Limiters.h 7.5 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHexArray.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  28. virtual ~ILimiter() = default;
  29. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  30. virtual std::string toString() const;
  31. virtual JsonNode toJsonNode() const;
  32. template <typename Handler> void serialize(Handler &h)
  33. {
  34. }
  35. };
  36. class DLL_LINKAGE AggregateLimiter : public ILimiter
  37. {
  38. protected:
  39. std::vector<TLimiterPtr> limiters;
  40. virtual const std::string & getAggregator() const = 0;
  41. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  42. public:
  43. void add(const TLimiterPtr & limiter);
  44. JsonNode toJsonNode() const override;
  45. template <typename Handler> void serialize(Handler & h)
  46. {
  47. h & static_cast<ILimiter&>(*this);
  48. h & limiters;
  49. }
  50. };
  51. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  52. {
  53. protected:
  54. const std::string & getAggregator() const override;
  55. public:
  56. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  57. static const std::string aggregator;
  58. EDecision limit(const BonusLimitationContext & context) const override;
  59. };
  60. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  61. {
  62. protected:
  63. const std::string & getAggregator() const override;
  64. public:
  65. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  66. static const std::string aggregator;
  67. EDecision limit(const BonusLimitationContext & context) const override;
  68. };
  69. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  70. {
  71. protected:
  72. const std::string & getAggregator() const override;
  73. public:
  74. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  75. static const std::string aggregator;
  76. EDecision limit(const BonusLimitationContext & context) const override;
  77. };
  78. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  79. {
  80. public:
  81. CreatureID creatureID;
  82. bool includeUpgrades = false;
  83. CCreatureTypeLimiter() = default;
  84. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  85. void setCreature(const CreatureID & id);
  86. EDecision limit(const BonusLimitationContext &context) const override;
  87. std::string toString() const override;
  88. JsonNode toJsonNode() const override;
  89. template <typename Handler> void serialize(Handler &h)
  90. {
  91. h & static_cast<ILimiter&>(*this);
  92. if (h.version < Handler::Version::REMOVE_TOWN_PTR)
  93. {
  94. bool isNull = false;
  95. h & isNull;
  96. if(!isNull)
  97. h & creatureID;
  98. }
  99. else
  100. h & creatureID;
  101. h & includeUpgrades;
  102. }
  103. };
  104. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  105. {
  106. public:
  107. BonusType type;
  108. BonusSubtypeID subtype;
  109. BonusSource source = BonusSource::OTHER;
  110. BonusSourceID sid;
  111. bool isSubtypeRelevant; //check for subtype only if this is true
  112. bool isSourceRelevant; //check for bonus source only if this is true
  113. bool isSourceIDRelevant; //check for bonus source only if this is true
  114. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  115. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  116. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  117. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  118. EDecision limit(const BonusLimitationContext &context) const override;
  119. std::string toString() const override;
  120. JsonNode toJsonNode() const override;
  121. template <typename Handler> void serialize(Handler &h)
  122. {
  123. h & static_cast<ILimiter&>(*this);
  124. h & type;
  125. h & subtype;
  126. h & isSubtypeRelevant;
  127. h & source;
  128. h & isSourceRelevant;
  129. h & sid;
  130. h & isSourceIDRelevant;
  131. }
  132. };
  133. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  134. {
  135. public:
  136. TerrainId terrainType;
  137. CreatureTerrainLimiter();
  138. CreatureTerrainLimiter(TerrainId terrain);
  139. EDecision limit(const BonusLimitationContext &context) const override;
  140. std::string toString() const override;
  141. JsonNode toJsonNode() const override;
  142. template <typename Handler> void serialize(Handler &h)
  143. {
  144. h & static_cast<ILimiter&>(*this);
  145. h & terrainType;
  146. }
  147. };
  148. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  149. {
  150. public:
  151. uint32_t minLevel;
  152. uint32_t maxLevel;
  153. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  154. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  155. EDecision limit(const BonusLimitationContext &context) const override;
  156. std::string toString() const override;
  157. JsonNode toJsonNode() const override;
  158. template <typename Handler> void serialize(Handler &h)
  159. {
  160. h & static_cast<ILimiter&>(*this);
  161. h & minLevel;
  162. h & maxLevel;
  163. }
  164. };
  165. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  166. {
  167. public:
  168. FactionID faction;
  169. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  170. EDecision limit(const BonusLimitationContext &context) const override;
  171. std::string toString() const override;
  172. JsonNode toJsonNode() const override;
  173. template <typename Handler> void serialize(Handler &h)
  174. {
  175. h & static_cast<ILimiter&>(*this);
  176. h & faction;
  177. }
  178. };
  179. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  180. {
  181. public:
  182. EAlignment alignment;
  183. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  184. EDecision limit(const BonusLimitationContext &context) const override;
  185. std::string toString() const override;
  186. JsonNode toJsonNode() const override;
  187. template <typename Handler> void serialize(Handler &h)
  188. {
  189. h & static_cast<ILimiter&>(*this);
  190. h & alignment;
  191. }
  192. };
  193. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  194. {
  195. public:
  196. PlayerColor owner;
  197. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  198. EDecision limit(const BonusLimitationContext &context) const override;
  199. template <typename Handler> void serialize(Handler &h)
  200. {
  201. h & static_cast<ILimiter&>(*this);
  202. h & owner;
  203. }
  204. };
  205. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  206. {
  207. public:
  208. ui8 minRank;
  209. ui8 maxRank;
  210. RankRangeLimiter();
  211. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  212. EDecision limit(const BonusLimitationContext &context) const override;
  213. template <typename Handler> void serialize(Handler &h)
  214. {
  215. h & static_cast<ILimiter&>(*this);
  216. h & minRank;
  217. h & maxRank;
  218. }
  219. };
  220. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  221. {
  222. public:
  223. BattleHexArray applicableHexes;
  224. UnitOnHexLimiter(const BattleHexArray & applicableHexes = {});
  225. EDecision limit(const BonusLimitationContext &context) const override;
  226. JsonNode toJsonNode() const override;
  227. template <typename Handler> void serialize(Handler &h)
  228. {
  229. h & static_cast<ILimiter&>(*this);
  230. h & applicableHexes;
  231. }
  232. };
  233. VCMI_LIB_NAMESPACE_END