SelectionTab.cpp 20 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../widgets/CComponent.h"
  20. #include "../widgets/Buttons.h"
  21. #include "../widgets/MiscWidgets.h"
  22. #include "../widgets/ObjectLists.h"
  23. #include "../widgets/Slider.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/GUIClasses.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/CAnimation.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/NetPacksLobby.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/CConfigHandler.h"
  32. #include "../../lib/CModHandler.h"
  33. #include "../../lib/GameSettings.h"
  34. #include "../../lib/filesystem/Filesystem.h"
  35. #include "../../lib/mapping/CMapInfo.h"
  36. #include "../../lib/mapping/CMapHeader.h"
  37. #include "../../lib/mapping/MapFormat.h"
  38. #include "../../lib/mapping/CCampaignHandler.h"
  39. #include "../../lib/serializer/Connection.h"
  40. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  41. {
  42. auto a = aaa->mapHeader.get();
  43. auto b = bbb->mapHeader.get();
  44. if(a && b) //if we are sorting scenarios
  45. {
  46. switch(sortBy)
  47. {
  48. case _format: //by map format (RoE, WoG, etc)
  49. return (a->version < b->version);
  50. break;
  51. case _loscon: //by loss conditions
  52. return (a->defeatMessage < b->defeatMessage);
  53. break;
  54. case _playerAm: //by player amount
  55. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  56. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  57. for(int i = 0; i < 8; i++)
  58. {
  59. if(a->players[i].canHumanPlay)
  60. {
  61. playerAmntA++;
  62. humenPlayersA++;
  63. }
  64. else if(a->players[i].canComputerPlay)
  65. {
  66. playerAmntA++;
  67. }
  68. if(b->players[i].canHumanPlay)
  69. {
  70. playerAmntB++;
  71. humenPlayersB++;
  72. }
  73. else if(b->players[i].canComputerPlay)
  74. {
  75. playerAmntB++;
  76. }
  77. }
  78. if(playerAmntB != playerAmntA)
  79. return (playerAmntA < playerAmntB);
  80. else
  81. return (humenPlayersA < humenPlayersB);
  82. break;
  83. case _size: //by size of map
  84. return (a->width < b->width);
  85. break;
  86. case _viccon: //by victory conditions
  87. return (a->victoryMessage < b->victoryMessage);
  88. break;
  89. case _name: //by name
  90. return boost::ilexicographical_compare(a->name, b->name);
  91. case _fileName: //by filename
  92. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  93. default:
  94. return boost::ilexicographical_compare(a->name, b->name);
  95. }
  96. }
  97. else //if we are sorting campaigns
  98. {
  99. switch(sortBy)
  100. {
  101. case _numOfMaps: //by number of maps in campaign
  102. return aaa->campaignHeader->numberOfScenarios <
  103. bbb->campaignHeader->numberOfScenarios;
  104. break;
  105. case _name: //by name
  106. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  107. default:
  108. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  109. }
  110. }
  111. }
  112. // pick sorting order based on selection
  113. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  114. {
  115. switch(Type)
  116. {
  117. case ESelectionScreen::newGame:
  118. return ESortBy::_name;
  119. case ESelectionScreen::loadGame:
  120. case ESelectionScreen::saveGame:
  121. return ESortBy::_fileName;
  122. case ESelectionScreen::campaignList:
  123. return ESortBy::_name;
  124. }
  125. // Should not reach here. But let's not crash the game.
  126. return ESortBy::_name;
  127. }
  128. SelectionTab::SelectionTab(ESelectionScreen Type)
  129. : CIntObject(LCLICK | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  130. {
  131. OBJ_CONSTRUCTION;
  132. generalSortingBy = getSortBySelectionScreen(tabType);
  133. if(tabType != ESelectionScreen::campaignList)
  134. {
  135. sortingBy = _format;
  136. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  137. pos = background->pos;
  138. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  139. inputName->filters += CTextInput::filenameFilter;
  140. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  141. int sizes[] = {36, 72, 108, 144, 0};
  142. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  143. for(int i = 0; i < 5; i++)
  144. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  145. int xpos[] = {23, 55, 88, 121, 306, 339};
  146. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  147. for(int i = 0; i < 6; i++)
  148. {
  149. ESortBy criteria = (ESortBy)i;
  150. if(criteria == _name)
  151. criteria = generalSortingBy;
  152. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  153. }
  154. }
  155. int positionsToShow = 18;
  156. std::string tabTitle;
  157. switch(tabType)
  158. {
  159. case ESelectionScreen::newGame:
  160. tabTitle = CGI->generaltexth->arraytxt[229];
  161. break;
  162. case ESelectionScreen::loadGame:
  163. tabTitle = CGI->generaltexth->arraytxt[230];
  164. break;
  165. case ESelectionScreen::saveGame:
  166. positionsToShow = 16;
  167. tabTitle = CGI->generaltexth->arraytxt[231];
  168. break;
  169. case ESelectionScreen::campaignList:
  170. tabTitle = CGI->generaltexth->allTexts[726];
  171. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  172. pos.w = parent->pos.w;
  173. pos.h = parent->pos.h;
  174. pos.x += 3;
  175. pos.y += 6;
  176. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  177. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  178. break;
  179. default:
  180. assert(0);
  181. break;
  182. }
  183. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  184. iconsMapFormats->preload();
  185. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  186. iconsVictoryCondition->preload();
  187. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  188. iconsLossCondition->preload();
  189. for(int i = 0; i < positionsToShow; i++)
  190. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  191. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  192. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  193. slider->setPanningStep(24);
  194. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  195. // entire screen can't be used in here since map description might also have slider
  196. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  197. filter(0);
  198. }
  199. void SelectionTab::toggleMode()
  200. {
  201. if(CSH->isGuest())
  202. {
  203. allItems.clear();
  204. curItems.clear();
  205. if(slider)
  206. slider->block(true);
  207. }
  208. else
  209. {
  210. switch(tabType)
  211. {
  212. case ESelectionScreen::newGame:
  213. inputName->disable();
  214. parseMaps(getFiles("Maps/", EResType::MAP));
  215. break;
  216. case ESelectionScreen::loadGame:
  217. inputName->disable();
  218. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  219. break;
  220. case ESelectionScreen::saveGame:
  221. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  222. inputName->enable();
  223. restoreLastSelection();
  224. break;
  225. case ESelectionScreen::campaignList:
  226. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  227. break;
  228. default:
  229. assert(0);
  230. break;
  231. }
  232. if(slider)
  233. {
  234. slider->block(false);
  235. filter(0);
  236. }
  237. if(CSH->campaignStateToSend)
  238. {
  239. CSH->setCampaignState(CSH->campaignStateToSend);
  240. CSH->campaignStateToSend.reset();
  241. }
  242. else
  243. {
  244. restoreLastSelection();
  245. }
  246. }
  247. slider->setAmount((int)curItems.size());
  248. updateListItems();
  249. redraw();
  250. }
  251. void SelectionTab::clickLeft(tribool down, bool previousState)
  252. {
  253. if(down)
  254. {
  255. int line = getLine();
  256. if(line != -1)
  257. {
  258. select(line);
  259. }
  260. #ifdef VCMI_IOS
  261. // focus input field if clicked inside it
  262. else if(inputName && inputName->isActive() && inputNameRect.isInside(GH.getCursorPosition()))
  263. inputName->giveFocus();
  264. #endif
  265. }
  266. }
  267. void SelectionTab::keyPressed(EShortcut key)
  268. {
  269. int moveBy = 0;
  270. switch(key)
  271. {
  272. case EShortcut::MOVE_UP:
  273. moveBy = -1;
  274. break;
  275. case EShortcut::MOVE_DOWN:
  276. moveBy = +1;
  277. break;
  278. case EShortcut::MOVE_PAGE_UP:
  279. moveBy = -(int)listItems.size() + 1;
  280. break;
  281. case EShortcut::MOVE_PAGE_DOWN:
  282. moveBy = +(int)listItems.size() - 1;
  283. break;
  284. case EShortcut::MOVE_FIRST:
  285. select(-slider->getValue());
  286. return;
  287. case EShortcut::MOVE_LAST:
  288. select((int)curItems.size() - slider->getValue());
  289. return;
  290. default:
  291. return;
  292. }
  293. select((int)selectionPos - slider->getValue() + moveBy);
  294. }
  295. void SelectionTab::clickDouble()
  296. {
  297. if(getLine() != -1) //double clicked scenarios list
  298. {
  299. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(true, false);
  300. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  301. }
  302. }
  303. // A new size filter (Small, Medium, ...) has been selected. Populate
  304. // selMaps with the relevant data.
  305. void SelectionTab::filter(int size, bool selectFirst)
  306. {
  307. curItems.clear();
  308. if(tabType == ESelectionScreen::campaignList)
  309. {
  310. for(auto elem : allItems)
  311. curItems.push_back(elem);
  312. }
  313. else
  314. {
  315. for(auto elem : allItems)
  316. {
  317. if(elem->mapHeader && (!size || elem->mapHeader->width == size))
  318. curItems.push_back(elem);
  319. }
  320. }
  321. if(curItems.size())
  322. {
  323. slider->block(false);
  324. slider->setAmount((int)curItems.size());
  325. sort();
  326. if(selectFirst)
  327. {
  328. slider->scrollTo(0);
  329. callOnSelect(curItems[0]);
  330. selectAbs(0);
  331. }
  332. }
  333. else
  334. {
  335. slider->block(true);
  336. if(callOnSelect)
  337. callOnSelect(nullptr);
  338. }
  339. }
  340. void SelectionTab::sortBy(int criteria)
  341. {
  342. if(criteria == sortingBy)
  343. {
  344. sortModeAscending = !sortModeAscending;
  345. }
  346. else
  347. {
  348. sortingBy = (ESortBy)criteria;
  349. sortModeAscending = true;
  350. }
  351. sort();
  352. selectAbs(0);
  353. }
  354. void SelectionTab::sort()
  355. {
  356. if(sortingBy != generalSortingBy)
  357. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  358. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  359. if(!sortModeAscending)
  360. std::reverse(curItems.begin(), curItems.end());
  361. updateListItems();
  362. redraw();
  363. }
  364. void SelectionTab::select(int position)
  365. {
  366. if(!curItems.size())
  367. return;
  368. // New selection. py is the index in curItems.
  369. int py = position + slider->getValue();
  370. vstd::amax(py, 0);
  371. vstd::amin(py, curItems.size() - 1);
  372. selectionPos = py;
  373. if(position < 0)
  374. slider->scrollBy(position);
  375. else if(position >= listItems.size())
  376. slider->scrollBy(position - (int)listItems.size() + 1);
  377. rememberCurrentSelection();
  378. if(inputName && inputName->isActive())
  379. {
  380. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  381. inputName->setText(filename.stem().string());
  382. }
  383. updateListItems();
  384. if(callOnSelect)
  385. callOnSelect(curItems[py]);
  386. }
  387. void SelectionTab::selectAbs(int position)
  388. {
  389. select(position - slider->getValue());
  390. }
  391. void SelectionTab::sliderMove(int slidPos)
  392. {
  393. if(!slider)
  394. return; // ignore spurious call when slider is being created
  395. updateListItems();
  396. redraw();
  397. }
  398. void SelectionTab::updateListItems()
  399. {
  400. // elemIdx is the index of the maps or saved game to display on line 0
  401. // slider->capacity contains the number of available screen lines
  402. // slider->positionsAmnt is the number of elements after filtering
  403. int elemIdx = slider->getValue();
  404. for(auto item : listItems)
  405. {
  406. if(elemIdx < curItems.size())
  407. {
  408. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  409. elemIdx++;
  410. }
  411. else
  412. {
  413. item->updateItem();
  414. }
  415. }
  416. }
  417. int SelectionTab::getLine()
  418. {
  419. int line = -1;
  420. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  421. // Ignore clicks on save name area
  422. int maxPosY;
  423. if(tabType == ESelectionScreen::saveGame)
  424. maxPosY = 516;
  425. else
  426. maxPosY = 564;
  427. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  428. {
  429. line = (clickPos.y - 115) / 25; //which line
  430. }
  431. return line;
  432. }
  433. void SelectionTab::selectFileName(std::string fname)
  434. {
  435. boost::to_upper(fname);
  436. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  437. {
  438. if(curItems[i]->fileURI == fname)
  439. {
  440. slider->scrollTo(i);
  441. selectAbs(i);
  442. return;
  443. }
  444. }
  445. selectAbs(0);
  446. }
  447. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  448. {
  449. return curItems.empty() ? nullptr : curItems[selectionPos];
  450. }
  451. void SelectionTab::rememberCurrentSelection()
  452. {
  453. // TODO: this can be more elegant
  454. if(tabType == ESelectionScreen::newGame)
  455. {
  456. Settings lastMap = settings.write["general"]["lastMap"];
  457. lastMap->String() = getSelectedMapInfo()->fileURI;
  458. }
  459. else if(tabType == ESelectionScreen::loadGame)
  460. {
  461. Settings lastSave = settings.write["general"]["lastSave"];
  462. lastSave->String() = getSelectedMapInfo()->fileURI;
  463. }
  464. else if(tabType == ESelectionScreen::campaignList)
  465. {
  466. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  467. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  468. }
  469. }
  470. void SelectionTab::restoreLastSelection()
  471. {
  472. switch(tabType)
  473. {
  474. case ESelectionScreen::newGame:
  475. selectFileName(settings["general"]["lastMap"].String());
  476. break;
  477. case ESelectionScreen::campaignList:
  478. selectFileName(settings["general"]["lastCampaign"].String());
  479. break;
  480. case ESelectionScreen::loadGame:
  481. case ESelectionScreen::saveGame:
  482. selectFileName(settings["general"]["lastSave"].String());
  483. }
  484. }
  485. bool SelectionTab::isMapSupported(const CMapInfo & info)
  486. {
  487. switch (info.mapHeader->version)
  488. {
  489. case EMapFormat::ROE:
  490. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  491. case EMapFormat::AB:
  492. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  493. case EMapFormat::SOD:
  494. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  495. case EMapFormat::WOG:
  496. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  497. case EMapFormat::HOTA:
  498. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  499. case EMapFormat::VCMI:
  500. return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  501. }
  502. return false;
  503. }
  504. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  505. {
  506. logGlobal->debug("Parsing %d maps", files.size());
  507. allItems.clear();
  508. for(auto & file : files)
  509. {
  510. try
  511. {
  512. auto mapInfo = std::make_shared<CMapInfo>();
  513. mapInfo->mapInit(file.getName());
  514. if (isMapSupported(*mapInfo))
  515. allItems.push_back(mapInfo);
  516. }
  517. catch(std::exception & e)
  518. {
  519. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  520. }
  521. }
  522. }
  523. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  524. {
  525. for(auto & file : files)
  526. {
  527. try
  528. {
  529. auto mapInfo = std::make_shared<CMapInfo>();
  530. mapInfo->saveInit(file);
  531. // Filter out other game modes
  532. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  533. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  534. switch(CSH->getLoadMode())
  535. {
  536. case ELoadMode::SINGLE:
  537. if(isMultiplayer || isCampaign)
  538. mapInfo->mapHeader.reset();
  539. break;
  540. case ELoadMode::CAMPAIGN:
  541. if(!isCampaign)
  542. mapInfo->mapHeader.reset();
  543. break;
  544. default:
  545. if(!isMultiplayer)
  546. mapInfo->mapHeader.reset();
  547. break;
  548. }
  549. allItems.push_back(mapInfo);
  550. }
  551. catch(const std::exception & e)
  552. {
  553. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  554. }
  555. }
  556. }
  557. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  558. {
  559. allItems.reserve(files.size());
  560. for(auto & file : files)
  561. {
  562. auto info = std::make_shared<CMapInfo>();
  563. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  564. info->fileURI = file.getName();
  565. info->campaignInit();
  566. if(info->campaignHeader)
  567. allItems.push_back(info);
  568. }
  569. }
  570. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  571. {
  572. boost::to_upper(dirURI);
  573. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  574. {
  575. return boost::algorithm::starts_with(mount, dirURI);
  576. });
  577. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  578. {
  579. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  580. });
  581. return ret;
  582. }
  583. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  584. : CIntObject(LCLICK, position)
  585. {
  586. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  587. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  588. labelName->setAutoRedraw(false);
  589. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  590. labelAmountOfPlayers->setAutoRedraw(false);
  591. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  592. labelNumberOfCampaignMaps->setAutoRedraw(false);
  593. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  594. labelMapSizeLetter->setAutoRedraw(false);
  595. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  596. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  597. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  598. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  599. }
  600. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  601. {
  602. if(!info)
  603. {
  604. labelAmountOfPlayers->disable();
  605. labelMapSizeLetter->disable();
  606. iconFormat->disable();
  607. iconVictoryCondition->disable();
  608. iconLossCondition->disable();
  609. labelNumberOfCampaignMaps->disable();
  610. labelName->disable();
  611. return;
  612. }
  613. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  614. if(info->campaignHeader)
  615. {
  616. labelAmountOfPlayers->disable();
  617. labelMapSizeLetter->disable();
  618. iconFormat->disable();
  619. iconVictoryCondition->disable();
  620. iconLossCondition->disable();
  621. labelNumberOfCampaignMaps->enable();
  622. std::ostringstream ostr(std::ostringstream::out);
  623. ostr << info->campaignHeader->numberOfScenarios;
  624. labelNumberOfCampaignMaps->setText(ostr.str());
  625. labelNumberOfCampaignMaps->setColor(color);
  626. }
  627. else
  628. {
  629. labelNumberOfCampaignMaps->disable();
  630. std::ostringstream ostr(std::ostringstream::out);
  631. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  632. labelAmountOfPlayers->enable();
  633. labelAmountOfPlayers->setText(ostr.str());
  634. labelAmountOfPlayers->setColor(color);
  635. labelMapSizeLetter->enable();
  636. labelMapSizeLetter->setText(info->getMapSizeName());
  637. labelMapSizeLetter->setColor(color);
  638. iconFormat->enable();
  639. iconFormat->setFrame(info->getMapSizeFormatIconId());
  640. iconVictoryCondition->enable();
  641. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  642. iconLossCondition->enable();
  643. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  644. }
  645. labelName->enable();
  646. labelName->setText(info->getNameForList());
  647. labelName->setColor(color);
  648. }