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- /*
- * Obstacle.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "LocationEffect.h"
- #include "../../GameConstants.h"
- #include "../../battle/BattleHexArray.h"
- #include "../../battle/CObstacleInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- class ObstacleSideOptions
- {
- public:
- using RelativeShape = std::vector<std::vector<BattleHex::EDir>>;
- RelativeShape shape; //shape of single obstacle relative to obstacle position
- RelativeShape range; //position of obstacles relative to effect destination
- AudioPath appearSound;
- AnimationPath appearAnimation;
- AnimationPath animation;
- int offsetY = 0;
- void serializeJson(JsonSerializeFormat & handler);
- };
- class Obstacle : public LocationEffect
- {
- public:
- void adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const override;
- bool applicable(Problem & problem, const Mechanics * m) const override;
- bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
- EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
- void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void serializeJsonEffect(JsonSerializeFormat & handler) override;
- virtual void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;
- bool hidden = false;
- bool trigger = false;
- bool trap = false;
- bool removeOnTrigger = false;
- bool hideNative = false;
- SpellID triggerAbility;
- private:
- int32_t patchCount = 0; //random patches to place, for massive spells should be >= 1, for non-massive ones if >= 1, then place only this number inside a target (like H5 landMine)
- bool passable = false;
- int32_t turnsRemaining = -1;
- BattleSideArray<ObstacleSideOptions> sideOptions;
- static bool isHexAvailable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
- static bool noRoomToPlace(Problem & problem, const Mechanics * m);
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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