| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198 | #define VCMI_DLL#include "../stdafx.h"#include "CArtHandler.h"#include "CLodHandler.h"#include "CGeneralTextHandler.h"#include <boost/bind.hpp>#include <boost/foreach.hpp>#include <boost/assign/std/vector.hpp>#include <boost/assign/list_of.hpp>#include <boost/lexical_cast.hpp>#include <boost/foreach.hpp>#include <boost/random/linear_congruential.hpp>#include <boost/algorithm/string/replace.hpp>#include "../lib/VCMI_Lib.h"#include "CSpellHandler.h"#include "CObjectHandler.h"#include "NetPacks.h"extern CLodHandler *bitmaph;using namespace boost::assign;/* * CArtHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */extern boost::rand48 ran;const std::string & CArtifact::Name() const{	if(name.size())		return name;	else		return VLC->generaltexth->artifNames[id];}const std::string & CArtifact::Description() const{	if(description.size())		return description;	else		return VLC->generaltexth->artifDescriptions[id];}bool CArtifact::isBig () const{	return VLC->arth->isBigArtifact(id);}// // bool CArtifact::isModable () const// {// 	return (bool)dynamic_cast<const IModableArt *>(this);// }// /**//  * Checks whether the artifact fits at a given slot.//  * @param artifWorn A hero's set of worn artifacts.//  */// bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const// {// 	if (!vstd::contains(possibleSlots, slotID))// 		return false;// // 	// Can't put an artifact in a locked slot.// 	std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);// 	if (it != artifWorn.end() && it->second->id == 145)// 		return false;// // 	// Check if a combination artifact fits.// 	// TODO: Might want a more general algorithm?// 	//       Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.// 	if (constituents != NULL)// 	{// 		std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;// 		const ui16 ringSlots[] = {6, 7};// 		const ui16 miscSlots[] = {9, 10, 11, 12, 18};// 		int rings = 0;// 		int misc = 0;// // 		VLC->arth->unequipArtifact(tempArtifWorn, slotID);// // 		BOOST_FOREACH(ui32 constituentID, *constituents) // 		{// 			const CArtifact& constituent = *VLC->arth->artifacts[constituentID];// 			const int slot = constituent.possibleSlots[0];// // 			if (slot == 6 || slot == 7)// 				rings++;// 			else if ((slot >= 9 && slot <= 12) || slot == 18)// 				misc++;// 			else if (tempArtifWorn.find(slot) != tempArtifWorn.end())// 				return false;// 		}// // 		// Ensure enough ring slots are free// 		for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++) // 		{// 			if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)// 				rings--;// 		}// 		if (rings > 0)// 			return false;// // 		// Ensure enough misc slots are free.// 		for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++) // 		{// 			if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)// 				misc--;// 		}// 		if (misc > 0)// 			return false;// 	}// // 	return true;// }// bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const// {// 	if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))// 		return false;// // 	const CArtifact &artifact = *VLC->arth->artifacts[artifactID];// 	assert(artifact.constituents);// // 	BOOST_FOREACH(ui32 constituentID, *artifact.constituents) // 	{// 		bool found = false;// 		for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it) // 		{// 			if (it->second->id == constituentID) // 			{// 				found = true;// 				break;// 			}// 		}// 		if (!found)// 			return false;// 	}// // 	return true;// }CArtifact::CArtifact(){	nodeType = ARTIFACT;}CArtifact::~CArtifact(){}int CArtifact::getArtClassSerial() const{	if(id == 1)		return 4;	switch(aClass)	{	case ART_TREASURE:		return 0;	case ART_MINOR:		return 1;	case ART_MAJOR:		return 2;	case ART_RELIC:		return 3;	case ART_SPECIAL:		return 5;	}	return -1;}std::string CArtifact::nodeName() const{	return "Artifact: " + Name();}// void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const// {// 	//combined artifact carries bonuses from its parts// 	if(constituents)// 	{// 		BOOST_FOREACH(ui32 id, *constituents)// 			out.insert(VLC->arth->artifacts[id]);// 	}// }// void CScroll::Init()// {// // 	addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));// // 	//boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);// }CArtHandler::CArtHandler(){	VLC->arth = this;	// War machines are the default big artifacts.	for (ui32 i = 3; i <= 6; i++)		bigArtifacts.insert(i);	//modableArtifacts = boost::assign::map_list_of(1, 1)(146,3)(147,3)(148,3)(150,3)(151,3)(152,3)(154,3)(156,2);}CArtHandler::~CArtHandler(){	for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)	{		delete (*it)->constituents;		delete (*it)->constituentOf;	}}void CArtHandler::loadArtifacts(bool onlyTxt){	std::vector<ui16> slots;	slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;	static std::map<char, CArtifact::EartClass> classes = 	  map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);	std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;	int it=0;	for(int i=0; i<2; ++i)	{		loadToIt(dump,buf,it,3);	}	VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);	VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);	std::map<ui32,ui8>::iterator itr;	for (int i=0; i<ARTIFACTS_QUANTITY; i++)	{		CArtifact *art = new CArtifact();// 		if ((itr = modableArtifacts.find(i)) != modableArtifacts.end())// 		{// 			switch (itr->second)// 			{// 			case 1:// 				art = new CScroll;// 				break;// 			case 2:// 				art = new CCustomizableArt;// 				break;// 			case 3:// 				art = new CCommanderArt;// 				break;// 			};// 		}// 		else//			art = new CArtifact;		CArtifact &nart = *art;		nart.id=i;		loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);		loadToIt(pom,buf,it,4);		nart.price=atoi(pom.c_str());		for(int j=0;j<slots.size();j++)		{			loadToIt(pom,buf,it,4);			if(pom.size() && pom[0]=='x')				nart.possibleSlots.push_back(slots[j]);		}		loadToIt(pom,buf,it,4);		nart.aClass = classes[pom[0]];		//load description and remove quotation marks		std::string &desc = VLC->generaltexth->artifDescriptions[i];		loadToIt(desc,buf,it,3);		if(desc[0] == '\"' && desc[desc.size()-1] == '\"')			desc = desc.substr(1,desc.size()-2);		if(onlyTxt)			continue;		// Fill in information about combined artifacts. Should perhaps be moved to a config file?		nart.constituentOf = NULL;		switch (nart.id) 		{			case 129: // Angelic Alliance				nart.constituents = new std::vector<ui32>();				*nart.constituents += 31, 32, 33, 34, 35, 36;				break;			case 130: // Cloak of the Undead King				nart.constituents = new std::vector<ui32>();				*nart.constituents += 54, 55, 56;				break;			case 131: // Elixir of Life				nart.constituents = new std::vector<ui32>();				*nart.constituents += 94, 95, 96;				break;			case 132: // Armor of the Damned				nart.constituents = new std::vector<ui32>();				*nart.constituents += 8, 14, 20, 26;				break;			case 133: // Statue of Legion				nart.constituents = new std::vector<ui32>();				*nart.constituents += 118, 119, 120, 121, 122;				break;			case 134: // Power of the Dragon Father				nart.constituents = new std::vector<ui32>();				*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;				break;			case 135: // Titan's Thunder				nart.constituents = new std::vector<ui32>();				*nart.constituents += 12, 18, 24, 30;				break;			case 136: // Admiral's Hat				nart.constituents = new std::vector<ui32>();				*nart.constituents += 71, 123;				break;			case 137: // Bow of the Sharpshooter				nart.constituents = new std::vector<ui32>();				*nart.constituents += 60, 61, 62;				break;			case 138: // Wizards' Well				nart.constituents = new std::vector<ui32>();				*nart.constituents += 73, 74, 75;				break;			case 139: // Ring of the Magi				nart.constituents = new std::vector<ui32>();				*nart.constituents += 76, 77, 78;				break;			case 140: // Cornucopia				nart.constituents = new std::vector<ui32>();				*nart.constituents += 109, 110, 111, 113;				break;			// TODO: WoG combinationals			default:				nart.constituents = NULL;				break;		}		artifacts.push_back(&nart);	}	sortArts();	if(onlyTxt)		return;	addBonuses();	// Populate reverse mappings of combinational artifacts.	BOOST_FOREACH(CArtifact *artifact, artifacts) 	{		if (artifact->constituents != NULL) 		{			BOOST_FOREACH(ui32 constituentID, *artifact->constituents) 			{				if (artifacts[constituentID]->constituentOf == NULL)					artifacts[constituentID]->constituentOf = new std::vector<ui32>();				artifacts[constituentID]->constituentOf->push_back(artifact->id);			}		}	}}int CArtHandler::convertMachineID(int id, bool creToArt ){	int dif = 142;	if(creToArt)	{		switch (id)		{		case 147:			dif--;			break;		case 148:			dif++;			break;		}		dif = -dif;	}	else	{		switch (id)		{		case 6:			dif--;			break;		case 5:			dif++;			break;		}	}	return id + dif;}void CArtHandler::sortArts(){ 	//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek 	//{ 	//	switch (allowedArtifacts[i]->aClass) 	//	{ 	//	case CArtifact::ART_TREASURE: 	//		treasures.push_back(allowedArtifacts[i]); 	//		break; 	//	case CArtifact::ART_MINOR: 	//		minors.push_back(allowedArtifacts[i]); 	//		break; 	//	case CArtifact::ART_MAJOR: 	//		majors.push_back(allowedArtifacts[i]); 	//		break; 	//	case CArtifact::ART_RELIC: 	//		relics.push_back(allowedArtifacts[i]); 	//		break; 	//	} 	//}}void CArtHandler::erasePickedArt (si32 id){	std::vector<CArtifact*>* ptr;	CArtifact *art = artifacts[id];	switch (art->aClass)	{		case CArtifact::ART_TREASURE:			ptr = &treasures;			break;		case CArtifact::ART_MINOR:			ptr = &minors;			break;		case CArtifact::ART_MAJOR:			ptr = &majors;			break;		case CArtifact::ART_RELIC:			ptr = &relics;			break;		default: //special artifacts should not be erased			return;	}	ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list}ui16 CArtHandler::getRandomArt(int flags){	std::vector<ConstTransitivePtr<CArtifact> > out;	getAllowed(out, flags);	ui16 id = out[ran() % out.size()]->id;	erasePickedArt (id);	return id;}ui16 CArtHandler::getArtSync (ui32 rand, int flags){	std::vector<ConstTransitivePtr<CArtifact> > out;	getAllowed(out, flags);	CArtifact *art = out[rand % out.size()];	return art->id;	}void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags){	if (flags & CArtifact::ART_TREASURE)		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);	if (flags & CArtifact::ART_MINOR)		getAllowedArts (out, &minors, CArtifact::ART_MINOR);	if (flags & CArtifact::ART_MAJOR)		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);	if (flags & CArtifact::ART_RELIC)		getAllowedArts (out, &relics, CArtifact::ART_RELIC);	if (!out.size()) //no artifact of specified rarity, we need to take another one	{		getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);		getAllowedArts (out, &minors, CArtifact::ART_MINOR);		getAllowedArts (out, &majors, CArtifact::ART_MAJOR);		getAllowedArts (out, &relics, CArtifact::ART_RELIC);	}	if (!out.size()) //no arts are avaliable at all	{		out.resize (64);		std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)	}}void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag){	if (arts->empty()) //restock avaliable arts	{		for (int i = 0; i < allowedArtifacts.size(); ++i)		{			if (allowedArtifacts[i]->aClass == flag)				arts->push_back(allowedArtifacts[i]);		}	}	for (int i = 0; i < arts->size(); ++i)	{		CArtifact *art = (*arts)[i];		out.push_back(art);	}}void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter ){	Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);	added->valType = valType;	added->limiter.reset(limiter);	if(type == Bonus::MORALE || Bonus::LUCK)		added->description = artifacts[aid]->Name()  + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);	artifacts[aid]->addNewBonus(added);}void CArtHandler::addBonuses(){	#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)	#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)	#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)	#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)	#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)	#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)	#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)	//Attack bonus artifacts (Weapons)	ART_PRIM_SKILL(7,0,+2); //Centaur Axe	ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight	ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail	ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc	ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire	ART_PRIM_SKILL(12,0,+12); //Titan's Gladius	ART_PRIM_SKILL(12,1,-3);  //Titan's Gladius	//Defense bonus artifacts (Shields)	ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords	ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead	ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King	ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre	ART_PRIM_SKILL(17,1,+6); //Shield of the Damned	ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield	ART_PRIM_SKILL(18,0,-3);  //Sentinel's Shield	//Knowledge bonus artifacts (Helmets)	ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn 	ART_PRIM_SKILL(20,3,+2); //Skull Helmet	ART_PRIM_SKILL(21,3,+3); //Helm of Chaos	ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi	ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet	ART_PRIM_SKILL(24,3,+10); //Thunder Helmet	ART_PRIM_SKILL(24,2,-2);  //Thunder Helmet	//Spell power bonus artifacts (Armours)	ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood	ART_PRIM_SKILL(26,2,+2); //Rib Cage	ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk	ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King	ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone	ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass	ART_PRIM_SKILL(30,3,-2);  //Titan's Cuirass	//All primary skills (various)	ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder	ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint	ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss	ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage	ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement	ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment	//Attack and Defense (various)	ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon	ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue	ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield	ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor	//Spell power and Knowledge (various)	ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves	ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard	ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth	ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth	//Luck and morale 	ART_MORALE(45,+1); //Still Eye of the Dragon	ART_LUCK(45,+1); //Still Eye of the Dragon	ART_LUCK(46,+1); //Clover of Fortune	ART_LUCK(47,+1); //Cards of Prophecy	ART_LUCK(48,+1); //Ladybird of Luck	ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:	giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow	giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk	giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize	giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness	giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind	ART_MORALE(50,+1); //Crest of Valor	ART_MORALE(51,+1); //Glyph of Gallantry	giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum	giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass	//necromancy bonus	giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker	giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl	giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots	giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference	giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise	giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity	//archery bonus	giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood	giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane	giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows	//eagle eye bonus	giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception	giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman	giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance	//reducing cost of surrendering	giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal	giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring	giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash	giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer	giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves	giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance	giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings	giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana	giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana	giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana	giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring	giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring	giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring	giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament	giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt	giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire	giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain	giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak	giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression	giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour	giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic	giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic	giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic	giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic	giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation	giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow	giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence	giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability	giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality	giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life	giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood	giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness	giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed	giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity	giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion	giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight	giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness	giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life	giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks	giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will	giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity	giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall	giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage	giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage	giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak	giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems	giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury	giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore	giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur	giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber	giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold	giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold	giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold	giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion	giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion	giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion	giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion	giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion	//Sea Captain's Hat 	giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0); 	giveArtBonus(123,Bonus::SEA_MOVEMENT,+500); 	giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX); 	giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX); 	giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat	giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War	giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition	//vial of dragon blood	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));	giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));	//Armageddon's Blade	giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);	giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);	ART_ATTACK_AND_DEFENSE(128, +3);	ART_PRIM_SKILL(128, 2, +3);	ART_PRIM_SKILL(128, 3, +6);	//Angelic Alliance	giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);	giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer	//Cloak of the Undead King	giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);	//Elixir of Life	giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);	giveArtBonus(131, Bonus::HP_REGENERATION, +50);	//Armor of the Damned	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness	giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune	// Statue of Legion - gives only 50% growth	giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1);	//Power of the Dragon Father	giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);	//Titan's Thunder	// FIXME: should also add a permanent spell book, somehow.	giveArtBonus(135, Bonus::SPELL, 3, 57);	//Admiral's Hat	giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);	//Bow of the Sharpshooter	giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);	giveArtBonus(137, Bonus::FREE_SHOOTING, 0);	//Wizard's Well	giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);	//Ring of the Magi	giveArtBonus(139, Bonus::SPELL_DURATION, +50);	//Cornucopia	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);	giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);}void CArtHandler::clear(){	BOOST_FOREACH(CArtifact *art, artifacts)		delete art;	artifacts.clear();	clearHlpLists();}// /**//  * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.//  * Does not test if the operation is legal.//  * @param artifWorn A hero's set of worn artifacts.//  * @param bonuses Optional list of bonuses to update.//  */// void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const// {// 	unequipArtifact(artifWorn, slotID);// // 	if (art) //false when artifact is NULL -> slot set to empty// 	{// 		const CArtifact &artifact = *art;// // 		// Add artifact.// 		artifWorn[slotID] = art;// // 		// Add locks, in reverse order of being removed.// 		if (artifact.constituents != NULL) // 		{// 			bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.// // 			BOOST_FOREACH(ui32 constituentID, *artifact.constituents) // 			{// 				const CArtifact &constituent = *artifacts[constituentID];// // 				if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) // 				{// 					destConsumed = true;// 				} // 				else // 				{// 					BOOST_FOREACH(ui16 slot, constituent.possibleSlots) // 					{// 						if (!vstd::contains(artifWorn, slot)) // 						{// 							artifWorn[slot] = VLC->arth->artifacts[145]; //lock// 							break;// 						}// 					}// 				}// 			}// 		}// 	}// }// // /**//  * Locally unequips an artifact from a hero's worn slots.//  * Does not test if the operation is legal.//  * @param artifWorn A hero's set of worn artifacts.//  * @param bonuses Optional list of bonuses to update.//  */// void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const// {// 	if (!vstd::contains(artifWorn, slotID))// 		return;// // 	const CArtifact &artifact = *artifWorn[slotID];// // 	// Remove artifact, if it's not already removed.// 	artifWorn.erase(slotID);// // 	// Remove locks, in reverse order of being added.// 	if (artifact.constituents != NULL) // 	{// 		bool destConsumed = false;// // 		BOOST_FOREACH(ui32 constituentID, *artifact.constituents) // 		{// 			const CArtifact &constituent = *artifacts[constituentID];// // 			if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID)) // 			{// 				destConsumed = true;// 			} // 			else // 			{// 				BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots) // 				{// 					if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145) // 					{// 						artifWorn.erase(slot);// 						break;// 					}// 				}// 			}// 		}// 	}// }void CArtHandler::clearHlpLists(){	treasures.clear();	minors.clear();	majors.clear();	relics.clear();}void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed){	allowedArtifacts.clear();	clearHlpLists();	for (int i=0; i<144; ++i) //yes, 144	{		if (allowed[i])			allowedArtifacts.push_back(artifacts[i]);	}}CArtifactInstance::CArtifactInstance(){	init();}CArtifactInstance::CArtifactInstance( CArtifact *Art){	init();	setType(Art);}// CArtifactInstance::CArtifactInstance(int aid)// {// 	init();// 	setType(VLC->arth->artifacts[aid]);// }void CArtifactInstance::setType( CArtifact *Art ){	artType = Art;	attachTo(Art);}std::string CArtifactInstance::nodeName() const{	return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";}CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s){	CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);	Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);	ret->addNewBonus(b);	return ret;}void CArtifactInstance::init(){	id = -1;}int CArtifactInstance::firstAvailableSlot(const CGHeroInstance *h) const{	BOOST_FOREACH(ui16 slot, artType->possibleSlots)	{		if(canBePutAt(ArtifactLocation(h, slot))) //if(artType->fitsAt(h->artifWorn, slot))		{			//we've found a free suitable slot.			return slot;		}	}	//if haven't find proper slot, use backpack	return firstBackpackSlot(h);}int CArtifactInstance::firstBackpackSlot(const CGHeroInstance *h) const{	if(!artType->isBig()) //discard big artifact		return Arts::BACKPACK_START + h->artifactsInBackpack.size();	return -1;}bool CArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const{	if(al.slot >= Arts::BACKPACK_START)	{		if(artType->isBig())			return false;				//TODO backpack limit		return true;	}	if(!vstd::contains(artType->possibleSlots, al.slot))		return false;	return al.hero->isPositionFree(al.slot, assumeDestRemoved);}void CArtifactInstance::putAt(CGHeroInstance *h, ui16 slot){	assert(canBePutAt(ArtifactLocation(h, slot)));	h->setNewArtSlot(slot, this, false);	if(slot < Arts::BACKPACK_START)		h->attachTo(this);}void CArtifactInstance::removeFrom(CGHeroInstance *h, ui16 slot){	assert(h->CArtifactSet::getArt(slot) == this);	h->eraseArtSlot(slot);	if(slot < Arts::BACKPACK_START)		h->detachFrom(this);	//TODO delete me?}bool CArtifactInstance::canBeDisassembled() const{	return artType->constituents && artType->constituentOf->size();}std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CGHeroInstance *h) const{	std::vector<const CArtifact *> ret;	if(!artType->constituentOf //not a part of combined artifact		|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.		return ret;	BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf) 	{		const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];		assert(artifact->constituents);		bool possible = true;		BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available		{			if(!h->hasArt(constituentID, true)) //constituent must be equipped			{				possible = false;				break;			}		}		if(possible)			ret.push_back(artifact);	}	return ret;}void CArtifactInstance::move(ArtifactLocation &src, ArtifactLocation &dst){	removeFrom(src.hero, src.slot);	putAt(dst.hero, dst.slot);}CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art){	if(!Art->constituents)		return new CArtifactInstance(Art);	else	{		CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);		ret->createConstituents();		return ret;	}}CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid){	return createNewArtifactInstance(VLC->arth->artifacts[aid]);}void CArtifactInstance::deserializationFix(){	setType(artType);}int CArtifactInstance::getGivenSpellID() const{	const Bonus * b = getBonus(Selector::type(Bonus::SPELL));	if(!b)	{		tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";		return -1;	}	return b->subtype;}bool CCombinedArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const{	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(al, assumeDestRemoved);	if(!canMainArtifactBePlaced)		return false; //no is no...	if(al.slot >= Arts::BACKPACK_START)		return true; //we can always remove combined art to the backapck	assert(artType->constituents);	std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them		//we iterate over all active slots and check if constituents fits them	for (int i = 0; i < Arts::BACKPACK_START; i++)	{		for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)		{			if(art->art->canBePutAt(ArtifactLocation(al.hero, i), i == al.slot)) // i == al.slot because we can remove already worn artifact only from that slot  that is our main destination			{				constituentsToBePlaced.erase(art);				break;			}		}	}	return constituentsToBePlaced.empty();}bool CCombinedArtifactInstance::canBeDisassembled() const{	return true;}CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)	: CArtifactInstance(Art){}CCombinedArtifactInstance::CCombinedArtifactInstance(){}void CCombinedArtifactInstance::createConstituents(){	assert(artType);	assert(artType->constituents);	BOOST_FOREACH(ui32 a, *artType->constituents)	{		addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);	}}void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot){	assert(vstd::contains(*artType->constituents, art->artType->id));	assert(art->parents.size() == 1  &&  art->parents.front() == art->artType);	constituentsInfo.push_back(ConstituentInfo(art, slot));	attachTo(art);}void CCombinedArtifactInstance::putAt(CGHeroInstance *h, ui16 slot){	if(slot >= Arts::BACKPACK_START)	{		CArtifactInstance::putAt(h, slot);		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)			ci.slot = -1;	}	else	{		CArtifactInstance *mainConstituent = figureMainConstituent(slot); //it'll be replaced with combined artifact, not a lock		CArtifactInstance::putAt(h, slot); //puts combined art (this)		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)		{			if(ci.art != mainConstituent)			{				int pos = -1;				if(isbetw(ci.slot, 0, Arts::BACKPACK_START)  &&  ci.art->canBePutAt(ArtifactLocation(h, ci.slot))) //there is a valid suggestion where to place lock 					pos = ci.slot;				else					ci.slot = pos = ci.art->firstAvailableSlot(h);				assert(pos < Arts::BACKPACK_START);				h->setNewArtSlot(pos, ci.art, true); //sets as lock			}			else			{				ci.slot = -1;			}		}	}}void CCombinedArtifactInstance::removeFrom(CGHeroInstance *h, ui16 slot){	if(slot >= Arts::BACKPACK_START)	{		CArtifactInstance::removeFrom(h, slot);	}	else	{		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)		{			if(ci.slot >= 0)			{				h->eraseArtSlot(ci.slot);				ci.slot = -1;			}			else			{				//main constituent				CArtifactInstance::removeFrom(h, slot);			}		}	}}CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(ui16 slot){	CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)		if(ci.slot == slot)			mainConstituent = ci.art;	if(!mainConstituent)	{		BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)		{			if(vstd::contains(ci.art->artType->possibleSlots, slot))			{				mainConstituent = ci.art;			}		}	}	return mainConstituent;}void CCombinedArtifactInstance::deserializationFix(){	BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)		attachTo(ci.art);}CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/){	art = Art;	slot = Slot;}
 |