CObjectWithReward.cpp 29 KB

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  1. /*
  2. * CObjectWithReward.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectWithReward.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if (dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. for (auto & reqStack : creatures)
  24. {
  25. size_t count = 0;
  26. for (auto slot : hero->Slots())
  27. {
  28. const CStackInstance * heroStack = slot.second;
  29. if (heroStack->type == reqStack.type)
  30. count += heroStack->count;
  31. }
  32. if (count < reqStack.count) //not enough creatures of this kind
  33. return false;
  34. }
  35. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  36. return false;
  37. if (minLevel > hero->level)
  38. return false;
  39. for (size_t i=0; i<primary.size(); i++)
  40. {
  41. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  42. return false;
  43. }
  44. for (auto & skill : secondary)
  45. {
  46. if (skill.second > hero->getSecSkillLevel(skill.first))
  47. return false;
  48. }
  49. for (auto & art : artifacts)
  50. {
  51. if (!hero->hasArt(art))
  52. return false;
  53. }
  54. return true;
  55. }
  56. std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance * hero) const
  57. {
  58. std::vector<ui32> ret;
  59. for (size_t i=0; i<info.size(); i++)
  60. {
  61. const CVisitInfo & visit = info[i];
  62. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  63. {
  64. ret.push_back(i);
  65. }
  66. }
  67. return ret;
  68. }
  69. void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
  70. {
  71. auto grantRewardWithMessage = [&](int index) -> void
  72. {
  73. grantReward(index, h);
  74. // show message only if it is not empty
  75. if (!info[index].message.toString().empty())
  76. {
  77. InfoWindow iw;
  78. iw.player = h->tempOwner;
  79. iw.soundID = soundID;
  80. iw.text = info[index].message;
  81. info[index].reward.loadComponents(iw.components);
  82. cb->showInfoDialog(&iw);
  83. }
  84. };
  85. if (!wasVisited(h))
  86. {
  87. auto rewards = getAvailableRewards(h);
  88. switch (rewards.size())
  89. {
  90. case 0: // no available rewards, e.g. empty flotsam
  91. {
  92. InfoWindow iw;
  93. iw.player = h->tempOwner;
  94. iw.soundID = soundID;
  95. if (!onEmpty.toString().empty())
  96. iw.text = onEmpty;
  97. else
  98. iw.text = onVisited;
  99. cb->showInfoDialog(&iw);
  100. onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
  101. break;
  102. }
  103. case 1: // one reward. Just give it with message
  104. {
  105. grantRewardWithMessage(rewards[0]);
  106. break;
  107. }
  108. default: // multiple rewards. Act according to select mode
  109. {
  110. switch (selectMode) {
  111. case SELECT_PLAYER: // player must select
  112. {
  113. BlockingDialog sd(canRefuse, true);
  114. sd.player = h->tempOwner;
  115. sd.soundID = soundID;
  116. sd.text = onSelect;
  117. for (auto index : rewards)
  118. sd.components.push_back(info[index].reward.getDisplayedComponent());
  119. cb->showBlockingDialog(&sd);
  120. break;
  121. }
  122. case SELECT_FIRST: // give first available
  123. grantRewardWithMessage(rewards[0]);
  124. break;
  125. case SELECT_RANDOM: // select one randomly
  126. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  127. break;
  128. }
  129. return;
  130. }
  131. }
  132. }
  133. else
  134. {
  135. InfoWindow iw;
  136. iw.player = h->tempOwner;
  137. iw.soundID = soundID;
  138. if (!onVisited.toString().empty())
  139. iw.text = onVisited;
  140. else
  141. iw.text = onEmpty;
  142. cb->showInfoDialog(&iw);
  143. }
  144. }
  145. void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
  146. {
  147. grantRewardAfterLevelup(info[selectedReward], hero);
  148. }
  149. void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  150. {
  151. if (answer == 0)
  152. return; // player refused
  153. if (answer > 0 && answer-1 < info.size())
  154. {
  155. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  156. auto list = getAvailableRewards(hero);
  157. grantReward(list[answer - 1], hero);
  158. }
  159. else
  160. {
  161. throw std::runtime_error("Unhandled choice");
  162. }
  163. }
  164. void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
  165. {
  166. // no implementation, virtual function for overrides
  167. }
  168. void CObjectWithReward::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  169. {
  170. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  171. cb->sendAndApply(&cov);
  172. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  173. grantRewardBeforeLevelup(info[rewardID], hero);
  174. }
  175. void CObjectWithReward::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  176. {
  177. assert(hero);
  178. assert(hero->tempOwner.isValidPlayer());
  179. assert(stacks.empty());
  180. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  181. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  182. cb->giveResources(hero->tempOwner, info.reward.resources);
  183. for (auto & entry : info.reward.secondary)
  184. {
  185. int current = hero->getSecSkillLevel(entry.first);
  186. if( (current != 0 && current < entry.second) ||
  187. (hero->canLearnSkill() ))
  188. {
  189. cb->changeSecSkill(hero, entry.first, entry.second);
  190. }
  191. }
  192. for(int i=0; i< info.reward.primary.size(); i++)
  193. if(info.reward.primary[i] > 0)
  194. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  195. si64 expToGive = 0;
  196. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  197. expToGive += hero->calculateXp(info.reward.gainedExp);
  198. if (expToGive)
  199. {
  200. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  201. }
  202. else
  203. {
  204. grantRewardAfterLevelup(info, hero);
  205. }
  206. }
  207. void CObjectWithReward::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  208. {
  209. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  210. {
  211. si32 mana = hero->mana;
  212. if (info.reward.manaPercentage >= 0)
  213. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  214. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  215. }
  216. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  217. {
  218. SetMovePoints smp;
  219. smp.hid = hero->id;
  220. smp.val = hero->movement;
  221. if (info.reward.movePercentage >= 0) // percent from max
  222. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  223. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  224. cb->setMovePoints(&smp);
  225. }
  226. for (const Bonus & bonus : info.reward.bonuses)
  227. {
  228. GiveBonus gb;
  229. gb.bonus = bonus;
  230. gb.id = hero->id.getNum();
  231. cb->giveHeroBonus(&gb);
  232. }
  233. for (ArtifactID art : info.reward.artifacts)
  234. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  235. if (!info.reward.spells.empty())
  236. {
  237. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  238. cb->changeSpells(hero, true, spellsToGive);
  239. }
  240. if (!info.reward.creatures.empty())
  241. {
  242. CCreatureSet creatures;
  243. for (auto & crea : info.reward.creatures)
  244. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  245. cb->giveCreatures(this, hero, creatures, false);
  246. }
  247. onRewardGiven(hero);
  248. }
  249. bool CObjectWithReward::wasVisited (PlayerColor player) const
  250. {
  251. switch (visitMode)
  252. {
  253. case VISIT_UNLIMITED:
  254. return false;
  255. case VISIT_ONCE:
  256. for (auto & visit : info)
  257. {
  258. if (visit.numOfGrants != 0)
  259. return true;
  260. }
  261. case VISIT_HERO:
  262. return false;
  263. case VISIT_PLAYER:
  264. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  265. default:
  266. return false;
  267. }
  268. }
  269. bool CObjectWithReward::wasVisited (const CGHeroInstance * h) const
  270. {
  271. switch (visitMode)
  272. {
  273. case VISIT_HERO:
  274. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID));
  275. default:
  276. return wasVisited(h->tempOwner);
  277. }
  278. }
  279. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  280. {
  281. for (size_t i=0; i<resources.size(); i++)
  282. {
  283. if (resources[i] !=0)
  284. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  285. }
  286. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  287. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  288. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  289. for (size_t i=0; i<primary.size(); i++)
  290. {
  291. if (primary[i] !=0)
  292. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  293. }
  294. for (auto & entry : secondary)
  295. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  296. for (auto & entry : artifacts)
  297. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  298. for (auto & entry : spells)
  299. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  300. for (auto & entry : creatures)
  301. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  302. }
  303. Component CRewardInfo::getDisplayedComponent() const
  304. {
  305. std::vector<Component> comps;
  306. loadComponents(comps);
  307. assert(!comps.empty());
  308. return comps.front();
  309. }
  310. // FIXME: copy-pasted from CObjectHandler
  311. static std::string & visitedTxt(const bool visited)
  312. {
  313. int id = visited ? 352 : 353;
  314. return VLC->generaltexth->allTexts[id];
  315. }
  316. const std::string & CObjectWithReward::getHoverText() const
  317. {
  318. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  319. hoverName = VLC->generaltexth->names[ID];
  320. if(visitMode != VISIT_UNLIMITED)
  321. {
  322. bool visited = wasVisited(cb->getCurrentPlayer());
  323. if (h)
  324. visited |= wasVisited(h) || h->hasBonusFrom(Bonus::OBJECT,ID);
  325. hoverName += " " + visitedTxt(visited);
  326. }
  327. return hoverName;
  328. }
  329. void CObjectWithReward::setPropertyDer(ui8 what, ui32 val)
  330. {
  331. switch (what)
  332. {
  333. case ObjProperty::REWARD_RESET:
  334. for (auto & visit : info)
  335. visit.numOfGrants = 0;
  336. break;
  337. case ObjProperty::REWARD_SELECT:
  338. selectedReward = val;
  339. info[val].numOfGrants++;
  340. break;
  341. }
  342. }
  343. void CObjectWithReward::newTurn() const
  344. {
  345. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  346. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  347. }
  348. CObjectWithReward::CObjectWithReward():
  349. soundID(soundBase::invalid),
  350. selectMode(0),
  351. selectedReward(0),
  352. resetDuration(0),
  353. canRefuse(false)
  354. {}
  355. ///////////////////////////////////////////////////////////////////////////////////////////////////
  356. /// END OF CODE FOR COBJECTWITHREWARD AND RELATED CLASSES ///
  357. ///////////////////////////////////////////////////////////////////////////////////////////////////
  358. /// Helper, selects random art class based on weights
  359. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  360. {
  361. int total = treasure + minor + major + relic;
  362. assert(total != 0);
  363. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  364. if(hlp < treasure)
  365. return CArtifact::ART_TREASURE;
  366. if(hlp < treasure + minor)
  367. return CArtifact::ART_MINOR;
  368. if(hlp < treasure + minor + major)
  369. return CArtifact::ART_MAJOR;
  370. return CArtifact::ART_RELIC;
  371. }
  372. /// Helper, adds random artifact to reward selecting class based on weights
  373. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  374. {
  375. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  376. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  377. info.reward.artifacts.push_back(artID);
  378. }
  379. CGPickable::CGPickable()
  380. {
  381. visitMode = VISIT_ONCE;
  382. selectMode = SELECT_PLAYER;
  383. }
  384. void CGPickable::initObj()
  385. {
  386. blockVisit = true;
  387. switch(ID)
  388. {
  389. case Obj::CAMPFIRE:
  390. {
  391. soundID = soundBase::experience;
  392. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  393. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  394. info.resize(1);
  395. info[0].reward.resources[givenRes] = givenAmm;
  396. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  397. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  398. break;
  399. }
  400. case Obj::FLOTSAM:
  401. {
  402. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  403. soundID = soundBase::GENIE;
  404. switch(type)
  405. {
  406. case 0:
  407. onEmpty.addTxt(MetaString::ADVOB_TXT, 51);
  408. case 1:
  409. {
  410. info.resize(1);
  411. info[0].reward.resources[Res::WOOD] = 5;
  412. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  413. break;
  414. }
  415. case 2:
  416. {
  417. info.resize(1);
  418. info[0].reward.resources[Res::WOOD] = 5;
  419. info[0].reward.resources[Res::GOLD] = 200;
  420. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  421. break;
  422. }
  423. case 3:
  424. {
  425. info.resize(1);
  426. info[0].reward.resources[Res::WOOD] = 10;
  427. info[0].reward.resources[Res::GOLD] = 500;
  428. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  429. break;
  430. }
  431. }
  432. break;
  433. }
  434. case Obj::SEA_CHEST:
  435. {
  436. soundID = soundBase::chest;
  437. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  438. if(hlp < 20)
  439. {
  440. onEmpty.addTxt(MetaString::ADVOB_TXT, 116);
  441. }
  442. else if(hlp < 90)
  443. {
  444. info.resize(1);
  445. info[0].reward.resources[Res::GOLD] = 1500;
  446. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  447. }
  448. else
  449. {
  450. info.resize(1);
  451. loadRandomArtifact(info[0], 100, 0, 0, 0);
  452. info[0].reward.resources[Res::GOLD] = 1000;
  453. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  454. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  455. }
  456. }
  457. break;
  458. case Obj::SHIPWRECK_SURVIVOR:
  459. {
  460. soundID = soundBase::experience;
  461. info.resize(1);
  462. loadRandomArtifact(info[0], 55, 20, 20, 5);
  463. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  464. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  465. }
  466. break;
  467. case Obj::TREASURE_CHEST:
  468. {
  469. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  470. if(hlp >= 95)
  471. {
  472. soundID = soundBase::treasure;
  473. info.resize(1);
  474. loadRandomArtifact(info[0], 100, 0, 0, 0);
  475. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  476. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  477. return;
  478. }
  479. else if (hlp >= 65)
  480. {
  481. soundID = soundBase::chest;
  482. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  483. info.resize(2);
  484. info[0].reward.resources[Res::GOLD] = 2000;
  485. info[1].reward.gainedExp = 1500;
  486. }
  487. else if(hlp >= 33)
  488. {
  489. soundID = soundBase::chest;
  490. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  491. info.resize(2);
  492. info[0].reward.resources[Res::GOLD] = 1500;
  493. info[1].reward.gainedExp = 1000;
  494. }
  495. else
  496. {
  497. soundID = soundBase::chest;
  498. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  499. info.resize(2);
  500. info[0].reward.resources[Res::GOLD] = 1000;
  501. info[1].reward.gainedExp = 500;
  502. }
  503. }
  504. break;
  505. }
  506. }
  507. void CGPickable::onRewardGiven(const CGHeroInstance * hero) const
  508. {
  509. cb->removeObject(this);
  510. }
  511. ///////////////////////////////////////////////////////////////////////////////////////////////////
  512. CGBonusingObject::CGBonusingObject()
  513. {
  514. visitMode = VISIT_UNLIMITED;
  515. selectMode = SELECT_FIRST;
  516. }
  517. void CGBonusingObject::initObj()
  518. {
  519. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  520. {
  521. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  522. visit.reward.bonuses.push_back(b);
  523. };
  524. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  525. {
  526. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  527. };
  528. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  529. {
  530. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  531. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  532. soundID = sound;
  533. };
  534. info.resize(1);
  535. CVisitInfo & visit = info[0];
  536. switch(ID)
  537. {
  538. case Obj::BUOY:
  539. blockVisit = true;
  540. configureMessage(visit, 21, 22, soundBase::MORALE);
  541. configureBonus(visit, Bonus::MORALE, +1, 94);
  542. break;
  543. case Obj::SWAN_POND:
  544. configureMessage(visit, 29, 30, soundBase::LUCK);
  545. configureBonus(visit, Bonus::LUCK, 2, 67);
  546. visit.reward.movePercentage = 0;
  547. break;
  548. case Obj::FAERIE_RING:
  549. configureMessage(visit, 49, 50, soundBase::LUCK);
  550. configureBonus(visit, Bonus::LUCK, 2, 71);
  551. break;
  552. case Obj::FOUNTAIN_OF_FORTUNE:
  553. selectMode = SELECT_RANDOM;
  554. info.resize(5);
  555. for (int i=0; i<5; i++)
  556. {
  557. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  558. configureMessage(info[i], 55, 56, soundBase::LUCK);
  559. }
  560. break;
  561. case Obj::IDOL_OF_FORTUNE:
  562. info.resize(7);
  563. for (int i=0; i<6; i++)
  564. {
  565. info[i].limiter.dayOfWeek = i+1;
  566. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  567. configureMessage(info[i], 62, 63, soundBase::experience);
  568. }
  569. info.back().limiter.dayOfWeek = 7;
  570. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  571. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  572. configureMessage(info.back(), 62, 63, soundBase::experience);
  573. break;
  574. case Obj::MERMAID:
  575. blockVisit = true;
  576. configureMessage(visit, 83, 82, soundBase::LUCK);
  577. configureBonus(visit, Bonus::LUCK, 1, 72);
  578. break;
  579. case Obj::RALLY_FLAG:
  580. configureMessage(visit, 111, 110, soundBase::MORALE);
  581. configureBonus(visit, Bonus::MORALE, 1, 102);
  582. configureBonus(visit, Bonus::LUCK, 1, 102);
  583. visit.reward.movePoints = 400;
  584. break;
  585. case Obj::OASIS:
  586. configureMessage(visit, 95, 94, soundBase::MORALE);
  587. configureBonus(visit, Bonus::MORALE, 1, 95);
  588. visit.reward.movePoints = 800;
  589. break;
  590. case Obj::TEMPLE:
  591. info[0].limiter.dayOfWeek = 7;
  592. info.resize(2);
  593. configureBonus(info[0], Bonus::MORALE, 2, 96);
  594. configureBonus(info[1], Bonus::MORALE, 1, 97);
  595. configureMessage(visit, 140, 141, soundBase::temple);
  596. configureMessage(info[1], 140, 141, soundBase::temple);
  597. break;
  598. case Obj::WATERING_HOLE:
  599. configureMessage(visit, 166, 167, soundBase::MORALE);
  600. configureBonus(visit, Bonus::MORALE, 1, 100);
  601. visit.reward.movePoints = 400;
  602. break;
  603. case Obj::FOUNTAIN_OF_YOUTH:
  604. configureMessage(visit, 57, 58, soundBase::MORALE);
  605. configureBonus(visit, Bonus::MORALE, 1, 103);
  606. visit.reward.movePoints = 400;
  607. break;
  608. case Obj::STABLES:
  609. configureMessage(visit, 137, 136, soundBase::STORE);
  610. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  611. visit.reward.movePoints = 600;
  612. //TODO: upgrade champions to cavaliers
  613. /*
  614. bool someUpgradeDone = false;
  615. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  616. {
  617. if(i->second->type->idNumber == CreatureID::CAVALIER)
  618. {
  619. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  620. someUpgradeDone = true;
  621. }
  622. }
  623. if (someUpgradeDone)
  624. {
  625. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  626. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  627. }*/
  628. break;
  629. }
  630. }
  631. ///////////////////////////////////////////////////////////////////////////////////////////////////
  632. CGOnceVisitable::CGOnceVisitable()
  633. {
  634. visitMode = VISIT_ONCE;
  635. selectMode = SELECT_FIRST;
  636. }
  637. void CGOnceVisitable::initObj()
  638. {
  639. switch(ID)
  640. {
  641. case Obj::CORPSE:
  642. {
  643. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  644. soundID = soundBase::MYSTERY;
  645. blockVisit = true;
  646. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  647. {
  648. info.resize(1);
  649. loadRandomArtifact(info[0], 10, 10, 10, 0);
  650. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  651. }
  652. }
  653. break;
  654. case Obj::LEAN_TO:
  655. {
  656. soundID = soundBase::GENIE;
  657. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  658. info.resize(1);
  659. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  660. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  661. info[0].reward.resources[type] = value;
  662. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  663. }
  664. break;
  665. case Obj::WARRIORS_TOMB:
  666. {
  667. soundID = soundBase::GRAVEYARD;
  668. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  669. info.resize(2);
  670. loadRandomArtifact(info[0], 30, 50, 25, 5);
  671. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  672. info[0].reward.bonuses.push_back(bonus);
  673. info[1].reward.bonuses.push_back(bonus);
  674. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  675. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  676. }
  677. break;
  678. case Obj::WAGON:
  679. {
  680. soundID = soundBase::GENIE;
  681. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  682. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  683. if(hlp < 40) //minor or treasure art
  684. {
  685. info.resize(1);
  686. loadRandomArtifact(info[0], 10, 10, 0, 0);
  687. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  688. }
  689. else if(hlp < 90) //2 - 5 of non-gold resource
  690. {
  691. info.resize(1);
  692. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  693. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  694. info[0].reward.resources[type] = value;
  695. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  696. }
  697. // or nothing
  698. }
  699. break;
  700. }
  701. }
  702. ///////////////////////////////////////////////////////////////////////////////////////////////////
  703. CGVisitableOPH::CGVisitableOPH()
  704. {
  705. visitMode = VISIT_HERO;
  706. selectMode = SELECT_PLAYER;
  707. }
  708. void CGVisitableOPH::initObj()
  709. {
  710. switch(ID)
  711. {
  712. case Obj::ARENA:
  713. soundID = soundBase::NOMAD;
  714. info.resize(2);
  715. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  716. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  717. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  718. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  719. canRefuse = true;
  720. break;
  721. case Obj::MERCENARY_CAMP:
  722. info.resize(1);
  723. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  724. soundID = soundBase::NOMAD;
  725. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  726. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  727. break;
  728. case Obj::MARLETTO_TOWER:
  729. info.resize(1);
  730. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  731. soundID = soundBase::NOMAD;
  732. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  733. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  734. break;
  735. case Obj::STAR_AXIS:
  736. info.resize(1);
  737. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  738. soundID = soundBase::gazebo;
  739. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  740. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  741. break;
  742. case Obj::GARDEN_OF_REVELATION:
  743. info.resize(1);
  744. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  745. soundID = soundBase::GETPROTECTION;
  746. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  747. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  748. break;
  749. case Obj::LEARNING_STONE:
  750. info.resize(1);
  751. info[0].reward.gainedExp = 1000;
  752. soundID = soundBase::gazebo;
  753. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  754. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  755. break;
  756. case Obj::TREE_OF_KNOWLEDGE:
  757. soundID = soundBase::gazebo;
  758. info.resize(1);
  759. canRefuse = true;
  760. info[0].reward.gainedLevels = 1;
  761. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  762. info.resize(1);
  763. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  764. {
  765. case 0: // free
  766. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  767. break;
  768. case 1:
  769. info[0].limiter.resources[Res::GOLD] = 2000;
  770. info[0].reward.resources[Res::GOLD] = -2000;
  771. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  772. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  773. break;
  774. case 2:
  775. info[0].limiter.resources[Res::GEMS] = 10;
  776. info[0].reward.resources[Res::GEMS] = -10;
  777. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  778. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  779. break;
  780. }
  781. break;
  782. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  783. {
  784. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  785. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  786. // Don't like this one but don't see any easier approach
  787. CVisitInfo visit;
  788. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  789. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  790. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  791. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  792. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  793. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  794. {
  795. visit.limiter.minLevel = 10 - i * 2;
  796. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  797. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  798. info.push_back(visit);
  799. }
  800. soundID = soundBase::gazebo;
  801. break;
  802. }
  803. case Obj::SCHOOL_OF_MAGIC:
  804. info.resize(2);
  805. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  806. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  807. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  808. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  809. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  810. soundID = soundBase::faerie;
  811. canRefuse = true;
  812. break;
  813. case Obj::SCHOOL_OF_WAR:
  814. info.resize(2);
  815. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  816. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  817. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  818. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  819. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  820. soundID = soundBase::MILITARY;
  821. canRefuse = true;
  822. break;
  823. }
  824. }
  825. /*
  826. const std::string & CGVisitableOPH::getHoverText() const
  827. {
  828. int pom = -1;
  829. switch(ID)
  830. {
  831. case Obj::ARENA:
  832. pom = -1;
  833. break;
  834. case Obj::MERCENARY_CAMP:
  835. pom = 8;
  836. break;
  837. case Obj::MARLETTO_TOWER:
  838. pom = 7;
  839. break;
  840. case Obj::STAR_AXIS:
  841. pom = 11;
  842. break;
  843. case Obj::GARDEN_OF_REVELATION:
  844. pom = 4;
  845. break;
  846. case Obj::LEARNING_STONE:
  847. pom = 5;
  848. break;
  849. case Obj::TREE_OF_KNOWLEDGE:
  850. pom = 18;
  851. break;
  852. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  853. break;
  854. case Obj::SCHOOL_OF_MAGIC:
  855. pom = 9;
  856. break;
  857. case Obj::SCHOOL_OF_WAR:
  858. pom = 10;
  859. break;
  860. default:
  861. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  862. }
  863. hoverName = VLC->generaltexth->names[ID];
  864. if(pom >= 0)
  865. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  866. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  867. if(h)
  868. {
  869. hoverName += "\n\n";
  870. bool visited = vstd::contains (visitors, h->id);
  871. hoverName += visitedTxt (visited);
  872. }
  873. return hoverName;
  874. }
  875. */
  876. ///////////////////////////////////////////////////////////////////////////////////////////////////
  877. CGVisitableOPW::CGVisitableOPW()
  878. {
  879. visitMode = VISIT_ONCE;
  880. selectMode = SELECT_RANDOM;
  881. resetDuration = 7;
  882. }
  883. void CGVisitableOPW::initObj()
  884. {
  885. switch (ID)
  886. {
  887. case Obj::MYSTICAL_GARDEN:
  888. soundID = soundBase::experience;
  889. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  890. info.resize(2);
  891. info[0].reward.resources[Res::GEMS] = 5;
  892. info[1].reward.resources[Res::GOLD] = 500;
  893. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  894. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  895. break;
  896. case Obj::WINDMILL:
  897. soundID = soundBase::GENIE;
  898. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  899. // 3-6 of any resource but wood and gold
  900. // this is UGLY. TODO: find better way to describe this
  901. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  902. {
  903. for (int val = 3; val <=6; val++)
  904. {
  905. CVisitInfo visit;
  906. visit.reward.resources[resID] = val;
  907. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  908. info.push_back(visit);
  909. }
  910. }
  911. break;
  912. case Obj::WATER_WHEEL:
  913. soundID = soundBase::GENIE;
  914. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  915. info.resize(2);
  916. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  917. info[0].reward.resources[Res::GOLD] = 1000;
  918. info[1].reward.resources[Res::GOLD] = 500;
  919. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  920. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  921. break;
  922. }
  923. }
  924. ///////////////////////////////////////////////////////////////////////////////////////////////////
  925. void CGMagicSpring::initObj()
  926. {
  927. CVisitInfo visit; // TODO: "player above max mana" limiter
  928. visit.reward.manaPercentage = 200;
  929. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  930. info.push_back(visit); // two rewards, one for each entrance
  931. info.push_back(visit);
  932. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  933. soundID = soundBase::GENIE;
  934. }
  935. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  936. {
  937. std::vector <int3> visitableTiles;
  938. for(int y = 0; y < 6; y++)
  939. for (int x = 0; x < 8; x++) //starting from left
  940. if (appearance.isVisitableAt(x, y))
  941. visitableTiles.push_back (int3(x, y , 0));
  942. return visitableTiles;
  943. }
  944. int3 CGMagicSpring::getVisitableOffset() const
  945. {
  946. auto visitableTiles = getVisitableOffsets();
  947. if (visitableTiles.size() != info.size())
  948. {
  949. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  950. return int3(-1,-1,-1);
  951. }
  952. for (size_t i=0; i<visitableTiles.size(); i++)
  953. {
  954. if (info[i].numOfGrants == 0)
  955. return visitableTiles[i];
  956. }
  957. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  958. }
  959. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  960. {
  961. auto tiles = getVisitableOffsets();
  962. for (size_t i=0; i<tiles.size(); i++)
  963. {
  964. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  965. {
  966. return std::vector<ui32>(1, i);
  967. }
  968. }
  969. // hero is either not on visitable tile (should not happen) or tile is already used
  970. return std::vector<ui32>();
  971. }