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- /*
- * RmgPath.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RmgPath.h"
- #include <boost/heap/priority_queue.hpp> //A*
- VCMI_LIB_NAMESPACE_BEGIN
- using namespace rmg;
- const std::function<float(const int3 &, const int3 &)> Path::DEFAULT_MOVEMENT_FUNCTION =
- [](const int3 & src, const int3 & dst)
- {
- return 1.f;
- };
- //A* priority queue
- using TDistance = std::pair<int3, float>;
- struct NodeComparer
- {
- bool operator()(const TDistance & lhs, const TDistance & rhs) const
- {
- return (rhs.second < lhs.second);
- }
- };
- boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>> createPriorityQueue()
- {
- return boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>>();
- }
- Path::Path(const Area & area): dArea(&area)
- {
- }
- Path::Path(const Area & area, const int3 & src): dArea(&area)
- {
- dPath.add(src);
- }
- Path & Path::operator= (const Path & path)
- {
- //do not modify area
- dPath = path.dPath;
- return *this;
- }
- bool Path::valid() const
- {
- return !dPath.empty();
- }
- Path Path::invalid()
- {
- return Path({});
- }
- Path Path::search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
- {
- //A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
- if(!dArea)
- return Path::invalid();
-
- if(dst.empty()) // Skip construction of same area
- return Path(*dArea);
- auto resultArea = *dArea + dst;
- Path result(resultArea);
- int3 src = rmg::Area(dst).nearest(dPath);
- result.connect(src);
-
- Tileset closed; // The set of nodes already evaluated.
- auto open = createPriorityQueue(); // The set of tentative nodes to be evaluated, initially containing the start node
- std::map<int3, int3> cameFrom; // The map of navigated nodes.
- std::map<int3, float> distances;
-
- cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
- distances[src] = 0;
- open.push(std::make_pair(src, 0.f));
- // Cost from start along best known path.
-
- while(!open.empty())
- {
- auto node = open.top();
- open.pop();
- int3 currentNode = node.first;
-
- closed.insert(currentNode);
-
- if(dPath.contains(currentNode)) //we reached connection, stop
- {
- // Trace the path using the saved parent information and return path
- int3 backTracking = currentNode;
- while (cameFrom[backTracking].valid())
- {
- result.dPath.add(backTracking);
- backTracking = cameFrom[backTracking];
- }
- return result;
- }
- else
- {
- auto computeTileScore = [&open, &closed, &cameFrom, ¤tNode, &distances, &moveCostFunction, &result](const int3& pos) -> void
- {
- if(closed.count(pos))
- return;
-
- if(!result.dArea->contains(pos))
- return;
-
- float movementCost = moveCostFunction(currentNode, pos);
- float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
- int bestDistanceSoFar = std::numeric_limits<int>::max();
- auto it = distances.find(pos);
- if(it != distances.end())
- bestDistanceSoFar = static_cast<int>(it->second);
-
- if(distance < bestDistanceSoFar)
- {
- cameFrom[pos] = currentNode;
- open.push(std::make_pair(pos, distance));
- distances[pos] = distance;
- }
- };
-
- auto dirs = int3::getDirs();
- std::vector<int3> neighbors(dirs.begin(), dirs.end());
- if(straight)
- neighbors.assign(rmg::dirs4.begin(), rmg::dirs4.end());
- for(auto & i : neighbors)
- {
- computeTileScore(currentNode + i);
- }
- }
-
- }
-
- result.dPath.clear();
- return result;
- }
- Path Path::search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
- {
- return search(Tileset{dst}, straight, std::move(moveCostFunction));
- }
- Path Path::search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
- {
- return search(dst.getTiles(), straight, std::move(moveCostFunction));
- }
- Path Path::search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction) const
- {
- assert(dst.dArea == dArea);
- return search(dst.dPath, straight, std::move(moveCostFunction));
- }
- void Path::connect(const int3 & path)
- {
- dPath.add(path);
- }
- void Path::connect(const Tileset & path)
- {
- Area a(path);
- dPath.unite(a);
- }
- void Path::connect(const Area & path)
- {
- dPath.unite(path);
- }
- void Path::connect(const Path & path)
- {
- dPath.unite(path.dPath);
- }
- const Area & Path::getPathArea() const
- {
- return dPath;
- }
- Path::MoveCostFunction Path::createCurvedCostFunction(const Area & border)
- {
- // Capture by value to ensure the Area object persists
- return [border = border](const int3& src, const int3& dst) -> float
- {
- // Route main roads far from border
- float ret = dst.dist2d(src);
- float dist = border.distanceSqr(dst);
- if(dist > 1.0f)
- {
- ret /= dist;
- }
- return ret;
- };
- }
- VCMI_LIB_NAMESPACE_END
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