Ivan Savenko a4d5c4917b Limit resources to 1000 000 000 to prevent overflow 1 year ago
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ArtifactLocation.h ce3d407396 artifacts swap optimization 2 years ago
BattleChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
Component.h 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 years ago
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
EntityChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
NetPackVisitor.h 5cbf5031ea move SetStackEffect to a separate file 2 years ago
NetPacksBase.h a6f37b7cd7 Fixed few more memory leaks in client 2 years ago
NetPacksLib.cpp a4d5c4917b Limit resources to 1000 000 000 to prevent overflow 1 year ago
ObjProperty.h c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code 1 year ago
PacksForClient.h c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code 1 year ago
PacksForClientBattle.h 5cbf5031ea move SetStackEffect to a separate file 2 years ago
PacksForLobby.h 5523f05284 Moved ArtifactLocation to a separate file 2 years ago
PacksForServer.h 6b81012f31 Use variant identifier in netpacks where applicable 2 years ago
SetStackEffect.h 5cbf5031ea move SetStackEffect to a separate file 2 years ago
StackLocation.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
TradeItem.h 6b81012f31 Use variant identifier in netpacks where applicable 2 years ago