BoatActions.h 1.8 KB

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  1. /*
  2. * BoatActions.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "SpecialAction.h"
  12. #include "../../../../lib/mapping/CMap.h"
  13. #include "../../../../lib/mapObjects/MapObjects.h"
  14. namespace AIPathfinding
  15. {
  16. class VirtualBoatAction : public SpecialAction
  17. {
  18. public:
  19. virtual const ChainActor * getActor(const ChainActor * sourceActor) const = 0;
  20. };
  21. class SummonBoatAction : public VirtualBoatAction
  22. {
  23. public:
  24. virtual void execute(const CGHeroInstance * hero) const override;
  25. virtual void applyOnDestination(
  26. const CGHeroInstance * hero,
  27. CDestinationNodeInfo & destination,
  28. const PathNodeInfo & source,
  29. AIPathNode * dstMode,
  30. const AIPathNode * srcNode) const override;
  31. virtual bool canAct(const AIPathNode * source) const override;
  32. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  33. virtual std::string toString() const override;
  34. private:
  35. uint32_t getManaCost(const CGHeroInstance * hero) const;
  36. };
  37. class BuildBoatAction : public VirtualBoatAction
  38. {
  39. private:
  40. const IShipyard * shipyard;
  41. const CPlayerSpecificInfoCallback * cb;
  42. public:
  43. BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
  44. : cb(cb), shipyard(shipyard)
  45. {
  46. }
  47. virtual bool canAct(const AIPathNode * source) const override;
  48. virtual void execute(const CGHeroInstance * hero) const override;
  49. virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
  50. virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
  51. virtual std::string toString() const override;
  52. virtual const CGObjectInstance * targetObject() const override;
  53. };
  54. }