Ivan Savenko a481f07daf PlayerState now stores all objects owned by player 1 年間 前
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ArtifactLocation.h 5dbe88d9a4 End of battle BulkMoveArtifacts 1 年間 前
BattleChanges.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年間 前
Component.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年 前
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年 前
EntityChanges.h 0946f5e690 Fix file name in header 1 年間 前
NetPackVisitor.h 350749a1a6 Removed no longer used netpacks 1 年間 前
NetPacksBase.h 232a759db7 Remove type registration from library pack applying 1 年間 前
NetPacksLib.cpp a481f07daf PlayerState now stores all objects owned by player 1 年間 前
ObjProperty.h 1c63fefe02 Moved banks randomization to server-side with client netpack 1 年間 前
PacksForClient.h 189cb1c762 Moved most of daily income handling to a separate method 1 年間 前
PacksForClientBattle.h 232a759db7 Remove type registration from library pack applying 1 年間 前
PacksForLobby.h 4f0c3a3608 Merge branch 'develop' into handicap 1 年間 前
PacksForServer.h 072af5bd6d basic support for bank 1 年間 前
SetRewardableConfiguration.h c64dcfaa0f Fix build 1 年間 前
SetStackEffect.h c64dcfaa0f Fix build 1 年間 前
StackLocation.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
TradeItem.h c6ca6ad835 sacrifice routine 1 年間 前