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							- /*
 
-  * NumericConstants.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace GameConstants
 
- {
 
- 	DLL_LINKAGE extern const std::string VCMI_VERSION;
 
- 	constexpr int PUZZLE_MAP_PIECES = 48;
 
- 	constexpr int MAX_HEROES_PER_PLAYER = 8;
 
- 	constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
 
- 	constexpr int ALL_PLAYERS = 255; //bitfield
 
- 	constexpr int CREATURES_PER_TOWN = 7; //without upgrades
 
- 	constexpr int SPELL_LEVELS = 5;
 
- 	constexpr int SPELL_SCHOOL_LEVELS = 4;
 
- 	constexpr int DEFAULT_SCHOOLS = 4;
 
- 	constexpr int CRE_LEVELS = 10; // number of creature experience levels
 
- 	constexpr int HERO_GOLD_COST = 2500;
 
- 	constexpr int SPELLBOOK_GOLD_COST = 500;
 
- 	constexpr int SKILL_GOLD_COST = 2000;
 
- 	constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
 
- 	constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
 
- 	constexpr int ARMY_SIZE = 7;
 
- 	constexpr int SKILL_PER_HERO = 8;
 
- 	constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
 
- 	constexpr int SKILL_QUANTITY=28;
 
- 	constexpr int PRIMARY_SKILLS=4;
 
- 	constexpr int RESOURCE_QUANTITY=8;
 
- 	constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
 
- 	// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
 
- 	constexpr int F_NUMBER = 9;
 
- 	constexpr int ARTIFACTS_QUANTITY=171;
 
- 	constexpr int HEROES_QUANTITY=156;
 
- 	constexpr int SPELLS_QUANTITY=70;
 
- 	constexpr int CREATURES_COUNT = 197;
 
- 	constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
 
- 	constexpr int64_t PLAYER_RESOURCES_CAP = 1000 * 1000 * 1000;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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