英雄无敌3(跨平台含手机)

Michał W. Urbańczyk a3c45bcaa2 * buttons can use more than one def 18 years ago
defSorter 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 years ago
CAbilityHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CAbilityHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CAdvmapInterface.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CAdvmapInterface.h a3c45bcaa2 * buttons can use more than one def 18 years ago
CAmbarCendamo.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CAmbarCendamo.h 073c82cb1d choosing random resuorces and some minor stuff 18 years ago
CArtHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CArtHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CBuildingHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 years ago
CBuildingHandler.h 8860f1dca2 * zaczytywanie biografii bohaterów 18 years ago
CCastleHandler.cpp 8860f1dca2 * zaczytywanie biografii bohaterów 18 years ago
CCastleHandler.h 78ad4d39f0 Pierwsza wersja zaczytywania obiektów, która zdaje się działać, dlatego pozostawiam ją odkomentowaną. Co prawda pewne ustawienia map nie zostały przetestowane, w związku z czym (oraz ogromną ilością linii) nie mogę gwarantować 100% poprawności. Przy wystąpieniu błędu proszę o podanie mi wysypującej mapy oraz w razie potrzeby zakomentowanie linii 409 w CAmbarCendamo.cpp (przy pomocy "/*"). Naprawienie błędu również będzie mile widziane. 18 years ago
CCreatureHandler.cpp 95b3ad64d3 * choosing random towns 18 years ago
CCreatureHandler.h 060dc4c785 * new files: CGameState.h and int3.h 18 years ago
CDefHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 years ago
CDefHandler.h 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project 18 years ago
CDefObjInfoHandler.cpp 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
CDefObjInfoHandler.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
CGameInfo.cpp 199f16964c Nagłówek. 18 years ago
CGameInfo.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CGameInterface.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CGameInterface.h a3c45bcaa2 * buttons can use more than one def 18 years ago
CGameState.h ae279c79c5 * first version of player interface displaying 18 years ago
CGeneralTextHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CGeneralTextHandler.h ae279c79c5 * first version of player interface displaying 18 years ago
CHeroHandler.cpp ae279c79c5 * first version of player interface displaying 18 years ago
CHeroHandler.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 years ago
CLodHandler.cpp 9c5bc83b16 * displaying roads and static rivers 18 years ago
CLodHandler.h db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
CMT.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CMessage.cpp b38a8c9557 * CPreGame's buttons less ugly 18 years ago
CMessage.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 years ago
CMusicHandler.cpp 70156a179b * [new] sorting maps in map selection screen (still may be buggy) 18 years ago
CMusicHandler.h 7db0e1157b w miarę działający CMusicHandler pozwalający na granie niektórych dźwięków trochę łatwiej (choć i tak do dziecinnie proste ;]). Odgłos kliknięcia wywołujemy wywołując funkcję playClick(). Pozwoliłem sobie dorobić częściową obsługę tego w PreGame'ie. 18 years ago
CObjectHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CObjectHandler.h a3c45bcaa2 * buttons can use more than one def 18 years ago
CPathfinder.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CPathfinder.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
CPreGame.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CPreGame.h 95b3ad64d3 * choosing random towns 18 years ago
CPreGameTextHandler.cpp 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CPreGameTextHandler.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
CREDEFS.TXT 41175b1d1f CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! 18 years ago
CSemiDefHandler.cpp d5b8919bb3 Częściowo zrobione okno wyboru scenariusza. 18 years ago
CSemiDefHandler.h 051094abcc * poprawa wyświetlania obiektów 18 years ago
CSemiLodHandler.cpp 4075ab1b92 cieniowanie i drobne poprawki 18 years ago
CSemiLodHandler.h 4075ab1b92 cieniowanie i drobne poprawki 18 years ago
CSndHandler.cpp d1615be5ec * added CVidHandler for handling .vid files 18 years ago
CSndHandler.h a3c45bcaa2 * buttons can use more than one def 18 years ago
CSpellHandler.cpp cc67967051 reading some text files from lods, enabling object sorting 18 years ago
CSpellHandler.h c1c15e9a1e * [bugfix] naprawa crashbuga przy wczytywaniu warunków porażki 18 years ago
CTownHandler.cpp ffe3a757a6 Lacking files. 18 years ago
CTownHandler.h b38a8c9557 * CPreGame's buttons less ugly 18 years ago
CVideoHandler.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
CVideoHandler.h a3c45bcaa2 * buttons can use more than one def 18 years ago
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 18 years ago
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia 18 years ago
SDL_Extensions.cpp efcc7d08da * printAtMiddle won't crash when called with an empty string 18 years ago
SDL_Extensions.h 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files 18 years ago
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 years ago
SDL_rotozoom.cpp 01e84b9e40 Na początek. 18 years ago
SDL_rotozoom.h 23de127638 egzek do spr + poprawka 18 years ago
StartInfo.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) 18 years ago
global.h a3c45bcaa2 * buttons can use more than one def 18 years ago
h3m.txt bbbfce798c * reading 8. byte of player description from map header 18 years ago
int3.h 0ea7a46309 * new files (CAdvmapInterface.h and CAdvmapInterface.cpp) 18 years ago
manisfest VCMI.txt 49b72d4781 Przerobiona wersja manisfestu. 18 years ago
map.cpp bbbfce798c * reading 8. byte of player description from map header 18 years ago
map.h bbbfce798c * reading 8. byte of player description from map header 18 years ago
mapHandler.cpp a3c45bcaa2 * buttons can use more than one def 18 years ago
mapHandler.h a3c45bcaa2 * buttons can use more than one def 18 years ago
nodrze.h 8cb1c3ff90 * new files (TownHandler) - add them to your project 18 years ago
portrety.txt bbbfce798c * reading 8. byte of player description from map header 18 years ago
stdafx.cpp 01e84b9e40 Na początek. 18 years ago
stdafx.h cc67967051 reading some text files from lods, enabling object sorting 18 years ago
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 18 years ago