PacksForClientBattle.h 13 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "../battle/BattleHexArray.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../texts/MetaString.h"
  16. class CClient;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CGHeroInstance;
  19. class CArmedInstance;
  20. class IBattleState;
  21. class BattleInfo;
  22. struct DLL_LINKAGE BattleStart : public CPackForClient
  23. {
  24. void applyGs(CGameState * gs) override;
  25. BattleID battleID = BattleID::NONE;
  26. BattleInfo * info = nullptr;
  27. void visitTyped(ICPackVisitor & visitor) override;
  28. template <typename Handler> void serialize(Handler & h)
  29. {
  30. h & battleID;
  31. h & info;
  32. assert(battleID != BattleID::NONE);
  33. }
  34. };
  35. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  36. {
  37. void applyGs(CGameState * gs) override;
  38. BattleID battleID = BattleID::NONE;
  39. void visitTyped(ICPackVisitor & visitor) override;
  40. template <typename Handler> void serialize(Handler & h)
  41. {
  42. h & battleID;
  43. assert(battleID != BattleID::NONE);
  44. }
  45. };
  46. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  47. {
  48. void applyGs(CGameState * gs) override;
  49. BattleID battleID = BattleID::NONE;
  50. ui32 stack = 0;
  51. ui8 askPlayerInterface = true;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template <typename Handler> void serialize(Handler & h)
  54. {
  55. h & battleID;
  56. h & stack;
  57. h & askPlayerInterface;
  58. assert(battleID != BattleID::NONE);
  59. }
  60. };
  61. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  62. {
  63. void applyGs(CGameState * gs) override;
  64. BattleID battleID = BattleID::NONE;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & battleID;
  68. assert(battleID != BattleID::NONE);
  69. }
  70. };
  71. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  72. {
  73. void applyGs(CGameState * gs) override;
  74. struct HeroBattleResults
  75. {
  76. HeroBattleResults()
  77. : hero(nullptr), army(nullptr), exp(0) {}
  78. CGHeroInstance * hero;
  79. CArmedInstance * army;
  80. TExpType exp;
  81. template <typename Handler> void serialize(Handler & h)
  82. {
  83. h & hero;
  84. h & army;
  85. h & exp;
  86. }
  87. };
  88. BattleID battleID = BattleID::NONE;
  89. BattleSideArray<HeroBattleResults> heroResult;
  90. BattleSide winnerSide;
  91. template <typename Handler> void serialize(Handler & h)
  92. {
  93. h & battleID;
  94. h & heroResult;
  95. h & winnerSide;
  96. assert(battleID != BattleID::NONE);
  97. }
  98. };
  99. struct DLL_LINKAGE BattleResult : public Query
  100. {
  101. void applyFirstCl(CClient * cl);
  102. BattleID battleID = BattleID::NONE;
  103. EBattleResult result = EBattleResult::NORMAL;
  104. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  105. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  106. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  107. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  108. void visitTyped(ICPackVisitor & visitor) override;
  109. void applyGs(CGameState *gs) override {}
  110. template <typename Handler> void serialize(Handler & h)
  111. {
  112. h & battleID;
  113. h & queryID;
  114. h & result;
  115. h & winner;
  116. h & casualties;
  117. h & exp;
  118. h & artifacts;
  119. assert(battleID != BattleID::NONE);
  120. }
  121. };
  122. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  123. {
  124. BattleID battleID = BattleID::NONE;
  125. std::vector<MetaString> lines;
  126. void applyGs(CGameState * gs) override;
  127. void applyBattle(IBattleState * battleState);
  128. void visitTyped(ICPackVisitor & visitor) override;
  129. template <typename Handler> void serialize(Handler & h)
  130. {
  131. h & battleID;
  132. h & lines;
  133. assert(battleID != BattleID::NONE);
  134. }
  135. };
  136. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  137. {
  138. BattleID battleID = BattleID::NONE;
  139. ui32 stack = 0;
  140. BattleHexArray tilesToMove;
  141. int distance = 0;
  142. bool teleporting = false;
  143. void applyGs(CGameState * gs) override;
  144. void applyBattle(IBattleState * battleState);
  145. void visitTyped(ICPackVisitor & visitor) override;
  146. template <typename Handler> void serialize(Handler & h)
  147. {
  148. h & battleID;
  149. h & stack;
  150. h & tilesToMove;
  151. h & distance;
  152. h & teleporting;
  153. assert(battleID != BattleID::NONE);
  154. }
  155. };
  156. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  157. {
  158. void applyGs(CGameState * gs) override;
  159. void applyBattle(IBattleState * battleState);
  160. BattleID battleID = BattleID::NONE;
  161. std::vector<UnitChanges> changedStacks;
  162. void visitTyped(ICPackVisitor & visitor) override;
  163. template <typename Handler> void serialize(Handler & h)
  164. {
  165. h & battleID;
  166. h & changedStacks;
  167. assert(battleID != BattleID::NONE);
  168. }
  169. };
  170. struct BattleStackAttacked
  171. {
  172. DLL_LINKAGE void applyGs(CGameState * gs);
  173. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  174. BattleID battleID = BattleID::NONE;
  175. ui32 stackAttacked = 0, attackerID = 0;
  176. ui32 killedAmount = 0;
  177. int64_t damageAmount = 0;
  178. UnitChanges newState;
  179. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  180. ui32 flags = 0; //uses EFlags (above)
  181. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  182. bool killed() const//if target stack was killed
  183. {
  184. return flags & KILLED || flags & CLONE_KILLED;
  185. }
  186. bool cloneKilled() const
  187. {
  188. return flags & CLONE_KILLED;
  189. }
  190. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  191. {
  192. return flags & SECONDARY;
  193. }
  194. ///Attacked with spell (SPELL_LIKE_ATTACK)
  195. bool isSpell() const
  196. {
  197. return flags & SPELL_EFFECT;
  198. }
  199. bool willRebirth() const//resurrection, e.g. Phoenix
  200. {
  201. return flags & REBIRTH;
  202. }
  203. bool fireShield() const
  204. {
  205. return flags & FIRE_SHIELD;
  206. }
  207. template <typename Handler> void serialize(Handler & h)
  208. {
  209. h & battleID;
  210. h & stackAttacked;
  211. h & attackerID;
  212. h & newState;
  213. h & flags;
  214. h & killedAmount;
  215. h & damageAmount;
  216. h & spellID;
  217. assert(battleID != BattleID::NONE);
  218. }
  219. bool operator<(const BattleStackAttacked & b) const
  220. {
  221. return stackAttacked < b.stackAttacked;
  222. }
  223. };
  224. struct DLL_LINKAGE BattleAttack : public CPackForClient
  225. {
  226. void applyGs(CGameState * gs) override;
  227. BattleUnitsChanged attackerChanges;
  228. BattleID battleID = BattleID::NONE;
  229. std::vector<BattleStackAttacked> bsa;
  230. ui32 stackAttacking = 0;
  231. ui32 flags = 0; //uses Eflags (below)
  232. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  233. BattleHex tile;
  234. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  235. bool shot() const//distance attack - decrease number of shots
  236. {
  237. return flags & SHOT;
  238. }
  239. bool counter() const//is it counterattack?
  240. {
  241. return flags & COUNTER;
  242. }
  243. bool lucky() const
  244. {
  245. return flags & LUCKY;
  246. }
  247. bool unlucky() const
  248. {
  249. return flags & UNLUCKY;
  250. }
  251. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  252. {
  253. return flags & BALLISTA_DOUBLE_DMG;
  254. }
  255. bool deathBlow() const
  256. {
  257. return flags & DEATH_BLOW;
  258. }
  259. bool spellLike() const
  260. {
  261. return flags & SPELL_LIKE;
  262. }
  263. bool lifeDrain() const
  264. {
  265. return flags & LIFE_DRAIN;
  266. }
  267. void visitTyped(ICPackVisitor & visitor) override;
  268. template <typename Handler> void serialize(Handler & h)
  269. {
  270. h & battleID;
  271. h & bsa;
  272. h & stackAttacking;
  273. h & flags;
  274. h & tile;
  275. h & spellID;
  276. h & attackerChanges;
  277. assert(battleID != BattleID::NONE);
  278. }
  279. };
  280. struct DLL_LINKAGE StartAction : public CPackForClient
  281. {
  282. StartAction() = default;
  283. explicit StartAction(BattleAction act)
  284. : ba(std::move(act))
  285. {
  286. }
  287. void applyFirstCl(CClient * cl);
  288. void applyGs(CGameState * gs) override;
  289. BattleID battleID = BattleID::NONE;
  290. BattleAction ba;
  291. void visitTyped(ICPackVisitor & visitor) override;
  292. template <typename Handler> void serialize(Handler & h)
  293. {
  294. h & battleID;
  295. h & ba;
  296. assert(battleID != BattleID::NONE);
  297. }
  298. };
  299. struct DLL_LINKAGE EndAction : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. void applyGs(CGameState *gs) override {}
  303. BattleID battleID = BattleID::NONE;
  304. template <typename Handler> void serialize(Handler & h)
  305. {
  306. h & battleID;
  307. }
  308. };
  309. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  310. {
  311. void applyGs(CGameState * gs) override;
  312. BattleID battleID = BattleID::NONE;
  313. bool activeCast = true;
  314. BattleSide side = BattleSide::NONE; //which hero did cast spell
  315. SpellID spellID; //id of spell
  316. ui8 manaGained = 0; //mana channeling ability
  317. BattleHex tile; //destination tile (may not be set in some global/mass spells
  318. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  319. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  320. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  321. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  322. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  323. void visitTyped(ICPackVisitor & visitor) override;
  324. template <typename Handler> void serialize(Handler & h)
  325. {
  326. h & battleID;
  327. h & side;
  328. h & spellID;
  329. h & manaGained;
  330. h & tile;
  331. h & affectedCres;
  332. h & resistedCres;
  333. h & reflectedCres;
  334. h & casterStack;
  335. h & castByHero;
  336. h & activeCast;
  337. assert(battleID != BattleID::NONE);
  338. }
  339. };
  340. struct DLL_LINKAGE StacksInjured : public CPackForClient
  341. {
  342. void applyGs(CGameState * gs) override;
  343. void applyBattle(IBattleState * battleState);
  344. BattleID battleID = BattleID::NONE;
  345. std::vector<BattleStackAttacked> stacks;
  346. void visitTyped(ICPackVisitor & visitor) override;
  347. template <typename Handler> void serialize(Handler & h)
  348. {
  349. h & battleID;
  350. h & stacks;
  351. assert(battleID != BattleID::NONE);
  352. }
  353. };
  354. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  355. {
  356. BattleID battleID = BattleID::NONE;
  357. PlayerColor player1, player2;
  358. void visitTyped(ICPackVisitor & visitor) override;
  359. void applyGs(CGameState *gs) override {}
  360. template <typename Handler> void serialize(Handler & h)
  361. {
  362. h & battleID;
  363. h & player1;
  364. h & player2;
  365. assert(battleID != BattleID::NONE);
  366. }
  367. };
  368. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  369. {
  370. void applyGs(CGameState * gs) override;
  371. void applyBattle(IBattleState * battleState);
  372. BattleID battleID = BattleID::NONE;
  373. std::vector<ObstacleChanges> changes;
  374. void visitTyped(ICPackVisitor & visitor) override;
  375. template <typename Handler> void serialize(Handler & h)
  376. {
  377. h & battleID;
  378. h & changes;
  379. assert(battleID != BattleID::NONE);
  380. }
  381. };
  382. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  383. {
  384. struct AttackInfo
  385. {
  386. si16 destinationTile;
  387. EWallPart attackedPart;
  388. ui8 damageDealt;
  389. template <typename Handler> void serialize(Handler & h)
  390. {
  391. h & destinationTile;
  392. h & attackedPart;
  393. h & damageDealt;
  394. }
  395. };
  396. CatapultAttack();
  397. ~CatapultAttack() override;
  398. void applyGs(CGameState * gs) override;
  399. void applyBattle(IBattleState * battleState);
  400. BattleID battleID = BattleID::NONE;
  401. std::vector< AttackInfo > attackedParts;
  402. int attacker = -1; //if -1, then a spell caused this
  403. void visitTyped(ICPackVisitor & visitor) override;
  404. template <typename Handler> void serialize(Handler & h)
  405. {
  406. h & battleID;
  407. h & attackedParts;
  408. h & attacker;
  409. assert(battleID != BattleID::NONE);
  410. }
  411. };
  412. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  413. {
  414. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  415. void applyGs(CGameState * gs) override;
  416. BattleID battleID = BattleID::NONE;
  417. int stackID = 0;
  418. BattleStackProperty which = CASTS;
  419. int val = 0;
  420. int absolute = 0;
  421. template <typename Handler> void serialize(Handler & h)
  422. {
  423. h & battleID;
  424. h & stackID;
  425. h & which;
  426. h & val;
  427. h & absolute;
  428. assert(battleID != BattleID::NONE);
  429. }
  430. protected:
  431. void visitTyped(ICPackVisitor & visitor) override;
  432. };
  433. ///activated at the beginning of turn
  434. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  435. {
  436. void applyGs(CGameState * gs) override; //effect
  437. BattleID battleID = BattleID::NONE;
  438. int stackID = 0;
  439. int effect = 0; //use corresponding Bonus type
  440. int val = 0;
  441. int additionalInfo = 0;
  442. template <typename Handler> void serialize(Handler & h)
  443. {
  444. h & battleID;
  445. h & stackID;
  446. h & effect;
  447. h & val;
  448. h & additionalInfo;
  449. assert(battleID != BattleID::NONE);
  450. }
  451. protected:
  452. void visitTyped(ICPackVisitor & visitor) override;
  453. };
  454. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  455. {
  456. void applyGs(CGameState * gs) override;
  457. BattleID battleID = BattleID::NONE;
  458. EGateState state = EGateState::NONE;
  459. template <typename Handler> void serialize(Handler & h)
  460. {
  461. h & battleID;
  462. h & state;
  463. assert(battleID != BattleID::NONE);
  464. }
  465. protected:
  466. void visitTyped(ICPackVisitor & visitor) override;
  467. };
  468. VCMI_LIB_NAMESPACE_END