CRewardableObject.cpp 31 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if(dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for(auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if(minLevel > (si32)hero->level)
  42. return false;
  43. for(size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for(auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for(auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for(size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->trace("Reward %d is allowed", i);
  70. ret.push_back(static_cast<ui32>(i));
  71. }
  72. }
  73. return ret;
  74. }
  75. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  76. {
  77. return info[index];
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. auto grantRewardWithMessage = [&](int index) -> void
  82. {
  83. auto vi = getVisitInfo(index, h);
  84. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  85. // show message only if it is not empty
  86. if (!vi.message.toString().empty())
  87. {
  88. InfoWindow iw;
  89. iw.player = h->tempOwner;
  90. iw.text = vi.message;
  91. vi.reward.loadComponents(iw.components, h);
  92. cb->showInfoDialog(&iw);
  93. }
  94. // grant reward afterwards. Note that it may remove object
  95. grantReward(index, h);
  96. };
  97. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  98. {
  99. BlockingDialog sd(canRefuse, rewards.size() > 1);
  100. sd.player = h->tempOwner;
  101. sd.text = onSelect;
  102. for (auto index : rewards)
  103. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  104. cb->showBlockingDialog(&sd);
  105. };
  106. if(!wasVisited(h))
  107. {
  108. auto rewards = getAvailableRewards(h);
  109. bool objectRemovalPossible = false;
  110. for(auto index : rewards)
  111. {
  112. if(getVisitInfo(index, h).reward.removeObject)
  113. objectRemovalPossible = true;
  114. }
  115. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  116. switch (rewards.size())
  117. {
  118. case 0: // no available rewards, e.g. empty flotsam
  119. {
  120. InfoWindow iw;
  121. iw.player = h->tempOwner;
  122. if (!onEmpty.toString().empty())
  123. iw.text = onEmpty;
  124. else
  125. iw.text = onVisited;
  126. cb->showInfoDialog(&iw);
  127. break;
  128. }
  129. case 1: // one reward. Just give it with message
  130. {
  131. if (canRefuse)
  132. selectRewardsMessage(rewards);
  133. else
  134. grantRewardWithMessage(rewards[0]);
  135. break;
  136. }
  137. default: // multiple rewards. Act according to select mode
  138. {
  139. switch (selectMode) {
  140. case SELECT_PLAYER: // player must select
  141. selectRewardsMessage(rewards);
  142. break;
  143. case SELECT_FIRST: // give first available
  144. grantRewardWithMessage(rewards[0]);
  145. break;
  146. case SELECT_RANDOM: // select one randomly //TODO: use weights
  147. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);
  148. break;
  149. }
  150. break;
  151. }
  152. }
  153. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  154. {
  155. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  156. cb->sendAndApply(&cov);
  157. }
  158. }
  159. else
  160. {
  161. logGlobal->debug("Revisiting already visited object");
  162. InfoWindow iw;
  163. iw.player = h->tempOwner;
  164. if (!onVisited.toString().empty())
  165. iw.text = onVisited;
  166. else
  167. iw.text = onEmpty;
  168. cb->showInfoDialog(&iw);
  169. }
  170. }
  171. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  172. {
  173. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  174. }
  175. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  176. {
  177. if(answer == 0)
  178. return; // player refused
  179. if(answer > 0 && answer-1 < info.size())
  180. {
  181. auto list = getAvailableRewards(hero);
  182. grantReward(list[answer - 1], hero);
  183. }
  184. else
  185. {
  186. throw std::runtime_error("Unhandled choice");
  187. }
  188. }
  189. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  190. {
  191. // no implementation, virtual function for overrides
  192. }
  193. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  194. {
  195. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  196. cb->sendAndApply(&cov);
  197. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  198. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  199. }
  200. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  201. {
  202. assert(hero);
  203. assert(hero->tempOwner.isValidPlayer());
  204. assert(stacks.empty());
  205. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  206. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  207. cb->giveResources(hero->tempOwner, info.reward.resources);
  208. for(auto & entry : info.reward.secondary)
  209. {
  210. int current = hero->getSecSkillLevel(entry.first);
  211. if( (current != 0 && current < entry.second) ||
  212. (hero->canLearnSkill() ))
  213. {
  214. cb->changeSecSkill(hero, entry.first, entry.second);
  215. }
  216. }
  217. for(int i=0; i< info.reward.primary.size(); i++)
  218. if(info.reward.primary[i] > 0)
  219. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  220. si64 expToGive = 0;
  221. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  222. expToGive += hero->calculateXp(info.reward.gainedExp);
  223. if(expToGive)
  224. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  225. // hero is not blocked by levelup dialog - grant remainer immediately
  226. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  227. {
  228. grantRewardAfterLevelup(info, hero);
  229. }
  230. }
  231. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  232. {
  233. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  234. {
  235. si32 mana = hero->mana;
  236. if (info.reward.manaPercentage >= 0)
  237. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  238. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  239. }
  240. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  241. {
  242. SetMovePoints smp;
  243. smp.hid = hero->id;
  244. smp.val = hero->movement;
  245. if (info.reward.movePercentage >= 0) // percent from max
  246. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  247. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  248. cb->setMovePoints(&smp);
  249. }
  250. for(const Bonus & bonus : info.reward.bonuses)
  251. {
  252. assert(bonus.source == Bonus::OBJECT);
  253. assert(bonus.sid == ID);
  254. GiveBonus gb;
  255. gb.who = GiveBonus::HERO;
  256. gb.bonus = bonus;
  257. gb.id = hero->id.getNum();
  258. cb->giveHeroBonus(&gb);
  259. }
  260. for(ArtifactID art : info.reward.artifacts)
  261. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  262. if(!info.reward.spells.empty())
  263. {
  264. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  265. cb->changeSpells(hero, true, spellsToGive);
  266. }
  267. if(!info.reward.creatures.empty())
  268. {
  269. CCreatureSet creatures;
  270. for (auto & crea : info.reward.creatures)
  271. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  272. cb->giveCreatures(this, hero, creatures, false);
  273. }
  274. onRewardGiven(hero);
  275. if(info.reward.removeObject)
  276. cb->removeObject(this);
  277. }
  278. bool CRewardableObject::wasVisited(PlayerColor player) const
  279. {
  280. switch (visitMode)
  281. {
  282. case VISIT_UNLIMITED:
  283. case VISIT_BONUS:
  284. return false;
  285. case VISIT_ONCE:
  286. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  287. case VISIT_HERO:
  288. return false;
  289. case VISIT_PLAYER:
  290. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  291. default:
  292. return false;
  293. }
  294. }
  295. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  296. {
  297. switch (visitMode)
  298. {
  299. case VISIT_UNLIMITED:
  300. return false;
  301. case VISIT_BONUS:
  302. return h->hasBonusFrom(Bonus::OBJECT, ID);
  303. case VISIT_HERO:
  304. return h->visitedObjects.count(ObjectInstanceID(id));
  305. default:
  306. return wasVisited(h->tempOwner);
  307. }
  308. }
  309. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  310. const CGHeroInstance * h) const
  311. {
  312. for (auto comp : extraComponents)
  313. comps.push_back(comp);
  314. if (gainedExp)
  315. {
  316. comps.push_back(Component(
  317. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  318. }
  319. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  320. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  321. for (size_t i=0; i<primary.size(); i++)
  322. {
  323. if (primary[i] != 0)
  324. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  325. }
  326. for (auto & entry : secondary)
  327. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  328. for (auto & entry : artifacts)
  329. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  330. for (auto & entry : spells)
  331. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  332. for (auto & entry : creatures)
  333. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  334. for (size_t i=0; i<resources.size(); i++)
  335. {
  336. if (resources[i] !=0)
  337. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  338. }
  339. }
  340. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  341. {
  342. std::vector<Component> comps;
  343. loadComponents(comps, h);
  344. assert(!comps.empty());
  345. return comps.front();
  346. }
  347. // FIXME: copy-pasted from CObjectHandler
  348. static std::string & visitedTxt(const bool visited)
  349. {
  350. int id = visited ? 352 : 353;
  351. return VLC->generaltexth->allTexts[id];
  352. }
  353. std::string CRewardableObject::getHoverText(PlayerColor player) const
  354. {
  355. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  356. return getObjectName() + " " + visitedTxt(wasVisited(player));
  357. return getObjectName();
  358. }
  359. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  360. {
  361. if(visitMode != VISIT_UNLIMITED)
  362. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  363. return getObjectName();
  364. }
  365. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  366. {
  367. switch (what)
  368. {
  369. case ObjProperty::REWARD_RESET:
  370. for (auto & visit : info)
  371. visit.numOfGrants = 0;
  372. break;
  373. case ObjProperty::REWARD_SELECT:
  374. selectedReward = val;
  375. info[val].numOfGrants++;
  376. break;
  377. }
  378. }
  379. void CRewardableObject::triggerRewardReset() const
  380. {
  381. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  382. }
  383. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  384. {
  385. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  386. triggerRewardReset();
  387. }
  388. void CRewardableObject::initObj(CRandomGenerator & rand)
  389. {
  390. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  391. }
  392. CRewardableObject::CRewardableObject():
  393. selectMode(0),
  394. visitMode(0),
  395. selectedReward(0),
  396. resetDuration(0),
  397. canRefuse(false)
  398. {}
  399. ///////////////////////////////////////////////////////////////////////////////////////////////////
  400. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  401. ///////////////////////////////////////////////////////////////////////////////////////////////////
  402. /// Helper, selects random art class based on weights
  403. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  404. {
  405. int total = treasure + minor + major + relic;
  406. assert(total != 0);
  407. int hlp = rand.nextInt(total - 1);
  408. if(hlp < treasure)
  409. return CArtifact::ART_TREASURE;
  410. if(hlp < treasure + minor)
  411. return CArtifact::ART_MINOR;
  412. if(hlp < treasure + minor + major)
  413. return CArtifact::ART_MAJOR;
  414. return CArtifact::ART_RELIC;
  415. }
  416. /// Helper, adds random artifact to reward selecting class based on weights
  417. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  418. {
  419. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  420. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  421. info.reward.artifacts.push_back(artID);
  422. }
  423. CGPickable::CGPickable()
  424. {
  425. visitMode = VISIT_UNLIMITED;
  426. selectMode = SELECT_PLAYER;
  427. }
  428. void CGPickable::initObj(CRandomGenerator & rand)
  429. {
  430. blockVisit = true;
  431. switch(ID)
  432. {
  433. case Obj::CAMPFIRE:
  434. {
  435. int givenRes = rand.nextInt(5);
  436. int givenAmm = rand.nextInt(4, 6);
  437. info.resize(1);
  438. info[0].reward.resources[givenRes] = givenAmm;
  439. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  440. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  441. info[0].reward.removeObject = true;
  442. break;
  443. }
  444. case Obj::FLOTSAM:
  445. {
  446. int type = rand.nextInt(3);
  447. switch(type)
  448. {
  449. case 0:
  450. info.resize(1);
  451. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  452. info[0].reward.removeObject = true;
  453. break;
  454. case 1:
  455. {
  456. info.resize(1);
  457. info[0].reward.resources[Res::WOOD] = 5;
  458. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  459. info[0].reward.removeObject = true;
  460. break;
  461. }
  462. case 2:
  463. {
  464. info.resize(1);
  465. info[0].reward.resources[Res::WOOD] = 5;
  466. info[0].reward.resources[Res::GOLD] = 200;
  467. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  468. info[0].reward.removeObject = true;
  469. break;
  470. }
  471. case 3:
  472. {
  473. info.resize(1);
  474. info[0].reward.resources[Res::WOOD] = 10;
  475. info[0].reward.resources[Res::GOLD] = 500;
  476. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  477. info[0].reward.removeObject = true;
  478. break;
  479. }
  480. }
  481. break;
  482. }
  483. case Obj::SEA_CHEST:
  484. {
  485. int hlp = rand.nextInt(99);
  486. if(hlp < 20)
  487. {
  488. info.resize(1);
  489. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  490. info[0].reward.removeObject = true;
  491. }
  492. else if(hlp < 90)
  493. {
  494. info.resize(1);
  495. info[0].reward.resources[Res::GOLD] = 1500;
  496. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  497. info[0].reward.removeObject = true;
  498. }
  499. else
  500. {
  501. info.resize(1);
  502. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  503. info[0].reward.resources[Res::GOLD] = 1000;
  504. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  505. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  506. info[0].reward.removeObject = true;
  507. }
  508. }
  509. break;
  510. case Obj::SHIPWRECK_SURVIVOR:
  511. {
  512. info.resize(1);
  513. loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
  514. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  515. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  516. info[0].reward.removeObject = true;
  517. }
  518. break;
  519. case Obj::TREASURE_CHEST:
  520. {
  521. int hlp = rand.nextInt(99);
  522. if(hlp >= 95)
  523. {
  524. info.resize(1);
  525. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  526. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  527. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  528. info[0].reward.removeObject = true;
  529. return;
  530. }
  531. else if (hlp >= 65)
  532. {
  533. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  534. info.resize(2);
  535. info[0].reward.resources[Res::GOLD] = 2000;
  536. info[1].reward.gainedExp = 1500;
  537. info[0].reward.removeObject = true;
  538. info[1].reward.removeObject = true;
  539. }
  540. else if(hlp >= 33)
  541. {
  542. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  543. info.resize(2);
  544. info[0].reward.resources[Res::GOLD] = 1500;
  545. info[1].reward.gainedExp = 1000;
  546. info[0].reward.removeObject = true;
  547. info[1].reward.removeObject = true;
  548. }
  549. else
  550. {
  551. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  552. info.resize(2);
  553. info[0].reward.resources[Res::GOLD] = 1000;
  554. info[1].reward.gainedExp = 500;
  555. info[0].reward.removeObject = true;
  556. info[1].reward.removeObject = true;
  557. }
  558. }
  559. break;
  560. }
  561. }
  562. ///////////////////////////////////////////////////////////////////////////////////////////////////
  563. CGBonusingObject::CGBonusingObject()
  564. {
  565. visitMode = VISIT_BONUS;
  566. selectMode = SELECT_FIRST;
  567. }
  568. void CGBonusingObject::initObj(CRandomGenerator & rand)
  569. {
  570. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  571. {
  572. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  573. visit.reward.bonuses.push_back(b);
  574. if (type == Bonus::MORALE)
  575. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  576. if (type == Bonus::LUCK)
  577. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  578. };
  579. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  580. {
  581. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  582. };
  583. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
  584. {
  585. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  586. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  587. };
  588. info.resize(1);
  589. switch(ID)
  590. {
  591. case Obj::BUOY:
  592. blockVisit = true;
  593. configureMessage(info[0], 21, 22);
  594. configureBonus(info[0], Bonus::MORALE, +1, 94);
  595. break;
  596. case Obj::SWAN_POND:
  597. configureMessage(info[0], 29, 30);
  598. configureBonus(info[0], Bonus::LUCK, 2, 67);
  599. info[0].reward.movePercentage = 0;
  600. break;
  601. case Obj::FAERIE_RING:
  602. configureMessage(info[0], 49, 50);
  603. configureBonus(info[0], Bonus::LUCK, 1, 71);
  604. break;
  605. case Obj::FOUNTAIN_OF_FORTUNE:
  606. selectMode = SELECT_RANDOM;
  607. info.resize(5);
  608. for (int i=0; i<5; i++)
  609. {
  610. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  611. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  612. }
  613. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  614. break;
  615. case Obj::IDOL_OF_FORTUNE:
  616. info.resize(7);
  617. for (int i=0; i<6; i++)
  618. {
  619. info[i].limiter.dayOfWeek = i+1;
  620. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  621. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  622. }
  623. info.back().limiter.dayOfWeek = 7;
  624. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  625. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  626. configureMessage(info.back(), 62, 63);
  627. break;
  628. case Obj::MERMAID:
  629. blockVisit = true;
  630. configureMessage(info[0], 83, 82);
  631. configureBonus(info[0], Bonus::LUCK, 1, 72);
  632. break;
  633. case Obj::RALLY_FLAG:
  634. configureMessage(info[0], 111, 110);
  635. configureBonus(info[0], Bonus::MORALE, 1, 102);
  636. configureBonus(info[0], Bonus::LUCK, 1, 102);
  637. info[0].reward.movePoints = 400;
  638. break;
  639. case Obj::OASIS:
  640. configureMessage(info[0], 95, 94);
  641. configureBonus(info[0], Bonus::MORALE, 1, 95);
  642. info[0].reward.movePoints = 800;
  643. break;
  644. case Obj::TEMPLE:
  645. info[0].limiter.dayOfWeek = 7;
  646. info.resize(2);
  647. configureBonus(info[0], Bonus::MORALE, 2, 96);
  648. configureBonus(info[1], Bonus::MORALE, 1, 97);
  649. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  650. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  651. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  652. break;
  653. case Obj::WATERING_HOLE:
  654. configureMessage(info[0], 166, 167);
  655. configureBonus(info[0], Bonus::MORALE, 1, 100);
  656. info[0].reward.movePoints = 400;
  657. break;
  658. case Obj::FOUNTAIN_OF_YOUTH:
  659. configureMessage(info[0], 57, 58);
  660. configureBonus(info[0], Bonus::MORALE, 1, 103);
  661. info[0].reward.movePoints = 400;
  662. break;
  663. case Obj::STABLES:
  664. configureMessage(info[0], 137, 136);
  665. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  666. info[0].reward.movePoints = 400;
  667. break;
  668. }
  669. }
  670. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  671. {
  672. if(ID == Obj::STABLES)
  673. {
  674. assert(index == 0);
  675. for(auto& slot : h->Slots())
  676. {
  677. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  678. {
  679. CVisitInfo vi(info[0]);
  680. vi.message.clear();
  681. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  682. vi.reward.extraComponents.push_back(Component(
  683. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  684. return vi;
  685. }
  686. }
  687. }
  688. return info[index];
  689. }
  690. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  691. {
  692. CRewardableObject::onHeroVisit(h);
  693. if(ID == Obj::STABLES)
  694. {
  695. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  696. for(auto& slot : h->Slots())
  697. {
  698. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  699. {
  700. cb->changeStackType(StackLocation(h, slot.first),
  701. VLC->creh->objects[CreatureID::CHAMPION]);
  702. }
  703. }
  704. }
  705. }
  706. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  707. {
  708. if(ID == Obj::STABLES)
  709. {
  710. for(auto& slot : h->Slots())
  711. {
  712. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  713. {
  714. // always display the reward message if the hero got cavaliers
  715. return false;
  716. }
  717. }
  718. }
  719. return CRewardableObject::wasVisited(h);
  720. }
  721. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  722. {
  723. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  724. {
  725. // reward message has been displayed - do not give the actual bonus
  726. return;
  727. }
  728. CRewardableObject::grantReward(rewardID, hero);
  729. }
  730. ///////////////////////////////////////////////////////////////////////////////////////////////////
  731. CGOnceVisitable::CGOnceVisitable()
  732. {
  733. visitMode = VISIT_ONCE;
  734. selectMode = SELECT_FIRST;
  735. }
  736. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  737. {
  738. switch(ID)
  739. {
  740. case Obj::CORPSE:
  741. {
  742. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  743. blockVisit = true;
  744. if(rand.nextInt(99) < 20)
  745. {
  746. info.resize(1);
  747. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  748. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  749. info[0].limiter.numOfGrants = 1;
  750. }
  751. }
  752. break;
  753. case Obj::LEAN_TO:
  754. {
  755. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  756. info.resize(1);
  757. int type = rand.nextInt(5); //any basic resource without gold
  758. int value = rand.nextInt(1, 4);
  759. info[0].reward.resources[type] = value;
  760. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  761. info[0].limiter.numOfGrants = 1;
  762. }
  763. break;
  764. case Obj::WARRIORS_TOMB:
  765. {
  766. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  767. onVisited.addTxt(MetaString::ADVOB_TXT, 163);
  768. info.resize(1);
  769. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  770. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  771. info[0].reward.bonuses.push_back(bonus);
  772. info[0].limiter.numOfGrants = 1;
  773. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  774. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getName());
  775. }
  776. break;
  777. case Obj::WAGON:
  778. {
  779. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  780. int hlp = rand.nextInt(99);
  781. if(hlp < 40) //minor or treasure art
  782. {
  783. info.resize(1);
  784. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  785. info[0].limiter.numOfGrants = 1;
  786. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  787. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getName());
  788. }
  789. else if(hlp < 90) //2 - 5 of non-gold resource
  790. {
  791. info.resize(1);
  792. int type = rand.nextInt(5);
  793. int value = rand.nextInt(2, 5);
  794. info[0].reward.resources[type] = value;
  795. info[0].limiter.numOfGrants = 1;
  796. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  797. }
  798. // or nothing
  799. }
  800. break;
  801. }
  802. }
  803. ///////////////////////////////////////////////////////////////////////////////////////////////////
  804. CGVisitableOPH::CGVisitableOPH()
  805. {
  806. visitMode = VISIT_HERO;
  807. selectMode = SELECT_PLAYER;
  808. }
  809. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  810. {
  811. switch(ID)
  812. {
  813. case Obj::ARENA:
  814. info.resize(2);
  815. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  816. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  817. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  818. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  819. canRefuse = true;
  820. break;
  821. case Obj::MERCENARY_CAMP:
  822. info.resize(1);
  823. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  824. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  825. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  826. break;
  827. case Obj::MARLETTO_TOWER:
  828. info.resize(1);
  829. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  830. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  831. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  832. break;
  833. case Obj::STAR_AXIS:
  834. info.resize(1);
  835. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  836. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  837. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  838. break;
  839. case Obj::GARDEN_OF_REVELATION:
  840. info.resize(1);
  841. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  842. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  843. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  844. break;
  845. case Obj::LEARNING_STONE:
  846. info.resize(1);
  847. info[0].reward.gainedExp = 1000;
  848. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  849. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  850. break;
  851. case Obj::TREE_OF_KNOWLEDGE:
  852. info.resize(1);
  853. canRefuse = true;
  854. info[0].reward.gainedLevels = 1;
  855. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  856. info.resize(1);
  857. switch (rand.nextInt(2))
  858. {
  859. case 0: // free
  860. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  861. break;
  862. case 1:
  863. info[0].limiter.resources[Res::GOLD] = 2000;
  864. info[0].reward.resources[Res::GOLD] = -2000;
  865. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  866. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  867. break;
  868. case 2:
  869. info[0].limiter.resources[Res::GEMS] = 10;
  870. info[0].reward.resources[Res::GEMS] = -10;
  871. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  872. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  873. break;
  874. }
  875. break;
  876. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  877. {
  878. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  879. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  880. // Don't like this one but don't see any easier approach
  881. CVisitInfo visit;
  882. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  883. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  884. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  885. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  886. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  887. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  888. {
  889. visit.limiter.minLevel = 10 - i * 2;
  890. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  891. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  892. info.push_back(visit);
  893. }
  894. break;
  895. }
  896. case Obj::SCHOOL_OF_MAGIC:
  897. info.resize(2);
  898. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  899. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  900. info[0].limiter.resources[Res::GOLD] = 1000;
  901. info[0].reward.resources[Res::GOLD] = -1000;
  902. info[1].limiter.resources[Res::GOLD] = 1000;
  903. info[1].reward.resources[Res::GOLD] = -1000;
  904. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  905. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  906. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  907. canRefuse = true;
  908. break;
  909. case Obj::SCHOOL_OF_WAR:
  910. info.resize(2);
  911. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  912. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  913. info[0].reward.resources[Res::GOLD] = -1000;
  914. info[1].reward.resources[Res::GOLD] = -1000;
  915. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  916. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  917. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  918. canRefuse = true;
  919. break;
  920. }
  921. }
  922. ///////////////////////////////////////////////////////////////////////////////////////////////////
  923. CGVisitableOPW::CGVisitableOPW()
  924. {
  925. visitMode = VISIT_ONCE;
  926. resetDuration = 7;
  927. }
  928. void CGVisitableOPW::triggerRewardReset() const
  929. {
  930. CRewardableObject::triggerRewardReset();
  931. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  932. cb->sendAndApply(&cov);
  933. }
  934. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  935. {
  936. setRandomReward(rand);
  937. switch (ID)
  938. {
  939. case Obj::MYSTICAL_GARDEN:
  940. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  941. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  942. break;
  943. case Obj::WINDMILL:
  944. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  945. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  946. break;
  947. case Obj::WATER_WHEEL:
  948. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  949. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  950. break;
  951. }
  952. }
  953. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  954. {
  955. if(what == ObjProperty::REWARD_RESET)
  956. {
  957. setRandomReward(cb->gameState()->getRandomGenerator());
  958. if (ID == Obj::WATER_WHEEL)
  959. {
  960. auto& reward = info[0].reward.resources[Res::GOLD];
  961. if(cb->getDate() > 7)
  962. {
  963. reward = 1000;
  964. }
  965. else
  966. {
  967. reward = 500;
  968. }
  969. }
  970. }
  971. CRewardableObject::setPropertyDer(what, val);
  972. }
  973. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  974. {
  975. switch (ID)
  976. {
  977. case Obj::MYSTICAL_GARDEN:
  978. info.resize(1);
  979. info[0].limiter.numOfGrants = 1;
  980. info[0].reward.resources.amin(0);
  981. if (rand.nextInt(1) == 0)
  982. {
  983. info[0].reward.resources[Res::GEMS] = 5;
  984. }
  985. else
  986. {
  987. info[0].reward.resources[Res::GOLD] = 500;
  988. }
  989. break;
  990. case Obj::WINDMILL:
  991. info.resize(1);
  992. info[0].reward.resources.amin(0);
  993. // 3-6 of any resource but wood and gold
  994. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  995. info[0].limiter.numOfGrants = 1;
  996. break;
  997. case Obj::WATER_WHEEL:
  998. info.resize(1);
  999. info[0].reward.resources.amin(0);
  1000. info[0].reward.resources[Res::GOLD] = 500;
  1001. info[0].limiter.numOfGrants = 1;
  1002. break;
  1003. }
  1004. }
  1005. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1006. void CGMagicSpring::initObj(CRandomGenerator & rand)
  1007. {
  1008. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  1009. visit.reward.manaPercentage = 200;
  1010. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  1011. info.push_back(visit); // two rewards, one for each entrance
  1012. info.push_back(visit);
  1013. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  1014. }
  1015. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1016. {
  1017. std::vector <int3> visitableTiles;
  1018. for(int y = 0; y < 6; y++)
  1019. for (int x = 0; x < 8; x++) //starting from left
  1020. if (appearance->isVisitableAt(x, y))
  1021. visitableTiles.push_back (int3(x, y , 0));
  1022. return visitableTiles;
  1023. }
  1024. int3 CGMagicSpring::getVisitableOffset() const
  1025. {
  1026. auto visitableTiles = getVisitableOffsets();
  1027. if (visitableTiles.size() != info.size())
  1028. {
  1029. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  1030. return int3(-1,-1,-1);
  1031. }
  1032. for (size_t i=0; i<visitableTiles.size(); i++)
  1033. {
  1034. if (info[i].numOfGrants == 0)
  1035. return visitableTiles[i];
  1036. }
  1037. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1038. }
  1039. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1040. {
  1041. auto tiles = getVisitableOffsets();
  1042. for (size_t i=0; i<tiles.size(); i++)
  1043. {
  1044. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1045. {
  1046. return std::vector<ui32>(1, (ui32)i);
  1047. }
  1048. }
  1049. // hero is either not on visitable tile (should not happen) or tile is already used
  1050. return std::vector<ui32>();
  1051. }