123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- /*
- * CPlayerState.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPlayerState.h"
- #include "mapObjects/CGDwelling.h"
- #include "mapObjects/CGTownInstance.h"
- #include "mapObjects/CGHeroInstance.h"
- #include "gameState/QuestInfo.h"
- #include "texts/CGeneralTextHandler.h"
- #include "VCMI_Lib.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerState::PlayerState()
- : color(-1), human(false), cheated(false), enteredWinningCheatCode(false),
- enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
- {
- setNodeType(PLAYER);
- }
- PlayerState::~PlayerState() = default;
- std::string PlayerState::nodeName() const
- {
- return "Player " + color.toString();
- }
- PlayerColor PlayerState::getId() const
- {
- return color;
- }
- int32_t PlayerState::getIndex() const
- {
- return color.getNum();
- }
- int32_t PlayerState::getIconIndex() const
- {
- return color.getNum();
- }
- std::string PlayerState::getJsonKey() const
- {
- return color.toString();
- }
- std::string PlayerState::getModScope() const
- {
- return "core";
- }
- std::string PlayerState::getNameTranslated() const
- {
- return VLC->generaltexth->translate(getNameTextID());
- }
- std::string PlayerState::getNameTextID() const
- {
- return TextIdentifier("core.plcolors", color.getNum()).get();
- }
- void PlayerState::registerIcons(const IconRegistar & cb) const
- {
- //We cannot register new icons for players
- }
- TeamID PlayerState::getTeam() const
- {
- return team;
- }
- bool PlayerState::isHuman() const
- {
- return human;
- }
- const IBonusBearer * PlayerState::getBonusBearer() const
- {
- return this;
- }
- int PlayerState::getResourceAmount(int type) const
- {
- return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
- }
- std::vector<const CGDwelling* > PlayerState::getDwellings() const
- {
- std::vector<const CGDwelling* > result;
- for (auto const & object : ownedObjects)
- {
- auto dwelling = dynamic_cast<const CGDwelling *>(object);
- auto town = dynamic_cast<const CGTownInstance *>(object);
- if (dwelling && !town)
- result.push_back(dwelling);
- }
- return result;
- }
- template<typename T>
- std::vector<T> PlayerState::getObjectsOfType() const
- {
- std::vector<T> result;
- for (auto const & object : ownedObjects)
- {
- auto casted = dynamic_cast<T>(object);
- if (casted)
- result.push_back(casted);
- }
- return result;
- }
- std::vector<const CGHeroInstance *> PlayerState::getHeroes() const
- {
- return getObjectsOfType<const CGHeroInstance *>();
- }
- std::vector<const CGTownInstance *> PlayerState::getTowns() const
- {
- return getObjectsOfType<const CGTownInstance *>();
- }
- std::vector<CGHeroInstance *> PlayerState::getHeroes()
- {
- return getObjectsOfType<CGHeroInstance *>();
- }
- std::vector<CGTownInstance *> PlayerState::getTowns()
- {
- return getObjectsOfType<CGTownInstance *>();
- }
- std::vector<const CGObjectInstance *> PlayerState::getOwnedObjects() const
- {
- return {ownedObjects.begin(), ownedObjects.end()};
- }
- void PlayerState::addOwnedObject(CGObjectInstance * object)
- {
- ownedObjects.push_back(object);
- }
- void PlayerState::removeOwnedObject(CGObjectInstance * object)
- {
- vstd::erase(ownedObjects, object);
- }
- VCMI_LIB_NAMESPACE_END
|