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							- /*
 
-  * ISpellMechanics.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ISpellMechanics.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../HeroBonus.h"
 
- #include "../battle/CBattleInfoCallback.h"
 
- #include "../battle/IBattleState.h"
 
- #include "../battle/Unit.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../serializer/JsonDeserializer.h"
 
- #include "../serializer/JsonSerializer.h"
 
- #include "TargetCondition.h"
 
- #include "Problem.h"
 
- #include "AdventureSpellMechanics.h"
 
- #include "BattleSpellMechanics.h"
 
- #include "effects/Effects.h"
 
- #include "effects/Registry.h"
 
- #include "effects/Damage.h"
 
- #include "effects/Timed.h"
 
- #include "CSpellHandler.h"
 
- #include "../NetPacks.h"
 
- #include "../CHeroHandler.h"//todo: remove
 
- #include "../IGameCallback.h"//todo: remove
 
- #include "../BattleFieldHandler.h"
 
- namespace spells
 
- {
 
- static std::shared_ptr<TargetCondition> makeCondition(const CSpell * s)
 
- {
 
- 	std::shared_ptr<TargetCondition> res = std::make_shared<TargetCondition>();
 
- 	JsonDeserializer deser(nullptr, s->targetCondition);
 
- 	res->serializeJson(deser, TargetConditionItemFactory::getDefault());
 
- 	return res;
 
- }
 
- class CustomMechanicsFactory : public ISpellMechanicsFactory
 
- {
 
- public:
 
- 	std::unique_ptr<Mechanics> create(const IBattleCast * event) const override
 
- 	{
 
- 		BattleSpellMechanics * ret = new BattleSpellMechanics(event, effects, targetCondition);
 
- 		return std::unique_ptr<Mechanics>(ret);
 
- 	}
 
- protected:
 
- 	std::shared_ptr<effects::Effects> effects;
 
- 	CustomMechanicsFactory(const CSpell * s)
 
- 		: ISpellMechanicsFactory(s), effects(new effects::Effects)
 
- 	{
 
- 		targetCondition = makeCondition(s);
 
- 	}
 
- 	void loadEffects(const JsonNode & config, const int level)
 
- 	{
 
- 		JsonDeserializer deser(nullptr, config);
 
- 		effects->serializeJson(VLC->spellEffects(), deser, level);
 
- 	}
 
- private:
 
- 	std::shared_ptr<IReceptiveCheck> targetCondition;
 
- };
 
- class ConfigurableMechanicsFactory : public CustomMechanicsFactory
 
- {
 
- public:
 
- 	ConfigurableMechanicsFactory(const CSpell * s)
 
- 		: CustomMechanicsFactory(s)
 
- 	{
 
- 		for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
 
- 			loadEffects(s->getLevelInfo(level).battleEffects, level);
 
- 	}
 
- };
 
- //to be used for spells configured with old format
 
- class FallbackMechanicsFactory : public CustomMechanicsFactory
 
- {
 
- public:
 
- 	FallbackMechanicsFactory(const CSpell * s)
 
- 		: CustomMechanicsFactory(s)
 
- 	{
 
- 		for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
 
- 		{
 
- 			const CSpell::LevelInfo & levelInfo = s->getLevelInfo(level);
 
- 			assert(levelInfo.battleEffects.isNull());
 
- 			if(s->isOffensive())
 
- 			{
 
- 				//default constructed object should be enough
 
- 				effects->add("directDamage", std::make_shared<effects::Damage>(), level);
 
- 			}
 
- 			std::shared_ptr<effects::Effect> effect;
 
- 			if(!levelInfo.effects.empty())
 
- 			{
 
- 				auto timed = new effects::Timed();
 
- 				timed->cumulative = false;
 
- 				timed->bonus = levelInfo.effects;
 
- 				effect.reset(timed);
 
- 			}
 
- 			if(!levelInfo.cumulativeEffects.empty())
 
- 			{
 
- 				auto timed = new effects::Timed();
 
- 				timed->cumulative = true;
 
- 				timed->bonus = levelInfo.cumulativeEffects;
 
- 				effect.reset(timed);
 
- 			}
 
- 			if(effect)
 
- 				effects->add("timed", effect, level);
 
- 		}
 
- 	}
 
- };
 
- BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_)
 
- 	: spell(spell_),
 
- 	cb(cb_),
 
- 	caster(caster_),
 
- 	mode(mode_),
 
- 	magicSkillLevel(),
 
- 	effectPower(),
 
- 	effectDuration(),
 
- 	effectValue(),
 
- 	smart(boost::logic::indeterminate),
 
- 	massive(boost::logic::indeterminate)
 
- {
 
- 	gameCb = IObjectInterface::cb; //FIXME: pass player callback (problem is that BattleAI do not have one)
 
- }
 
- BattleCast::BattleCast(const BattleCast & orig, const Caster * caster_)
 
- 	: spell(orig.spell),
 
- 	cb(orig.cb),
 
- 	gameCb(orig.gameCb),
 
- 	caster(caster_),
 
- 	mode(Mode::MAGIC_MIRROR),
 
- 	magicSkillLevel(orig.magicSkillLevel),
 
- 	effectPower(orig.effectPower),
 
- 	effectDuration(orig.effectDuration),
 
- 	effectValue(orig.effectValue),
 
- 	smart(true),
 
- 	massive(false)
 
- {
 
- }
 
- BattleCast::~BattleCast() = default;
 
- const CSpell * BattleCast::getSpell() const
 
- {
 
- 	return spell;
 
- }
 
- Mode BattleCast::getMode() const
 
- {
 
- 	return mode;
 
- }
 
- const Caster * BattleCast::getCaster() const
 
- {
 
- 	return caster;
 
- }
 
- const CBattleInfoCallback * BattleCast::getBattle() const
 
- {
 
- 	return cb;
 
- }
 
- const IGameInfoCallback * BattleCast::getGame() const
 
- {
 
- 	return gameCb;
 
- }
 
- BattleCast::OptionalValue BattleCast::getSpellLevel() const
 
- {
 
- 	return magicSkillLevel;
 
- }
 
- BattleCast::OptionalValue BattleCast::getEffectPower() const
 
- {
 
- 	return effectPower;
 
- }
 
- BattleCast::OptionalValue BattleCast::getEffectDuration() const
 
- {
 
- 	return effectDuration;
 
- }
 
- BattleCast::OptionalValue64 BattleCast::getEffectValue() const
 
- {
 
- 	return effectValue;
 
- }
 
- boost::logic::tribool BattleCast::isSmart() const
 
- {
 
- 	return smart;
 
- }
 
- boost::logic::tribool BattleCast::isMassive() const
 
- {
 
- 	return massive;
 
- }
 
- void BattleCast::setSpellLevel(BattleCast::Value value)
 
- {
 
- 	magicSkillLevel = boost::make_optional(value);
 
- }
 
- void BattleCast::setEffectPower(BattleCast::Value value)
 
- {
 
- 	effectPower = boost::make_optional(value);
 
- }
 
- void BattleCast::setEffectDuration(BattleCast::Value value)
 
- {
 
- 	effectDuration = boost::make_optional(value);
 
- }
 
- void BattleCast::setEffectValue(BattleCast::Value64 value)
 
- {
 
- 	effectValue = boost::make_optional(value);
 
- }
 
- void BattleCast::applyEffects(ServerCallback * server, Target target,  bool indirect, bool ignoreImmunity) const
 
- {
 
- 	auto m = spell->battleMechanics(this);
 
- 	m->applyEffects(server, target, indirect, ignoreImmunity);
 
- }
 
- void BattleCast::cast(ServerCallback * server, Target target)
 
- {
 
- 	if(target.empty())
 
- 		target.emplace_back();
 
- 	auto m = spell->battleMechanics(this);
 
- 	const battle::Unit * mainTarget = nullptr;
 
- 	if(target.front().unitValue)
 
- 	{
 
- 		mainTarget = target.front().unitValue;
 
- 	}
 
- 	else if(target.front().hexValue.isValid())
 
- 	{
 
- 		mainTarget = cb->battleGetUnitByPos(target.front().hexValue, true);
 
- 	}
 
- 	bool tryMagicMirror = (mainTarget != nullptr) && (mode == Mode::HERO || mode == Mode::CREATURE_ACTIVE);//TODO: recheck
 
- 	tryMagicMirror = tryMagicMirror && (mainTarget->unitOwner() != caster->getCasterOwner()) && !spell->isPositive();//TODO: recheck
 
- 	m->cast(server, target);
 
- 	//Magic Mirror effect
 
- 	if(tryMagicMirror)
 
- 	{
 
- 		const std::string magicMirrorCacheStr = "type_MAGIC_MIRROR";
 
- 		static const auto magicMirrorSelector = Selector::type()(Bonus::MAGIC_MIRROR);
 
- 		auto rangeGen = server->getRNG()->getInt64Range(0, 99);
 
- 		const int mirrorChance = mainTarget->valOfBonuses(magicMirrorSelector, magicMirrorCacheStr);
 
- 		if(rangeGen() < mirrorChance)
 
- 		{
 
- 			auto mirrorTargets = cb->battleGetUnitsIf([this](const battle::Unit * unit)
 
- 			{
 
- 				//Get all caster stacks. Magic mirror can reflect to immune creature (with no effect)
 
- 				return unit->unitOwner() == caster->getCasterOwner() && unit->isValidTarget(true);
 
- 			});
 
- 			if(!mirrorTargets.empty())
 
- 			{
 
- 				auto mirrorDestination = (*RandomGeneratorUtil::nextItem(mirrorTargets, *server->getRNG()));
 
- 				Target mirrorTarget;
 
- 				mirrorTarget.emplace_back(mirrorDestination);
 
- 				BattleCast mirror(*this, mainTarget);
 
- 				mirror.cast(server, mirrorTarget);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void BattleCast::castEval(ServerCallback * server, Target target)
 
- {
 
- 	//TODO: make equivalent to normal cast
 
- 	if(target.empty())
 
- 		target.emplace_back();
 
- 	auto m = spell->battleMechanics(this);
 
- 	//TODO: reflection
 
- 	//TODO: random effects evaluation
 
- 	m->castEval(server, target);
 
- }
 
- bool BattleCast::castIfPossible(ServerCallback * server, Target target)
 
- {
 
- 	if(spell->canBeCast(cb, mode, caster))
 
- 	{
 
- 		cast(server, target);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::vector<Target> BattleCast::findPotentialTargets() const
 
- {
 
- 	//TODO: for more than 2 destinations per target much more efficient algorithm is required
 
- 	auto m = spell->battleMechanics(this);
 
- 	auto targetTypes = m->getTargetTypes();
 
- 	if(targetTypes.empty() || targetTypes.size() > 2)
 
- 	{
 
- 		return std::vector<Target>();
 
- 	}
 
- 	else
 
- 	{
 
- 		std::vector<Target> previous;
 
- 		std::vector<Target> next;
 
- 		for(size_t index = 0; index < targetTypes.size(); index++)
 
- 		{
 
- 			std::swap(previous, next);
 
- 			next.clear();
 
- 			std::vector<Destination> destinations;
 
- 			if(previous.empty())
 
- 			{
 
- 				Target empty;
 
- 				destinations = m->getPossibleDestinations(index, targetTypes.at(index), empty);
 
- 				for(auto & destination : destinations)
 
- 				{
 
- 					Target target;
 
- 					target.emplace_back(destination);
 
- 					next.push_back(target);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				for(const Target & current : previous)
 
- 				{
 
- 					destinations = m->getPossibleDestinations(index, targetTypes.at(index), current);
 
- 					for(auto & destination : destinations)
 
- 					{
 
- 						Target target = current;
 
- 						target.emplace_back(destination);
 
- 						next.push_back(target);
 
- 					}
 
- 				}
 
- 			}
 
- 			if(next.empty())
 
- 				break;
 
- 		}
 
- 		return next;
 
- 	}
 
- }
 
- ///ISpellMechanicsFactory
 
- ISpellMechanicsFactory::ISpellMechanicsFactory(const CSpell * s)
 
- 	: spell(s)
 
- {
 
- }
 
- ISpellMechanicsFactory::~ISpellMechanicsFactory()
 
- {
 
- }
 
- std::unique_ptr<ISpellMechanicsFactory> ISpellMechanicsFactory::get(const CSpell * s)
 
- {
 
- 	if(s->hasBattleEffects())
 
- 		return make_unique<ConfigurableMechanicsFactory>(s);
 
- 	else
 
- 		return make_unique<FallbackMechanicsFactory>(s);
 
- }
 
- ///Mechanics
 
- Mechanics::Mechanics()
 
- 	: caster(nullptr),
 
- 	casterSide(0)
 
- {
 
- }
 
- Mechanics::~Mechanics() = default;
 
- BaseMechanics::BaseMechanics(const IBattleCast * event)
 
- 	: Mechanics(),
 
- 	owner(event->getSpell()),
 
- 	mode(event->getMode()),
 
- 	smart(event->isSmart()),
 
- 	massive(event->isMassive())
 
- {
 
- 	cb = event->getBattle();
 
- 	gameCb = event->getGame();
 
- 	caster = event->getCaster();
 
- 	//FIXME: do not crash on invalid side
 
- 	casterSide = cb->playerToSide(caster->getCasterOwner()).get();
 
- 	{
 
- 		auto value = event->getSpellLevel();
 
- 		if(value)
 
- 			rangeLevel = value.get();
 
- 		else
 
- 			rangeLevel = caster->getSpellSchoolLevel(owner);
 
- 		vstd::abetween(rangeLevel, 0, 3);
 
- 	}
 
- 	{
 
- 		auto value = event->getSpellLevel();
 
-         if(value)
 
- 			effectLevel = value.get();
 
- 		else
 
- 			effectLevel = caster->getEffectLevel(owner);
 
- 		vstd::abetween(effectLevel, 0, 3);
 
- 	}
 
- 	{
 
- 		auto value = event->getEffectPower();
 
- 		if(value)
 
- 			effectPower = value.get();
 
- 		else
 
- 			effectPower = caster->getEffectPower(owner);
 
- 		vstd::amax(effectPower, 0);
 
- 	}
 
- 	{
 
- 		auto value = event->getEffectDuration();
 
- 		if(value)
 
- 			effectDuration = value.get();
 
- 		else
 
- 			effectDuration = caster->getEnchantPower(owner);
 
- 		vstd::amax(effectDuration, 0); //???
 
- 	}
 
- 	{
 
- 		auto value = event->getEffectValue();
 
- 		if(value)
 
- 		{
 
- 			effectValue = value.get();
 
- 		}
 
- 		else
 
- 		{
 
- 			auto casterValue = caster->getEffectValue(owner);
 
- 			if(casterValue == 0)
 
- 				effectValue = owner->calculateRawEffectValue(effectLevel, effectPower, 1);
 
- 			else
 
- 				effectValue = casterValue;
 
- 		}
 
- 		vstd::amax(effectValue, 0);
 
- 	}
 
- }
 
- BaseMechanics::~BaseMechanics() = default;
 
- bool BaseMechanics::adaptGenericProblem(Problem & target) const
 
- {
 
- 	MetaString text;
 
- 	// %s recites the incantations but they seem to have no effect.
 
- 	text.addTxt(MetaString::GENERAL_TXT, 541);
 
- 	caster->getCasterName(text);
 
- 	target.add(std::move(text), spells::Problem::NORMAL);
 
- 	return false;
 
- }
 
- bool BaseMechanics::adaptProblem(ESpellCastProblem::ESpellCastProblem source, Problem & target) const
 
- {
 
- 	if(source == ESpellCastProblem::OK)
 
- 		return true;
 
- 	switch(source)
 
- 	{
 
- 	case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
 
- 		{
 
- 			MetaString text;
 
- 			//TODO: refactor
 
- 			auto hero = dynamic_cast<const CGHeroInstance *>(caster);
 
- 			if(!hero)
 
- 				return adaptGenericProblem(target);
 
- 			//Recanter's Cloak or similar effect. Try to retrieve bonus
 
- 			const auto b = hero->getBonusLocalFirst(Selector::type()(Bonus::BLOCK_MAGIC_ABOVE));
 
- 			//TODO what about other values and non-artifact sources?
 
- 			if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
 
- 			{
 
- 				//The %s prevents %s from casting 3rd level or higher spells.
 
- 				text.addTxt(MetaString::GENERAL_TXT, 536);
 
- 				text.addReplacement(MetaString::ART_NAMES, b->sid);
 
- 				caster->getCasterName(text);
 
- 				target.add(std::move(text), spells::Problem::NORMAL);
 
- 			}
 
- 			else if(b && b->source == Bonus::TERRAIN_OVERLAY && VLC->battlefields()->getByIndex(b->sid)->identifier == "cursed_ground")
 
- 			{
 
- 				text.addTxt(MetaString::GENERAL_TXT, 537);
 
- 				target.add(std::move(text), spells::Problem::NORMAL);
 
- 			}
 
- 			else
 
- 			{
 
- 				return adaptGenericProblem(target);
 
- 			}
 
- 		}
 
- 		break;
 
- 	case ESpellCastProblem::WRONG_SPELL_TARGET:
 
- 	case ESpellCastProblem::STACK_IMMUNE_TO_SPELL:
 
- 	case ESpellCastProblem::NO_APPROPRIATE_TARGET:
 
- 		{
 
- 			MetaString text;
 
- 			text.addTxt(MetaString::GENERAL_TXT, 185);
 
- 			target.add(std::move(text), spells::Problem::NORMAL);
 
- 		}
 
- 		break;
 
- 	case ESpellCastProblem::INVALID:
 
- 		{
 
- 			MetaString text;
 
- 			text.addReplacement("Internal error during check of spell cast.");
 
- 			target.add(std::move(text), spells::Problem::CRITICAL);
 
- 		}
 
- 		break;
 
- 	default:
 
- 		return adaptGenericProblem(target);
 
- 	}
 
- 	return false;
 
- }
 
- int32_t BaseMechanics::getSpellIndex() const
 
- {
 
- 	return getSpellId().toEnum();
 
- }
 
- SpellID BaseMechanics::getSpellId() const
 
- {
 
- 	return owner->getId();
 
- }
 
- std::string BaseMechanics::getSpellName() const
 
- {
 
- 	return owner->getName();
 
- }
 
- int32_t BaseMechanics::getSpellLevel() const
 
- {
 
- 	return owner->getLevel();
 
- }
 
- bool BaseMechanics::isSmart() const
 
- {
 
- 	if(boost::logic::indeterminate(smart))
 
- 	{
 
- 		const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
 
- 		return targetInfo.smart;
 
- 	}
 
- 	else
 
- 	{
 
- 		return (bool)smart;
 
- 	}
 
- }
 
- bool BaseMechanics::isMassive() const
 
- {
 
- 	if(boost::logic::indeterminate(massive))
 
- 	{
 
- 		const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
 
- 		return targetInfo.massive;
 
- 	}
 
- 	else
 
- 	{
 
- 		return (bool)massive;
 
- 	}
 
- }
 
- bool BaseMechanics::requiresClearTiles() const
 
- {
 
- 	const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
 
- 	return targetInfo.clearAffected;
 
- }
 
- bool BaseMechanics::alwaysHitFirstTarget() const
 
- {
 
- 	return mode == Mode::SPELL_LIKE_ATTACK;
 
- }
 
- bool BaseMechanics::isNegativeSpell() const
 
- {
 
- 	return owner->isNegative();
 
- }
 
- bool BaseMechanics::isPositiveSpell() const
 
- {
 
- 	return owner->isPositive();
 
- }
 
- int64_t BaseMechanics::adjustEffectValue(const battle::Unit * target) const
 
- {
 
- 	return owner->adjustRawDamage(caster, target, getEffectValue());
 
- }
 
- int64_t BaseMechanics::applySpellBonus(int64_t value, const battle::Unit * target) const
 
- {
 
- 	return caster->getSpellBonus(owner, value, target);
 
- }
 
- int64_t BaseMechanics::applySpecificSpellBonus(int64_t value) const
 
- {
 
- 	return caster->getSpecificSpellBonus(owner, value);
 
- }
 
- int64_t BaseMechanics::calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
 
- {
 
- 	return owner->calculateRawEffectValue(getEffectLevel(), basePowerMultiplier, levelPowerMultiplier);
 
- }
 
- std::vector<Bonus::BonusType> BaseMechanics::getElementalImmunity() const
 
- {
 
- 	std::vector<Bonus::BonusType> ret;
 
- 	owner->forEachSchool([&](const SchoolInfo & cnf, bool & stop)
 
- 	{
 
- 		ret.push_back(cnf.immunityBonus);
 
- 	});
 
- 	return ret;
 
- }
 
- bool BaseMechanics::ownerMatches(const battle::Unit * unit) const
 
- {
 
-     return ownerMatches(unit, owner->getPositiveness());
 
- }
 
- bool BaseMechanics::ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const
 
- {
 
-     return cb->battleMatchOwner(caster->getCasterOwner(), unit, positivness);
 
- }
 
- IBattleCast::Value BaseMechanics::getEffectLevel() const
 
- {
 
- 	return effectLevel;
 
- }
 
- IBattleCast::Value BaseMechanics::getRangeLevel() const
 
- {
 
- 	return rangeLevel;
 
- }
 
- IBattleCast::Value BaseMechanics::getEffectPower() const
 
- {
 
- 	return effectPower;
 
- }
 
- IBattleCast::Value BaseMechanics::getEffectDuration() const
 
- {
 
- 	return effectDuration;
 
- }
 
- IBattleCast::Value64 BaseMechanics::getEffectValue() const
 
- {
 
- 	return effectValue;
 
- }
 
- PlayerColor BaseMechanics::getCasterColor() const
 
- {
 
- 	return caster->getCasterOwner();
 
- }
 
- std::vector<AimType> BaseMechanics::getTargetTypes() const
 
- {
 
- 	std::vector<AimType> ret;
 
- 	detail::ProblemImpl ingored;
 
- 	if(canBeCast(ingored))
 
- 	{
 
- 		auto spellTargetType = owner->getTargetType();
 
- 		if(isMassive())
 
- 			spellTargetType = AimType::NO_TARGET;
 
- 		else if(spellTargetType == AimType::OBSTACLE)
 
- 			spellTargetType = AimType::LOCATION;
 
- 		ret.push_back(spellTargetType);
 
- 	}
 
- 	return ret;
 
- }
 
- const CreatureService * BaseMechanics::creatures() const
 
- {
 
- 	return VLC->creatures(); //todo: redirect
 
- }
 
- #if SCRIPTING_ENABLED
 
- const scripting::Service * BaseMechanics::scripts() const
 
- {
 
- 	return VLC->scripts(); //todo: redirect
 
- }
 
- #endif
 
- const Service * BaseMechanics::spells() const
 
- {
 
- 	return VLC->spells(); //todo: redirect
 
- }
 
- const IGameInfoCallback * BaseMechanics::game() const
 
- {
 
- 	return gameCb;
 
- }
 
- const CBattleInfoCallback * BaseMechanics::battle() const
 
- {
 
- 	return cb;
 
- }
 
- } //namespace spells
 
- ///IAdventureSpellMechanics
 
- IAdventureSpellMechanics::IAdventureSpellMechanics(const CSpell * s)
 
- 	: owner(s)
 
- {
 
- }
 
- std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(const CSpell * s)
 
- {
 
- 	switch (s->id)
 
- 	{
 
- 	case SpellID::SUMMON_BOAT:
 
- 		return make_unique<SummonBoatMechanics>(s);
 
- 	case SpellID::SCUTTLE_BOAT:
 
- 		return make_unique<ScuttleBoatMechanics>(s);
 
- 	case SpellID::DIMENSION_DOOR:
 
- 		return make_unique<DimensionDoorMechanics>(s);
 
- 	case SpellID::FLY:
 
- 	case SpellID::WATER_WALK:
 
- 	case SpellID::VISIONS:
 
- 	case SpellID::DISGUISE:
 
- 		return make_unique<AdventureSpellMechanics>(s); //implemented using bonus system
 
- 	case SpellID::TOWN_PORTAL:
 
- 		return make_unique<TownPortalMechanics>(s);
 
- 	case SpellID::VIEW_EARTH:
 
- 		return make_unique<ViewEarthMechanics>(s);
 
- 	case SpellID::VIEW_AIR:
 
- 		return make_unique<ViewAirMechanics>(s);
 
- 	default:
 
- 		return std::unique_ptr<IAdventureSpellMechanics>();
 
- 	}
 
- }
 
 
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