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- /*
- * BoatActions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "SpecialAction.h"
- #include "../../../../lib/mapping/CMap.h"
- #include "../../../../lib/mapObjects/MapObjects.h"
- namespace AIPathfinding
- {
- class VirtualBoatAction : public SpecialAction
- {
- public:
- virtual const ChainActor * getActor(const ChainActor * sourceActor) const = 0;
- };
-
- class SummonBoatAction : public VirtualBoatAction
- {
- public:
- virtual void execute(const CGHeroInstance * hero) const override;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstMode,
- const AIPathNode * srcNode) const override;
- virtual bool canAct(const AIPathNode * source) const override;
- virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
- virtual std::string toString() const override;
- private:
- uint32_t getManaCost(const CGHeroInstance * hero) const;
- };
- class BuildBoatAction : public VirtualBoatAction
- {
- private:
- const IShipyard * shipyard;
- const CPlayerSpecificInfoCallback * cb;
- public:
- BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
- : cb(cb), shipyard(shipyard)
- {
- }
- virtual bool canAct(const AIPathNode * source) const override;
- virtual void execute(const CGHeroInstance * hero) const override;
- virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
- virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
- virtual std::string toString() const override;
- virtual const CGObjectInstance * targetObject() const override;
- };
- }
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