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							- /*
 
-  * BattleHex.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BattleSide.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- //TODO: change to enum class
 
- namespace GameConstants
 
- {
 
- 	const int BFIELD_WIDTH = 17;
 
- 	const int BFIELD_HEIGHT = 11;
 
- 	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
 
- }
 
- class BattleHexArray;
 
- // for battle stacks' positions; valid hexes are from 0 to 186; available are only those not in first and last column
 
- // castle towers are -2, -3 and -4
 
- class DLL_LINKAGE BattleHex
 
- {
 
- public:
 
- 	// helpers for siege
 
- 	static constexpr si16 CASTLE_CENTRAL_TOWER = -2;
 
- 	static constexpr si16 CASTLE_BOTTOM_TOWER = -3;
 
- 	static constexpr si16 CASTLE_UPPER_TOWER = -4;
 
- 	// hexes for interaction with heroes
 
- 	static constexpr si16 HERO_ATTACKER = 0;
 
- 	static constexpr si16 HERO_DEFENDER = GameConstants::BFIELD_WIDTH - 1;
 
- 	// helpers for rendering
 
- 	static constexpr si16 HEX_BEFORE_ALL = std::numeric_limits<si16>::min();
 
- 	static constexpr si16 HEX_AFTER_ALL = std::numeric_limits<si16>::max();
 
- 	static constexpr si16 DESTRUCTIBLE_WALL_1 = 29;
 
- 	static constexpr si16 DESTRUCTIBLE_WALL_2 = 78;
 
- 	static constexpr si16 DESTRUCTIBLE_WALL_3 = 130;
 
- 	static constexpr si16 DESTRUCTIBLE_WALL_4 = 182;
 
- 	static constexpr si16 GATE_BRIDGE = 94;
 
- 	static constexpr si16 GATE_OUTER = 95;
 
- 	static constexpr si16 GATE_INNER = 96;
 
- 	static constexpr si16 INVALID = -1;
 
- 	enum EDir
 
- 	{
 
- 		NONE = -1,
 
- 		TOP_LEFT,
 
- 		TOP_RIGHT,
 
- 		RIGHT,
 
- 		BOTTOM_RIGHT,
 
- 		BOTTOM_LEFT,
 
- 		LEFT,
 
- 		//Note: unused by BattleHex class, used by other code
 
- 		TOP,
 
- 		BOTTOM
 
- 	};
 
- 	BattleHex() noexcept
 
- 		: hex(INVALID) 
 
- 	{}
 
- 	BattleHex(si16 _hex) noexcept
 
- 		: hex(_hex) 
 
- 	{}
 
- 	BattleHex(si16 x, si16 y)
 
- 	{
 
- 		setXY(x, y);
 
- 	}
 
- 	BattleHex(std::pair<si16, si16> xy)
 
- 	{
 
- 		setXY(xy);
 
- 	}
 
- 	[[nodiscard]] bool isValid() const noexcept
 
- 	{
 
- 		return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
 
- 	}
 
- 	
 
- 	[[nodiscard]] bool isAvailable() const noexcept //valid position not in first or last column
 
- 	{
 
- 		return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH - 1;
 
- 	}
 
- 	void setX(si16 x)
 
- 	{
 
- 		setXY(x, getY());
 
- 	}
 
- 	void setY(si16 y)
 
- 	{
 
- 		setXY(getX(), y);
 
- 	}
 
- 	void setXY(si16 x, si16 y, bool hasToBeValid = true)
 
- 	{
 
- 		if(hasToBeValid)
 
- 		{
 
- 			if(x < 0 || x >= GameConstants::BFIELD_WIDTH || y < 0 || y >= GameConstants::BFIELD_HEIGHT)
 
- 				throw std::runtime_error("Valid hex required");
 
- 		}
 
- 		hex = x + y * GameConstants::BFIELD_WIDTH;
 
- 	}
 
- 	void setXY(std::pair<si16, si16> xy)
 
- 	{
 
- 		setXY(xy.first, xy.second);
 
- 	}
 
- 	[[nodiscard]] si16 getX() const noexcept
 
- 	{
 
- 		return hex % GameConstants::BFIELD_WIDTH;
 
- 	}
 
- 	[[nodiscard]] si16 getY() const noexcept
 
- 	{
 
- 		return hex / GameConstants::BFIELD_WIDTH;
 
- 	}
 
- 	[[nodiscard]] std::pair<si16, si16> getXY() const noexcept
 
- 	{
 
- 		return std::make_pair(getX(), getY());
 
- 	}
 
- 	BattleHex & moveInDirection(EDir dir, bool hasToBeValid = true)
 
- 	{
 
- 		si16 x = getX();
 
- 		si16 y = getY();
 
- 		switch(dir)
 
- 		{
 
- 		case TOP_LEFT:
 
- 			setXY((y % 2) ? x - 1 : x, y - 1, hasToBeValid);
 
- 			break;
 
- 		case TOP_RIGHT:
 
- 			setXY((y % 2) ? x : x + 1, y - 1, hasToBeValid);
 
- 			break;
 
- 		case RIGHT:
 
- 			setXY(x + 1, y, hasToBeValid);
 
- 			break;
 
- 		case BOTTOM_RIGHT:
 
- 			setXY((y % 2) ? x : x + 1, y + 1, hasToBeValid);
 
- 			break;
 
- 		case BOTTOM_LEFT:
 
- 			setXY((y % 2) ? x - 1 : x, y + 1, hasToBeValid);
 
- 			break;
 
- 		case LEFT:
 
- 			setXY(x - 1, y, hasToBeValid);
 
- 			break;
 
- 		case NONE:
 
- 			break;
 
- 		default:
 
- 			throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
 
- 			break;
 
- 		}
 
- 		return *this;
 
- 	}
 
- 	[[nodiscard]] BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const
 
- 	{
 
- 		BattleHex result(hex);
 
- 		result.moveInDirection(dir, hasToBeValid);
 
- 		return result;
 
- 	}
 
- 	[[nodiscard]] static uint8_t getDistance(BattleHex hex1, BattleHex hex2) noexcept
 
- 	{
 
- 		int y1 = hex1.getY();
 
- 		int y2 = hex2.getY();
 
- 		int x1 = hex1.getX() + y1 / 2;
 
- 		int x2 = hex2.getX() + y2 / 2;
 
- 		int xDst = x2 - x1;
 
- 		int yDst = y2 - y1;
 
- 		if((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
 
- 			return std::max(std::abs(xDst), std::abs(yDst));
 
- 		return std::abs(xDst) + std::abs(yDst);
 
- 	}
 
- 	[[nodiscard]] static BattleHex getClosestTile(BattleSide side, BattleHex initialPos, const BattleHexArray & hexes);
 
- 	//Constexpr defined array with all directions used in battle
 
- 	[[nodiscard]] static constexpr auto hexagonalDirections() noexcept
 
- 	{
 
- 		return std::array<EDir,6>{TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT};
 
- 	}
 
- 	[[nodiscard]] static EDir mutualPosition(BattleHex hex1, BattleHex hex2)
 
- 	{
 
- 		for(auto dir : hexagonalDirections())
 
- 			if(hex2 == hex1.cloneInDirection(dir, false))
 
- 				return dir;
 
- 		return NONE;
 
- 	}
 
- 	/// get (precomputed) all possible surrounding tiles
 
- 	[[nodiscard]] const BattleHexArray & getAllNeighbouringTiles() const noexcept;
 
- 	/// get (precomputed) only valid and available surrounding tiles
 
- 	[[nodiscard]] const BattleHexArray & getNeighbouringTiles() const noexcept;
 
- 	/// get (precomputed) only valid and available surrounding tiles for double wide creatures
 
- 	[[nodiscard]] const BattleHexArray & getNeighbouringTilesDoubleWide(BattleSide side) const noexcept;
 
- 	/// get integer hex value
 
- 	[[nodiscard]] si16 toInt() const noexcept
 
- 	{
 
- 		return hex;
 
- 	}
 
- 	BattleHex & operator+=(EDir dir)
 
- 	{
 
- 		return moveInDirection(dir);
 
- 	}
 
- 	[[nodiscard]] BattleHex operator+(EDir dir) const
 
- 	{
 
- 		return cloneInDirection(dir);
 
- 	}
 
- 	// Prefix increment
 
- 	BattleHex & operator++() noexcept
 
- 	{
 
- 		++hex;
 
- 		return *this;
 
- 	}
 
- 	// Postfix increment
 
- 	BattleHex operator++(int) noexcept
 
- 	{
 
- 		BattleHex temp = *this;
 
- 		++hex;
 
- 		return temp;
 
- 	}
 
- 	[[nodiscard]] bool operator ==(BattleHex other) const noexcept
 
- 	{
 
- 		return hex == other.hex;
 
- 	}
 
- 	[[nodiscard]] bool operator !=(BattleHex other) const noexcept
 
- 	{
 
- 		return hex != other.hex;
 
- 	}
 
- 	[[nodiscard]] bool operator <(BattleHex other) const noexcept
 
- 	{
 
- 		return hex < other.hex;
 
- 	}
 
- 	template <typename Handler>
 
- 	void serialize(Handler & h)
 
- 	{
 
- 		h & hex;
 
- 	}
 
- private:
 
- 	si16 hex;
 
- };
 
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
 
- VCMI_LIB_NAMESPACE_END
 
 
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