MapFormatJson.cpp 37 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../RiverHandler.h"
  21. #include "../RoadHandler.h"
  22. #include "../TerrainHandler.h"
  23. #include "../mapObjects/ObjectTemplate.h"
  24. #include "../mapObjects/CObjectHandler.h"
  25. #include "../mapObjects/CObjectClassesHandler.h"
  26. #include "../mapObjects/CGHeroInstance.h"
  27. #include "../mapObjects/CGTownInstance.h"
  28. #include "../spells/CSpellHandler.h"
  29. #include "../CSkillHandler.h"
  30. #include "../StringConstants.h"
  31. #include "../serializer/JsonDeserializer.h"
  32. #include "../serializer/JsonSerializer.h"
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. class MapObjectResolver: public IInstanceResolver
  35. {
  36. public:
  37. MapObjectResolver(const CMapFormatJson * owner_);
  38. si32 decode (const std::string & identifier) const override;
  39. std::string encode(si32 identifier) const override;
  40. private:
  41. const CMapFormatJson * owner;
  42. };
  43. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  44. owner(owner_)
  45. {
  46. }
  47. si32 MapObjectResolver::decode(const std::string & identifier) const
  48. {
  49. //always decode as ObjectInstanceID
  50. auto it = owner->map->instanceNames.find(identifier);
  51. if(it != owner->map->instanceNames.end())
  52. {
  53. return (*it).second->id.getNum();
  54. }
  55. else
  56. {
  57. logGlobal->error("Object not found: %s", identifier);
  58. return -1;
  59. }
  60. }
  61. std::string MapObjectResolver::encode(si32 identifier) const
  62. {
  63. ObjectInstanceID id;
  64. //use h3m questIdentifiers if they are present
  65. if(owner->map->questIdentifierToId.empty())
  66. {
  67. id = ObjectInstanceID(identifier);
  68. }
  69. else
  70. {
  71. id = owner->map->questIdentifierToId[identifier];
  72. }
  73. si32 oid = id.getNum();
  74. if(oid < 0 || oid >= owner->map->objects.size())
  75. {
  76. logGlobal->error("Cannot get object with id %d", oid);
  77. return "";
  78. }
  79. return owner->map->objects[oid]->instanceName;
  80. }
  81. namespace HeaderDetail
  82. {
  83. static const std::vector<std::string> difficultyMap =
  84. {
  85. "EASY",
  86. "NORMAL",
  87. "HARD",
  88. "EXPERT",
  89. "IMPOSSIBLE"
  90. };
  91. enum class ECanPlay
  92. {
  93. NONE = 0,
  94. PLAYER_OR_AI = 1,
  95. PLAYER_ONLY = 2,
  96. AI_ONLY = 3
  97. };
  98. static const std::vector<std::string> canPlayMap =
  99. {
  100. "",
  101. "PlayerOrAI",
  102. "PlayerOnly",
  103. "AIOnly"
  104. };
  105. }
  106. namespace TriggeredEventsDetail
  107. {
  108. static const std::array<std::string, 15> conditionNames =
  109. {
  110. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  111. "control", "destroy", "transport", "daysPassed",
  112. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  113. "have_0", "haveBuilding_0", "destroy_0"
  114. };
  115. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  116. static EMetaclass decodeMetaclass(const std::string & source)
  117. {
  118. if(source.empty())
  119. return EMetaclass::INVALID;
  120. auto rawId = vstd::find_pos(NMetaclass::names, source);
  121. if(rawId >= 0)
  122. return static_cast<EMetaclass>(rawId);
  123. else
  124. return EMetaclass::INVALID;
  125. }
  126. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  127. {
  128. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  129. std::string identifier;
  130. switch(metaType)
  131. {
  132. case EMetaclass::ARTIFACT:
  133. {
  134. identifier = ArtifactID::encode(type);
  135. }
  136. break;
  137. case EMetaclass::CREATURE:
  138. {
  139. identifier = CreatureID::encode(type);
  140. }
  141. break;
  142. case EMetaclass::OBJECT:
  143. {
  144. //TODO
  145. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  146. if(!subtypes.empty())
  147. {
  148. si32 subtype = *subtypes.begin();
  149. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  150. identifier = handler->getTypeName();
  151. }
  152. }
  153. break;
  154. case EMetaclass::RESOURCE:
  155. {
  156. identifier = GameConstants::RESOURCE_NAMES[type];
  157. }
  158. break;
  159. default:
  160. {
  161. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  162. return "";
  163. }
  164. break;
  165. }
  166. return CModHandler::makeFullIdentifier("", metaclassName, identifier);
  167. }
  168. static EventCondition JsonToCondition(const JsonNode & node)
  169. {
  170. EventCondition event;
  171. const auto & conditionName = node.Vector()[0].String();
  172. auto pos = vstd::find_pos(conditionNames, conditionName);
  173. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  174. if (node.Vector().size() > 1)
  175. {
  176. const JsonNode & data = node.Vector()[1];
  177. switch (event.condition)
  178. {
  179. case EventCondition::HAVE_0:
  180. case EventCondition::DESTROY_0:
  181. {
  182. //todo: support subtypes
  183. std::string fullIdentifier = data["type"].String();
  184. std::string metaTypeName;
  185. std::string scope;
  186. std::string identifier;
  187. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  188. event.metaType = decodeMetaclass(metaTypeName);
  189. auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
  190. if(type)
  191. event.objectType = type.get();
  192. event.objectInstanceName = data["object"].String();
  193. if(data["value"].isNumber())
  194. event.value = static_cast<si32>(data["value"].Integer());
  195. }
  196. break;
  197. case EventCondition::HAVE_BUILDING_0:
  198. {
  199. //todo: support of new condition format HAVE_BUILDING_0
  200. }
  201. break;
  202. default:
  203. {
  204. //old format
  205. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  206. {
  207. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  208. if(identifier)
  209. event.objectType = identifier.get();
  210. else
  211. throw std::runtime_error("Identifier resolution failed in event condition");
  212. }
  213. if (data["type"].isNumber())
  214. event.objectType = static_cast<si32>(data["type"].Float());
  215. if (!data["value"].isNull())
  216. event.value = static_cast<si32>(data["value"].Float());
  217. }
  218. break;
  219. }
  220. if (!data["position"].isNull())
  221. {
  222. const auto & position = data["position"].Vector();
  223. event.position.x = static_cast<si32>(position.at(0).Float());
  224. event.position.y = static_cast<si32>(position.at(1).Float());
  225. event.position.z = static_cast<si32>(position.at(2).Float());
  226. }
  227. }
  228. return event;
  229. }
  230. static JsonNode ConditionToJson(const EventCondition & event)
  231. {
  232. JsonNode json;
  233. JsonVector & asVector = json.Vector();
  234. JsonNode condition;
  235. condition.String() = conditionNames.at(event.condition);
  236. asVector.push_back(condition);
  237. JsonNode data;
  238. switch (event.condition)
  239. {
  240. case EventCondition::HAVE_0:
  241. case EventCondition::DESTROY_0:
  242. {
  243. //todo: support subtypes
  244. if(event.metaType != EMetaclass::INVALID)
  245. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  246. if(event.value > 0)
  247. data["value"].Integer() = event.value;
  248. if(!event.objectInstanceName.empty())
  249. data["object"].String() = event.objectInstanceName;
  250. }
  251. break;
  252. case EventCondition::HAVE_BUILDING_0:
  253. {
  254. //todo: support of new condition format HAVE_BUILDING_0
  255. }
  256. break;
  257. default:
  258. {
  259. //old format
  260. if(event.objectType != -1)
  261. data["type"].Integer() = event.objectType;
  262. if(event.value != -1)
  263. data["value"].Integer() = event.value;
  264. }
  265. break;
  266. }
  267. if(event.position != int3(-1, -1, -1))
  268. {
  269. auto & position = data["position"].Vector();
  270. position.resize(3);
  271. position[0].Float() = event.position.x;
  272. position[1].Float() = event.position.y;
  273. position[2].Float() = event.position.z;
  274. }
  275. if(!data.isNull())
  276. asVector.push_back(data);
  277. return json;
  278. }
  279. }//namespace TriggeredEventsDetail
  280. namespace TerrainDetail
  281. {
  282. static const std::array<char, 4> flipCodes =
  283. {
  284. '_', '-', '|', '+'
  285. };
  286. }
  287. ///CMapFormatJson
  288. const int CMapFormatJson::VERSION_MAJOR = 1;
  289. const int CMapFormatJson::VERSION_MINOR = 0;
  290. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  291. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  292. CMapFormatJson::CMapFormatJson():
  293. fileVersionMajor(0), fileVersionMinor(0),
  294. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  295. map(nullptr), mapHeader(nullptr)
  296. {
  297. }
  298. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  299. {
  300. for(const auto & object : VLC->terrainTypeHandler->objects)
  301. {
  302. if(object->shortIdentifier == code)
  303. return const_cast<TerrainType *>(object.get());
  304. }
  305. return nullptr;
  306. }
  307. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  308. {
  309. for(const auto & object : VLC->riverTypeHandler->objects)
  310. {
  311. if (object->shortIdentifier == code)
  312. return const_cast<RiverType *>(object.get());
  313. }
  314. return nullptr;
  315. }
  316. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  317. {
  318. for(const auto & object : VLC->roadTypeHandler->objects)
  319. {
  320. if (object->shortIdentifier == code)
  321. return const_cast<RoadType *>(object.get());
  322. }
  323. return nullptr;
  324. }
  325. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value) const
  326. {
  327. //TODO: unify allowed factions with others - make them std::vector<bool>
  328. std::vector<bool> temp;
  329. temp.resize(VLC->townh->size(), false);
  330. auto standard = VLC->townh->getDefaultAllowed();
  331. if(handler.saving)
  332. {
  333. for(auto faction : VLC->townh->objects)
  334. if(faction->town && vstd::contains(value, faction->getIndex()))
  335. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  336. }
  337. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  338. if(!handler.saving)
  339. {
  340. value.clear();
  341. for (std::size_t i=0; i<temp.size(); i++)
  342. if(temp[i])
  343. value.insert(static_cast<TFaction>(i));
  344. }
  345. }
  346. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  347. {
  348. handler.serializeString("name", mapHeader->name);
  349. handler.serializeString("description", mapHeader->description);
  350. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  351. //todo: support arbitrary percentage
  352. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  353. serializePlayerInfo(handler);
  354. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  355. handler.serializeString("victoryString", mapHeader->victoryMessage);
  356. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  357. handler.serializeString("defeatString", mapHeader->defeatMessage);
  358. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  359. }
  360. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  361. {
  362. auto playersData = handler.enterStruct("players");
  363. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  364. {
  365. PlayerInfo & info = mapHeader->players[player];
  366. if(handler.saving)
  367. {
  368. if(!info.canAnyonePlay())
  369. continue;
  370. }
  371. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  372. if(!handler.saving)
  373. {
  374. if(handler.getCurrent().isNull())
  375. {
  376. info.canComputerPlay = false;
  377. info.canHumanPlay = false;
  378. continue;
  379. }
  380. }
  381. serializeAllowedFactions(handler, info.allowedFactions);
  382. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  383. if(handler.saving)
  384. {
  385. if(info.canComputerPlay)
  386. {
  387. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  388. }
  389. else
  390. {
  391. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  392. }
  393. }
  394. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  395. if(!handler.saving)
  396. {
  397. switch(canPlay)
  398. {
  399. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  400. info.canComputerPlay = true;
  401. info.canHumanPlay = true;
  402. break;
  403. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  404. info.canComputerPlay = false;
  405. info.canHumanPlay = true;
  406. break;
  407. case HeaderDetail::ECanPlay::AI_ONLY:
  408. info.canComputerPlay = true;
  409. info.canHumanPlay = false;
  410. break;
  411. default:
  412. info.canComputerPlay = false;
  413. info.canHumanPlay = false;
  414. break;
  415. }
  416. }
  417. //saving whole structure only if position is valid
  418. if(!handler.saving || info.posOfMainTown.valid())
  419. {
  420. auto mainTown = handler.enterStruct("mainTown");
  421. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  422. handler.serializeInt("x", info.posOfMainTown.x, -1);
  423. handler.serializeInt("y", info.posOfMainTown.y, -1);
  424. handler.serializeInt("l", info.posOfMainTown.z, -1);
  425. }
  426. if(!handler.saving)
  427. {
  428. info.hasMainTown = info.posOfMainTown.valid();
  429. }
  430. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  431. //heroes
  432. if(handler.saving)
  433. {
  434. //ignoring heroesNames and saving from actual map objects
  435. //TODO: optimize
  436. for(auto & obj : map->objects)
  437. {
  438. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  439. {
  440. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  441. auto heroes = handler.enterStruct("heroes");
  442. if(hero)
  443. {
  444. auto heroData = handler.enterStruct(hero->instanceName);
  445. heroData->serializeString("name", hero->nameCustom);
  446. if(hero->ID == Obj::HERO)
  447. {
  448. std::string temp;
  449. if(hero->type)
  450. {
  451. temp = hero->type->getJsonKey();
  452. }
  453. else
  454. {
  455. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  456. }
  457. handler.serializeString("type", temp);
  458. }
  459. }
  460. }
  461. }
  462. }
  463. else
  464. {
  465. info.heroesNames.clear();
  466. auto heroes = handler.enterStruct("heroes");
  467. for(const auto & hero : handler.getCurrent().Struct())
  468. {
  469. const JsonNode & data = hero.second;
  470. const std::string instanceName = hero.first;
  471. SHeroName hname;
  472. hname.heroId = -1;
  473. std::string rawId = data["type"].String();
  474. if(!rawId.empty())
  475. hname.heroId = HeroTypeID::decode(rawId);
  476. hname.heroName = data["name"].String();
  477. if(instanceName == info.mainHeroInstance)
  478. {
  479. //this is main hero
  480. info.mainCustomHeroName = hname.heroName;
  481. info.hasRandomHero = (hname.heroId == -1);
  482. info.mainCustomHeroId = hname.heroId;
  483. info.mainCustomHeroPortrait = -1;
  484. //todo:mainHeroPortrait
  485. }
  486. info.heroesNames.push_back(hname);
  487. }
  488. }
  489. handler.serializeBool("randomFaction", info.isFactionRandom);
  490. }
  491. }
  492. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  493. {
  494. auto teams = handler.enterArray("teams");
  495. const JsonNode & src = teams->getCurrent();
  496. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  497. {
  498. // No alliances
  499. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  500. logGlobal->error("Invalid teams field type");
  501. mapHeader->howManyTeams = 0;
  502. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  503. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  504. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  505. }
  506. else
  507. {
  508. const JsonVector & srcVector = src.Vector();
  509. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  510. for(int team = 0; team < mapHeader->howManyTeams; team++)
  511. for(const JsonNode & playerData : srcVector[team].Vector())
  512. {
  513. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  514. if(player.isValidPlayer())
  515. if(mapHeader->players[player.getNum()].canAnyonePlay())
  516. mapHeader->players[player.getNum()].team = TeamID(team);
  517. }
  518. for(PlayerInfo & player : mapHeader->players)
  519. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  520. player.team = TeamID(mapHeader->howManyTeams++);
  521. }
  522. }
  523. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  524. {
  525. std::vector<std::set<PlayerColor>> teamsData;
  526. teamsData.resize(mapHeader->howManyTeams);
  527. //get raw data
  528. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  529. {
  530. const PlayerInfo & player = mapHeader->players.at(idx);
  531. int team = player.team.getNum();
  532. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  533. teamsData.at(team).insert(PlayerColor(idx));
  534. }
  535. //remove single-member teams
  536. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  537. {
  538. return elem.size() <= 1;
  539. });
  540. if(!teamsData.empty())
  541. {
  542. JsonNode dest;
  543. //construct output
  544. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  545. for(const std::set<PlayerColor> & teamData : teamsData)
  546. {
  547. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  548. for(const PlayerColor & player : teamData)
  549. {
  550. JsonNode member(JsonNode::JsonType::DATA_STRING);
  551. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  552. team.Vector().push_back(std::move(member));
  553. }
  554. dest.Vector().push_back(std::move(team));
  555. }
  556. handler.serializeRaw("teams", dest, boost::none);
  557. }
  558. }
  559. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  560. {
  561. const JsonNode & input = handler.getCurrent();
  562. mapHeader->triggeredEvents.clear();
  563. for(const auto & entry : input["triggeredEvents"].Struct())
  564. {
  565. TriggeredEvent event;
  566. event.identifier = entry.first;
  567. readTriggeredEvent(event, entry.second);
  568. mapHeader->triggeredEvents.push_back(event);
  569. }
  570. }
  571. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  572. {
  573. using namespace TriggeredEventsDetail;
  574. event.onFulfill = source["message"].String();
  575. event.description = source["description"].String();
  576. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  577. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  578. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  579. }
  580. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  581. {
  582. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  583. for(const auto & event : mapHeader->triggeredEvents)
  584. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  585. handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);
  586. }
  587. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  588. {
  589. using namespace TriggeredEventsDetail;
  590. if(!event.onFulfill.empty())
  591. dest["message"].String() = event.onFulfill;
  592. if(!event.description.empty())
  593. dest["description"].String() = event.description;
  594. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  595. if(!event.effect.toOtherMessage.empty())
  596. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  597. dest["condition"] = event.trigger.toJson(ConditionToJson);
  598. }
  599. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  600. {
  601. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  602. const JsonNode & data = handler.getCurrent();
  603. for(const auto & entry : data.Struct())
  604. {
  605. HeroTypeID type(HeroTypeID::decode(entry.first));
  606. ui8 mask = 0;
  607. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  608. {
  609. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  610. if(player.isValidPlayer())
  611. {
  612. mask |= 1 << player.getNum();
  613. }
  614. }
  615. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  616. {
  617. DisposedHero hero;
  618. hero.heroId = type.getNum();
  619. hero.players = mask;
  620. //name and portrait are not used
  621. map->disposedHeroes.push_back(hero);
  622. }
  623. }
  624. }
  625. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  626. {
  627. if(map->disposedHeroes.empty())
  628. return;
  629. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  630. for(const DisposedHero & hero : map->disposedHeroes)
  631. {
  632. std::string type = HeroTypeID::encode(hero.heroId);
  633. auto definition = definitions->enterStruct(type);
  634. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  635. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  636. {
  637. if((1 << playerNum) & hero.players)
  638. {
  639. JsonNode player(JsonNode::JsonType::DATA_STRING);
  640. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  641. players.Vector().push_back(player);
  642. }
  643. }
  644. definition->serializeRaw("availableFor", players, boost::none);
  645. }
  646. }
  647. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  648. {
  649. auto rumors = handler.enterArray("rumors");
  650. rumors.serializeStruct(map->rumors);
  651. }
  652. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  653. {
  654. //todo:serializePredefinedHeroes
  655. if(handler.saving)
  656. {
  657. if(!map->predefinedHeroes.empty())
  658. {
  659. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  660. for(auto & hero : map->predefinedHeroes)
  661. {
  662. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  663. hero->serializeJsonDefinition(handler);
  664. }
  665. }
  666. }
  667. else
  668. {
  669. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  670. const JsonNode & data = handler.getCurrent();
  671. for(const auto & p : data.Struct())
  672. {
  673. auto predefinedHero = handler.enterStruct(p.first);
  674. auto * hero = new CGHeroInstance();
  675. hero->ID = Obj::HERO;
  676. hero->setHeroTypeName(p.first);
  677. hero->serializeJsonDefinition(handler);
  678. map->predefinedHeroes.emplace_back(hero);
  679. }
  680. }
  681. }
  682. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  683. {
  684. serializeRumors(handler);
  685. serializePredefinedHeroes(handler);
  686. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  687. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  688. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  689. //todo:events
  690. }
  691. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  692. {
  693. readDisposedHeroes(handler);
  694. serializeOptions(handler);
  695. }
  696. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  697. {
  698. writeDisposedHeroes(handler);
  699. serializeOptions(handler);
  700. }
  701. ///CMapPatcher
  702. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  703. {
  704. //todo: update map patches and change this
  705. fileVersionMajor = 0;
  706. fileVersionMinor = 0;
  707. }
  708. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  709. {
  710. map = nullptr;
  711. mapHeader = header.get();
  712. if (!input.isNull())
  713. readPatchData();
  714. }
  715. void CMapPatcher::readPatchData()
  716. {
  717. JsonDeserializer handler(mapObjectResolver.get(), input);
  718. readTriggeredEvents(handler);
  719. }
  720. ///CMapLoaderJson
  721. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  722. : buffer(stream)
  723. , ioApi(new CProxyROIOApi(buffer))
  724. , loader("", "_", ioApi)
  725. {
  726. }
  727. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  728. {
  729. LOG_TRACE(logGlobal);
  730. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  731. map = result.get();
  732. mapHeader = map;
  733. readMap();
  734. return result;
  735. }
  736. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  737. {
  738. LOG_TRACE(logGlobal);
  739. map = nullptr;
  740. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  741. mapHeader = result.get();
  742. readHeader(false);
  743. return result;
  744. }
  745. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  746. {
  747. ResourceID resource(archiveFilename, EResType::TEXT);
  748. if(!loader.existsResource(resource))
  749. throw std::runtime_error(archiveFilename+" not found");
  750. auto data = loader.load(resource)->readAll();
  751. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  752. return res;
  753. }
  754. void CMapLoaderJson::readMap()
  755. {
  756. LOG_TRACE(logGlobal);
  757. readHeader(true);
  758. map->initTerrain();
  759. readTerrain();
  760. readObjects();
  761. map->calculateGuardingGreaturePositions();
  762. }
  763. void CMapLoaderJson::readHeader(const bool complete)
  764. {
  765. //do not use map field here, use only mapHeader
  766. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  767. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  768. if(fileVersionMajor != VERSION_MAJOR)
  769. {
  770. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  771. throw std::runtime_error("Unsupported map format version");
  772. }
  773. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  774. if(fileVersionMinor > VERSION_MINOR)
  775. {
  776. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  777. }
  778. JsonDeserializer handler(mapObjectResolver.get(), header);
  779. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  780. //todo: multilevel map load support
  781. {
  782. auto levels = handler.enterStruct("mapLevels");
  783. {
  784. auto surface = handler.enterStruct("surface");
  785. handler.serializeInt("height", mapHeader->height);
  786. handler.serializeInt("width", mapHeader->width);
  787. }
  788. {
  789. auto underground = handler.enterStruct("underground");
  790. mapHeader->twoLevel = !underground->getCurrent().isNull();
  791. }
  792. }
  793. serializeHeader(handler);
  794. readTriggeredEvents(handler);
  795. readTeams(handler);
  796. //TODO: check mods
  797. if(complete)
  798. readOptions(handler);
  799. }
  800. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  801. {
  802. try
  803. {
  804. using namespace TerrainDetail;
  805. {//terrain type
  806. const std::string typeCode = src.substr(0, 2);
  807. tile.terType = getTerrainByCode(typeCode);
  808. }
  809. int startPos = 2; //0+typeCode fixed length
  810. {//terrain view
  811. int pos = startPos;
  812. while (isdigit(src.at(pos)))
  813. pos++;
  814. int len = pos - startPos;
  815. if (len <= 0)
  816. throw std::runtime_error("Invalid terrain view in " + src);
  817. const std::string rawCode = src.substr(startPos, len);
  818. tile.terView = atoi(rawCode.c_str());
  819. startPos += len;
  820. }
  821. {//terrain flip
  822. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  823. if (terrainFlip < 0)
  824. throw std::runtime_error("Invalid terrain flip in " + src);
  825. else
  826. tile.extTileFlags = terrainFlip;
  827. }
  828. if (startPos >= src.size())
  829. return;
  830. bool hasRoad = true;
  831. {//road type
  832. const std::string typeCode = src.substr(startPos, 2);
  833. startPos += 2;
  834. tile.roadType = getRoadByCode(typeCode);
  835. if(!tile.roadType) //it's not a road, it's a river
  836. {
  837. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  838. tile.riverType = getRiverByCode(typeCode);
  839. hasRoad = false;
  840. if(!tile.riverType)
  841. {
  842. throw std::runtime_error("Invalid river type in " + src);
  843. }
  844. }
  845. }
  846. if (hasRoad)
  847. {//road dir
  848. int pos = startPos;
  849. while (isdigit(src.at(pos)))
  850. pos++;
  851. int len = pos - startPos;
  852. if (len <= 0)
  853. throw std::runtime_error("Invalid road dir in " + src);
  854. const std::string rawCode = src.substr(startPos, len);
  855. tile.roadDir = atoi(rawCode.c_str());
  856. startPos += len;
  857. }
  858. if (hasRoad)
  859. {//road flip
  860. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  861. if (flip < 0)
  862. throw std::runtime_error("Invalid road flip in " + src);
  863. else
  864. tile.extTileFlags |= (flip << 4);
  865. }
  866. if (startPos >= src.size())
  867. return;
  868. if (hasRoad)
  869. {//river type
  870. const std::string typeCode = src.substr(startPos, 2);
  871. startPos += 2;
  872. tile.riverType = getRiverByCode(typeCode);
  873. }
  874. {//river dir
  875. int pos = startPos;
  876. while (isdigit(src.at(pos)))
  877. pos++;
  878. int len = pos - startPos;
  879. if (len <= 0)
  880. throw std::runtime_error("Invalid river dir in " + src);
  881. const std::string rawCode = src.substr(startPos, len);
  882. tile.riverDir = atoi(rawCode.c_str());
  883. startPos += len;
  884. }
  885. {//river flip
  886. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  887. if (flip < 0)
  888. throw std::runtime_error("Invalid road flip in " + src);
  889. else
  890. tile.extTileFlags |= (flip << 2);
  891. }
  892. }
  893. catch (const std::exception &)
  894. {
  895. logGlobal->error("Failed to read terrain tile: %s");
  896. }
  897. }
  898. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  899. {
  900. int3 pos(0, 0, index);
  901. const JsonVector & rows = src.Vector();
  902. if(rows.size() != map->height)
  903. throw std::runtime_error("Invalid terrain data");
  904. for(pos.y = 0; pos.y < map->height; pos.y++)
  905. {
  906. const JsonVector & tiles = rows[pos.y].Vector();
  907. if(tiles.size() != map->width)
  908. throw std::runtime_error("Invalid terrain data");
  909. for(pos.x = 0; pos.x < map->width; pos.x++)
  910. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  911. }
  912. }
  913. void CMapLoaderJson::readTerrain()
  914. {
  915. {
  916. const JsonNode surface = getFromArchive("surface_terrain.json");
  917. readTerrainLevel(surface, 0);
  918. }
  919. if(map->twoLevel)
  920. {
  921. const JsonNode underground = getFromArchive("underground_terrain.json");
  922. readTerrainLevel(underground, 1);
  923. }
  924. }
  925. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  926. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  927. {
  928. }
  929. void CMapLoaderJson::MapObjectLoader::construct()
  930. {
  931. //TODO:consider move to ObjectTypeHandler
  932. //find type handler
  933. std::string typeName = configuration["type"].String();
  934. std::string subtypeName = configuration["subtype"].String();
  935. if(typeName.empty())
  936. {
  937. logGlobal->error("Object type missing");
  938. logGlobal->debug(configuration.toJson());
  939. return;
  940. }
  941. int3 pos;
  942. pos.x = static_cast<si32>(configuration["x"].Float());
  943. pos.y = static_cast<si32>(configuration["y"].Float());
  944. pos.z = static_cast<si32>(configuration["l"].Float());
  945. //special case for grail
  946. if(typeName == "grail")
  947. {
  948. owner->map->grailPos = pos;
  949. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  950. return;
  951. }
  952. else if(subtypeName.empty())
  953. {
  954. logGlobal->error("Object subtype missing");
  955. logGlobal->debug(configuration.toJson());
  956. return;
  957. }
  958. auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
  959. auto * appearance = new ObjectTemplate;
  960. appearance->id = Obj(handler->getIndex());
  961. appearance->subid = handler->getSubIndex();
  962. appearance->readJson(configuration["template"], false);
  963. // Will be destroyed soon and replaced with shared template
  964. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  965. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  966. instance->instanceName = jsonKey;
  967. instance->pos = pos;
  968. owner->map->addNewObject(instance);
  969. }
  970. void CMapLoaderJson::MapObjectLoader::configure()
  971. {
  972. if(nullptr == instance)
  973. return;
  974. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  975. instance->serializeJson(handler);
  976. //artifact instance serialization requires access to Map object, handle it here for now
  977. //todo: find better solution for artifact instance serialization
  978. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  979. {
  980. auto artID = ArtifactID::NONE;
  981. int spellID = -1;
  982. if(art->ID == Obj::SPELL_SCROLL)
  983. {
  984. auto spellIdentifier = configuration["options"]["spell"].String();
  985. auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
  986. if(rawId)
  987. spellID = rawId.get();
  988. else
  989. spellID = 0;
  990. artID = ArtifactID::SPELL_SCROLL;
  991. }
  992. else if(art->ID == Obj::ARTIFACT)
  993. {
  994. //specific artifact
  995. artID = ArtifactID(art->subID);
  996. }
  997. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  998. }
  999. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1000. {
  1001. auto o = handler.enterStruct("options");
  1002. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1003. }
  1004. }
  1005. void CMapLoaderJson::readObjects()
  1006. {
  1007. LOG_TRACE(logGlobal);
  1008. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1009. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1010. //get raw data
  1011. for(auto & p : data.Struct())
  1012. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1013. for(auto & ptr : loaders)
  1014. ptr->construct();
  1015. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1016. for(auto & ptr : loaders)
  1017. ptr->configure();
  1018. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1019. {
  1020. return a->subID < b->subID;
  1021. });
  1022. }
  1023. ///CMapSaverJson
  1024. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1025. : buffer(stream)
  1026. , ioApi(new CProxyIOApi(buffer))
  1027. , saver(ioApi, "_")
  1028. {
  1029. fileVersionMajor = VERSION_MAJOR;
  1030. fileVersionMinor = VERSION_MINOR;
  1031. }
  1032. //must be instantiated in .cpp file for access to complete types of all member fields
  1033. CMapSaverJson::~CMapSaverJson() = default;
  1034. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1035. {
  1036. std::ostringstream out;
  1037. JsonWriter writer(out);
  1038. writer.writeNode(data);
  1039. out.flush();
  1040. {
  1041. auto s = out.str();
  1042. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1043. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1044. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1045. }
  1046. }
  1047. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1048. {
  1049. this->map = map.get();
  1050. this->mapHeader = this->map;
  1051. writeHeader();
  1052. writeTerrain();
  1053. writeObjects();
  1054. }
  1055. void CMapSaverJson::writeHeader()
  1056. {
  1057. logGlobal->trace("Saving header");
  1058. JsonNode header;
  1059. JsonSerializer handler(mapObjectResolver.get(), header);
  1060. header["versionMajor"].Float() = VERSION_MAJOR;
  1061. header["versionMinor"].Float() = VERSION_MINOR;
  1062. //todo: multilevel map save support
  1063. JsonNode & levels = header["mapLevels"];
  1064. levels["surface"]["height"].Float() = mapHeader->height;
  1065. levels["surface"]["width"].Float() = mapHeader->width;
  1066. levels["surface"]["index"].Float() = 0;
  1067. if(mapHeader->twoLevel)
  1068. {
  1069. levels["underground"]["height"].Float() = mapHeader->height;
  1070. levels["underground"]["width"].Float() = mapHeader->width;
  1071. levels["underground"]["index"].Float() = 1;
  1072. }
  1073. serializeHeader(handler);
  1074. writeTriggeredEvents(handler);
  1075. writeTeams(handler);
  1076. writeOptions(handler);
  1077. addToArchive(header, HEADER_FILE_NAME);
  1078. }
  1079. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1080. {
  1081. using namespace TerrainDetail;
  1082. std::ostringstream out;
  1083. out.setf(std::ios::dec, std::ios::basefield);
  1084. out.unsetf(std::ios::showbase);
  1085. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1086. if(tile.roadType->getId() != Road::NO_ROAD)
  1087. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1088. if(tile.riverType->getId() != River::NO_RIVER)
  1089. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1090. return out.str();
  1091. }
  1092. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1093. {
  1094. JsonNode data;
  1095. int3 pos(0,0,index);
  1096. data.Vector().resize(map->height);
  1097. for(pos.y = 0; pos.y < map->height; pos.y++)
  1098. {
  1099. JsonNode & row = data.Vector()[pos.y];
  1100. row.Vector().resize(map->width);
  1101. for(pos.x = 0; pos.x < map->width; pos.x++)
  1102. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1103. }
  1104. return data;
  1105. }
  1106. void CMapSaverJson::writeTerrain()
  1107. {
  1108. logGlobal->trace("Saving terrain");
  1109. //todo: multilevel map save support
  1110. JsonNode surface = writeTerrainLevel(0);
  1111. addToArchive(surface, "surface_terrain.json");
  1112. if(map->twoLevel)
  1113. {
  1114. JsonNode underground = writeTerrainLevel(1);
  1115. addToArchive(underground, "underground_terrain.json");
  1116. }
  1117. }
  1118. void CMapSaverJson::writeObjects()
  1119. {
  1120. logGlobal->trace("Saving objects");
  1121. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1122. JsonSerializer handler(mapObjectResolver.get(), data);
  1123. for(CGObjectInstance * obj : map->objects)
  1124. {
  1125. //logGlobal->trace("\t%s", obj->instanceName);
  1126. auto temp = handler.enterStruct(obj->instanceName);
  1127. obj->serializeJson(handler);
  1128. }
  1129. if(map->grailPos.valid())
  1130. {
  1131. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1132. grail["type"].String() = "grail";
  1133. grail["x"].Float() = map->grailPos.x;
  1134. grail["y"].Float() = map->grailPos.y;
  1135. grail["l"].Float() = map->grailPos.z;
  1136. grail["options"]["radius"].Float() = map->grailRadius;
  1137. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1138. data[grailId] = grail;
  1139. }
  1140. //cleanup empty options
  1141. for(auto & p : data.Struct())
  1142. {
  1143. JsonNode & obj = p.second;
  1144. if(obj["options"].Struct().empty())
  1145. obj.Struct().erase("options");
  1146. }
  1147. addToArchive(data, OBJECTS_FILE_NAME);
  1148. }
  1149. VCMI_LIB_NAMESPACE_END