  727. SComponent::SComponent()
  728. {
  729. img = NULL;
  730. }
  731. SComponent::~SComponent()
  732. {
  733. if (free && img)
  734. SDL_FreeSurface(img);
  735. }
  736. SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
  737. {
  738. if (img)
  739. tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
  740. CDefEssential * def = CDefHandler::giveDefEss(defname);
  741. free = true;
  742. img = def->ourImages[imagepos].bitmap;
  743. img->refcount++;//to preserve surface whed def is deleted
  744. delete def;
  745. return img;
  746. }
  747. void SComponent::show(SDL_Surface * to)
  748. {
  749. blitAt(getImg(),pos.x,pos.y,to);
  750. }
  751. SDL_Surface * SComponent::getImg()
  752. {
  753. if (img)
  754. return img;
  755. switch (type)
  756. {
  757. case artifact:
  758. return graphics->artDefs->ourImages[subtype].bitmap;
  759. case primskill:
  760. return graphics->pskillsb->ourImages[subtype].bitmap;
  761. case secskill44:
  762. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  763. case secskill:
  764. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  765. case resource:
  766. return graphics->resources->ourImages[subtype].bitmap;
  767. case experience:
  768. return graphics->pskillsb->ourImages[4].bitmap;
  769. case morale:
  770. return graphics->morale82->ourImages[val+3].bitmap;
  771. case luck:
  772. return graphics->luck82->ourImages[val+3].bitmap;
  773. case spell:
  774. return graphics->spellscr->ourImages[subtype].bitmap;
  775. case building:
  776. return setSurface(graphics->buildingPics[subtype],val);
  777. case creature:
  778. return graphics->bigImgs[subtype];
  779. case hero:
  780. return graphics->portraitLarge[subtype];
  781. case flag:
  782. return graphics->flags->ourImages[subtype].bitmap;
  783. }
  784. return NULL;
  785. }
  786. void SComponent::clickRight(tribool down, bool previousState)
  787. {
  788. if(description.size())
  789. adventureInt->handleRightClick(description,down);
  790. }
  791. void SComponent::activate()
  792. {
  793. activateRClick();
  794. }
  795. void SComponent::deactivate()
  796. {
  797. deactivateRClick();
  798. }
  799. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  800. {
  801. if (down)
  802. {
  803. if(onSelect)
  804. onSelect();
  805. }
  806. }
  807. void CSelectableComponent::init()
  808. {
  809. selected = false;
  810. }
  811. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
  812. :SComponent(c),onSelect(OnSelect)
  813. {
  814. init();
  815. }
  816. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
  817. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  818. {
  819. init();
  820. }
  821. CSelectableComponent::~CSelectableComponent()
  822. {
  823. }
  824. void CSelectableComponent::activate()
  825. {
  826. activateKeys();
  827. SComponent::activate();
  828. activateLClick();
  829. }
  830. void CSelectableComponent::deactivate()
  831. {
  832. deactivateKeys();
  833. SComponent::deactivate();
  834. deactivateLClick();
  835. }
  836. void CSelectableComponent::select(bool on)
  837. {
  838. if(on != selected)
  839. {
  840. selected = on;
  841. return;
  842. }
  843. else
  844. {
  845. return;
  846. }
  847. }
  848. void CSelectableComponent::show(SDL_Surface * to)
  849. {
  850. blitAt(getImg(),pos.x,pos.y,to);
  851. if(selected)
  852. {
  853. CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
  854. }
  855. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  856. }
  857. void CSimpleWindow::show(SDL_Surface * to)
  858. {
  859. if(bitmap)
  860. blitAt(bitmap,pos.x,pos.y,to);
  861. }
  862. CSimpleWindow::~CSimpleWindow()
  863. {
  864. if (bitmap)
  865. {
  866. SDL_FreeSurface(bitmap);
  867. bitmap=NULL;
  868. }
  869. }
  870. void CSelWindow::selectionChange(unsigned to)
  871. {
  872. for (unsigned i=0;i<components.size();i++)
  873. {
  874. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  875. if (!pom)
  876. continue;
  877. pom->select(i==to);
  878. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  879. }
  880. }
  881. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  882. {
  883. OBJ_CONSTRUCTION_CAPTURING_ALL;
  884. ID = askID;
  885. for(int i=0;i<Buttons.size();i++)
  886. {
  887. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  888. if(!i && askID >= 0)
  889. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  890. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  891. }
  892. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
  893. text->redrawParentOnScrolling = true;
  894. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  895. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  896. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  897. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  898. for(int i=0;i<comps.size();i++)
  899. {
  900. comps[i]->recActions = 255;
  901. addChild(comps[i]);
  902. components.push_back(comps[i]);
  903. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  904. if(i<9)
  905. comps[i]->assignedKeys.insert(SDLK_1+i);
  906. }
  907. CMessage::drawIWindow(this, Text, player);
  908. BOOST_FOREACH(SComponent *c, components)
  909. c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
  910. }
  911. void CSelWindow::madeChoice()
  912. {
  913. if(ID < 0)
  914. return;
  915. int ret = -1;
  916. for (int i=0;i<components.size();i++)
  917. {
  918. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  919. {
  920. ret = i;
  921. }
  922. }
  923. LOCPLINT->cb->selectionMade(ret+1,ID);
  924. }
  925. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  926. {
  927. bg=BitmapHandler::loadBitmap(name);
  928. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  929. pos.x += x;
  930. pos.y += y;
  931. if(maxw >= 0)
  932. pos.w = std::min(bg->w,maxw);
  933. else
  934. pos.w=bg->w;
  935. pos.h=bg->h;
  936. middlex=(pos.w/2)+pos.x;
  937. middley=(bg->h/2)+pos.y;
  938. }
  939. CStatusBar::~CStatusBar()
  940. {
  941. SDL_FreeSurface(bg);
  942. }
  943. void CStatusBar::clear()
  944. {
  945. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  946. {
  947. current="";
  948. redraw();
  949. }
  950. }
  951. void CStatusBar::print(const std::string & text)
  952. {
  953. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  954. {
  955. current=text;
  956. redraw();
  957. }
  958. }
  959. void CStatusBar::show(SDL_Surface * to)
  960. {
  961. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  962. CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  963. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  964. }
  965. std::string CStatusBar::getCurrent()
  966. {
  967. return current;
  968. }
  969. void CList::activate()
  970. {
  971. activateLClick();
  972. activateRClick();
  973. activateHover();
  974. activateKeys();
  975. activateMouseMove();
  976. };
  977. void CList::deactivate()
  978. {
  979. deactivateLClick();
  980. deactivateRClick();
  981. deactivateHover();
  982. deactivateKeys();
  983. deactivateMouseMove();
  984. };
  985. void CList::clickLeft(tribool down, bool previousState)
  986. {
  987. };
  988. CList::CList(int Size)
  989. :SIZE(Size)
  990. {
  991. }
  992. void CList::fixPos()
  993. {
  994. if(selected < 0) //no selection, do nothing
  995. return;
  996. if(selected < from) //scroll up
  997. from = selected;
  998. else if(from + SIZE <= selected)
  999. from = selected - SIZE + 1;
  1000. amin(from, size() - SIZE);
  1001. amax(from, 0);
  1002. draw(screen);
  1003. }
  1004. CHeroList::CHeroList(int Size)
  1005. :CList(Size)
  1006. {
  1007. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1008. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1009. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1010. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1011. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1012. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1013. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1014. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1015. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1016. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1017. //32px per hero
  1018. posmobx = pos.x+1;
  1019. posmoby = pos.y+arrup->height+1;
  1020. posporx = pos.x+mobile->width+2;
  1021. pospory = pos.y+arrup->height;
  1022. posmanx = pos.x+1+50+mobile->width;
  1023. posmany = pos.y+arrup->height+1;
  1024. from = 0;
  1025. selected = -1;
  1026. pressed = indeterminate;
  1027. }
  1028. void CHeroList::init()
  1029. {
  1030. int w = pos.w+1, h = pos.h+4;
  1031. bg = CSDL_Ext::newSurface(w,h,screen);
  1032. CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1033. }
  1034. void CHeroList::genList()
  1035. {
  1036. //int howMany = LOCPLINT->cb->howManyHeroes();
  1037. //for (int i=0;i<howMany;i++)
  1038. //{
  1039. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1040. // if(!h->inTownGarrison)
  1041. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1042. //}
  1043. }
  1044. void CHeroList::select(int which)
  1045. {
  1046. if (which<0)
  1047. {
  1048. selected = which;
  1049. adventureInt->selection = NULL;
  1050. adventureInt->terrain.currentPath = NULL;
  1051. draw(screen);
  1052. adventureInt->infoBar.showAll(screen);
  1053. }
  1054. if (which>=LOCPLINT->wanderingHeroes.size())
  1055. return;
  1056. selected = which;
  1057. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1058. fixPos();
  1059. draw(screen);
  1060. }
  1061. void CHeroList::clickLeft(tribool down, bool previousState)
  1062. {
  1063. if (down)
  1064. {
  1065. /***************************ARROWS*****************************************/
  1066. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1067. {
  1068. if(from>0)
  1069. {
  1070. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1071. pressed = true;
  1072. }
  1073. return;
  1074. }
  1075. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1076. {
  1077. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1078. {
  1079. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1080. pressed = false;
  1081. }
  1082. return;
  1083. }
  1084. /***************************HEROES*****************************************/
  1085. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1086. hx-=pos.x;
  1087. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1088. int ny = hy/32;
  1089. if (ny>=SIZE || ny<0)
  1090. return;
  1091. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1092. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1093. select(ny+from);
  1094. }
  1095. else
  1096. {
  1097. if (indeterminate(pressed))
  1098. return;
  1099. if (pressed) //up
  1100. {
  1101. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1102. pressed = indeterminate;
  1103. if (!down)
  1104. {
  1105. from--;
  1106. if (from<0)
  1107. from=0;
  1108. draw(screen);
  1109. }
  1110. }
  1111. else if (!pressed) //down
  1112. {
  1113. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1114. pressed = indeterminate;
  1115. if (!down)
  1116. {
  1117. from++;
  1118. //if (from<items.size()-5)
  1119. // from=items.size()-5;
  1120. draw(screen);
  1121. }
  1122. }
  1123. else
  1124. throw 0;
  1125. }
  1126. }
  1127. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1128. {
  1129. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1130. {
  1131. if (from>0)
  1132. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1133. else
  1134. adventureInt->statusbar.clear();
  1135. return;
  1136. }
  1137. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1138. {
  1139. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1140. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1141. else
  1142. adventureInt->statusbar.clear();
  1143. return;
  1144. }
  1145. //if not buttons then heroes
  1146. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1147. hx-=pos.x;
  1148. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1149. int ny = hy/32;
  1150. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1151. {
  1152. adventureInt->statusbar.clear();
  1153. return;
  1154. }
  1155. std::vector<std::string> temp;
  1156. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1157. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1158. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1159. //select(ny+from);
  1160. }
  1161. void CHeroList::clickRight(tribool down, bool previousState)
  1162. {
  1163. if (down)
  1164. {
  1165. /***************************ARROWS*****************************************/
  1166. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1167. {
  1168. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1169. }
  1170. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1171. {
  1172. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1173. }
  1174. else
  1175. {
  1176. //if not buttons then heroes
  1177. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1178. hx-=pos.x;
  1179. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1180. int ny = hy/32;
  1181. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1182. {
  1183. return;
  1184. } //show popup
  1185. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1186. }
  1187. }
  1188. }
  1189. void CHeroList::hover (bool on)
  1190. {
  1191. }
  1192. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1193. {
  1194. }
  1195. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1196. {
  1197. if(toRemove) //remove specific hero
  1198. LOCPLINT->wanderingHeroes -= toRemove;
  1199. else
  1200. LOCPLINT->recreateHeroTownList();
  1201. if(selected >= LOCPLINT->wanderingHeroes.size())
  1202. select(LOCPLINT->wanderingHeroes.size()-1);
  1203. if(toRemove)
  1204. {
  1205. if(LOCPLINT->wanderingHeroes.size() == 0)
  1206. adventureInt->townList.select(0);
  1207. else
  1208. select(selected);
  1209. }
  1210. }
  1211. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1212. {
  1213. int ser = -1;
  1214. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1215. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1216. ser = i;
  1217. ser -= from;
  1218. if(ser<0 || ser >= SIZE) return;
  1219. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1220. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1221. }
  1222. void CHeroList::draw(SDL_Surface * to)
  1223. {
  1224. for (int iT=0+from;iT<SIZE+from;iT++)
  1225. {
  1226. int i = iT-from;
  1227. if (iT>=LOCPLINT->wanderingHeroes.size())
  1228. {
  1229. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1230. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1231. blitAt(empty,posporx,pospory+i*32,to);
  1232. continue;
  1233. }
  1234. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1235. int pom = cur->movement / 100;
  1236. if (pom>25) pom=25;
  1237. if (pom<0) pom=0;
  1238. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1239. pom = cur->mana / 5;
  1240. if (pom>25) pom=25;
  1241. if (pom<0) pom=0;
  1242. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1243. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1244. blitAt(temp,posporx,pospory+i*32,to);
  1245. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1246. {
  1247. blitAt(selection,posporx,pospory+i*32,to);
  1248. }
  1249. //TODO: support for custom portraits
  1250. }
  1251. if (from>0)
  1252. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1253. else
  1254. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1255. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1256. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1257. else
  1258. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1259. }
  1260. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1261. {
  1262. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1263. }
  1264. void CHeroList::show( SDL_Surface * to )
  1265. {
  1266. }
  1267. int CHeroList::size()
  1268. {
  1269. return LOCPLINT->wanderingHeroes.size();
  1270. }
  1271. CTownList::~CTownList()
  1272. {
  1273. delete arrup;
  1274. delete arrdo;
  1275. }
  1276. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1277. :CList(Size)
  1278. {
  1279. arrup = CDefHandler::giveDef(arrupg);
  1280. arrdo = CDefHandler::giveDef(arrdog);
  1281. pos.x = x;
  1282. pos.y = y;
  1283. pos.w = std::max(arrdo->width, arrup->width);
  1284. pos.h = arrdo->height + arrup->height + Size*32;
  1285. arrupp.x=x;
  1286. arrupp.y=y;
  1287. arrupp.w=arrup->width;
  1288. arrupp.h=arrup->height;
  1289. arrdop.x=x;
  1290. arrdop.y=y+arrup->height+32*SIZE;
  1291. arrdop.w=arrdo->width;
  1292. arrdop.h=arrdo->height;
  1293. posporx = arrdop.x;
  1294. pospory = arrupp.y + arrupp.h;
  1295. pressed = indeterminate;
  1296. from = 0;
  1297. selected = -1;
  1298. }
  1299. void CTownList::genList()
  1300. {
  1301. // LOCPLINT->towns.clear();
  1302. // int howMany = LOCPLINT->cb->howManyTowns();
  1303. // for (int i=0;i<howMany;i++)
  1304. // {
  1305. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1306. // }
  1307. }
  1308. void CTownList::select(int which)
  1309. {
  1310. if (which>=LOCPLINT->towns.size())
  1311. return;
  1312. selected = which;
  1313. fixPos();
  1314. if(!fun.empty())
  1315. fun();
  1316. }
  1317. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1318. {
  1319. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1320. {
  1321. if (from>0)
  1322. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1323. else
  1324. GH.statusbar->clear();
  1325. return;
  1326. }
  1327. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1328. {
  1329. if ((LOCPLINT->towns.size()-from) > SIZE)
  1330. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1331. else
  1332. GH.statusbar->clear();
  1333. return;
  1334. }
  1335. //if not buttons then towns
  1336. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1337. hx-=pos.x;
  1338. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1339. int ny = hy/32;
  1340. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1341. {
  1342. GH.statusbar->clear();
  1343. return;
  1344. };
  1345. std::string temp = CGI->generaltexth->tcommands[4];
  1346. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1347. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1348. GH.statusbar->print(temp);
  1349. }
  1350. void CTownList::clickLeft(tribool down, bool previousState)
  1351. {
  1352. if (down)
  1353. {
  1354. /***************************ARROWS*****************************************/
  1355. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1356. {
  1357. if(from>0)
  1358. {
  1359. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1360. pressed = true;
  1361. }
  1362. return;
  1363. }
  1364. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1365. {
  1366. if(LOCPLINT->towns.size()-from > SIZE)
  1367. {
  1368. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1369. pressed = false;
  1370. }
  1371. return;
  1372. }
  1373. /***************************TOWNS*****************************************/
  1374. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1375. hx-=pos.x;
  1376. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1377. int ny = hy/32;
  1378. if (ny>=SIZE || ny<0)
  1379. return;
  1380. if(GH.topInt() == adventureInt
  1381. && (ny+from)==selected
  1382. && adventureInt->selection->ID == TOWNI_TYPE
  1383. )
  1384. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1385. else
  1386. select(ny+from);
  1387. }
  1388. else
  1389. {
  1390. if (indeterminate(pressed))
  1391. return;
  1392. if (pressed) //up
  1393. {
  1394. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1395. pressed = indeterminate;
  1396. if (!down)
  1397. {
  1398. from--;
  1399. if (from<0)
  1400. from=0;
  1401. draw(screenBuf);
  1402. }
  1403. }
  1404. else if (!pressed) //down
  1405. {
  1406. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1407. pressed = indeterminate;
  1408. if (!down)
  1409. {
  1410. from++;
  1411. //if (from<LOCPLINT->towns.size()-5)
  1412. // from=LOCPLINT->towns.size()-5;
  1413. draw(screenBuf);
  1414. }
  1415. }
  1416. else
  1417. throw 0;
  1418. }
  1419. }
  1420. void CTownList::clickRight(tribool down, bool previousState)
  1421. {
  1422. if (down)
  1423. {
  1424. /***************************ARROWS*****************************************/
  1425. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1426. {
  1427. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1428. }
  1429. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1430. {
  1431. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1432. }
  1433. //if not buttons then towns
  1434. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1435. hx-=pos.x;
  1436. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1437. int ny = hy/32;
  1438. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1439. {
  1440. return;
  1441. }
  1442. //show popup
  1443. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1444. }
  1445. }
  1446. void CTownList::hover (bool on)
  1447. {
  1448. }
  1449. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1450. {
  1451. }
  1452. void CTownList::draw(SDL_Surface * to)
  1453. {
  1454. for (int iT=0+from;iT<SIZE+from;iT++)
  1455. {
  1456. int i = iT-from;
  1457. if (iT>=LOCPLINT->towns.size())
  1458. {
  1459. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1460. continue;
  1461. }
  1462. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1463. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1464. {
  1465. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1466. }
  1467. }
  1468. if (from>0)
  1469. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1470. else
  1471. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1472. if (LOCPLINT->towns.size()-from>SIZE)
  1473. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1474. else
  1475. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1476. }
  1477. void CTownList::show( SDL_Surface * to )
  1478. {
  1479. }
  1480. int CTownList::size()
  1481. {
  1482. return LOCPLINT->towns.size();
  1483. }
  1484. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1485. :c(cre),big(Big)
  1486. {
  1487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1488. pos.x+=x;
  1489. pos.y+=y;
  1490. x = 225 - (c->isDoubleWide()?63:78);
  1491. y = 225 - (big?75:65);
  1492. anim = new CCreatureAnim(0,0, cre->animDefName);
  1493. anim->movePic(x,y);
  1494. anim->pos.w = 100;
  1495. anim->pos.h = big?130:120;
  1496. }
  1497. CCreaturePic::~CCreaturePic()
  1498. {
  1499. }
  1500. void CCreaturePic::show(SDL_Surface *to)
  1501. {
  1502. if(big)
  1503. blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
  1504. else
  1505. blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
  1506. CIntObject::show(to);
  1507. }
  1508. void CCreaturePic::showAll(SDL_Surface *to)
  1509. {
  1510. show(to);
  1511. }
  1512. void CRecruitmentWindow::close()
  1513. {
  1514. GH.popIntTotally(this);
  1515. }
  1516. void CRecruitmentWindow::Max()
  1517. {
  1518. slider->moveToMax();
  1519. }
  1520. void CRecruitmentWindow::Buy()
  1521. {
  1522. int crid = creatures[which].ID,
  1523. dstslot = dst-> getSlotFor(crid);
  1524. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1525. {
  1526. std::string txt;
  1527. if(dst->ID == HEROI_TYPE)
  1528. {
  1529. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1530. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1531. }
  1532. else
  1533. {
  1534. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1535. }
  1536. LOCPLINT->showInfoDialog(txt);
  1537. return;
  1538. }
  1539. recruit(crid, slider->value);
  1540. if(level >= 0)
  1541. close();
  1542. else
  1543. slider->moveTo(0);
  1544. }
  1545. void CRecruitmentWindow::Cancel()
  1546. {
  1547. close();
  1548. }
  1549. void CRecruitmentWindow::sliderMoved(int to)
  1550. {
  1551. buy->block(!to);
  1552. }
  1553. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1554. {
  1555. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1556. for(int i=0;i<creatures.size();i++)
  1557. {
  1558. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1559. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1560. {
  1561. which = i;
  1562. int newAmount = std::min(amounts[i],creatures[i].amount);
  1563. slider->setAmount(newAmount);
  1564. slider->block(!newAmount);
  1565. max->block(!newAmount);
  1566. if(slider->value > newAmount)
  1567. slider->moveTo(newAmount);
  1568. else
  1569. slider->moveTo(slider->value);
  1570. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1571. for(int j=0;j<creatures.size();j++)
  1572. {
  1573. if(which==j)
  1574. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1575. else
  1576. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1577. curx += TOTAL_CREATURE_WIDTH;
  1578. }
  1579. break;
  1580. }
  1581. curx += TOTAL_CREATURE_WIDTH;
  1582. }
  1583. }
  1584. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1585. {
  1586. if(down)
  1587. {
  1588. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1589. for(int i=0;i<creatures.size();i++)
  1590. {
  1591. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1592. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1593. {
  1594. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
  1595. GH.pushInt(popup);
  1596. break;
  1597. }
  1598. curx += TOTAL_CREATURE_WIDTH;
  1599. }
  1600. }
  1601. }
  1602. void CRecruitmentWindow::activate()
  1603. {
  1604. activateLClick();
  1605. activateRClick();
  1606. buy->activate();
  1607. max->activate();
  1608. cancel->activate();
  1609. slider->activate();
  1610. GH.statusbar = bar;
  1611. }
  1612. void CRecruitmentWindow::deactivate()
  1613. {
  1614. deactivateLClick();
  1615. deactivateRClick();
  1616. buy->deactivate();
  1617. max->deactivate();
  1618. cancel->deactivate();
  1619. slider->deactivate();
  1620. }
  1621. void CRecruitmentWindow::show(SDL_Surface * to)
  1622. {
  1623. blitAt(bitmap,pos.x,pos.y,to);
  1624. buy->show(to);
  1625. max->show(to);
  1626. cancel->show(to);
  1627. slider->show(to);
  1628. char pom[15];
  1629. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1630. printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
  1631. SDL_itoa(slider->value,pom,10); //recruit
  1632. printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
  1633. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1634. int curx = pos.x+122-creatures[which].res.size()*24;
  1635. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1636. {
  1637. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1638. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1639. SDL_itoa(creatures[which].res[i].second,pom,10);
  1640. printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
  1641. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1642. printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
  1643. curx+=32+16;//size of bitmap + distance between them
  1644. }
  1645. for(int i=0; i<creatures.size(); ++i)
  1646. creatures[i].pic->show(to);
  1647. bar->show(to);
  1648. }
  1649. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1650. :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
  1651. {
  1652. which = 0;
  1653. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1654. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1655. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1656. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1657. SDL_FreeSurface(hhlp);
  1658. pos.x = screen->w/2 - bitmap->w/2;
  1659. pos.y = screen->h/2 - bitmap->h/2+y_offset;
  1660. pos.w = bitmap->w;
  1661. pos.h = bitmap->h;
  1662. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1663. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1664. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1665. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1666. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1667. initCres();
  1668. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
  1669. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
  1670. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
  1671. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
  1672. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1673. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1674. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1675. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1676. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1677. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1678. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1679. //border for creatures
  1680. int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1681. for(int i=0;i<creatures.size();i++)
  1682. {
  1683. creatures[i].pos.x = curx;
  1684. creatures[i].pos.y = 65;
  1685. creatures[i].pos.w = 100;
  1686. creatures[i].pos.h = 130;
  1687. if(which==i)
  1688. drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
  1689. else
  1690. drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
  1691. creatures[i].pic = new CCreaturePic(pos.x+curx, pos.y+65, CGI->creh->creatures[creatures[i].ID]);
  1692. curx += TOTAL_CREATURE_WIDTH;
  1693. }
  1694. if(!creatures[0].amount || !amounts[0])
  1695. {
  1696. max->block(true);
  1697. slider->block(true);
  1698. }
  1699. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1700. }
  1701. CRecruitmentWindow::~CRecruitmentWindow()
  1702. {
  1703. cleanCres();
  1704. delete max;
  1705. delete buy;
  1706. delete cancel;
  1707. SDL_FreeSurface(bitmap);
  1708. delete slider;
  1709. delete bar;
  1710. }
  1711. void CRecruitmentWindow::initCres()
  1712. {
  1713. cleanCres();
  1714. for(int i=0; i<dwelling->creatures.size(); i++)
  1715. {
  1716. if(level >= 0 && i != level)
  1717. continue;
  1718. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1719. {
  1720. creatures.resize(creatures.size()+1);
  1721. creinfo &cur = creatures.back();
  1722. cur.amount = dwelling->creatures[i].first;
  1723. cur.ID = dwelling->creatures[i].second[j];
  1724. const CCreature * cre= CGI->creh->creatures[cur.ID];
  1725. for(int k=0; k<cre->cost.size(); k++)
  1726. if(cre->cost[k])
  1727. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1728. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1729. }
  1730. }
  1731. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1732. }
  1733. void CRecruitmentWindow::cleanCres()
  1734. {
  1735. for(int i=0;i<creatures.size();i++)
  1736. {
  1737. delete creatures[i].pic;
  1738. }
  1739. creatures.clear();
  1740. amounts.clear();
  1741. }
  1742. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1743. {
  1744. last = Last;
  1745. which = 1;
  1746. c=cid;
  1747. slider = NULL;
  1748. gar = Owner;
  1749. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1750. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1751. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1752. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1753. SDL_FreeSurface(hhlp);
  1754. pos.x = screen->w/2 - bitmap->w/2;
  1755. pos.y = screen->h/2 - bitmap->h/2;
  1756. pos.w = bitmap->w;
  1757. pos.h = bitmap->h;
  1758. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1759. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1760. int sliderPositions = max - (last>=0) - (last==2);
  1761. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1762. a1 = max-val;
  1763. a2 = val;
  1764. animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
  1765. animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
  1766. std::string title = CGI->generaltexth->allTexts[256];
  1767. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1768. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1769. }
  1770. CSplitWindow::~CSplitWindow() //d-tor
  1771. {
  1772. SDL_FreeSurface(bitmap);
  1773. delete ok;
  1774. delete cancel;
  1775. delete slider;
  1776. delete animLeft;
  1777. delete animRight;
  1778. }
  1779. void CSplitWindow::activate()
  1780. {
  1781. activateLClick();
  1782. activateKeys();
  1783. ok->activate();
  1784. cancel->activate();
  1785. slider->activate();
  1786. }
  1787. void CSplitWindow::deactivate()
  1788. {
  1789. deactivateLClick();
  1790. deactivateKeys();
  1791. ok->deactivate();
  1792. cancel->deactivate();
  1793. slider->deactivate();
  1794. }
  1795. void CSplitWindow::split()
  1796. {
  1797. gar->splitStacks(a2);
  1798. close();
  1799. }
  1800. void CSplitWindow::close()
  1801. {
  1802. GH.popIntTotally(this);
  1803. }
  1804. void CSplitWindow::sliderMoved(int to)
  1805. {
  1806. int all = a1+a2;
  1807. a2 = to + (last==1 || last==2);
  1808. if(slider)
  1809. a1 = all - a2;
  1810. }
  1811. void CSplitWindow::show(SDL_Surface * to)
  1812. {
  1813. blitAt(bitmap,pos.x,pos.y,to);
  1814. ok->show(to);
  1815. cancel->show(to);
  1816. slider->show(to);
  1817. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1818. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1819. animLeft->show(to);
  1820. animRight->show(to);
  1821. }
  1822. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1823. {
  1824. SDLKey k = key.keysym.sym;
  1825. if (isNumKey(k)) //convert numpad number to normal digit
  1826. k = numToDigit(k);
  1827. if(key.state != SDL_PRESSED)
  1828. return;
  1829. int &cur = (which ? a2 : a1),
  1830. &sec = (which ? a1 : a2),
  1831. ncur = cur;
  1832. if (k == SDLK_BACKSPACE)
  1833. {
  1834. ncur /= 10;
  1835. }
  1836. else if(k == SDLK_TAB)
  1837. {
  1838. which = !which;
  1839. }
  1840. else if (k == SDLK_LEFT)
  1841. {
  1842. ncur--;
  1843. }
  1844. else if (k == SDLK_RIGHT)
  1845. {
  1846. ncur++;
  1847. }
  1848. else
  1849. {
  1850. int number = k - SDLK_0;
  1851. if (number < 0 || number > 9) //not a number pressed
  1852. {
  1853. return;
  1854. }
  1855. ncur = cur*10 + number;
  1856. }
  1857. int delta = ncur - cur;
  1858. if(delta > sec)
  1859. {
  1860. cur += sec;
  1861. sec = 0;
  1862. }
  1863. slider->moveTo(which ? ncur : a1+a2-ncur);
  1864. }
  1865. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1866. {
  1867. if(down)
  1868. {
  1869. Point click(GH.current->motion.x,GH.current->motion.y);
  1870. click = click - pos.topLeft();
  1871. if(Rect(19,216,105,40).isIn(click)) //left picture
  1872. which = 0;
  1873. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1874. which = 1;
  1875. }
  1876. }
  1877. void CCreInfoWindow::show(SDL_Surface * to)
  1878. {
  1879. blitAt(*bitmap,pos.x,pos.y,to);
  1880. anim->show(to);
  1881. if(count.size())
  1882. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  1883. if(upgrade)
  1884. upgrade->show(to);
  1885. if(dismiss)
  1886. dismiss->show(to);
  1887. if(ok)
  1888. ok->show(to);
  1889. }
  1890. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1891. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1892. {
  1893. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1894. init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
  1895. //print abilities text - if r-click popup
  1896. if(type)
  1897. {
  1898. if(Upg && ui)
  1899. {
  1900. bool enough = true;
  1901. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1902. {
  1903. BLOCK_CAPTURING;
  1904. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  1905. enough = false;
  1906. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  1907. }
  1908. if(enough)
  1909. {
  1910. CFunctionList<void()> fs;
  1911. fs += Upg;
  1912. fs += boost::bind(&CCreInfoWindow::close,this);
  1913. CFunctionList<void()> cfl;
  1914. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  1915. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  1916. }
  1917. else
  1918. {
  1919. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  1920. upgrade->callback.funcs.clear();
  1921. upgrade->bitmapOffset = 2;
  1922. }
  1923. }
  1924. if(Dsm)
  1925. {
  1926. CFunctionList<void()> fs[2];
  1927. //on dismiss confirmed
  1928. fs[0] += Dsm; //dismiss
  1929. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1930. CFunctionList<void()> cfl;
  1931. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1932. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  1933. }
  1934. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  1935. }
  1936. }
  1937. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  1938. : type(Type), dismiss(0), upgrade(0), ok(0)
  1939. {
  1940. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1941. const CCreature *cre = CGI->creh->creatures[Cid];
  1942. init(cre, NULL, NULL, creatureCount);
  1943. }
  1944. CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
  1945. : type(Type), dismiss(0), upgrade(0), ok(0)
  1946. {
  1947. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1948. init(st.getCreature(), &st, st.getMyHero(), st.count);
  1949. }
  1950. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  1951. {
  1952. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1953. std::string hlp;
  1954. if(range && baseVal != val)
  1955. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  1956. else if(baseVal != val && val>=0)
  1957. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  1958. else
  1959. hlp = boost::lexical_cast<std::string>(baseVal);
  1960. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  1961. }
  1962. //void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  1963. void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
  1964. {
  1965. c = cre;
  1966. if(!stackNode) stackNode = c;
  1967. bitmap = new CPicture("CRSTKPU.bmp");
  1968. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  1969. pos = bitmap->center();
  1970. anim = new CCreaturePic(21, 48, c);
  1971. count = boost::lexical_cast<std::string>(creatureCount);
  1972. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  1973. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  1974. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  1975. if(c->shots)
  1976. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  1977. //TODO
  1978. int dmgMultiply = 1;
  1979. if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
  1980. dmgMultiply += heroOwner->Attack();
  1981. printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
  1982. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
  1983. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
  1984. //setting morale
  1985. morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
  1986. morale->set(stackNode);
  1987. //setting luck
  1988. luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
  1989. luck->set(stackNode);
  1990. //luck and morale
  1991. int luck = 3, morale = 3;
  1992. if(stackNode)
  1993. {
  1994. //add modifiers
  1995. luck += stackNode->LuckVal();
  1996. morale += stackNode->MoraleVal();
  1997. }
  1998. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  1999. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  2000. if(!type)
  2001. {
  2002. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  2003. }
  2004. //if we are displying window fo r stack in battle, there are several more things that we need to display
  2005. if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
  2006. {
  2007. //spell effects
  2008. int printed=0; //how many effect pics have been printed
  2009. std::vector<si32> spells = battleStack->activeSpells();
  2010. BOOST_FOREACH(si32 effect, spells)
  2011. {
  2012. blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  2013. ++printed;
  2014. if(printed >= 3) //we can fit only 3 effects
  2015. break;
  2016. }
  2017. //print current health
  2018. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  2019. }
  2020. }
  2021. CCreInfoWindow::~CCreInfoWindow()
  2022. {
  2023. for(int i=0; i<upgResCost.size();i++)
  2024. delete upgResCost[i];
  2025. }
  2026. void CCreInfoWindow::activate()
  2027. {
  2028. CIntObject::activate();
  2029. if(!type)
  2030. activateRClick();
  2031. }
  2032. void CCreInfoWindow::close()
  2033. {
  2034. GH.popIntTotally(this);
  2035. }
  2036. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2037. {
  2038. if(down)
  2039. return;
  2040. close();
  2041. }
  2042. void CCreInfoWindow::dismissF()
  2043. {
  2044. dsm();
  2045. close();
  2046. }
  2047. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2048. {
  2049. }
  2050. void CCreInfoWindow::deactivate()
  2051. {
  2052. if(!type)
  2053. deactivateRClick();
  2054. CIntObject::deactivate();
  2055. }
  2056. void CLevelWindow::close()
  2057. {
  2058. for(int i=0;i<comps.size();i++)
  2059. {
  2060. if(comps[i]->selected)
  2061. {
  2062. cb(i);
  2063. break;
  2064. }
  2065. }
  2066. GH.popIntTotally(this);
  2067. LOCPLINT->showingDialog->setn(false);
  2068. }
  2069. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2070. {
  2071. LOCPLINT->showingDialog->setn(true);
  2072. heroPortrait = hero->portrait;
  2073. cb = callback;
  2074. for(int i=0;i<skills.size();i++)
  2075. {
  2076. comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
  2077. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  2078. boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2079. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2080. }
  2081. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2082. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2083. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2084. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2085. SDL_FreeSurface(hhlp);
  2086. pos.x = screen->w/2 - bitmap->w/2;
  2087. pos.y = screen->h/2 - bitmap->h/2;
  2088. pos.w = bitmap->w;
  2089. pos.h = bitmap->h;
  2090. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2091. //draw window
  2092. char buf[100], buf2[100];
  2093. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2094. sprintf(buf,buf2,hero->name.c_str());
  2095. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2096. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2097. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2098. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2099. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2100. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2101. const Font *f = graphics->fonts[FONT_MEDIUM];
  2102. std::string text = CGI->generaltexth->allTexts[4];
  2103. int fontWidth = f->getWidth(text.c_str())/2;
  2104. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2105. for(int i=0;i<comps.size();i++)
  2106. {
  2107. comps[i]->pos.x = curx+pos.x;
  2108. comps[i]->pos.y = 326+pos.y;
  2109. if( i < (comps.size()-1) )
  2110. {
  2111. curx += 44+21; //skill width + margin to "or"
  2112. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2113. curx += fontWidth+15;
  2114. }
  2115. }
  2116. if(comps.size())
  2117. {
  2118. comps[0]->select(true);
  2119. }
  2120. }
  2121. void CLevelWindow::selectionChanged(unsigned to)
  2122. {
  2123. if(ok->blocked)
  2124. ok->block(false);
  2125. for(int i=0;i<comps.size();i++)
  2126. if(i==to)
  2127. comps[i]->select(true);
  2128. else
  2129. comps[i]->select(false);
  2130. }
  2131. CLevelWindow::~CLevelWindow()
  2132. {
  2133. delete ok;
  2134. for(int i=0;i<comps.size();i++)
  2135. delete comps[i];
  2136. SDL_FreeSurface(bitmap);
  2137. }
  2138. void CLevelWindow::activate()
  2139. {
  2140. ok->activate();
  2141. for(int i=0;i<comps.size();i++)
  2142. comps[i]->activate();
  2143. }
  2144. void CLevelWindow::deactivate()
  2145. {
  2146. ok->deactivate();
  2147. for(int i=0;i<comps.size();i++)
  2148. comps[i]->deactivate();
  2149. }
  2150. void CLevelWindow::show(SDL_Surface * to)
  2151. {
  2152. blitAt(bitmap,pos.x,pos.y,to);
  2153. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2154. ok->show(to);
  2155. for(int i=0;i<comps.size();i++)
  2156. comps[i]->show(to);
  2157. }
  2158. void CMinorResDataBar::show(SDL_Surface * to)
  2159. {
  2160. blitAt(bg,pos.x,pos.y,to);
  2161. char buf[30];
  2162. for (int i=0;i<7;i++)
  2163. {
  2164. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2165. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2166. }
  2167. std::vector<std::string> temp;
  2168. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2169. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2170. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2171. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2172. CGI->generaltexth->allTexts[62]
  2173. +": %s, "
  2174. + CGI->generaltexth->allTexts[63]
  2175. + ": %s, "
  2176. + CGI->generaltexth->allTexts[64]
  2177. + ": %s",temp)
  2178. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2179. }
  2180. void CMinorResDataBar::showAll(SDL_Surface * to)
  2181. {
  2182. show(to);
  2183. }
  2184. CMinorResDataBar::CMinorResDataBar()
  2185. {
  2186. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2187. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2188. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2189. pos.x = 7;
  2190. pos.y = 575;
  2191. pos.w = bg->w;
  2192. pos.h = bg->h;
  2193. }
  2194. CMinorResDataBar::~CMinorResDataBar()
  2195. {
  2196. SDL_FreeSurface(bg);
  2197. }
  2198. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2199. boost::function<void(int)> Callback, int initState)
  2200. :title(_title), descr(_descr),items(_items),selected(initState)
  2201. {
  2202. init = false;
  2203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2204. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2205. used = LCLICK | KEYBOARD;
  2206. onSelect = Callback;
  2207. length = 9;
  2208. pos.x = (screen->w-306)/2;
  2209. pos.y = (screen->h-468)/2;
  2210. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2211. bg->colorizeAndConvert(LOCPLINT->playerID);
  2212. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2213. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2214. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2215. pos.w = bg->pos.w;
  2216. pos.h = bg->pos.h;
  2217. titleImage = titlePic;
  2218. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2219. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2220. for (int i=0; i<length; i++)
  2221. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2222. init = true;
  2223. }
  2224. CObjectListWindow::~CObjectListWindow()
  2225. {
  2226. delete titleImage;
  2227. }
  2228. void CObjectListWindow::elementSelected()
  2229. {
  2230. boost::function<void(int)> toCall = onSelect;//save
  2231. int where = items[selected]; //required variables
  2232. GH.popIntTotally(this);//then destroy window
  2233. toCall(where);//and send selected object
  2234. }
  2235. void CObjectListWindow::moveList(int which)
  2236. {
  2237. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2238. showAll(screen2);
  2239. }
  2240. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2241. {
  2242. if (previousState && (!down))
  2243. {
  2244. for (int i=0; i<areas.size(); i++)
  2245. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2246. {//check all areas to find element which was clicked
  2247. selected = i+slider->value;
  2248. showAll(screen2);
  2249. return;
  2250. }
  2251. }
  2252. }
  2253. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2254. {
  2255. if(key.state != SDL_PRESSED) return;
  2256. int sel = selected;
  2257. switch(key.keysym.sym)
  2258. {
  2259. case SDLK_UP:
  2260. sel -=1;
  2261. break;
  2262. case SDLK_DOWN:
  2263. sel +=1;
  2264. break;
  2265. case SDLK_PAGEUP:
  2266. sel -=length;
  2267. break;
  2268. case SDLK_PAGEDOWN:
  2269. sel +=length;
  2270. break;
  2271. case SDLK_HOME:
  2272. sel = 0;
  2273. break;
  2274. case SDLK_END:
  2275. sel = slider->amount;
  2276. break;
  2277. default:
  2278. return;
  2279. }
  2280. if (sel<-1)//nothing was selected & list was moved up
  2281. return;
  2282. if (sel<0)//start of list reached
  2283. sel = 0;
  2284. if ( sel >= slider->amount )//end of list reached
  2285. sel = slider->amount-1;
  2286. if ( sel >= items.size() )
  2287. sel = items.size()-1;
  2288. if ( sel < slider->value )//need to move list up
  2289. slider->moveTo(sel);
  2290. else
  2291. if ( sel >= slider->value+length )//move to bottom
  2292. slider->moveTo(sel-length+1);
  2293. selected = sel;
  2294. showAll(screen2);
  2295. }
  2296. void CObjectListWindow::show(SDL_Surface * to)
  2297. {
  2298. }
  2299. void CObjectListWindow::showAll(SDL_Surface * to)
  2300. {
  2301. ok->block((selected<0)?2:0);
  2302. CIntObject::showAll(to);
  2303. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2304. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2305. titleImage->showAll(to);
  2306. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2307. {
  2308. SDL_Rect a = areas[selected-slider->value];
  2309. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2310. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2311. }
  2312. int position = slider->value;
  2313. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2314. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2315. FONT_SMALL, zwykly, to);//print item names in list
  2316. }
  2317. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2318. {
  2319. serial = Serial;
  2320. left = Left;
  2321. type = Type;
  2322. id = ID;
  2323. used = LCLICK | HOVER | RCLICK;
  2324. downSelection = false;
  2325. }
  2326. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  2327. {
  2328. Point posToBitmap;
  2329. Point posToSubCenter;
  2330. switch(type)
  2331. {
  2332. case RESOURCE:
  2333. posToBitmap = Point(19,9);
  2334. posToSubCenter = Point(36, 59);
  2335. break;
  2336. case CREATURE_PLACEHOLDER:
  2337. case CREATURE:
  2338. posToSubCenter = Point(29, 76);
  2339. if(downSelection)
  2340. posToSubCenter.y += 5;
  2341. break;
  2342. case PLAYER:
  2343. posToSubCenter = Point(31, 76);
  2344. break;
  2345. case ARTIFACT_PLACEHOLDER:
  2346. posToSubCenter = Point(19, 55);
  2347. if(downSelection)
  2348. posToSubCenter.y += 8;
  2349. break;
  2350. case ARTIFACT_TYPE:
  2351. posToSubCenter = Point(19, 58);
  2352. break;
  2353. }
  2354. if(SDL_Surface *hlp = getSurface())
  2355. blitAt(hlp, pos + posToBitmap, to);
  2356. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
  2357. }
  2358. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2359. {
  2360. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  2361. assert(mw);
  2362. if(down)
  2363. {
  2364. if(type == ARTIFACT_PLACEHOLDER)
  2365. {
  2366. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  2367. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  2368. {
  2369. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  2370. }
  2371. else if(const CArtifactInstance *art = getArtInstance())
  2372. {
  2373. aw->arts->commonInfo->src.AOH = aw->arts;
  2374. aw->arts->commonInfo->src.art = art;
  2375. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  2376. aw->arts->markPossibleSlots(art);
  2377. //aw->arts->commonInfo->dst.AOH = aw->arts;
  2378. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  2379. aw->arts->artifactsOnAltar.erase(art);
  2380. id = -1;
  2381. subtitle = "";
  2382. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  2383. }
  2384. aw->calcTotalExp();
  2385. return;
  2386. }
  2387. if(left)
  2388. {
  2389. if(mw->hLeft != this)
  2390. mw->hLeft = this;
  2391. else
  2392. return;
  2393. }
  2394. else
  2395. {
  2396. if(mw->hRight != this)
  2397. mw->hRight = this;
  2398. else
  2399. return;
  2400. }
  2401. mw->selectionChanged(left);
  2402. }
  2403. }
  2404. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  2405. {
  2406. switch(type)
  2407. {
  2408. case RESOURCE:
  2409. return graphics->resources32->ourImages[id].bitmap;
  2410. case PLAYER:
  2411. return graphics->flags->ourImages[id].bitmap;
  2412. case ARTIFACT_TYPE:
  2413. case ARTIFACT_PLACEHOLDER:
  2414. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  2415. case CREATURE:
  2416. return graphics->bigImgs[id];
  2417. default:
  2418. return NULL;
  2419. }
  2420. }
  2421. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  2422. {
  2423. Rect oldPos = pos;
  2424. std::string oldSub = subtitle;
  2425. downSelection = true;
  2426. pos = dstPos;
  2427. subtitle = customSub;
  2428. showAll(to);
  2429. downSelection = false;
  2430. pos = oldPos;
  2431. subtitle = oldSub;
  2432. }
  2433. void CTradeWindow::CTradeableItem::hover(bool on)
  2434. {
  2435. if(!on)
  2436. {
  2437. GH.statusbar->clear();
  2438. return;
  2439. }
  2440. switch(type)
  2441. {
  2442. case CREATURE:
  2443. case CREATURE_PLACEHOLDER:
  2444. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2445. break;
  2446. case ARTIFACT_PLACEHOLDER:
  2447. if(id < 0)
  2448. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  2449. else
  2450. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  2451. break;
  2452. }
  2453. }
  2454. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  2455. {
  2456. if(down)
  2457. {
  2458. switch(type)
  2459. {
  2460. case CREATURE:
  2461. case CREATURE_PLACEHOLDER:
  2462. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  2463. break;
  2464. case ARTIFACT_TYPE:
  2465. case ARTIFACT_PLACEHOLDER:
  2466. if(id >= 0)
  2467. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  2468. break;
  2469. }
  2470. }
  2471. }
  2472. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  2473. {
  2474. switch(type)
  2475. {
  2476. case PLAYER:
  2477. return CGI->generaltexth->capColors[id];
  2478. case RESOURCE:
  2479. return CGI->generaltexth->restypes[id];
  2480. case CREATURE:
  2481. if(number == 1)
  2482. return CGI->creh->creatures[id]->nameSing;
  2483. else
  2484. return CGI->creh->creatures[id]->namePl;
  2485. case ARTIFACT_TYPE:
  2486. return CGI->arth->artifacts[id]->Name();
  2487. }
  2488. assert(0);
  2489. return "";
  2490. }
  2491. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  2492. {
  2493. switch(type)
  2494. {
  2495. case ARTIFACT_PLACEHOLDER:
  2496. case ARTIFACT_INSTANCE:
  2497. return (const CArtifactInstance *)hlp;
  2498. default:
  2499. return NULL;
  2500. }
  2501. }
  2502. // const CArtifact * CTradeWindow::CTradeableItem::getArt() const
  2503. // {
  2504. // return NULL;
  2505. // }
  2506. //
  2507. // void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art) const
  2508. // {
  2509. //
  2510. // }
  2511. //
  2512. // void CTradeWindow::CTradeableItem::setArt(const CArtifact *artT) const
  2513. // {
  2514. //
  2515. // }
  2516. CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2517. : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2518. {
  2519. type |= BLOCK_ADV_HOTKEYS;
  2520. mode = Mode;
  2521. initTypes();
  2522. }
  2523. void CTradeWindow::initTypes()
  2524. {
  2525. switch(mode)
  2526. {
  2527. case RESOURCE_RESOURCE:
  2528. itemsType[1] = RESOURCE;
  2529. itemsType[0] = RESOURCE;
  2530. break;
  2531. case RESOURCE_PLAYER:
  2532. itemsType[1] = RESOURCE;
  2533. itemsType[0] = PLAYER;
  2534. break;
  2535. case CREATURE_RESOURCE:
  2536. itemsType[1] = CREATURE;
  2537. itemsType[0] = RESOURCE;
  2538. break;
  2539. case RESOURCE_ARTIFACT:
  2540. itemsType[1] = RESOURCE;
  2541. itemsType[0] = ARTIFACT_TYPE;
  2542. break;
  2543. case CREATURE_EXP:
  2544. itemsType[1] = CREATURE;
  2545. itemsType[0] = CREATURE_PLACEHOLDER;
  2546. break;
  2547. case ARTIFACT_EXP:
  2548. itemsType[1] = ARTIFACT_TYPE;
  2549. itemsType[0] = ARTIFACT_PLACEHOLDER;
  2550. break;
  2551. }
  2552. }
  2553. void CTradeWindow::initItems(bool Left)
  2554. {
  2555. std::vector<int> *ids = getItemsIds(Left);
  2556. std::vector<Rect> pos;
  2557. int amount = -1;
  2558. getPositionsFor(pos, Left, itemsType[Left]);
  2559. if(Left || !ids)
  2560. amount = 7;
  2561. else
  2562. amount = ids->size();
  2563. if(ids)
  2564. amin(amount, ids->size());
  2565. for(int j=0; j<amount; j++)
  2566. {
  2567. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2568. if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  2569. continue;
  2570. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  2571. hlp->pos = pos[j] + hlp->pos;
  2572. items[Left].push_back(hlp);
  2573. }
  2574. initSubs(Left);
  2575. }
  2576. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  2577. {
  2578. std::vector<int> *ids = NULL;
  2579. if(mode == ARTIFACT_EXP)
  2580. return new std::vector<int>(22, -1);
  2581. if(Left)
  2582. {
  2583. switch(itemsType[1])
  2584. {
  2585. case CREATURE:
  2586. ids = new std::vector<int>;
  2587. for(int i = 0; i < 7; i++)
  2588. {
  2589. if(const CCreature *c = hero->getCreature(i))
  2590. ids->push_back(c->idNumber);
  2591. else
  2592. ids->push_back(-1);
  2593. }
  2594. break;
  2595. }
  2596. }
  2597. else
  2598. {
  2599. switch(itemsType[0])
  2600. {
  2601. case PLAYER:
  2602. ids = new std::vector<int>;
  2603. for(int i = 0; i < PLAYER_LIMIT; i++)
  2604. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2605. ids->push_back(i);
  2606. break;
  2607. case ARTIFACT_TYPE:
  2608. ids = new std::vector<int>(market->availableItemsIds(mode));
  2609. break;
  2610. }
  2611. }
  2612. return ids;
  2613. }
  2614. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2615. {
  2616. if(mode == ARTIFACT_EXP && !Left)
  2617. {
  2618. //22 boxes, 5 in row, last row: two boxes centered
  2619. int h, w, x, y, dx, dy;
  2620. h = w = 44;
  2621. x = 317;
  2622. y = 53;
  2623. dx = 54;
  2624. dy = 70;
  2625. for (int i = 0; i < 4 ; i++)
  2626. for (int j = 0; j < 5 ; j++)
  2627. poss += Rect(x + dx*j, y + dy*i, w, h);
  2628. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2629. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2630. }
  2631. else
  2632. {
  2633. //seven boxes:
  2634. // X X X
  2635. // X X X
  2636. // X
  2637. int h, w, x, y, dx, dy;
  2638. int leftToRightOffset;
  2639. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2640. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2641. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2642. genRect(h, w, x + dx, y + 2*dy);
  2643. if(!Left)
  2644. {
  2645. BOOST_FOREACH(Rect &r, poss)
  2646. r.x += leftToRightOffset;
  2647. }
  2648. }
  2649. }
  2650. void CTradeWindow::initSubs(bool Left)
  2651. {
  2652. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2653. {
  2654. if(Left)
  2655. {
  2656. switch(itemsType[1])
  2657. {
  2658. case CREATURE:
  2659. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2660. break;
  2661. case RESOURCE:
  2662. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2663. break;
  2664. }
  2665. }
  2666. else //right side
  2667. {
  2668. if(itemsType[0] == PLAYER)
  2669. {
  2670. t->subtitle = CGI->generaltexth->capColors[t->id];
  2671. }
  2672. else if(hLeft)//artifact, creature
  2673. {
  2674. int h1, h2; //hlp variables for getting offer
  2675. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2676. if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
  2677. {
  2678. std::ostringstream oss;
  2679. oss << h2;
  2680. if(h1!=1)
  2681. oss << "/" << h1;
  2682. t->subtitle = oss.str();
  2683. }
  2684. else
  2685. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2686. }
  2687. else
  2688. t->subtitle = "";
  2689. }
  2690. }
  2691. }
  2692. void CTradeWindow::showAll(SDL_Surface * to)
  2693. {
  2694. CIntObject::showAll(to);
  2695. if(hRight)
  2696. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2697. if(hLeft)
  2698. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2699. if(readyToTrade)
  2700. {
  2701. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2702. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2703. }
  2704. }
  2705. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2706. {
  2707. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2708. removeItem(t);
  2709. }
  2710. void CTradeWindow::removeItem(CTradeableItem * t)
  2711. {
  2712. if(active)
  2713. t->deactivate();
  2714. items[t->left] -= t;
  2715. delChild(t);
  2716. if(hRight == t)
  2717. {
  2718. hRight = NULL;
  2719. selectionChanged(false);
  2720. }
  2721. }
  2722. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2723. {
  2724. BOOST_FOREACH(CTradeableItem *t, items[1])
  2725. if(!hero->getStackCount(t->serial))
  2726. toRemove.insert(t);
  2727. }
  2728. void CTradeWindow::setMode(EMarketMode Mode)
  2729. {
  2730. const IMarket *m = market;
  2731. const CGHeroInstance *h = hero;
  2732. CTradeWindow *nwindow = NULL;
  2733. GH.popIntTotally(this);
  2734. switch(Mode)
  2735. {
  2736. case CREATURE_EXP:
  2737. case ARTIFACT_EXP:
  2738. nwindow = new CAltarWindow(m, h, Mode);
  2739. break;
  2740. default:
  2741. nwindow = new CMarketplaceWindow(m, h, Mode);
  2742. break;
  2743. }
  2744. GH.pushInt(nwindow);
  2745. }
  2746. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2747. : CTradeWindow(Market, Hero, Mode)
  2748. {
  2749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2750. madeTransaction = false;
  2751. std::string bgName;
  2752. bool sliderNeeded = true;
  2753. switch(Mode)
  2754. {
  2755. case RESOURCE_RESOURCE:
  2756. bgName = "TPMRKRES.bmp";
  2757. break;
  2758. case RESOURCE_PLAYER:
  2759. bgName = "TPMRKPTS.bmp";
  2760. break;
  2761. case CREATURE_RESOURCE:
  2762. bgName = "TPMRKCRS.bmp";
  2763. break;
  2764. case RESOURCE_ARTIFACT:
  2765. bgName = "TPMRKABS.bmp";
  2766. sliderNeeded = false;
  2767. break;
  2768. case ARTIFACT_RESOURCE:
  2769. bgName = "TPMRKASS.bmp";
  2770. break;
  2771. }
  2772. bg = new CPicture(bgName);
  2773. bg->colorizeAndConvert(LOCPLINT->playerID);
  2774. pos = bg->center();
  2775. new CGStatusBar(302, 576);
  2776. if(market->o->ID == 7) //black market
  2777. {
  2778. printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
  2779. }
  2780. else if(market->o->ID == 99 || market->o->ID == 221) //trading post
  2781. {
  2782. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2783. }
  2784. else if(mode == CREATURE_RESOURCE)
  2785. {
  2786. if(market->o->ID == TOWNI_TYPE)
  2787. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2788. else
  2789. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2790. }
  2791. else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
  2792. {
  2793. const std::string &title = market->o->ID == TOWNI_TYPE
  2794. ? CGI->buildh->buildings[market->o->subID][17]->Name()
  2795. : market->o->getHoverText();
  2796. printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
  2797. }
  2798. else
  2799. {
  2800. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
  2801. }
  2802. initItems(false);
  2803. initItems(true);
  2804. ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2805. ok->assignedKeys.insert(SDLK_ESCAPE);
  2806. deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2807. deal->block(true);
  2808. //slider and buttons must be created after bg
  2809. if(sliderNeeded)
  2810. {
  2811. slider = new CSlider(231,490,137,0,0,0);
  2812. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2813. max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2814. max->block(true);
  2815. }
  2816. else
  2817. {
  2818. slider = NULL;
  2819. max = NULL;
  2820. deal->pos.x -= 38;
  2821. }
  2822. Rect traderTextRect;
  2823. //left side
  2824. switch(Mode)
  2825. {
  2826. case RESOURCE_RESOURCE:
  2827. case RESOURCE_PLAYER:
  2828. case RESOURCE_ARTIFACT:
  2829. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2830. break;
  2831. case CREATURE_RESOURCE:
  2832. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2833. break;
  2834. }
  2835. //right side
  2836. switch(Mode)
  2837. {
  2838. case RESOURCE_RESOURCE:
  2839. case CREATURE_RESOURCE:
  2840. case RESOURCE_ARTIFACT:
  2841. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2842. traderTextRect = Rect(316, 48, 260, 75);
  2843. break;
  2844. case RESOURCE_PLAYER:
  2845. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2846. traderTextRect = Rect(28, 48, 260, 75);
  2847. break;
  2848. }
  2849. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2850. if(printButtonFor(RESOURCE_PLAYER))
  2851. new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2852. if(printButtonFor(RESOURCE_RESOURCE))
  2853. new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2854. if(printButtonFor(CREATURE_RESOURCE))
  2855. new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2856. if(printButtonFor(RESOURCE_ARTIFACT))
  2857. new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
  2858. if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
  2859. (new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
  2860. updateTraderText();
  2861. }
  2862. CMarketplaceWindow::~CMarketplaceWindow()
  2863. {
  2864. hLeft = hRight = NULL;
  2865. for(int i=0;i<items[1].size();i++)
  2866. delChild(items[1][i]);
  2867. for(int i=0;i<items[0].size();i++)
  2868. delChild(items[0][i]);
  2869. items[1].clear();
  2870. items[0].clear();
  2871. delChild(bg);
  2872. bg = NULL;
  2873. }
  2874. void CMarketplaceWindow::setMax()
  2875. {
  2876. slider->moveToMax();
  2877. }
  2878. void CMarketplaceWindow::makeDeal()
  2879. {
  2880. int sliderValue = 0;
  2881. if(slider)
  2882. sliderValue = slider->value;
  2883. else
  2884. sliderValue = !deal->blocked; //should always be 1
  2885. if(!sliderValue)
  2886. return;
  2887. int leftIdToSend = -1;
  2888. if(mode == CREATURE_RESOURCE)
  2889. leftIdToSend = hLeft->serial;
  2890. else
  2891. leftIdToSend = hLeft->id;
  2892. if(mode != RESOURCE_ARTIFACT)
  2893. {
  2894. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2895. slider->moveTo(0);
  2896. }
  2897. else
  2898. {
  2899. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2900. }
  2901. madeTransaction = true;
  2902. hLeft = NULL;
  2903. hRight = NULL;
  2904. selectionChanged(true);
  2905. }
  2906. void CMarketplaceWindow::sliderMoved( int to )
  2907. {
  2908. redraw();
  2909. }
  2910. void CMarketplaceWindow::selectionChanged(bool side)
  2911. {
  2912. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2913. if(readyToTrade)
  2914. {
  2915. int newAmount = -1;
  2916. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2917. if(itemsType[1] == RESOURCE)
  2918. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2919. else if(itemsType[1] == CREATURE)
  2920. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2921. else
  2922. assert(0);
  2923. if(slider)
  2924. {
  2925. slider->setAmount(newAmount / r1);
  2926. slider->moveTo(0);
  2927. max->block(false);
  2928. deal->block(false);
  2929. }
  2930. else
  2931. {
  2932. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2933. }
  2934. }
  2935. else
  2936. {
  2937. if(slider)
  2938. {
  2939. max->block(true);
  2940. slider->setAmount(0);
  2941. slider->moveTo(0);
  2942. }
  2943. deal->block(true);
  2944. }
  2945. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2946. initSubs(false);
  2947. updateTraderText();
  2948. redraw();
  2949. }
  2950. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2951. {
  2952. return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
  2953. }
  2954. void CMarketplaceWindow::garrisonChanged()
  2955. {
  2956. if(mode != CREATURE_RESOURCE)
  2957. return;
  2958. std::set<CTradeableItem *> toRemove;
  2959. getEmptySlots(toRemove);
  2960. removeItems(toRemove);
  2961. initSubs(true);
  2962. }
  2963. void CMarketplaceWindow::artifactsChanged(bool Left)
  2964. {
  2965. assert(!Left);
  2966. if(mode != RESOURCE_ARTIFACT)
  2967. return;
  2968. std::vector<int> available = market->availableItemsIds(mode);
  2969. std::set<CTradeableItem *> toRemove;
  2970. BOOST_FOREACH(CTradeableItem *t, items[0])
  2971. if(!vstd::contains(available, t->id))
  2972. toRemove.insert(t);
  2973. removeItems(toRemove);
  2974. redraw();
  2975. }
  2976. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2977. {
  2978. if(Left)
  2979. {
  2980. assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
  2981. int val = slider
  2982. ? slider->value * r1
  2983. : ((deal->blocked) ? 0 : r1);
  2984. return boost::lexical_cast<std::string>(val);
  2985. }
  2986. else
  2987. {
  2988. switch(itemsType[0])
  2989. {
  2990. case RESOURCE:
  2991. return boost::lexical_cast<std::string>( slider->value * r2 );
  2992. case ARTIFACT_TYPE:
  2993. return (deal->blocked ? "0" : "1");
  2994. case PLAYER:
  2995. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2996. }
  2997. }
  2998. return "???";
  2999. }
  3000. Point CMarketplaceWindow::selectionOffset(bool Left) const
  3001. {
  3002. if(Left)
  3003. {
  3004. switch(itemsType[1])
  3005. {
  3006. case RESOURCE:
  3007. return Point(122, 446);
  3008. case CREATURE:
  3009. return Point(128, 450);
  3010. }
  3011. }
  3012. else
  3013. {
  3014. switch(itemsType[0])
  3015. {
  3016. case RESOURCE:
  3017. return Point(410, 446);
  3018. case ARTIFACT_TYPE:
  3019. return Point(425, 447);
  3020. case PLAYER:
  3021. return Point(417, 451);
  3022. }
  3023. }
  3024. assert(0);
  3025. return Point(0,0);
  3026. }
  3027. void CMarketplaceWindow::resourceChanged(int type, int val)
  3028. {
  3029. initSubs(true);
  3030. }
  3031. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3032. {
  3033. switch(type)
  3034. {
  3035. case RESOURCE:
  3036. dx = 82;
  3037. dy = 79;
  3038. x = 39;
  3039. y = 180;
  3040. h = 66;
  3041. w = 74;
  3042. break;
  3043. case PLAYER:
  3044. dx = 83;
  3045. dy = 118;
  3046. h = 64;
  3047. w = 58;
  3048. x = 44;
  3049. y = 83;
  3050. assert(Right);
  3051. break;
  3052. case CREATURE://45,123
  3053. x = 45;
  3054. y = 123;
  3055. w = 58;
  3056. h = 64;
  3057. dx = 83;
  3058. dy = 98;
  3059. assert(!Right);
  3060. break;
  3061. case ARTIFACT_TYPE://45,123
  3062. x = 340-289;
  3063. y = 180;
  3064. w = 44;
  3065. h = 44;
  3066. dx = 83;
  3067. dy = 79;
  3068. break;
  3069. }
  3070. leftToRightOffset = 289;
  3071. }
  3072. void CMarketplaceWindow::updateTraderText()
  3073. {
  3074. if(readyToTrade)
  3075. {
  3076. if(mode == RESOURCE_PLAYER)
  3077. {
  3078. //I can give %s to the %s player.
  3079. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  3080. }
  3081. else if(mode == RESOURCE_ARTIFACT)
  3082. {
  3083. //I can offer you the %s for %d %s of %s.
  3084. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3085. }
  3086. else if(mode == RESOURCE_RESOURCE)
  3087. {
  3088. //I can offer you %d %s of %s for %d %s of %s.
  3089. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  3090. }
  3091. else if(mode == CREATURE_RESOURCE)
  3092. {
  3093. //I can offer you %d %s of %s for %d %s.
  3094. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  3095. }
  3096. return;
  3097. }
  3098. int gnrtxtnr = -1;
  3099. if(madeTransaction)
  3100. {
  3101. if(mode == RESOURCE_PLAYER)
  3102. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  3103. else
  3104. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  3105. }
  3106. else
  3107. {
  3108. if(mode == RESOURCE_PLAYER)
  3109. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  3110. else
  3111. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  3112. }
  3113. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  3114. }
  3115. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
  3116. :CTradeWindow(Market, Hero, Mode)
  3117. {
  3118. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3119. bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
  3120. bg->colorizeAndConvert(LOCPLINT->playerID);
  3121. pos = bg->center();
  3122. if(Mode == CREATURE_EXP)
  3123. {
  3124. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3125. printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
  3126. printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  3127. slider = new CSlider(231,481,137,0,0,0);
  3128. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  3129. max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  3130. sacrificedUnits.resize(ARMY_SIZE, 0);
  3131. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  3132. sacrificeBackpack = NULL;
  3133. initItems(true);
  3134. mimicCres();
  3135. }
  3136. else
  3137. {
  3138. printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
  3139. printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
  3140. sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  3141. sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
  3142. sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  3143. sacrificeBackpack->block(!hero->artifactsInBackpack.size());
  3144. slider = NULL;
  3145. max = NULL;
  3146. {
  3147. BLOCK_CAPTURING;
  3148. arts = new CArtifactsOfHero(Point(pos.x-363, pos.y-12));
  3149. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  3150. arts->commonInfo->participants.insert(arts);
  3151. arts->setHero(Hero);
  3152. arts->recActions = 255;
  3153. arts->allowedAssembling = false;
  3154. addChild(arts);
  3155. artSets.push_back(arts);
  3156. }
  3157. initItems(false);
  3158. }
  3159. printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
  3160. printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
  3161. new CGStatusBar(302, 576);
  3162. ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  3163. ok->assignedKeys.insert(SDLK_ESCAPE);
  3164. deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  3165. if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
  3166. new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  3167. if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
  3168. new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  3169. expPerUnit.resize(ARMY_SIZE, 0);
  3170. getExpValues();
  3171. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  3172. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  3173. setExpToLevel();
  3174. calcTotalExp();
  3175. blockTrade();
  3176. }
  3177. CAltarWindow::~CAltarWindow()
  3178. {
  3179. }
  3180. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  3181. {
  3182. leftToRightOffset = 289;
  3183. x = 45;
  3184. y = 110;
  3185. w = 58;
  3186. h = 64;
  3187. dx = 83;
  3188. dy = 98;
  3189. }
  3190. void CAltarWindow::sliderMoved(int to)
  3191. {
  3192. sacrificedUnits[hLeft->serial] = to;
  3193. updateRight(hRight);
  3194. deal->block(!to);
  3195. calcTotalExp();
  3196. redraw();
  3197. }
  3198. void CAltarWindow::makeDeal()
  3199. {
  3200. if(mode == CREATURE_EXP)
  3201. {
  3202. blockTrade();
  3203. slider->value = 0;
  3204. std::vector<int> toSacrifice = sacrificedUnits;
  3205. for (int i = 0; i < toSacrifice.size(); i++)
  3206. {
  3207. if(toSacrifice[i])
  3208. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  3209. }
  3210. BOOST_FOREACH(int& val, sacrificedUnits)
  3211. val = 0;
  3212. BOOST_FOREACH(CTradeableItem *t, items[0])
  3213. {
  3214. t->type = CREATURE_PLACEHOLDER;
  3215. t->subtitle = "";
  3216. }
  3217. }
  3218. else
  3219. {
  3220. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  3221. {
  3222. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  3223. }
  3224. arts->artifactsOnAltar.clear();
  3225. BOOST_FOREACH(CTradeableItem *t, items[0])
  3226. {
  3227. t->id = -1;
  3228. t->subtitle = "";
  3229. }
  3230. arts->commonInfo->reset();
  3231. //arts->scrollBackpack(0);
  3232. deal->block(true);
  3233. }
  3234. calcTotalExp();
  3235. }
  3236. void CAltarWindow::SacrificeAll()
  3237. {
  3238. if(mode == CREATURE_EXP)
  3239. {
  3240. bool movedAnything = false;
  3241. BOOST_FOREACH(CTradeableItem *t, items[1])
  3242. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  3243. sacrificedUnits[items[1].front()->serial]--;
  3244. BOOST_FOREACH(CTradeableItem *t, items[0])
  3245. {
  3246. updateRight(t);
  3247. if(t->type == CREATURE)
  3248. movedAnything = true;
  3249. }
  3250. deal->block(!movedAnything);
  3251. calcTotalExp();
  3252. }
  3253. else
  3254. {
  3255. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  3256. {
  3257. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  3258. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  3259. }
  3260. SacrificeBackpack();
  3261. }
  3262. redraw();
  3263. }
  3264. void CAltarWindow::selectionChanged(bool side)
  3265. {
  3266. if(mode != CREATURE_EXP)
  3267. return;
  3268. CTradeableItem *&selected = side ? hLeft : hRight;
  3269. CTradeableItem *&theOther = side ? hRight : hLeft;
  3270. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  3271. int stackCount = 0;
  3272. for (int i = 0; i < ARMY_SIZE; i++)
  3273. if(hero->getStackCount(i) > sacrificedUnits[i])
  3274. stackCount++;
  3275. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  3276. slider->block(!slider->amount);
  3277. slider->value = sacrificedUnits[hLeft->serial];
  3278. max->block(!slider->amount);
  3279. readyToTrade = true;
  3280. redraw();
  3281. }
  3282. void CAltarWindow::mimicCres()
  3283. {
  3284. std::vector<Rect> positions;
  3285. getPositionsFor(positions, false, CREATURE);
  3286. BOOST_FOREACH(CTradeableItem *t, items[1])
  3287. {
  3288. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  3289. hlp->pos = positions[t->serial] + hlp->pos;
  3290. items[0].push_back(hlp);
  3291. }
  3292. }
  3293. Point CAltarWindow::selectionOffset(bool Left) const
  3294. {
  3295. if(Left)
  3296. return Point(150, 421);
  3297. else
  3298. return Point(396, 421);
  3299. }
  3300. std::string CAltarWindow::selectionSubtitle(bool Left) const
  3301. {
  3302. if(Left && slider && hLeft)
  3303. return boost::lexical_cast<std::string>(slider->value);
  3304. else if(!Left && hRight)
  3305. return hRight->subtitle;
  3306. else
  3307. return "";
  3308. }
  3309. void CAltarWindow::artifactsChanged(bool left)
  3310. {
  3311. }
  3312. void CAltarWindow::garrisonChanged()
  3313. {
  3314. if(mode != CREATURE_EXP)
  3315. return;
  3316. std::set<CTradeableItem *> empty;
  3317. getEmptySlots(empty);
  3318. BOOST_FOREACH(CTradeableItem *t, empty)
  3319. {
  3320. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  3321. removeItem(t);
  3322. }
  3323. initSubs(true);
  3324. getExpValues();
  3325. }
  3326. void CAltarWindow::getExpValues()
  3327. {
  3328. int dump;
  3329. BOOST_FOREACH(CTradeableItem *t, items[1])
  3330. if(t->id >= 0)
  3331. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
  3332. }
  3333. void CAltarWindow::calcTotalExp()
  3334. {
  3335. int val = 0;
  3336. if(mode == CREATURE_EXP)
  3337. {
  3338. for (int i = 0; i < sacrificedUnits.size(); i++)
  3339. {
  3340. val += expPerUnit[i] * sacrificedUnits[i];
  3341. }
  3342. }
  3343. else
  3344. {
  3345. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  3346. {
  3347. int dmp, valOfArt;
  3348. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  3349. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  3350. }
  3351. }
  3352. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
  3353. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  3354. }
  3355. void CAltarWindow::setExpToLevel()
  3356. {
  3357. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  3358. }
  3359. void CAltarWindow::blockTrade()
  3360. {
  3361. hLeft = hRight = NULL;
  3362. readyToTrade = false;
  3363. if(slider)
  3364. {
  3365. slider->block(true);
  3366. max->block(true);
  3367. }
  3368. deal->block(true);
  3369. }
  3370. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  3371. {
  3372. int val = sacrificedUnits[toUpdate->serial];
  3373. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  3374. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  3375. }
  3376. int CAltarWindow::firstFreeSlot()
  3377. {
  3378. int ret = -1;
  3379. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  3380. return ret < items[0].size() ? ret : -1;
  3381. }
  3382. void CAltarWindow::SacrificeBackpack()
  3383. {
  3384. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  3385. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  3386. {
  3387. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  3388. {
  3389. toOmmit -= hero->artifactsInBackpack[i].artifact;
  3390. continue;
  3391. }
  3392. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  3393. }
  3394. arts->scrollBackpack(0);
  3395. calcTotalExp();
  3396. }
  3397. void CAltarWindow::artifactPicked()
  3398. {
  3399. redraw();
  3400. }
  3401. void CAltarWindow::showAll(SDL_Surface * to)
  3402. {
  3403. CTradeWindow::showAll(to);
  3404. if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  3405. {
  3406. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  3407. int dmp, val;
  3408. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
  3409. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
  3410. }
  3411. }
  3412. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  3413. {
  3414. int artID = art->artType->id;
  3415. if(artID != 1 && artID < 7) //special art
  3416. {
  3417. tlog2 << "Cannot put special artifact on altar!\n";
  3418. return false;
  3419. }
  3420. if(!altarSlot)
  3421. {
  3422. int slotIndex = firstFreeSlot();
  3423. if(slotIndex < 0)
  3424. {
  3425. tlog2 << "No free slots on altar!\n";
  3426. return false;
  3427. }
  3428. altarSlot = items[0][slotIndex];
  3429. }
  3430. int dmp, val;
  3431. market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
  3432. arts->artifactsOnAltar.insert(art);
  3433. altarSlot->id = artID;
  3434. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  3435. altarSlot->hlp = art;
  3436. deal->block(false);
  3437. return true;
  3438. }
  3439. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  3440. {
  3441. int freeBackpackSlot = hero->artifactsInBackpack.size() + Arts::BACKPACK_START;
  3442. if(arts->commonInfo->src.art)
  3443. {
  3444. arts->commonInfo->dst.slotID = freeBackpackSlot;
  3445. arts->commonInfo->dst.AOH = arts;
  3446. }
  3447. if(putOnAltar(altarSlot, art))
  3448. {
  3449. if(slotID < Arts::BACKPACK_START)
  3450. LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
  3451. else
  3452. {
  3453. arts->commonInfo->src.clear();
  3454. arts->commonInfo->dst.clear();
  3455. }
  3456. }
  3457. }
  3458. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  3459. {
  3460. this->pos = pos;
  3461. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  3462. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3463. background = SDL_ConvertSurface(hhlp,screen->format,0);
  3464. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  3465. SDL_FreeSurface(hhlp);
  3466. //printing texts
  3467. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  3468. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  3469. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  3470. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  3471. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  3472. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  3473. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  3474. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  3475. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  3476. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  3477. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  3478. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  3479. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  3480. //setting up buttons
  3481. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  3482. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  3483. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  3484. save->imgs[0]->fixButtonPos();
  3485. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  3486. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  3487. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  3488. mainMenu->imgs[0]->fixButtonPos();
  3489. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  3490. quitGame->imgs[0]->fixButtonPos();
  3491. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  3492. backToMap->imgs[0]->fixButtonPos();
  3493. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  3494. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  3495. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  3496. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  3497. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  3498. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  3499. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  3500. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  3501. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  3502. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  3503. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  3504. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  3505. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  3506. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  3507. musicVolume = new CHighlightableButtonsGroup(0, true);
  3508. for(int i=0; i<10; ++i)
  3509. {
  3510. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  3511. }
  3512. musicVolume->select(CCS->musich->getVolume(), 1);
  3513. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3514. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3515. for(int i=0; i<10; ++i)
  3516. {
  3517. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3518. }
  3519. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3520. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3521. }
  3522. CSystemOptionsWindow::~CSystemOptionsWindow()
  3523. {
  3524. SDL_FreeSurface(background);
  3525. delete save;
  3526. delete quitGame;
  3527. delete backToMap;
  3528. delete mainMenu;
  3529. delete heroMoveSpeed;
  3530. delete mapScrollSpeed;
  3531. delete musicVolume;
  3532. delete effectsVolume;
  3533. }
  3534. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3535. {
  3536. GH.popIntTotally(this);
  3537. SDL_Event event;
  3538. event.type = type;
  3539. event.user.code = usercode; // not necessarily used
  3540. SDL_PushEvent(&event);
  3541. }
  3542. void CSystemOptionsWindow::bquitf()
  3543. {
  3544. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3545. }
  3546. void CSystemOptionsWindow::breturnf()
  3547. {
  3548. GH.popIntTotally(this);
  3549. }
  3550. void CSystemOptionsWindow::bmainmenuf()
  3551. {
  3552. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3553. }
  3554. void CSystemOptionsWindow::bsavef()
  3555. {
  3556. GH.popIntTotally(this);
  3557. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3558. /*using namespace boost::posix_time;
  3559. std::ostringstream fnameStream;
  3560. fnameStream << second_clock::local_time();
  3561. std::string fname = fnameStream.str();
  3562. boost::algorithm::replace_all(fname,":","");
  3563. boost::algorithm::replace_all(fname," ","-");
  3564. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3565. }
  3566. void CSystemOptionsWindow::activate()
  3567. {
  3568. save->activate();
  3569. quitGame->activate();
  3570. backToMap->activate();
  3571. mainMenu->activate();
  3572. heroMoveSpeed->activate();
  3573. mapScrollSpeed->activate();
  3574. musicVolume->activate();
  3575. effectsVolume->activate();
  3576. }
  3577. void CSystemOptionsWindow::deactivate()
  3578. {
  3579. save->deactivate();
  3580. quitGame->deactivate();
  3581. backToMap->deactivate();
  3582. mainMenu->deactivate();
  3583. heroMoveSpeed->deactivate();
  3584. mapScrollSpeed->deactivate();
  3585. musicVolume->deactivate();
  3586. effectsVolume->deactivate();
  3587. }
  3588. void CSystemOptionsWindow::show(SDL_Surface *to)
  3589. {
  3590. CSDL_Ext::blitSurface(background, NULL, to, &pos);
  3591. save->show(to);
  3592. quitGame->show(to);
  3593. backToMap->show(to);
  3594. mainMenu->show(to);
  3595. heroMoveSpeed->show(to);
  3596. mapScrollSpeed->show(to);
  3597. musicVolume->show(to);
  3598. effectsVolume->show(to);
  3599. }
  3600. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
  3601. : tavernObj(TavernObj)
  3602. {
  3603. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3604. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3605. assert(h.size() == 2);
  3606. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3607. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3608. if(h[0])
  3609. selected = 0;
  3610. else
  3611. selected = -1;
  3612. oldSelected = -1;
  3613. bg = new CPicture("TPTAVERN.bmp");
  3614. bg->colorizeAndConvert(LOCPLINT->playerID);
  3615. pos = center(bg->pos);
  3616. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
  3617. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
  3618. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3619. printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
  3620. bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
  3621. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3622. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3623. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3624. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3625. {
  3626. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3627. recruit->block(2);
  3628. }
  3629. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3630. {
  3631. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3632. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3633. recruit->block(2);
  3634. }
  3635. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3636. {
  3637. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3638. recruit->block(2);
  3639. }
  3640. else
  3641. {
  3642. if(!h[0])
  3643. recruit->block(1);
  3644. }
  3645. #ifdef _WIN32
  3646. CCS->videoh->open("TAVERN.BIK");
  3647. #else
  3648. CCS->videoh->open("tavern.mjpg", true, false);
  3649. #endif
  3650. }
  3651. void CTavernWindow::recruitb()
  3652. {
  3653. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3654. const CGObjectInstance *obj = tavernObj;
  3655. close();
  3656. LOCPLINT->cb->recruitHero(obj, toBuy);
  3657. }
  3658. void CTavernWindow::thievesguildb()
  3659. {
  3660. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3661. }
  3662. CTavernWindow::~CTavernWindow()
  3663. {
  3664. CCS->videoh->close();
  3665. }
  3666. void CTavernWindow::close()
  3667. {
  3668. GH.popIntTotally(this);
  3669. }
  3670. void CTavernWindow::show(SDL_Surface * to)
  3671. {
  3672. CIntObject::show(to);
  3673. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3674. if(selected >= 0)
  3675. {
  3676. HeroPortrait *sel = selected ? h2 : h1;
  3677. if (selected != oldSelected && !recruit->blocked)
  3678. {
  3679. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3680. oldSelected = selected;
  3681. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3682. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3683. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3684. }
  3685. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3686. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3687. }
  3688. }
  3689. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3690. {
  3691. if(previousState && !down && h)
  3692. as();
  3693. //ClickableL::clickLeft(down);
  3694. }
  3695. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3696. {
  3697. if(down && h)
  3698. {
  3699. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3700. }
  3701. }
  3702. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3703. :as(sel,id), h(H)
  3704. {
  3705. used = LCLICK | RCLICK | HOVER;
  3706. h = H;
  3707. pos.x = x;
  3708. pos.y = y;
  3709. pos.w = 58;
  3710. pos.h = 64;
  3711. if(H)
  3712. {
  3713. hoverName = CGI->generaltexth->tavernInfo[4];
  3714. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3715. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3716. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3717. if(vstd::contains(h->artifactsWorn,i))
  3718. artifs--;
  3719. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3720. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3721. descr[sizeof(descr)-1] = '\0';
  3722. }
  3723. }
  3724. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3725. {
  3726. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3727. }
  3728. void CTavernWindow::HeroPortrait::hover( bool on )
  3729. {
  3730. //Hoverable::hover(on);
  3731. if(on)
  3732. GH.statusbar->print(hoverName);
  3733. else
  3734. GH.statusbar->clear();
  3735. }
  3736. void CInGameConsole::activate()
  3737. {
  3738. activateKeys();
  3739. }
  3740. void CInGameConsole::deactivate()
  3741. {
  3742. deactivateKeys();
  3743. }
  3744. void CInGameConsole::show(SDL_Surface * to)
  3745. {
  3746. int number = 0;
  3747. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3748. texts_mx.lock();
  3749. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3750. {
  3751. SDL_Color green = {0,0xff,0,0};
  3752. Point leftBottomCorner(0, screen->h);
  3753. if(LOCPLINT->battleInt)
  3754. {
  3755. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3756. }
  3757. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3758. if(SDL_GetTicks() - it->second > defaultTimeout)
  3759. {
  3760. toDel.push_back(it);
  3761. }
  3762. }
  3763. for(int it=0; it<toDel.size(); ++it)
  3764. {
  3765. texts.erase(toDel[it]);
  3766. }
  3767. texts_mx.unlock();
  3768. }
  3769. void CInGameConsole::print(const std::string &txt)
  3770. {
  3771. texts_mx.lock();
  3772. int lineLen = conf.go()->ac.outputLineLength;
  3773. if(txt.size() < lineLen)
  3774. {
  3775. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3776. if(texts.size() > maxDisplayedTexts)
  3777. {
  3778. texts.pop_front();
  3779. }
  3780. }
  3781. else
  3782. {
  3783. assert(lineLen);
  3784. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3785. {
  3786. std::string part = txt.substr(g * lineLen, lineLen);
  3787. if(part.size() == 0)
  3788. break;
  3789. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3790. if(texts.size() > maxDisplayedTexts)
  3791. {
  3792. texts.pop_front();
  3793. }
  3794. }
  3795. }
  3796. texts_mx.unlock();
  3797. }
  3798. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3799. {
  3800. if(key.type != SDL_KEYDOWN) return;
  3801. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3802. switch(key.keysym.sym)
  3803. {
  3804. case SDLK_TAB:
  3805. case SDLK_ESCAPE:
  3806. {
  3807. if(captureAllKeys)
  3808. {
  3809. captureAllKeys = false;
  3810. endEnteringText(false);
  3811. }
  3812. else if(SDLK_TAB)
  3813. {
  3814. captureAllKeys = true;
  3815. startEnteringText();
  3816. }
  3817. break;
  3818. }
  3819. case SDLK_RETURN: //enter key
  3820. {
  3821. if(enteredText.size() > 0 && captureAllKeys)
  3822. {
  3823. captureAllKeys = false;
  3824. endEnteringText(true);
  3825. }
  3826. break;
  3827. }
  3828. case SDLK_BACKSPACE:
  3829. {
  3830. if(enteredText.size() > 1)
  3831. {
  3832. enteredText.resize(enteredText.size()-1);
  3833. enteredText[enteredText.size()-1] = '_';
  3834. refreshEnteredText();
  3835. }
  3836. break;
  3837. }
  3838. case SDLK_UP: //up arrow
  3839. {
  3840. if(previouslyEntered.size() == 0)
  3841. break;
  3842. if(prevEntDisp == -1)
  3843. {
  3844. prevEntDisp = previouslyEntered.size() - 1;
  3845. enteredText = previouslyEntered[prevEntDisp] + "_";
  3846. refreshEnteredText();
  3847. }
  3848. else if( prevEntDisp > 0)
  3849. {
  3850. --prevEntDisp;
  3851. enteredText = previouslyEntered[prevEntDisp] + "_";
  3852. refreshEnteredText();
  3853. }
  3854. break;
  3855. }
  3856. case SDLK_DOWN: //down arrow
  3857. {
  3858. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3859. {
  3860. ++prevEntDisp;
  3861. enteredText = previouslyEntered[prevEntDisp] + "_";
  3862. refreshEnteredText();
  3863. }
  3864. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3865. {
  3866. prevEntDisp = -1;
  3867. enteredText = "_";
  3868. refreshEnteredText();
  3869. }
  3870. break;
  3871. }
  3872. default:
  3873. {
  3874. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3875. {
  3876. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3877. {
  3878. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3879. enteredText += "_";
  3880. refreshEnteredText();
  3881. }
  3882. }
  3883. break;
  3884. }
  3885. }
  3886. }
  3887. void CInGameConsole::startEnteringText()
  3888. {
  3889. enteredText = "_";
  3890. if(GH.topInt() == adventureInt)
  3891. {
  3892. GH.statusbar->print(enteredText);
  3893. }
  3894. else if(LOCPLINT->battleInt)
  3895. {
  3896. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3897. }
  3898. }
  3899. void CInGameConsole::endEnteringText(bool printEnteredText)
  3900. {
  3901. prevEntDisp = -1;
  3902. if(printEnteredText)
  3903. {
  3904. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3905. LOCPLINT->cb->sendMessage(txt);
  3906. previouslyEntered.push_back(txt);
  3907. print(txt);
  3908. }
  3909. enteredText = "";
  3910. if(GH.topInt() == adventureInt)
  3911. {
  3912. GH.statusbar->clear();
  3913. }
  3914. else if(LOCPLINT->battleInt)
  3915. {
  3916. LOCPLINT->battleInt->console->ingcAlter = "";
  3917. }
  3918. }
  3919. void CInGameConsole::refreshEnteredText()
  3920. {
  3921. if(GH.topInt() == adventureInt)
  3922. {
  3923. GH.statusbar->print(enteredText);
  3924. }
  3925. else if(LOCPLINT->battleInt)
  3926. {
  3927. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3928. }
  3929. }
  3930. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3931. {
  3932. }
  3933. void CGarrisonWindow::close()
  3934. {
  3935. GH.popIntTotally(this);
  3936. }
  3937. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3938. {
  3939. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3940. bg = new CPicture("GARRISON.bmp");
  3941. bg->colorizeAndConvert(LOCPLINT->playerID);
  3942. pos = bg->center();
  3943. garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
  3944. {
  3945. AdventureMapButton *split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3946. removeChild(split);
  3947. garr->addSplitBtn(split);
  3948. }
  3949. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3950. }
  3951. CGarrisonWindow::~CGarrisonWindow()
  3952. {
  3953. }
  3954. void CGarrisonWindow::showAll(SDL_Surface * to)
  3955. {
  3956. CIntObject::showAll(to);
  3957. std::string title;
  3958. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3959. title = CGI->generaltexth->allTexts[709];
  3960. else
  3961. {
  3962. title = CGI->generaltexth->allTexts[35];
  3963. boost::algorithm::replace_first(title, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3964. }
  3965. blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
  3966. blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
  3967. printAtMiddleLoc(title,275,30,FONT_BIG,tytulowy,to);
  3968. }
  3969. IShowActivable::IShowActivable()
  3970. {
  3971. type = 0;
  3972. }
  3973. CGarrisonHolder::CGarrisonHolder()
  3974. {
  3975. type |= WITH_GARRISON;
  3976. }
  3977. void CWindowWithGarrison::updateGarrisons()
  3978. {
  3979. garr->recreateSlots();
  3980. }
  3981. void CRClickPopupInt::show(SDL_Surface * to)
  3982. {
  3983. inner->show(to);
  3984. }
  3985. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3986. {
  3987. CCS->curh->hide();
  3988. inner = our;
  3989. delInner = deleteInt;
  3990. }
  3991. CRClickPopupInt::~CRClickPopupInt()
  3992. {
  3993. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3994. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3995. // if(LOCPLINT && inner == adventureInt->heroWindow)
  3996. // adventureInt->heroWindow->dispose();
  3997. if(delInner)
  3998. delete inner;
  3999. CCS->curh->show();
  4000. }
  4001. void CRClickPopupInt::showAll(SDL_Surface * to)
  4002. {
  4003. inner->showAll(to);
  4004. }
  4005. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  4006. : marked(false), ourArt(Art), picked(false), locked(false)
  4007. {
  4008. }
  4009. void CArtPlace::activate()
  4010. {
  4011. if(!active)
  4012. {
  4013. LRClickableAreaWTextComp::activate();
  4014. }
  4015. }
  4016. void CArtPlace::clickLeft(tribool down, bool previousState)
  4017. {
  4018. //LRClickableAreaWTextComp::clickLeft(down);
  4019. bool inBackpack = slotID >= Arts::BACKPACK_START,
  4020. srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
  4021. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  4022. // If clicked on spellbook, open it only if no artifact is held at the moment.
  4023. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  4024. {
  4025. if(ourArt->artType->id == 0)
  4026. {
  4027. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  4028. GH.pushInt(spellWindow);
  4029. }
  4030. }
  4031. if (!down && previousState)
  4032. {
  4033. if(ourArt && ourArt->id == 0) //spellbook
  4034. return; //this is handled separately
  4035. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  4036. {
  4037. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  4038. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  4039. {
  4040. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  4041. {
  4042. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  4043. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  4044. return;
  4045. }
  4046. select();
  4047. }
  4048. }
  4049. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  4050. {
  4051. deselect();
  4052. }
  4053. else //perform artifact transition
  4054. {
  4055. if(inBackpack) // Backpack destination.
  4056. {
  4057. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  4058. {
  4059. deselect();
  4060. }
  4061. else
  4062. {
  4063. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  4064. switch(cur->id)
  4065. {
  4066. case 3:
  4067. //should not happen, catapult cannot be selected
  4068. assert(cur->id != 3);
  4069. break;
  4070. case 4: case 5: case 6: //war machines cannot go to backpack
  4071. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  4072. break;
  4073. default:
  4074. setMeAsDest();
  4075. amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4076. if(srcInBackpack && srcInSameHero)
  4077. {
  4078. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
  4079. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  4080. ourOwner->commonInfo->dst.slotID--;
  4081. }
  4082. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  4083. deselect();
  4084. else
  4085. ourOwner->realizeCurrentTransaction();
  4086. break;
  4087. }
  4088. }
  4089. }
  4090. //check if swap is possible
  4091. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  4092. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  4093. {
  4094. setMeAsDest();
  4095. //
  4096. // // Special case when the dest artifact can't be fit into the src slot.
  4097. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  4098. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  4099. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  4100. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  4101. // {
  4102. // // Put dest artifact into owner's backpack.
  4103. // ourOwner->commonInfo->src.AOH = ourOwner;
  4104. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  4105. // }
  4106. ourOwner->realizeCurrentTransaction();
  4107. }
  4108. }
  4109. }
  4110. }
  4111. void CArtPlace::clickRight(tribool down, bool previousState)
  4112. {
  4113. if(down && ourArt && !locked && text.size()) //if there is no description or it's a lock, do nothing ;]
  4114. {
  4115. if (slotID < 19)
  4116. {
  4117. if(ourOwner->allowedAssembling)
  4118. {
  4119. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  4120. // If the artifact can be assembled, display dialog.
  4121. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  4122. {
  4123. LOCPLINT->showArtifactAssemblyDialog(
  4124. ourArt->artType->id,
  4125. combination->id,
  4126. true,
  4127. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  4128. 0);
  4129. if(assemblyPossibilities.size() > 2)
  4130. {
  4131. tlog3 << "More than one possibility of assembling... taking only first\n";
  4132. break;
  4133. }
  4134. }
  4135. // Otherwise if the artifact can be diasassembled, display dialog.
  4136. if(ourArt->canBeDisassembled())
  4137. {
  4138. LOCPLINT->showArtifactAssemblyDialog(
  4139. ourArt->artType->id,
  4140. 0,
  4141. false,
  4142. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  4143. 0);
  4144. }
  4145. }
  4146. }
  4147. // Lastly just show the artifact description.
  4148. LRClickableAreaWTextComp::clickRight(down, previousState);
  4149. }
  4150. }
  4151. /**
  4152. * Selects artifact slot so that the containing artifact looks like it's picked up.
  4153. */
  4154. void CArtPlace::select ()
  4155. {
  4156. if (locked)
  4157. return;
  4158. picked = true;
  4159. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  4160. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  4161. ourOwner->commonInfo->src.setTo(this, false);
  4162. ourOwner->markPossibleSlots(ourArt);
  4163. if(slotID >= Arts::BACKPACK_START)
  4164. ourOwner->scrollBackpack(0); //will update slots
  4165. // Update the hero bonuses.
  4166. ourOwner->updateParentWindow();
  4167. ourOwner->safeRedraw();
  4168. }
  4169. /**
  4170. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  4171. */
  4172. void CArtPlace::deselect ()
  4173. {
  4174. picked = false;
  4175. CCS->curh->dragAndDropCursor(NULL);
  4176. ourOwner->unmarkSlots();
  4177. ourOwner->commonInfo->src.clear();
  4178. if(slotID >= Arts::BACKPACK_START)
  4179. ourOwner->scrollBackpack(0); //will update slots
  4180. ourOwner->updateParentWindow();
  4181. ourOwner->safeRedraw();
  4182. }
  4183. void CArtPlace::deactivate()
  4184. {
  4185. if(active)
  4186. {
  4187. LRClickableAreaWTextComp::deactivate();
  4188. }
  4189. }
  4190. void CArtPlace::showAll(SDL_Surface *to)
  4191. {
  4192. if (ourArt && !picked)
  4193. {
  4194. int graphic = locked ? 145 : ourArt->artType->id;
  4195. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  4196. }
  4197. if(marked && active)
  4198. {
  4199. // Draw vertical bars.
  4200. for (int i = 0; i < pos.h; ++i)
  4201. {
  4202. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  4203. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  4204. }
  4205. // Draw horizontal bars.
  4206. for (int i = 0; i < pos.w; ++i)
  4207. {
  4208. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  4209. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  4210. }
  4211. }
  4212. }
  4213. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  4214. {
  4215. // You can place 'no artifact' anywhere.
  4216. if(!art)
  4217. return true;
  4218. // Anything can but War Machines can be placed in backpack.
  4219. if (slotID >= 19)
  4220. return !CGI->arth->isBigArtifact(art->id);
  4221. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  4222. }
  4223. CArtPlace::~CArtPlace()
  4224. {
  4225. deactivate();
  4226. }
  4227. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  4228. {
  4229. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  4230. }
  4231. void CArtPlace::setArtifact(const CArtifactInstance *art)
  4232. {
  4233. ourArt = art;
  4234. if(!art)
  4235. {
  4236. text = std::string();
  4237. hoverText = CGI->generaltexth->allTexts[507];
  4238. }
  4239. else
  4240. {
  4241. text = ourArt->artType->Description();
  4242. if (locked) // Locks should appear as empty.
  4243. hoverText = CGI->generaltexth->allTexts[507];
  4244. else
  4245. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  4246. }
  4247. }
  4248. void HoverableArea::hover (bool on)
  4249. {
  4250. if (on)
  4251. GH.statusbar->print(hoverText);
  4252. else if (GH.statusbar->getCurrent()==hoverText)
  4253. GH.statusbar->clear();
  4254. }
  4255. HoverableArea::HoverableArea()
  4256. {
  4257. used |= HOVER;
  4258. }
  4259. HoverableArea::~HoverableArea()
  4260. {
  4261. }
  4262. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  4263. {
  4264. if(!down && previousState)
  4265. {
  4266. LOCPLINT->showInfoDialog(text);
  4267. }
  4268. }
  4269. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  4270. {
  4271. adventureInt->handleRightClick(text, down);
  4272. }
  4273. LRClickableAreaWText::LRClickableAreaWText()
  4274. {
  4275. init();
  4276. }
  4277. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
  4278. {
  4279. init();
  4280. pos = Pos + pos;
  4281. hoverText = HoverText;
  4282. text = ClickText;
  4283. }
  4284. LRClickableAreaWText::~LRClickableAreaWText()
  4285. {
  4286. }
  4287. void LRClickableAreaWText::init()
  4288. {
  4289. used = LCLICK | RCLICK | HOVER;
  4290. }
  4291. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  4292. {
  4293. if((!down) && previousState)
  4294. {
  4295. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
  4296. LOCPLINT->showInfoDialog(text, comp);
  4297. }
  4298. }
  4299. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  4300. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  4301. {
  4302. }
  4303. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  4304. {
  4305. used = LCLICK | RCLICK | HOVER;
  4306. pos.x += x; pos.w = 58;
  4307. pos.y += y; pos.h = 64;
  4308. }
  4309. void CHeroArea::clickLeft(tribool down, bool previousState)
  4310. {
  4311. if((!down) && previousState && hero)
  4312. LOCPLINT->openHeroWindow(hero);
  4313. }
  4314. void CHeroArea::clickRight(tribool down, bool previousState)
  4315. {
  4316. if((!down) && previousState && hero)
  4317. LOCPLINT->openHeroWindow(hero);
  4318. }
  4319. void CHeroArea::hover(bool on)
  4320. {
  4321. if (on && hero)
  4322. GH.statusbar->print(hero->hoverName);
  4323. else
  4324. GH.statusbar->clear();
  4325. }
  4326. void CHeroArea::showAll(SDL_Surface * to)
  4327. {
  4328. if (hero)
  4329. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  4330. }
  4331. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  4332. {
  4333. if((!down) && previousState && town)
  4334. {
  4335. LOCPLINT->openTownWindow(town);
  4336. LOCPLINT->castleInt->winMode = type;
  4337. if ( type == 2 )
  4338. LOCPLINT->castleInt->buildingClicked(10);
  4339. else if ( type == 3 && town->fortLevel() )
  4340. LOCPLINT->castleInt->buildingClicked(7);
  4341. }
  4342. }
  4343. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  4344. {
  4345. if((!down) && previousState && town)
  4346. LOCPLINT->openTownWindow(town);//TODO: popup?
  4347. }
  4348. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  4349. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  4350. {
  4351. }
  4352. void CArtifactsOfHero::SCommonPart::reset()
  4353. {
  4354. src.clear();
  4355. dst.clear();
  4356. CCS->curh->dragAndDropCursor(NULL);
  4357. }
  4358. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  4359. {
  4360. // // An update is made, rather than initialization.
  4361. // if (curHero && curHero->id == hero->id)
  4362. // {
  4363. // if(curHero != hero)
  4364. // {
  4365. // //delete curHero;
  4366. // curHero = hero; //was: creating a copy
  4367. // }
  4368. //
  4369. // // Compensate backpack pos if an artifact was insertad before it.
  4370. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  4371. // && commonInfo->dst.slotID - 19 < backpackPos)
  4372. // {
  4373. // backpackPos++;
  4374. // }
  4375. //
  4376. // if (updateState && commonInfo->srcAOH == this)
  4377. // {
  4378. // // A swap was made, make the replaced artifact the current selected.
  4379. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  4380. // {
  4381. // // // Temporarily remove artifact from hero.
  4382. // // if (commonInfo->srcSlotID < 19)
  4383. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  4384. // // else
  4385. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  4386. //
  4387. // updateParentWindow(); //TODO: evil! but does the thing
  4388. //
  4389. // // Source <- Dest
  4390. // commonInfo->srcArtifact = commonInfo->destArtifact;
  4391. //
  4392. // // Reset destination parameters.
  4393. // commonInfo->dst.clear();
  4394. //
  4395. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  4396. // markPossibleSlots(commonInfo->srcArtifact);
  4397. // }
  4398. // else if (commonInfo->destAOH != NULL)
  4399. // {
  4400. // // Reset all parameters.
  4401. // commonInfo->reset();
  4402. // unmarkSlots();
  4403. // }
  4404. // }
  4405. // }
  4406. // else
  4407. // {
  4408. // commonInfo->reset();
  4409. // }
  4410. //
  4411. // if(hero != curHero)
  4412. // {
  4413. // // delete curHero;
  4414. // // curHero = new CGHeroInstance(*hero);
  4415. // curHero = hero; //was: creating a copy
  4416. // }
  4417. curHero = hero;
  4418. if (curHero->artifactsInBackpack.size() > 0)
  4419. backpackPos %= curHero->artifactsInBackpack.size();
  4420. else
  4421. backpackPos = 0;
  4422. // Fill the slots for worn artifacts and backpack.
  4423. for (int g = 0; g < 19 ; g++)
  4424. setSlotData(artWorn[g], g);
  4425. scrollBackpack(0);
  4426. }
  4427. void CArtifactsOfHero::dispose()
  4428. {
  4429. //delNull(curHero);
  4430. unmarkSlots(false);
  4431. CCS->curh->dragAndDropCursor(NULL);
  4432. }
  4433. void CArtifactsOfHero::scrollBackpack(int dir)
  4434. {
  4435. int artsInBackpack = curHero->artifactsInBackpack.size();
  4436. backpackPos += dir;
  4437. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  4438. backpackPos += artsInBackpack;
  4439. if(artsInBackpack)
  4440. backpackPos %= artsInBackpack;
  4441. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  4442. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  4443. toOmit.insert(commonInfo->src.art);
  4444. int omitedSoFar = 0;
  4445. //set new data
  4446. size_t s = 0;
  4447. for( ; s < artsInBackpack; ++s)
  4448. {
  4449. if (s < artsInBackpack)
  4450. {
  4451. int slotID = 19 + (s + backpackPos)%artsInBackpack;
  4452. const CArtifactInstance *art = curHero->getArt(slotID);
  4453. assert(art);
  4454. if(!vstd::contains(toOmit, art))
  4455. {
  4456. if(s - omitedSoFar < 5)
  4457. setSlotData(backpack[s-omitedSoFar], slotID);
  4458. }
  4459. else
  4460. {
  4461. toOmit -= art;
  4462. omitedSoFar++;
  4463. continue;
  4464. }
  4465. }
  4466. }
  4467. for( ; s - omitedSoFar < 5; s++)
  4468. eraseSlotData(backpack[s-omitedSoFar], 19 + s);
  4469. //blocking scrolling if there is not enough artifacts to scroll
  4470. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  4471. leftArtRoll->block(!scrollingPossible);
  4472. rightArtRoll->block(!scrollingPossible);
  4473. safeRedraw();
  4474. }
  4475. /**
  4476. * Marks possible slots where a given artifact can be placed, except backpack.
  4477. *
  4478. * @param art Artifact checked against.
  4479. */
  4480. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4481. {
  4482. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4483. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4484. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  4485. safeRedraw();
  4486. }
  4487. /**
  4488. * Unamarks all slots.
  4489. */
  4490. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4491. {
  4492. if(commonInfo)
  4493. {
  4494. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4495. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4496. place->marked = false;
  4497. }
  4498. else
  4499. {
  4500. BOOST_FOREACH(CArtPlace *place, artWorn)
  4501. place->marked = false;
  4502. }
  4503. if(withRedraw)
  4504. safeRedraw();
  4505. }
  4506. /**
  4507. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4508. */
  4509. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4510. {
  4511. if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4512. {
  4513. return;
  4514. }
  4515. artPlace->picked = false;
  4516. artPlace->slotID = slotID;
  4517. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4518. {
  4519. artPlace->setArtifact(asi->artifact);
  4520. artPlace->locked = asi->locked;
  4521. }
  4522. else
  4523. artPlace->setArtifact(NULL);
  4524. }
  4525. /**
  4526. * Makes given artifact slot appear as empty with a certain slot ID.
  4527. */
  4528. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4529. {
  4530. artPlace->picked = false;
  4531. artPlace->slotID = slotID;
  4532. artPlace->setArtifact(NULL);
  4533. }
  4534. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4535. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
  4536. {
  4537. if(createCommonPart)
  4538. {
  4539. commonInfo = new CArtifactsOfHero::SCommonPart;
  4540. commonInfo->participants.insert(this);
  4541. }
  4542. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4543. pos += position;
  4544. artWorn.resize(19);
  4545. std::vector<Rect> slotPos;
  4546. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  4547. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  4548. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  4549. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  4550. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  4551. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  4552. genRect(44,44,381,296);
  4553. // Create slots for worn artifacts.
  4554. for (int g = 0; g < 19 ; g++)
  4555. {
  4556. artWorn[g] = new CArtPlace(NULL);
  4557. artWorn[g]->pos = slotPos[g] + pos;
  4558. artWorn[g]->ourOwner = this;
  4559. eraseSlotData(artWorn[g], g);
  4560. }
  4561. // Create slots for the backpack.
  4562. for(size_t s=0; s<5; ++s)
  4563. {
  4564. CArtPlace * add = new CArtPlace(NULL);
  4565. add->ourOwner = this;
  4566. add->pos.x = pos.x + 403 + 46*s;
  4567. add->pos.y = pos.y + 365;
  4568. add->pos.h = add->pos.w = 44;
  4569. eraseSlotData(add, 19 + s);
  4570. backpack.push_back(add);
  4571. }
  4572. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4573. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4574. }
  4575. CArtifactsOfHero::~CArtifactsOfHero()
  4576. {
  4577. dispose();
  4578. }
  4579. void CArtifactsOfHero::updateParentWindow()
  4580. {
  4581. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4582. {
  4583. if(updateState)
  4584. chw->curHero = curHero;
  4585. else
  4586. chw->update(curHero, true);
  4587. }
  4588. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4589. {
  4590. //use our copy of hero to draw window
  4591. if(cew->heroInst[0]->id == curHero->id)
  4592. cew->heroInst[0] = curHero;
  4593. else
  4594. cew->heroInst[1] = curHero;
  4595. if(!updateState)
  4596. {
  4597. cew->deactivate();
  4598. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4599. {
  4600. if(cew->heroInst[g] == curHero)
  4601. {
  4602. cew->artifs[g]->setHero(curHero);
  4603. }
  4604. }
  4605. cew->prepareBackground();
  4606. cew->activate();
  4607. }
  4608. }
  4609. }
  4610. void CArtifactsOfHero::safeRedraw()
  4611. {
  4612. if(parent)
  4613. parent->redraw();
  4614. else
  4615. redraw();
  4616. }
  4617. void CArtifactsOfHero::realizeCurrentTransaction()
  4618. {
  4619. assert(commonInfo->src.AOH);
  4620. assert(commonInfo->dst.AOH);
  4621. LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
  4622. commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
  4623. }
  4624. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4625. {
  4626. if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
  4627. setSlotData(getArtPlace(src.slot), src.slot);
  4628. if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
  4629. setSlotData(getArtPlace(dst.slot), dst.slot);
  4630. if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
  4631. updateWornSlots();
  4632. if(commonInfo->src == src) //artifact was taken from us
  4633. {
  4634. assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
  4635. commonInfo->reset();
  4636. unmarkSlots();
  4637. }
  4638. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4639. {
  4640. assert(dst.slot >= Arts::BACKPACK_START);
  4641. commonInfo->reset();
  4642. CArtPlace *ap = NULL;
  4643. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4644. {
  4645. if(aoh->curHero == dst.hero)
  4646. {
  4647. commonInfo->src.AOH = aoh;
  4648. if(ap = aoh->getArtPlace(dst.slot))
  4649. break;
  4650. }
  4651. }
  4652. if(ap)
  4653. {
  4654. ap->select();
  4655. }
  4656. else
  4657. {
  4658. commonInfo->src.art = dst.getArt();
  4659. commonInfo->src.slotID = dst.slot;
  4660. assert(commonInfo->src.AOH);
  4661. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4662. markPossibleSlots(dst.getArt());
  4663. }
  4664. }
  4665. else if(src.slot >= Arts::BACKPACK_START && src.slot < commonInfo->src.slotID && src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
  4666. {
  4667. int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4668. commonInfo->src.slotID--;
  4669. assert(commonInfo->src.valid());
  4670. }
  4671. else
  4672. {
  4673. tlog1 << "Unexpected artifact movement...\n";
  4674. }
  4675. int shift = 0;
  4676. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4677. // shift++;
  4678. //
  4679. if(src.slot < Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4680. shift++;
  4681. if(dst.slot < Arts::BACKPACK_START && src.slot - Arts::BACKPACK_START < backpackPos)
  4682. shift--;
  4683. if( src.hero == curHero && src.slot >= Arts::BACKPACK_START
  4684. || dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
  4685. scrollBackpack(shift); //update backpack slots
  4686. }
  4687. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4688. {
  4689. if(slot < Arts::BACKPACK_START)
  4690. {
  4691. return artWorn[slot];
  4692. }
  4693. else
  4694. {
  4695. BOOST_FOREACH(CArtPlace *ap, backpack)
  4696. if(ap->slotID == slot)
  4697. return ap;
  4698. }
  4699. return NULL;
  4700. }
  4701. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4702. {
  4703. if(al.hero == curHero)
  4704. updateWornSlots();
  4705. }
  4706. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4707. {
  4708. if(al.hero == curHero)
  4709. updateWornSlots();
  4710. }
  4711. void CArtifactsOfHero::updateWornSlots()
  4712. {
  4713. for(int i = 0; i < Arts::BACKPACK_START; i++)
  4714. setSlotData(getArtPlace(i), i);
  4715. updateParentWindow();
  4716. }
  4717. void CExchangeWindow::close()
  4718. {
  4719. GH.popIntTotally(this);
  4720. }
  4721. void CExchangeWindow::activate()
  4722. {
  4723. quit->activate();
  4724. garr->activate();
  4725. artifs[0]->setHero(heroInst[0]);
  4726. artifs[0]->activate();
  4727. artifs[1]->setHero(heroInst[1]);
  4728. artifs[1]->activate();
  4729. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4730. {
  4731. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4732. {
  4733. secSkillAreas[g][b]->activate();
  4734. }
  4735. }
  4736. for(int b=0; b<primSkillAreas.size(); ++b)
  4737. primSkillAreas[b]->activate();
  4738. GH.statusbar = ourBar;
  4739. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4740. questlogButton[g]->activate();
  4741. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4742. morale[g]->activate();
  4743. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4744. luck[g]->activate();
  4745. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4746. portrait[g]->activate();
  4747. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4748. spellPoints[g]->activate();
  4749. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4750. experience[g]->activate();
  4751. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4752. speciality[g]->activate();
  4753. }
  4754. void CExchangeWindow::deactivate()
  4755. {
  4756. quit->deactivate();
  4757. garr->deactivate();
  4758. artifs[0]->deactivate();
  4759. artifs[1]->deactivate();
  4760. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4761. {
  4762. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4763. {
  4764. secSkillAreas[g][b]->deactivate();
  4765. }
  4766. }
  4767. for(int b=0; b<primSkillAreas.size(); ++b)
  4768. primSkillAreas[b]->deactivate();
  4769. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4770. questlogButton[g]->deactivate();
  4771. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4772. morale[g]->deactivate();
  4773. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4774. luck[g]->deactivate();
  4775. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4776. portrait[g]->deactivate();
  4777. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4778. spellPoints[g]->deactivate();
  4779. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4780. experience[g]->deactivate();
  4781. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4782. speciality[g]->deactivate();
  4783. }
  4784. void CExchangeWindow::show(SDL_Surface * to)
  4785. {
  4786. blitAt(bg, pos, to);
  4787. quit->show(to);
  4788. //printing border around window
  4789. if(screen->w != 800 || screen->h !=600)
  4790. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4791. artifs[0]->showAll(to);
  4792. artifs[1]->showAll(to);
  4793. ourBar->show(to);
  4794. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4795. {
  4796. questlogButton[g]->show(to);
  4797. }
  4798. garr->show(to);
  4799. }
  4800. void CExchangeWindow::questlog(int whichHero)
  4801. {
  4802. CCS->curh->dragAndDropCursor(NULL);
  4803. }
  4804. void CExchangeWindow::prepareBackground()
  4805. {
  4806. if(bg)
  4807. SDL_FreeSurface(bg);
  4808. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4809. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4810. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4811. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4812. SDL_FreeSurface(bgtemp);
  4813. //printing heroes' names and levels
  4814. std::ostringstream os, os2;
  4815. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4816. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4817. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4818. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4819. //printing primary skills
  4820. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4821. for(int g=0; g<4; ++g)
  4822. {
  4823. //graphics
  4824. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4825. }
  4826. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4827. //heroes related thing
  4828. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4829. {
  4830. //printing primary skills' amounts
  4831. for(int m=0; m<4; ++m)
  4832. {
  4833. std::ostringstream primarySkill;
  4834. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  4835. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4836. }
  4837. //printing secondary skills
  4838. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4839. {
  4840. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4841. }
  4842. //hero's specialty
  4843. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4844. //experience
  4845. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4846. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4847. //mana points
  4848. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4849. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4850. //setting morale
  4851. blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4852. //setting luck
  4853. blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4854. }
  4855. //printing portraits
  4856. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4857. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4858. delete un32;
  4859. delete skilldef;
  4860. }
  4861. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4862. {
  4863. char bufor[400];
  4864. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4865. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4866. prepareBackground();
  4867. pos.x = screen->w/2 - bg->w/2;
  4868. pos.y = screen->h/2 - bg->h/2;
  4869. pos.w = screen->w;
  4870. pos.h = screen->h;
  4871. artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
  4872. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4873. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4874. artifs[0]->setHero(heroInst[0]);
  4875. artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
  4876. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4877. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4878. artifs[1]->setHero(heroInst[1]);
  4879. artSets.push_back(artifs[0]);
  4880. artSets.push_back(artifs[1]);
  4881. //primary skills
  4882. for(int g=0; g<4; ++g)
  4883. {
  4884. //primary skill's clickable areas
  4885. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4886. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4887. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4888. primSkillAreas[g]->type = g;
  4889. primSkillAreas[g]->bonusValue = -1;
  4890. primSkillAreas[g]->baseType = 0;
  4891. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4892. primSkillAreas[g]->hoverText = std::string(bufor);
  4893. }
  4894. //heroes related thing
  4895. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4896. {
  4897. //secondary skill's clickable areas
  4898. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4899. {
  4900. int skill = heroInst[b]->secSkills[g].first,
  4901. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4902. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4903. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4904. secSkillAreas[b][g]->baseType = 1;
  4905. secSkillAreas[b][g]->type = skill;
  4906. secSkillAreas[b][g]->bonusValue = level;
  4907. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4908. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4909. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4910. }
  4911. portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
  4912. speciality[b] = new LRClickableAreaWText();
  4913. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4914. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4915. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4916. experience[b] = new LRClickableAreaWText();
  4917. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4918. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4919. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4920. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4921. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4922. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4923. spellPoints[b] = new LRClickableAreaWText();
  4924. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4925. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4926. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4927. spellPoints[b]->text = std::string(bufor);
  4928. //setting morale
  4929. morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
  4930. morale[b]->set(heroInst[b]);
  4931. //setting luck
  4932. luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
  4933. luck[b]->set(heroInst[b]);
  4934. }
  4935. //buttons
  4936. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4937. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4938. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4939. //statusbar
  4940. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4941. //garrison interface
  4942. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4943. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4944. garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4945. }
  4946. CExchangeWindow::~CExchangeWindow() //d-tor
  4947. {
  4948. SDL_FreeSurface(bg);
  4949. delete quit;
  4950. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4951. delete artifs[0]->commonInfo;
  4952. artifs[0]->commonInfo = NULL;
  4953. delete artifs[0];
  4954. artifs[1]->commonInfo = NULL;
  4955. delete artifs[1];
  4956. delete garr;
  4957. delete ourBar;
  4958. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4959. {
  4960. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4961. {
  4962. delete secSkillAreas[g][b];
  4963. }
  4964. }
  4965. for(int b=0; b<primSkillAreas.size(); ++b)
  4966. {
  4967. delete primSkillAreas[b];
  4968. }
  4969. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4970. {
  4971. delete questlogButton[g];
  4972. }
  4973. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4974. delete morale[g];
  4975. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4976. delete luck[g];
  4977. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4978. delete portrait[g];
  4979. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4980. delete spellPoints[g];
  4981. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4982. delete experience[g];
  4983. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4984. delete speciality[g];
  4985. }
  4986. void CShipyardWindow::activate()
  4987. {
  4988. build->activate();
  4989. quit->activate();
  4990. }
  4991. void CShipyardWindow::deactivate()
  4992. {
  4993. build->deactivate();
  4994. quit->deactivate();
  4995. }
  4996. void CShipyardWindow::show( SDL_Surface * to )
  4997. {
  4998. blitAt(bg,pos,to);
  4999. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  5000. build->show(to);
  5001. quit->show(to);
  5002. }
  5003. CShipyardWindow::~CShipyardWindow()
  5004. {
  5005. delete build;
  5006. delete quit;
  5007. }
  5008. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  5009. {
  5010. boat = boatType;
  5011. frame = 0;
  5012. SDL_Surface * bgtemp; //loaded as 8bpp surface
  5013. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  5014. pos.x = screen->w/2 - bgtemp->w/2;
  5015. pos.y = screen->h/2 - bgtemp->h/2;
  5016. pos.w = bgtemp->w;
  5017. pos.h = bgtemp->h;
  5018. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  5019. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  5020. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  5021. SDL_FreeSurface(bgtemp);
  5022. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  5023. blitAt(bgtemp, 100, 69, bg);
  5024. SDL_FreeSurface(bgtemp);
  5025. // Draw resource icons and costs.
  5026. std::string goldCost = boost::lexical_cast<std::string>(1000);
  5027. std::string woodCost = boost::lexical_cast<std::string>(10);
  5028. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  5029. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  5030. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  5031. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  5032. bool affordable = true;
  5033. for(int i = 0; i < cost.size(); i++)
  5034. {
  5035. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  5036. {
  5037. affordable = false;
  5038. break;
  5039. }
  5040. }
  5041. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  5042. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  5043. build->callback += onBuy;
  5044. if(!affordable)
  5045. build->block(true);
  5046. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  5047. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  5048. }
  5049. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  5050. :animCount(0)
  5051. {
  5052. CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
  5053. alphaTransform(arrows->ourImages[0].bitmap);
  5054. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  5055. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  5056. //make transparency black
  5057. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  5058. //the rest
  5059. background = SDL_ConvertSurface(back, screen->format, back->flags);
  5060. SDL_FreeSurface(back);
  5061. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  5062. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  5063. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  5064. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  5065. //printing necessary things to background
  5066. int3 moveInt = int3(8, 9, 0);
  5067. CGI->mh->terrainRect
  5068. (grailPos - moveInt, adventureInt->anim,
  5069. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  5070. background, &genRect(544, 591, 8, 8), 0, 0, true);
  5071. //printing X sign
  5072. {
  5073. int x = 32*moveInt.x - 16,
  5074. y = 32*moveInt.y + 1;
  5075. if (x<0 || y<0 || x>pos.w || y>pos.h)
  5076. {
  5077. }
  5078. else
  5079. {
  5080. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
  5081. }
  5082. }
  5083. delete arrows;
  5084. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  5085. std::vector<SPuzzleInfo> puzzlesToPrint;
  5086. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  5087. {
  5088. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  5089. {
  5090. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  5091. }
  5092. else
  5093. {
  5094. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  5095. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  5096. }
  5097. }
  5098. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  5099. {
  5100. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  5101. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  5102. SDL_FreeSurface(puzzle);
  5103. }
  5104. }
  5105. CPuzzleWindow::~CPuzzleWindow()
  5106. {
  5107. delete quitb;
  5108. delete resdatabar;
  5109. SDL_FreeSurface(background);
  5110. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  5111. SDL_FreeSurface( puzzlesToPullBack[g].first );
  5112. }
  5113. void CPuzzleWindow::activate()
  5114. {
  5115. quitb->activate();
  5116. }
  5117. void CPuzzleWindow::deactivate()
  5118. {
  5119. quitb->deactivate();
  5120. }
  5121. void CPuzzleWindow::show(SDL_Surface * to)
  5122. {
  5123. blitAt(background, pos.x, pos.y, to);
  5124. quitb->show(to);
  5125. resdatabar->draw(to);
  5126. //blitting disappearing puzzles
  5127. for(int g=0; g<2; ++g)
  5128. if(animCount != 255)
  5129. ++animCount;
  5130. if(animCount != 255)
  5131. {
  5132. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  5133. {
  5134. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  5135. yPos = puzzlesToPullBack[b].second->y + pos.y;
  5136. SDL_Surface *from = puzzlesToPullBack[b].first;
  5137. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  5138. blitAt(from, xPos, yPos, to);
  5139. }
  5140. }
  5141. //disappearing puzzles blitted
  5142. //printing border around window
  5143. if(screen->w != 800 || screen->h !=600)
  5144. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  5145. }
  5146. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  5147. {
  5148. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  5149. blitAt(backgr, pos.x, pos.y, to);
  5150. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  5151. }
  5152. void CTransformerWindow::CItem::move()
  5153. {
  5154. if (left)
  5155. pos.x += 289;
  5156. else
  5157. pos.x -= 289;
  5158. left = !left;
  5159. }
  5160. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  5161. {
  5162. if(previousState && (!down))
  5163. {
  5164. move();
  5165. parent->showAll(screen2);
  5166. }
  5167. }
  5168. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  5169. id(_id), size(_size), parent(_parent)
  5170. {
  5171. used = LCLICK;
  5172. left = true;
  5173. pos.w = 58;
  5174. pos.h = 64;
  5175. pos.x += 45 + (id%3)*83 + id/6*83;
  5176. pos.y += 109 + (id/3)*98;
  5177. }
  5178. CTransformerWindow::CItem::~CItem()
  5179. {
  5180. }
  5181. void CTransformerWindow::showAll(SDL_Surface * to)
  5182. {
  5183. CIntObject::showAll(to);
  5184. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  5185. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  5186. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  5187. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  5188. }
  5189. void CTransformerWindow::makeDeal()
  5190. {
  5191. for (int i=0; i<items.size(); i++)
  5192. if (!items[i]->left)
  5193. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  5194. }
  5195. void CTransformerWindow::addAll()
  5196. {
  5197. for (int i=0; i<items.size(); i++)
  5198. if (items[i]->left)
  5199. items[i]->move();
  5200. showAll(screen2);
  5201. }
  5202. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  5203. {
  5204. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5205. bg = new CPicture ("SKTRNBK.PCX");
  5206. bg->colorizeAndConvert(LOCPLINT->playerID);
  5207. pos = center(bg->pos);
  5208. if (hero)
  5209. army = hero;
  5210. else
  5211. army = town;
  5212. for (int i=0; i<7; i++ )
  5213. if ( army->getCreature(i) )
  5214. items.push_back(new CItem(this, army->getStackCount(i), i));
  5215. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  5216. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  5217. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  5218. bar = new CGStatusBar(304, 469);
  5219. }
  5220. CTransformerWindow::~CTransformerWindow()
  5221. {
  5222. }
  5223. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  5224. {
  5225. if(previousState && (!down))
  5226. {
  5227. if ( state() != 2 )
  5228. return;
  5229. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  5230. GH.pushInt(win);
  5231. }
  5232. }
  5233. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  5234. {
  5235. if(down)
  5236. {
  5237. CInfoPopup *message = new CInfoPopup();
  5238. message->free = true;
  5239. message->bitmap = CMessage::drawBoxTextBitmapSub
  5240. (LOCPLINT->playerID,
  5241. CGI->generaltexth->skillInfoTexts[ID][0],
  5242. graphics->abils82->ourImages[ID*3+3].bitmap,
  5243. CGI->generaltexth->skillName[ID]);
  5244. message->pos.x = screen->w/2 - message->bitmap->w/2;
  5245. message->pos.y = screen->h/2 - message->bitmap->h/2;
  5246. GH.pushInt(message);
  5247. }
  5248. }
  5249. void CUniversityWindow::CItem::hover(bool on)
  5250. {
  5251. if (on)
  5252. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  5253. else
  5254. GH.statusbar->clear();
  5255. }
  5256. int CUniversityWindow::CItem::state()
  5257. {
  5258. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  5259. return 1;
  5260. if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
  5261. return 0;
  5262. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  5263. return 0;
  5264. /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
  5265. return 0;*/
  5266. return 2;
  5267. }
  5268. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  5269. {
  5270. CPicture * bar;
  5271. switch (state())
  5272. {
  5273. case 0: bar = parent->red;
  5274. break;
  5275. case 1: bar = parent->yellow;
  5276. break;
  5277. case 2: bar = parent->green;
  5278. break;
  5279. default:bar = NULL;
  5280. break;
  5281. }
  5282. assert(bar);
  5283. blitAtLoc(bar->bg, -28, -22, to);
  5284. blitAtLoc(bar->bg, -28, 48, to);
  5285. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
  5286. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
  5287. CPicture::showAll(to);
  5288. }
  5289. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  5290. CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
  5291. {
  5292. used = LCLICK | RCLICK | HOVER;
  5293. }
  5294. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
  5295. {
  5296. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5297. bg = new CPicture("UNIVERS1.PCX");
  5298. bg->colorizeAndConvert(LOCPLINT->playerID);
  5299. green = new CPicture("UNIVGREN.PCX");
  5300. yellow = new CPicture("UNIVGOLD.PCX");//bars
  5301. red = new CPicture("UNIVRED.PCX");
  5302. green->recActions =
  5303. yellow->recActions =
  5304. red->recActions = DISPOSE;
  5305. if ( market->o->ID == 104 ) // this is adventure map university
  5306. {
  5307. SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
  5308. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5309. SDL_FreeSurface(titleImage);
  5310. }
  5311. else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
  5312. {
  5313. SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
  5314. blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
  5315. }
  5316. else
  5317. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  5318. printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
  5319. printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
  5320. std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
  5321. if (list.size()!=4)
  5322. tlog0<<"\t\tIncorrect size of available items vector!\n";
  5323. for (int i=0; i<list.size(); i++)//prepare clickable items
  5324. items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
  5325. pos = center(bg->pos);
  5326. cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
  5327. boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  5328. bar = new CGStatusBar(232, 371);
  5329. }
  5330. CUniversityWindow::~CUniversityWindow()
  5331. {
  5332. }
  5333. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
  5334. {
  5335. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5336. bg = new CPicture("UNIVERS2.PCX");
  5337. bg->colorizeAndConvert(LOCPLINT->playerID);
  5338. std::string text = CGI->generaltexth->allTexts[608];
  5339. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5340. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5341. boost::replace_first(text, "%d", "2000");
  5342. printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
  5343. printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
  5344. printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
  5345. printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
  5346. blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
  5347. blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
  5348. pos = center(bg->pos);
  5349. std::string hoverText = CGI->generaltexth->allTexts[609];
  5350. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  5351. text = CGI->generaltexth->zelp[633].second;
  5352. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  5353. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  5354. boost::replace_first(text, "%d", "2000");
  5355. confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  5356. 148,299,"IBY6432.DEF",SDLK_RETURN);
  5357. confirm->block(!available);
  5358. cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
  5359. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  5360. bar = new CGStatusBar(232, 371);
  5361. }
  5362. void CUnivConfirmWindow::makeDeal(int skill)
  5363. {
  5364. LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
  5365. GH.popIntTotally(this);
  5366. }
  5367. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  5368. fort(object),hero(visitor)
  5369. {
  5370. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5371. slotsCount=7;
  5372. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  5373. bg = new CPicture("APHLFTBK.PCX");
  5374. bg->colorizeAndConvert(LOCPLINT->playerID);
  5375. printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
  5376. pos = center(bg->pos);
  5377. heroPic = new CHeroArea(30, 60, hero);
  5378. currState.resize(slotsCount+1);
  5379. costs.resize(slotsCount);
  5380. totalSumm.resize(RESOURCE_QUANTITY);
  5381. for (int i=0; i<slotsCount; i++)
  5382. {
  5383. currState[i] = getState(i);
  5384. upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
  5385. upgrade[i]->block(currState[i] == -1);
  5386. }
  5387. currState[slotsCount] = getState(slotsCount);
  5388. upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
  5389. quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  5390. bar = new CGStatusBar(327, 332);
  5391. garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
  5392. updateGarrisons();
  5393. }
  5394. CHillFortWindow::~CHillFortWindow()
  5395. {
  5396. }
  5397. void CHillFortWindow::activate()
  5398. {
  5399. CIntObject::activate();
  5400. GH.statusbar = bar;
  5401. }
  5402. void CHillFortWindow::updateGarrisons()
  5403. {
  5404. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5405. totalSumm[i]=0;
  5406. for (int i=0; i<slotsCount; i++)
  5407. {
  5408. costs[i].clear();
  5409. int newState = getState(i);
  5410. if (newState != -1)
  5411. {
  5412. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5413. if (info.newID.size())//we have upgrades here - update costs
  5414. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5415. {
  5416. std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getStackCount(i) );
  5417. costs[i].insert(pair);
  5418. totalSumm[pair.first] += pair.second;
  5419. }
  5420. }
  5421. if (currState[i] != newState )//we need to update buttons
  5422. {
  5423. currState[i] = newState;
  5424. upgrade[i]->setDef(getDefForSlot(i), false, true);
  5425. upgrade[i]->block(currState[i] == -1);
  5426. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  5427. }
  5428. }
  5429. int newState = getState(slotsCount);
  5430. if (currState[slotsCount] != newState )
  5431. {
  5432. currState[slotsCount] = newState;
  5433. upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
  5434. }
  5435. garr->recreateSlots();
  5436. }
  5437. void CHillFortWindow::makeDeal(int slot)
  5438. {
  5439. int offset = (slot == slotsCount)?2:0;
  5440. switch (currState[slot])
  5441. {
  5442. case 0:
  5443. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  5444. std::vector<SComponent*>(), soundBase::sound_todo);
  5445. break;
  5446. case 1:
  5447. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  5448. std::vector<SComponent*>(), soundBase::sound_todo);
  5449. break;
  5450. case 2:
  5451. for (int i=0; i<slotsCount; i++)
  5452. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  5453. {
  5454. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
  5455. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  5456. }
  5457. break;
  5458. }
  5459. }
  5460. void CHillFortWindow::showAll (SDL_Surface *to)
  5461. {
  5462. CIntObject::showAll(to);
  5463. garr->show(to);
  5464. for ( int i=0; i<slotsCount; i++)
  5465. {
  5466. if ( currState[i] == 0 || currState[i] == 2 )
  5467. {
  5468. if ( costs[i].size() )//we have several elements
  5469. {
  5470. int curY = 128;//reverse iterator is used to display gold as first element
  5471. for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
  5472. {
  5473. blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
  5474. printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
  5475. curY += 20;
  5476. }
  5477. }
  5478. else//free upgrade - print gold image and "Free" text
  5479. {
  5480. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  5481. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
  5482. }
  5483. }
  5484. }
  5485. for (int i=0; i<RESOURCE_QUANTITY; i++)
  5486. {
  5487. if (totalSumm[i])//this resource is used - display it
  5488. {
  5489. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  5490. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
  5491. }
  5492. }
  5493. }
  5494. std::string CHillFortWindow::getDefForSlot(int slot)
  5495. {
  5496. if ( slot == slotsCount)
  5497. switch (currState[slot])
  5498. {
  5499. case -1:
  5500. case 0: return "APHLF4R.DEF";
  5501. case 1: return "APHLF4Y.DEF";
  5502. case 2: return "APHLF4G.DEF";
  5503. }
  5504. else
  5505. switch (currState[slot])
  5506. {
  5507. case -1:
  5508. case 0: return "APHLF1R.DEF";
  5509. case 1: return "APHLF1Y.DEF";
  5510. case 2: return "APHLF1G.DEF";
  5511. }
  5512. assert(0);
  5513. return "";
  5514. }
  5515. std::string CHillFortWindow::getTextForSlot(int slot)
  5516. {
  5517. if ( !hero->getCreature(slot) )//we dont have creature here
  5518. return "";
  5519. std::string str = CGI->generaltexth->allTexts[318];
  5520. int amount = hero->getStackCount(slot);
  5521. if ( amount == 1 )
  5522. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  5523. else
  5524. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  5525. return str;
  5526. }
  5527. int CHillFortWindow::getState(int slot)
  5528. {
  5529. if ( slot == slotsCount )//"Upgrade all" slot
  5530. {
  5531. bool allUpgraded = true;//All creatures are upgraded?
  5532. for (int i=0; i<slotsCount; i++)
  5533. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  5534. if (allUpgraded)
  5535. return 1;
  5536. for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
  5537. if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
  5538. return 0;
  5539. return 2;
  5540. }
  5541. if (hero->slotEmpty(slot))//no creature here
  5542. return -1;
  5543. UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
  5544. if (!info.newID.size())//already upgraded
  5545. return 1;
  5546. for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
  5547. if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getStackCount(slot))
  5548. return 0;
  5549. return 2;//can upgrade
  5550. }
  5551. void CThievesGuildWindow::activate()
  5552. {
  5553. CIntObject::activate();
  5554. GH.statusbar = statusBar;
  5555. }
  5556. void CThievesGuildWindow::show(SDL_Surface * to)
  5557. {
  5558. blitAt(background, pos.x, pos.y, to);
  5559. statusBar->show(to);
  5560. exitb->show(to);
  5561. resdatabar->show(to);
  5562. //showing border around window
  5563. if(screen->w != 800 || screen->h !=600)
  5564. {
  5565. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  5566. }
  5567. }
  5568. void CThievesGuildWindow::bexitf()
  5569. {
  5570. GH.popIntTotally(this);
  5571. }
  5572. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  5573. :owner(_owner)
  5574. {
  5575. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5576. SThievesGuildInfo tgi; //info to be displayed
  5577. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  5578. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  5579. //loading backround and converting to more bpp form
  5580. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  5581. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  5582. background = newSurface(bg->w, bg->h);
  5583. blitAt(bg, 0, 0, background);
  5584. SDL_FreeSurface(bg);
  5585. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
  5586. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  5587. resdatabar = new CMinorResDataBar();
  5588. resdatabar->pos.x += pos.x;
  5589. resdatabar->pos.y += pos.y;
  5590. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  5591. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  5592. &SThievesGuildInfo::income};
  5593. //printing texts & descriptions to background
  5594. for(int g=0; g<12; ++g)
  5595. {
  5596. int y;
  5597. if(g == 9) //best hero
  5598. {
  5599. y = 400;
  5600. }
  5601. else if(g == 10) //personality
  5602. {
  5603. y = 460;
  5604. }
  5605. else if(g == 11) //best monster
  5606. {
  5607. y = 510;
  5608. }
  5609. else
  5610. {
  5611. y = 52 + 32*g;
  5612. }
  5613. std::string text = CGI->generaltexth->jktexts[24+g];
  5614. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  5615. printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
  5616. }
  5617. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  5618. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  5619. for(int g=0; g<tgi.playerColors.size(); ++g)
  5620. {
  5621. if(g > 0)
  5622. {
  5623. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  5624. }
  5625. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
  5626. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  5627. blitAt(box, 253 + 66*g, 334, background);
  5628. SDL_FreeSurface(box);
  5629. }
  5630. delete strips;
  5631. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  5632. //printing flags
  5633. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  5634. {
  5635. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  5636. {
  5637. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  5638. //std::sort(players.begin(), players.end());
  5639. int counter = 0;
  5640. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  5641. {
  5642. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  5643. int ypos = 41 + 32 * g + 4 * (counter / 4);
  5644. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  5645. counter++;
  5646. }
  5647. }
  5648. }
  5649. delete flagPictures;
  5650. flagPictures = NULL;
  5651. //printing best hero
  5652. int counter = 0;
  5653. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  5654. {
  5655. if(it->second.portrait >= 0)
  5656. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  5657. counter++;
  5658. //printing stats
  5659. if(it->second.details)
  5660. {
  5661. printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
  5662. for (int i=0; i<it->second.details->primskills.size(); ++i)
  5663. {
  5664. std::ostringstream skill;
  5665. skill << it->second.details->primskills[i];
  5666. printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
  5667. }
  5668. }
  5669. }
  5670. //printing best creature
  5671. counter = 0;
  5672. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  5673. {
  5674. if(it->second >= 0)
  5675. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  5676. counter++;
  5677. }
  5678. //printing personality
  5679. counter = 0;
  5680. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  5681. {
  5682. int toPrint = 0;
  5683. if(it->second == -1)
  5684. {
  5685. toPrint = 172;
  5686. }
  5687. else
  5688. {
  5689. toPrint = 168 + it->second;
  5690. }
  5691. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  5692. counter++;
  5693. }
  5694. }
  5695. CThievesGuildWindow::~CThievesGuildWindow()
  5696. {
  5697. SDL_FreeSurface(background);
  5698. // delete exitb;
  5699. // delete statusBar;
  5700. // delete resdatabar;
  5701. }
  5702. void MoraleLuckBox::set(const CBonusSystemNode *node)
  5703. {
  5704. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  5705. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5706. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5707. const int componentType[] = {SComponent::luck, SComponent::morale};
  5708. const int hoverTextBase[] = {7, 4};
  5709. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5710. int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
  5711. int mrlt = -9;
  5712. TModDescr mrl;
  5713. if (node)
  5714. {
  5715. node->getModifiersWDescr(mrl, bonusType[morale]);
  5716. bonusValue = (node->*getValue[morale])();
  5717. }
  5718. else
  5719. bonusValue = 0;
  5720. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5721. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5722. baseType = componentType[morale];
  5723. text = CGI->generaltexth->arraytxt[textId[morale]];
  5724. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5725. if (!mrl.size())
  5726. text += CGI->generaltexth->arraytxt[noneTxtId];
  5727. else
  5728. {
  5729. if (node->nodeType == CBonusSystemNode::STACK &&
  5730. (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))) //it's a creature window
  5731. {
  5732. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5733. }
  5734. else
  5735. {
  5736. for(int it=0; it < mrl.size(); it++)
  5737. text += "\n" + mrl[it].second;
  5738. }
  5739. }
  5740. }
  5741. void MoraleLuckBox::showAll(SDL_Surface * to)
  5742. {
  5743. CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
  5744. SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
  5745. blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
  5746. }
  5747. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r)
  5748. :morale(Morale)
  5749. {
  5750. bonusValue = 0;
  5751. pos = r + pos;
  5752. }
  5753. MoraleLuckBox::~MoraleLuckBox()
  5754. {
  5755. }
  5756. void CLabel::showAll(SDL_Surface * to)
  5757. {
  5758. CIntObject::showAll(to);
  5759. std::string *hlpText = NULL; //if NULL, text field will be used
  5760. if(ignoreLeadingWhitespace)
  5761. {
  5762. hlpText = new std::string(text);
  5763. boost::trim_left(*hlpText);
  5764. }
  5765. std::string &toPrint = hlpText ? *hlpText : text;
  5766. if(!toPrint.length())
  5767. return;
  5768. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  5769. printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
  5770. }
  5771. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5772. :alignment(Align), font(Font), color(Color), text(Text)
  5773. {
  5774. autoRedraw = true;
  5775. pos.x += x;
  5776. pos.y += y;
  5777. pos.w = pos.h = 0;
  5778. bg = NULL;
  5779. }
  5780. void CLabel::setTxt(const std::string &Txt)
  5781. {
  5782. text = Txt;
  5783. if(autoRedraw)
  5784. {
  5785. if(bg || !parent)
  5786. redraw();
  5787. else
  5788. parent->redraw();
  5789. }
  5790. }
  5791. CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
  5792. :CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
  5793. {
  5794. redrawParentOnScrolling = false;
  5795. autoRedraw = false;
  5796. pos.h = rect.h;
  5797. pos.w = rect.w;
  5798. assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
  5799. assert(pos.w >= 80); //we need some space
  5800. setTxt(Text);
  5801. }
  5802. void CTextBox::showAll(SDL_Surface * to)
  5803. {
  5804. CIntObject::showAll(to);
  5805. const Font &f = *graphics->fonts[font];
  5806. int dy = f.height; //line height
  5807. int base_y = pos.y;
  5808. if(alignment == CENTER)
  5809. base_y += std::max((pos.h - maxH)/2,0);
  5810. int howManyLinesToPrint = slider ? slider->capacity : lines.size();
  5811. int firstLineToPrint = slider ? slider->value : 0;
  5812. for (int i = 0; i < howManyLinesToPrint; i++)
  5813. {
  5814. const std::string &line = lines[i + firstLineToPrint];
  5815. if(!line.size()) continue;
  5816. int x = pos.x;
  5817. if(alignment == CENTER)
  5818. {
  5819. x += (pos.w - f.getWidth(line.c_str())) / 2;
  5820. if(slider)
  5821. x -= slider->pos.w / 2 + 5;
  5822. }
  5823. if(line[0] == '{' && line[line.size()-1] == '}')
  5824. printAt(line, x, base_y + i*dy, font, tytulowy, to);
  5825. else
  5826. printAt(line, x, base_y + i*dy, font, color, to);
  5827. }
  5828. }
  5829. void CTextBox::setTxt(const std::string &Txt)
  5830. {
  5831. recalculateLines(Txt);
  5832. CLabel::setTxt(Txt);
  5833. }
  5834. void CTextBox::sliderMoved(int to)
  5835. {
  5836. if(!slider)
  5837. return;
  5838. if(redrawParentOnScrolling)
  5839. parent->redraw();
  5840. redraw();
  5841. }
  5842. void CTextBox::setBounds(int limitW, int limitH)
  5843. {
  5844. pos.h = limitH;
  5845. pos.w = limitW;
  5846. recalculateLines(text);
  5847. }
  5848. void CTextBox::recalculateLines(const std::string &Txt)
  5849. {
  5850. delChildNUll(slider, true);
  5851. lines.clear();
  5852. const Font &f = *graphics->fonts[font];
  5853. int lineHeight = f.height;
  5854. int lineCapacity = pos.h / lineHeight;
  5855. lines = CMessage::breakText(Txt, pos.w, font);
  5856. if(lines.size() > lineCapacity) //we need to add a slider
  5857. {
  5858. lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
  5859. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5860. slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
  5861. if(active)
  5862. slider->activate();
  5863. }
  5864. maxH = lineHeight * lines.size();
  5865. maxW = 0;
  5866. BOOST_FOREACH(const std::string &line, lines)
  5867. amax(maxW, f.getWidth(line.c_str()));
  5868. }
  5869. void CGStatusBar::print(const std::string & Text)
  5870. {
  5871. setTxt(Text);
  5872. }
  5873. void CGStatusBar::clear()
  5874. {
  5875. setTxt("");
  5876. }
  5877. std::string CGStatusBar::getCurrent()
  5878. {
  5879. return text;
  5880. }
  5881. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  5882. : CLabel(x, y, Font, Align, Color, Text)
  5883. {
  5884. init();
  5885. }
  5886. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  5887. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  5888. {
  5889. init();
  5890. bg = BG;
  5891. moveChild(bg, bg->parent, this);
  5892. pos = bg->pos;
  5893. calcOffset();
  5894. }
  5895. CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
  5896. : CLabel(x, y, FONT_SMALL, CENTER)
  5897. {
  5898. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5899. init();
  5900. bg = new CPicture(name);
  5901. pos = bg->pos;
  5902. if(maxw < pos.w)
  5903. {
  5904. amin(pos.w, maxw);
  5905. bg->srcRect = new Rect(0, 0, maxw, pos.h);
  5906. }
  5907. calcOffset();
  5908. }
  5909. CGStatusBar::~CGStatusBar()
  5910. {
  5911. GH.statusbar = oldStatusBar;
  5912. }
  5913. void CGStatusBar::show(SDL_Surface * to)
  5914. {
  5915. }
  5916. void CGStatusBar::init()
  5917. {
  5918. oldStatusBar = GH.statusbar;
  5919. GH.statusbar = this;
  5920. }
  5921. void CGStatusBar::calcOffset()
  5922. {
  5923. switch(alignment)
  5924. {
  5925. case CENTER:
  5926. textOffset = Point(pos.w/2, pos.h/2);
  5927. break;
  5928. case BOTTOMRIGHT:
  5929. textOffset = Point(pos.w, pos.h);
  5930. break;
  5931. }
  5932. }
  5933. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  5934. :cb(CB)
  5935. {
  5936. focus = false;
  5937. pos += Pos;
  5938. captureAllKeys = true;
  5939. OBJ_CONSTRUCTION;
  5940. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  5941. used = LCLICK | KEYBOARD;
  5942. giveFocus();
  5943. }
  5944. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  5945. {
  5946. focus = false;
  5947. pos += Pos;
  5948. captureAllKeys = true;
  5949. OBJ_CONSTRUCTION;
  5950. bg = new CPicture(Pos, 0, true);
  5951. Rect hlp = Pos;
  5952. if(srf)
  5953. CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
  5954. else
  5955. SDL_FillRect(*bg, NULL, 0);
  5956. pos.w = bg->pos.w;
  5957. pos.h = bg->pos.h;
  5958. bg->pos = pos;
  5959. used = LCLICK | KEYBOARD;
  5960. giveFocus();
  5961. }
  5962. void CTextInput::showAll( SDL_Surface * to )
  5963. {
  5964. CIntObject::showAll(to);
  5965. const std::string toPrint = focus ? text + "_" : text;
  5966. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5967. }
  5968. void CTextInput::clickLeft( tribool down, bool previousState )
  5969. {
  5970. if(down && !focus)
  5971. giveFocus();
  5972. }
  5973. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5974. {
  5975. if(!focus || key.state != SDL_PRESSED)
  5976. return;
  5977. if(key.keysym.sym == SDLK_TAB)
  5978. {
  5979. moveFocus();
  5980. GH.breakEventHandling();
  5981. return;
  5982. }
  5983. switch(key.keysym.sym)
  5984. {
  5985. case SDLK_BACKSPACE:
  5986. if(text.size())
  5987. text.resize(text.size()-1);
  5988. break;
  5989. default:
  5990. char c = key.keysym.unicode; //TODO 16-/>8
  5991. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5992. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5993. text += c;
  5994. break;
  5995. }
  5996. redraw();
  5997. cb(text);
  5998. }
  5999. void CTextInput::setText( const std::string &nText, bool callCb )
  6000. {
  6001. text = nText;
  6002. redraw();
  6003. if(callCb)
  6004. cb(text);
  6005. }
  6006. CTextInput::~CTextInput()
  6007. {
  6008. }
  6009. CFocusable::CFocusable()
  6010. {
  6011. focusables.push_back(this);
  6012. }
  6013. CFocusable::~CFocusable()
  6014. {
  6015. if(inputWithFocus == this)
  6016. inputWithFocus = NULL;
  6017. focusables -= this;
  6018. }
  6019. void CFocusable::giveFocus()
  6020. {
  6021. if(inputWithFocus)
  6022. {
  6023. inputWithFocus->focus = false;
  6024. inputWithFocus->redraw();
  6025. }
  6026. focus = true;
  6027. inputWithFocus = this;
  6028. redraw();
  6029. }
  6030. void CFocusable::moveFocus()
  6031. {
  6032. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  6033. ourIt = i;
  6034. for(i++; i != ourIt; i++)
  6035. {
  6036. if(i == focusables.end())
  6037. i = focusables.begin();
  6038. if((*i)->active)
  6039. {
  6040. (*i)->giveFocus();
  6041. break;;
  6042. }
  6043. }
  6044. }
  6045. CWindowWithArtifacts::CWindowWithArtifacts()
  6046. {
  6047. type |= WITH_ARTIFACTS;
  6048. }
  6049. CWindowWithArtifacts::~CWindowWithArtifacts()
  6050. {
  6051. }
  6052. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  6053. {
  6054. slotID = -1;
  6055. AOH = NULL;
  6056. art = NULL;
  6057. }
  6058. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  6059. {
  6060. clear();
  6061. }
  6062. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  6063. {
  6064. slotID = place->slotID;
  6065. AOH = place->ourOwner;
  6066. if(slotID >= 19 && dontTakeBackpack)
  6067. art = NULL;
  6068. else
  6069. art = place->ourArt;
  6070. }
  6071. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  6072. {
  6073. if(!AOH)
  6074. return false;
  6075. bool ret = al.hero == AOH->curHero && al.slot == slotID;
  6076. //assert(al.getArt() == art);
  6077. return ret;
  6078. }
  6079. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  6080. {
  6081. assert(AOH && art);
  6082. return art == AOH->curHero->getArt(slotID);
  6083. }