CommonConstructors.cpp 16 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "CGTownInstance.h"
  13. #include "CGHeroInstance.h"
  14. #include "CBank.h"
  15. #include "../TerrainHandler.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../CCreatureHandler.h"
  20. #include "JsonRandom.h"
  21. #include "../CModHandler.h"
  22. #include "../IGameCallback.h"
  23. #include "../StringConstants.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. bool CObstacleConstructor::isStaticObject()
  26. {
  27. return true;
  28. }
  29. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  30. {
  31. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  32. {
  33. faction = (*VLC->townh)[index];
  34. });
  35. filtersJson = input["filters"];
  36. // change scope of "filters" to scope of object that is being loaded
  37. // since this filters require to resolve building ID's
  38. filtersJson.setMeta(input["faction"].meta);
  39. }
  40. void CTownInstanceConstructor::afterLoadFinalization()
  41. {
  42. assert(faction);
  43. for(const auto & entry : filtersJson.Struct())
  44. {
  45. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  46. {
  47. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
  48. });
  49. }
  50. }
  51. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  52. {
  53. const auto * town = dynamic_cast<const CGTownInstance *>(object);
  54. auto buildTest = [&](const BuildingID & id)
  55. {
  56. return town->hasBuilt(id);
  57. };
  58. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  59. }
  60. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  61. {
  62. CGTownInstance * obj = createTyped(tmpl);
  63. obj->town = faction->town;
  64. obj->tempOwner = PlayerColor::NEUTRAL;
  65. return obj;
  66. }
  67. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  68. {
  69. auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
  70. if(templ)
  71. object->appearance = templ;
  72. }
  73. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  74. {
  75. VLC->modh->identifiers.requestIdentifier(
  76. "heroClass",
  77. input["heroClass"],
  78. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  79. filtersJson = input["filters"];
  80. }
  81. void CHeroInstanceConstructor::afterLoadFinalization()
  82. {
  83. for(const auto & entry : filtersJson.Struct())
  84. {
  85. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  86. {
  87. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
  88. });
  89. }
  90. }
  91. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  92. {
  93. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  94. auto heroTest = [&](const HeroTypeID & id)
  95. {
  96. return hero->type->getId() == id;
  97. };
  98. if(filters.count(templ->stringID))
  99. {
  100. return filters.at(templ->stringID).test(heroTest);
  101. }
  102. return false;
  103. }
  104. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  105. {
  106. CGHeroInstance * obj = createTyped(tmpl);
  107. obj->type = nullptr; //FIXME: set to valid value. somehow.
  108. return obj;
  109. }
  110. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  111. {
  112. }
  113. bool CDwellingInstanceConstructor::hasNameTextID() const
  114. {
  115. return true;
  116. }
  117. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  118. {
  119. if (input.Struct().count("name") == 0)
  120. logMod->warn("Dwelling %s missing name!", getJsonKey());
  121. VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
  122. const JsonVector & levels = input["creatures"].Vector();
  123. const auto totalLevels = levels.size();
  124. availableCreatures.resize(totalLevels);
  125. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  126. {
  127. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  128. const auto creaturesNumber = creaturesOnLevel.size();
  129. availableCreatures[currentLevel].resize(creaturesNumber);
  130. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  131. {
  132. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  133. {
  134. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  135. });
  136. }
  137. assert(!availableCreatures[currentLevel].empty());
  138. }
  139. guards = input["guards"];
  140. }
  141. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  142. {
  143. return false;
  144. }
  145. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  146. {
  147. CGDwelling * obj = createTyped(tmpl);
  148. obj->creatures.resize(availableCreatures.size());
  149. for(const auto & entry : availableCreatures)
  150. {
  151. for(const CCreature * cre : entry)
  152. obj->creatures.back().second.push_back(cre->getId());
  153. }
  154. return obj;
  155. }
  156. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  157. {
  158. auto * dwelling = dynamic_cast<CGDwelling *>(object);
  159. dwelling->creatures.clear();
  160. dwelling->creatures.reserve(availableCreatures.size());
  161. for(const auto & entry : availableCreatures)
  162. {
  163. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  164. for(const CCreature * cre : entry)
  165. dwelling->creatures.back().second.push_back(cre->getId());
  166. }
  167. bool guarded = false; //TODO: serialize for sanity
  168. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  169. {
  170. if(guards.Bool())
  171. {
  172. guarded = true;
  173. }
  174. }
  175. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  176. {
  177. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  178. {
  179. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
  180. }
  181. }
  182. else //default condition - creatures are of level 5 or higher
  183. {
  184. for(auto creatureEntry : availableCreatures)
  185. {
  186. if(creatureEntry.at(0)->getLevel() >= 5)
  187. {
  188. guarded = true;
  189. break;
  190. }
  191. }
  192. }
  193. if(guarded)
  194. {
  195. for(auto creatureEntry : availableCreatures)
  196. {
  197. const CCreature * crea = creatureEntry.at(0);
  198. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
  199. }
  200. }
  201. }
  202. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  203. {
  204. for(const auto & entry : availableCreatures)
  205. {
  206. for(const CCreature * cre : entry)
  207. if(crea == cre)
  208. return true;
  209. }
  210. return false;
  211. }
  212. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  213. {
  214. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  215. for(const auto & entry : availableCreatures)
  216. {
  217. for(const CCreature * cre : entry)
  218. creatures.push_back(cre);
  219. }
  220. return creatures;
  221. }
  222. void BoatInstanceConstructor::initTypeData(const JsonNode & input)
  223. {
  224. layer = EPathfindingLayer::SAIL;
  225. int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
  226. if(pos != -1)
  227. layer = EPathfindingLayer(pos);
  228. onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
  229. onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
  230. actualAnimation = input["actualAnimation"].String();
  231. overlayAnimation = input["overlayAnimation"].String();
  232. for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
  233. flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
  234. bonuses = JsonRandom::loadBonuses(input["bonuses"]);
  235. }
  236. CGObjectInstance * BoatInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  237. {
  238. CGBoat * boat = createTyped(tmpl);
  239. boat->layer = layer;
  240. boat->actualAnimation = actualAnimation;
  241. boat->overlayAnimation = overlayAnimation;
  242. boat->flagAnimations = flagAnimations;
  243. for(auto & b : bonuses)
  244. boat->addNewBonus(std::make_shared<Bonus>(b));
  245. return boat;
  246. }
  247. void BoatInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  248. {
  249. }
  250. void MarketInstanceConstructor::initTypeData(const JsonNode & input)
  251. {
  252. for(auto & element : input["modes"].Vector())
  253. {
  254. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  255. marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  256. }
  257. marketEfficacy = input["efficacy"].isNull() ? -1 : input["efficacy"].Integer();
  258. predefinedOffer = input["offer"];
  259. title = input["title"].String();
  260. speech = input["speech"].String();
  261. }
  262. CGObjectInstance * MarketInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  263. {
  264. CGMarket * market = nullptr;
  265. if(marketModes.size() == 1)
  266. {
  267. switch(*marketModes.begin())
  268. {
  269. case EMarketMode::ARTIFACT_RESOURCE:
  270. case EMarketMode::RESOURCE_ARTIFACT:
  271. market = new CGBlackMarket;
  272. break;
  273. case EMarketMode::RESOURCE_SKILL:
  274. market = new CGUniversity;
  275. break;
  276. }
  277. }
  278. if(!market)
  279. market = new CGMarket;
  280. preInitObject(market);
  281. if(tmpl)
  282. market->appearance = tmpl;
  283. market->marketModes = marketModes;
  284. if(marketEfficacy >= 0)
  285. market->marketEfficacy = marketEfficacy;
  286. market->title = VLC->generaltexth->translate(title);
  287. market->speech = VLC->generaltexth->translate(speech);
  288. return market;
  289. }
  290. void MarketInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  291. {
  292. if(auto * university = dynamic_cast<CGUniversity *>(object))
  293. {
  294. for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
  295. university->skills.push_back(skill.first.getNum());
  296. }
  297. }
  298. bool CBankInstanceConstructor::hasNameTextID() const
  299. {
  300. return true;
  301. }
  302. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  303. {
  304. if (input.Struct().count("name") == 0)
  305. logMod->warn("Bank %s missing name!", getJsonKey());
  306. VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
  307. levels = input["levels"].Vector();
  308. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  309. }
  310. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  311. {
  312. return createTyped(tmpl);
  313. }
  314. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  315. {
  316. BankConfig bc;
  317. bc.chance = static_cast<ui32>(level["chance"].Float());
  318. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  319. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  320. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  321. std::vector<SpellID> spells;
  322. for (size_t i=0; i<6; i++)
  323. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  324. bc.resources = ResourceSet(level["reward"]["resources"]);
  325. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  326. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  327. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  328. bc.value = static_cast<ui32>(level["value"].Float());
  329. return bc;
  330. }
  331. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  332. {
  333. auto * bank = dynamic_cast<CBank *>(object);
  334. bank->resetDuration = bankResetDuration;
  335. si32 totalChance = 0;
  336. for(const auto & node : levels)
  337. totalChance += static_cast<si32>(node["chance"].Float());
  338. assert(totalChance != 0);
  339. si32 selectedChance = rng.nextInt(totalChance - 1);
  340. int cumulativeChance = 0;
  341. for(const auto & node : levels)
  342. {
  343. cumulativeChance += static_cast<int>(node["chance"].Float());
  344. if(selectedChance < cumulativeChance)
  345. {
  346. bank->setConfig(generateConfig(node, rng));
  347. break;
  348. }
  349. }
  350. }
  351. CBankInfo::CBankInfo(const JsonVector & Config) :
  352. config(Config)
  353. {
  354. assert(!Config.empty());
  355. }
  356. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  357. {
  358. army.totalStrength += crea->getFightValue() * amount;
  359. bool walker = true;
  360. if(crea->hasBonusOfType(Bonus::SHOOTER))
  361. {
  362. army.shootersStrength += crea->getFightValue() * amount;
  363. walker = false;
  364. }
  365. if(crea->hasBonusOfType(Bonus::FLYING))
  366. {
  367. army.flyersStrength += crea->getFightValue() * amount;
  368. walker = false;
  369. }
  370. if(walker)
  371. army.walkersStrength += crea->getFightValue() * amount;
  372. }
  373. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  374. {
  375. std::vector<IObjectInfo::CArmyStructure> armies;
  376. for(auto configEntry : config)
  377. {
  378. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  379. IObjectInfo::CArmyStructure army;
  380. for(auto & stack : stacks)
  381. {
  382. assert(!stack.allowedCreatures.empty());
  383. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  384. {
  385. return a->getFightValue() < b->getFightValue();
  386. });
  387. addStackToArmy(army, *weakest, stack.minAmount);
  388. }
  389. armies.push_back(army);
  390. }
  391. return *boost::range::min_element(armies);
  392. }
  393. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  394. {
  395. std::vector<IObjectInfo::CArmyStructure> armies;
  396. for(auto configEntry : config)
  397. {
  398. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  399. IObjectInfo::CArmyStructure army;
  400. for(auto & stack : stacks)
  401. {
  402. assert(!stack.allowedCreatures.empty());
  403. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  404. {
  405. return a->getFightValue() < b->getFightValue();
  406. });
  407. addStackToArmy(army, *strongest, stack.maxAmount);
  408. }
  409. armies.push_back(army);
  410. }
  411. return *boost::range::max_element(armies);
  412. }
  413. TPossibleGuards CBankInfo::getPossibleGuards() const
  414. {
  415. TPossibleGuards out;
  416. for(const JsonNode & configEntry : config)
  417. {
  418. const JsonNode & guardsInfo = configEntry["guards"];
  419. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  420. IObjectInfo::CArmyStructure army;
  421. for(auto stack : stacks)
  422. {
  423. army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
  424. //TODO: add fields for flyers, walkers etc...
  425. }
  426. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  427. out.push_back(std::make_pair(chance, army));
  428. }
  429. return out;
  430. }
  431. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  432. {
  433. std::vector<PossibleReward<TResources>> result;
  434. for(const JsonNode & configEntry : config)
  435. {
  436. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  437. if(!resourcesInfo.isNull())
  438. {
  439. result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
  440. }
  441. }
  442. return result;
  443. }
  444. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  445. {
  446. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  447. for(const JsonNode & configEntry : config)
  448. {
  449. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  450. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  451. for(auto stack : stacks)
  452. {
  453. const auto * creature = stack.allowedCreatures.front();
  454. aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
  455. }
  456. }
  457. return aproximateReward;
  458. }
  459. bool CBankInfo::givesResources() const
  460. {
  461. for(const JsonNode & node : config)
  462. if(!node["reward"]["resources"].isNull())
  463. return true;
  464. return false;
  465. }
  466. bool CBankInfo::givesArtifacts() const
  467. {
  468. for(const JsonNode & node : config)
  469. if(!node["reward"]["artifacts"].isNull())
  470. return true;
  471. return false;
  472. }
  473. bool CBankInfo::givesCreatures() const
  474. {
  475. for(const JsonNode & node : config)
  476. if(!node["reward"]["creatures"].isNull())
  477. return true;
  478. return false;
  479. }
  480. bool CBankInfo::givesSpells() const
  481. {
  482. for(const JsonNode & node : config)
  483. if(!node["reward"]["spells"].isNull())
  484. return true;
  485. return false;
  486. }
  487. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  488. {
  489. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  490. }
  491. VCMI_LIB_NAMESPACE_END